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Subject: "3,154 ways to die in Thera" Previous topic | Next topic
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Top General Discussions Gameplay Topic #56542
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ValguarneraMon 01-Sep-14 03:09 PM
Member since 04th Mar 2003
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#56542, "3,154 ways to die in Thera"


          

As an ongoing process, Umiron and I created a database of the many, many ways newbie (level 1-10) characters have gotten themselves killed in Thera over a 12-month span. They're spread out over a huge number of methods, but thanks to Umiron's fancy database work, we've begun isolating the most lethal things that aren't so easily blamed on bad decisions by the recently deceased.

As of this reboot, the causes of ~12% of those deaths have been addressed in some fashion. While the changes are not intended to be entirely foolproof, you're likely to have a couple extra chances to say "Huh. This isn't going well." or "Well, that doesn't look like a good idea."

This is an ongoing process, and while we're likely never to get to the hundreds of things that kill one newbie per year, we should be able to refine the biggest "traps". Please keep in mind that the things that kill more skilled players at lower levels are not necessarily the same as the things that kill less-skilled players.

As an example of something we're not going to adjust: If you attack a non-aggressive NPC who is well above your level because he happens to hold a desirable item, and he kicks your face up and down his Lumberyard stairs for your trouble, we're chalking that up to "a learning experience about the Consider command and greed".

valguarnera@carrionfields.com

  

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Reply Armor of living bone and burning gear, incognito, 18-Sep-14 02:47 AM, #17
Reply Burning Gear, Destuvius, 18-Sep-14 05:59 AM, #18
     Reply -hp gear, Dan83, 18-Sep-14 11:57 AM, #19
          Reply My favourite one was.., KaguMaru, 18-Sep-14 12:15 PM, #20
          Reply RE: -hp gear, Ekaerok (Anonymous), 18-Sep-14 02:57 PM, #21
          Reply RE: -hp gear, Valguarnera, 18-Sep-14 07:27 PM, #22
Reply RE: 3,154 ways to die in Thera, Wildling (Anonymous), 18-Sep-14 02:03 AM, #16
Reply Might want to look at the priestess in the graveyard, Pendragon_Surtr, 06-Sep-14 09:57 PM, #13
Reply Good catch, Valguarnera, 07-Sep-14 10:34 AM, #14
Reply Feedback: Certain NPC, Sarien, 04-Sep-14 09:39 AM, #12
Reply Suggestion, Artificial, 03-Sep-14 11:37 PM, #9
Reply Done. (n/t), Valguarnera, 10-Sep-14 10:28 PM, #15
Reply This is quality, N b M, 02-Sep-14 07:55 PM, #7
Reply These kinds of things are great., Eskelian, 02-Sep-14 10:34 AM, #5
Reply The overarching one for me is, incognito, 01-Sep-14 05:02 PM, #2
Reply FYI.., Mendos, 01-Sep-14 05:22 PM, #3
Reply Right, but ..., Valguarnera, 01-Sep-14 07:24 PM, #4
     Reply Here's one for you, incognito, 02-Sep-14 07:41 PM, #6
     Reply I'm not surprised to see the rabid beast being the #1 k..., DurNominator, 03-Sep-14 11:35 PM, #8
     Reply It's a bit tougher than the stealthy war beast., TMNS, 04-Sep-14 05:41 AM, #10
          Reply It is aggro, Sam. nt, DurNominator, 04-Sep-14 06:30 AM, #11
Reply ####ing Tarus. He's god-damn OP. NT, TMNS, 01-Sep-14 03:12 PM, #1

incognitoThu 18-Sep-14 02:47 AM
Member since 04th Mar 2003
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#56706, "Armor of living bone and burning gear"
In response to Reply #0


          

Maybe make it so that casting armor of living bone can't kill you, and will just make you unconscious if you cast it with too few hp? Same with the rate items of gear that hurt when you pick them up?

Basically to stop people eating double deaths.

  

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DestuviusThu 18-Sep-14 05:59 AM
Member since 08th Oct 2013
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#56707, "Burning Gear"
In response to Reply #17


          

You can't kill yourself with burning gear anymore (unless one or two slipped through the cracks). What happens now is that said piece of gear that would do dmg to you gets dropped onto the ground from your corpse if you do not have the necessary hp to take the dmg from picking it up.

One thing however that I *think* still does kill people is wearing -hp gear right after they died and it leading to their hp going less than 0 and in turn having a double death.

