You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Invoker spell idea" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #55460
Show all folders

FalstaffMon 26-May-14 06:22 PM
Member since 04th Mar 2003
136 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#55460, "Invoker spell idea"


          

Disclaimer: I have young daughters and a young niece, so I can't get away from this friggen Frozen movie.

Either an edge associated with ice slick or a seperate spell that allows an Invoker to freeze water they are about to step on in order to walk across water. Does not allow travel underwater, just walking on the frozen surface.

  

Top

MoligantTue 27-May-14 03:48 PM
Member since 30th Dec 2010
327 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#55495, "Problem I think...."
In response to Reply #0
Edited on Tue 27-May-14 04:03 PM

          

I like the theory behind this idea but there is one problem. For this to work you already have to be standing on water.....which begs the question, what is the point? And if you cast it in a direction i.e. 'cast 'frozenwater' north, that seems like alot more work than just buying a boat.

A more useful riff on this idea imho would be that anyone using a boat for their sole source of movement across water OR a watershifter who isn't flying cannot enter a room that has 'frozenwater' because they run aground.

Make it so that this spell like quicksand, cyclone, etc. is a one use per every so hours type of thing and I believe you have a very nice niche use for it. Maybe call it 'glacier' or something.

EDITED TO ADD:

Assuming in a real fight a person is using a boat and flying or is a water shifter and flying and you dispel their flight, then I would make it really hard to get off the glacier (not impossible, maybe on the level of difficulty that ensues when you get caught in that caverndweller thing that makes it hard to flee a room)

Just a thought.




  

Top

    
FalstaffTue 27-May-14 08:15 PM
Member since 04th Mar 2003
136 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#55496, "RE: Problem I think...."
In response to Reply #2


          

I was originally thinkin of it as a temporary foot/boot enchantment kinda thing, but I like your spin on it.

Also I like the premise that it gives an option for an Invoker that got black jacked and had their boat stolen that isn't teleport/word.

  

Top

incognitoTue 27-May-14 11:34 AM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#55487, "I like this nt"
In response to Reply #0


          

Nt

  

Top

Top General Discussions Gameplay Topic #55460 Previous topic | Next topic