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Subject: "anti-paladin int and spellcasting" Previous topic | Next topic
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Top General Discussions Gameplay Topic #5245
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Anon-ymousTue 20-Jul-04 03:33 PM
Member since 20th Jul 2004
1 posts
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#5245, "anti-paladin int and spellcasting"


          

a change was made to anti-paladins making int influence the impact of their spells, yes? did that make fire giant/felar aps worse with spells or just make drow/arial aps better?

also valg made it sound like high dex would be neccesary for some new skills, but from the helpfiles I can't guess which ones.

  

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ValguarneraTue 20-Jul-04 07:19 PM
Member since 04th Mar 2003
6904 posts
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#5246, "RE: anti-paladin int and spellcasting"
In response to Reply #0


          

a change was made to anti-paladins making int influence the impact of their spells, yes? did that make fire giant/felar aps worse with spells or just make drow/arial aps better?

Both.

also valg made it sound like high dex would be neccesary for some new skills, but from the helpfiles I can't guess which ones.

We don't spell out all the details... play around with the ones that sounds interesting to you.

valguarnera@carrionfields.com

  

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ValkenarTue 20-Jul-04 09:35 PM
Member since 04th Mar 2003
1203 posts
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#5247, "RE: anti-paladin int and spellcasting"
In response to Reply #1


          

>a change was made to anti-paladins making int influence
>the impact of their spells, yes? did that make fire
>giant/felar aps worse with spells or just make drow/arial aps
>better?

>
>Both.

Out of curiosity, has this change affected the extent to which fire-giant APs are bash-only at all? I would think adding a penalty to their spell-casting would tend to make people rely on bash to win all their fights even more than they already do.

  

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