  

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Dan83Thu 18-Sep-14 11:57 AM
Member since 05th Mar 2013
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#56711, "-hp gear"
In response to Reply #18


          

Wearing -hp items after death certainly kills you. I died numerous times after I returned to my corpse and did 'wear all' while I had the Cloak of Death with my Conji Zebayea. Most embarrasing and really annoying to give everyone a second chance to loot you Though I suppose the Cloak of Death name is atleast fitting in this instance.

If this could be changed while you are a ghost atleast would be very helpful. Dieing once is enough, dieing twice to something like that is really frustrating and a bit harsh.

  

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KaguMaruThu 18-Sep-14 12:15 PM
Member since 15th Sep 2012
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#56712, "My favourite one was.."
In response to Reply #19


          

doing wear all and eating a second death from the item which does damage and poisons you, then my ghost being poisoned and dying instantly on the tick.

  

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Ekaerok (Anonymous)Thu 18-Sep-14 02:57 PM
Charter member
#56713, "RE: -hp gear"
In response to Reply #19


          

I'm not against this change, but when you get to your corpse it is pretty much automatic to do a get all corpse. I wouldn't immediately do a wear all though for reasons like this though.

  

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ValguarneraThu 18-Sep-14 06:46 PM
Member since 04th Mar 2003
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#56715, "RE: -hp gear"
In response to Reply #19
Edited on Thu 18-Sep-14 07:27 PM

          

The Cloak of Death and a couple related items were changed a month or two ago, although it's still possible for a high-level conjurer to kill themselves with it.

That part isn't really a "newbie" problem, though. I'm staying within scope where practical. A slight majority of these deaths (over the past year) are people in hero range.

valguarnera@carrionfields.com

  

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Wildling (Anonymous)Thu 18-Sep-14 02:03 AM
Charter member
#56705, "RE: 3,154 ways to die in Thera"
In response to Reply #0


          

Having never played a Druid before I figured why not.. In wishing to keep the wilderness familiarity up, I attained what I needed as far as armor and my first level in the academy, then recalled to the grove to level up from there. Thought I'd kill myself some small prey stalking around to build a level or two. Attacking what seemed to be some easy camoed creatures, my fellow Druids there did not appreciate that at all and assisted the creatures, killing me outright in one or two quick rounds. One could argue that would cause some frustrations. I do know that Druids are defenders of the wilds and stuff, however they need to eat/circle of life philosophy too. Just one more way for a newer one to die when they think they are killing something harmless. Maybe have these druids give some warning? Until one can make it up enough to kill the influx of farmers and citizens to the west. At the least something to consider, thanks!

  

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Pendragon_SurtrSat 06-Sep-14 09:57 PM
Member since 04th Mar 2003
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#56610, "Might want to look at the priestess in the graveyard"
In response to Reply #0


          

Considered as a few lucky and then proceeded to do some illuminate supp that did caps damage, 2 and I died. I won't make that mistake again.

  

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ValguarneraSun 07-Sep-14 10:34 AM
Member since 04th Mar 2003
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#56612, "Good catch"
In response to Reply #13


          

The way Sanctimonious Sight was written, most NPC healers and shamans would sometimes act as if they had that ability when they communed Illuminate. FNCR.

valguarnera@carrionfields.com

  

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SarienThu 04-Sep-14 09:39 AM
Member since 14th Feb 2009
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#56576, "Feedback: Certain NPC"
In response to Reply #0


          

So, just the other day I was walking down eastern and I saw my best buddy O' pal Prometheus sitting there invis. And he was still tracking someone. I have fallen victim to this guy with my noobs on eastern a few times. I have no idea why he tracks as far as he does (This is Prometheus from the troll castle in the past).

Perhaps you can add him to your list of tracking NPC's to look at.

  

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ArtificialWed 03-Sep-14 11:37 PM
Member since 22nd Apr 2008
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#56566, "Suggestion"
In response to Reply #0


          

Add a default wimpy, maybe 30%.

  

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ValguarneraWed 10-Sep-14 10:28 PM
Member since 04th Mar 2003
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#56630, "Done. (n/t)"
In response to Reply #9


          


valguarnera@carrionfields.com

  

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N b MTue 02-Sep-14 07:55 PM
Member since 29th Sep 2005
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#56560, "This is quality"
In response to Reply #0


          

It's these types of things that are awesome, hopefully it will retain a few of the new players by being just a little less brutal... until they get their feet under them at least.

*gold clap*

  

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EskelianTue 02-Sep-14 10:34 AM
Member since 04th Mar 2003
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#56553, "These kinds of things are great."
In response to Reply #0


          

I wonder if there's an easy way to set up something similar to an 'Apdex ' for CF - or some kind of metric to measure 'frustration'.

Essentially you'd need a good way to audit out the types of events that identify user behavior (dying, regearing, leveling, practicing, farming, empowerment praying, etc) - then assign an pseudo-arbitrary weight in terms of frustration to each one. Then you could narrow down common QoL concerns in an entirely objective fashion and tweak to match the profile you're looking for.

It wouldn't be perfect of course but I think it'd be a really interesting sort of thing to set up.

I also think it'd be cool if there was some kind of 'exit polling' we could incorporate - but that'd probably require you to have some kind of account that is shared between characters (which...might be fine...it's not like you can't figure out who is playing whom).

  

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incognitoMon 01-Sep-14 05:02 PM
Member since 04th Mar 2003
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#56544, "The overarching one for me is"
In response to Reply #0


          

People being tracked by hostile mobs, which move to the edge of an area because they can't go any further. Then they quit out. As soon as the lowbie steps into the area, they get destroyed.

I've had dire wolves kill me at the gates of Udgaard (ironically when I was a trapper with gentlewalk, so I probably shouldn't have let myself die there). Sahuagin kill me when I walk across the open sea. Drow patrollers when you step into the underdark.

You don't really expect to need to scan every time you enter an area that 99.9% of the time is safe to walk into.

I think it would be great if mobs remembered who they were after through a quit, for maybe an hour rl time, and then returned to their usual spot.

  

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MendosMon 01-Sep-14 05:22 PM
Member since 16th Oct 2013
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#56547, "FYI.."
In response to Reply #2


          

this is addressing level 1-10 so things like Patrollers probably won't be altered. But you're right that this is one of the most frustrating ways to go out because you can be doing everything right and still get dinged.

I think there -may- be a couple relevant instances of this in commonly traveled areas.

  

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ValguarneraMon 01-Sep-14 07:24 PM
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#56548, "Right, but ..."
In response to Reply #2


          

You might remember dying to these things because you're a top-tier player and you're not dying very often. (I'm not saying there's no need for eventual action there, but there are other instances that are glaring.)

The #1 killer over the last 12 months was the rabid beast in the Academy, with a comfortable lead over his nearest competition (Tarus). We did a small tweak there, though we might need to go further. (e.g., The root problem may be newbies entering the Academy cavern before practicing in their guild.) The elf mage in Aldevari was a top-ten killer, largely because of Cyclone, so we made a tweak there that still preserves the "I'm fighting a mage!" experience. Etc. The prolific killers tend to be NPCs that will rarely kill a player like you.

(Except Tarus. He's just a hard-working businessman, minding his own affairs, constantly being forced to put on his kicking boots and make someone rage delete amid Immortal laughter.)

I think it would be great if mobs remembered who they were after through a quit, for maybe an hour rl time, and then returned to their usual spot.

Yanoreth implemented something like this roughly a decade ago, and scanning the logs it happens fairly regularly. We might tweak it, but you're just having bad luck in finding them in the interim.

valguarnera@carrionfields.com

  

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incognitoTue 02-Sep-14 07:41 PM
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#56559, "Here's one for you"
In response to Reply #4


          

If a newbie is playing a paladin, and hasn't got the adrenaline timer going, maybe give them a warning about walking into Udgaard by the gates, the first time they do it, rather than let them get slaughtered by the guards.

  

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DurNominatorWed 03-Sep-14 11:35 PM
Member since 08th Nov 2004
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#56565, "I'm not surprised to see the rabid beast being the #1 k..."
In response to Reply #4


          

It has killed my characters a couple of times too. It is particularly dangerous to elves and mages that have low hp/less defenses. I have recalled away from that beast several times, just to be on the safe side.

Some thoughts of what makes the rabid beast such an effective killer:
-The rabid beast has a good hit roll and often hits its target. Remember that AC is the primary defense mechanism for the Academy level characters. If you go there before gathering the fine leather set...

-The rabid beast is placed in the middle of the path rather than end of the cave. The newbie gets disoriented as they flee to random direction and runs back to the rabid beast accidentally while having low hp and it finishes the job.

Tarus is likely due to greed of players who try to get charred bracers too early in the game.

  

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TMNSThu 04-Sep-14 05:41 AM
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#56567, "It's a bit tougher than the stealthy war beast."
In response to Reply #4


          

Most newbies wouldn't know that. Perhaps maybe change the name?

  

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DurNominatorThu 04-Sep-14 06:30 AM
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#56569, "It is aggro, Sam. nt"
In response to Reply #10


          

nt

  

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TMNSMon 01-Sep-14 03:12 PM
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#56543, "####ing Tarus. He's god-damn OP. NT"
In response to Reply #0


          

NT

  

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