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Subject: "Illuminate commune working as intended?" Previous topic | Next topic
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Top General Discussions Gameplay Topic #51923
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Warrior (Anonymous)Wed 02-Oct-13 02:51 AM
Charter member
#51923, "Illuminate commune working as intended?"


          


civilized <935hp 449m 734mv 5923tnl (72.58%) 10 PM>
Tremblefist narrows his eyes and glares in your direction.
Pinpoints of light envelop you, revealing your presence to all!
Tremblefist's illumination *** DEMOLISHES *** you!
Tremblefist has some small but disgusting cuts.

That seems like a lot of damage for fairy fog type stuff, but maybe it's as intended for the new shaman paths?

This seems to be the damage every time the commune is cast, from a small sample of 5ish.

  

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DaevrynWed 02-Oct-13 07:06 PM
Member since 13th Feb 2007
11117 posts
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#51927, "RE: Illuminate commune working as intended?"
In response to Reply #0


          

Not every shaman mob should have that. I'll address it.

  

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Perpetual_NoobThu 03-Oct-13 01:03 AM
Member since 28th Jul 2012
358 posts
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#51930, "Human Shaman in Ruined Keep has it as well. n/t"
In response to Reply #3


          

n/t

  

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ArvamWed 02-Oct-13 04:03 PM
Member since 04th Mar 2003
218 posts
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#51926, "RE: Illuminate commune working as intended?"
In response to Reply #0


          

It looks like with the shaman revamp any mobs that had the shaman fight set is gaining access to some/all of the neo-shaman passives. This likely makes those mobs a bit more mean than they were previously. We'll take a look at this to see what they're gaining and make some adjustment so certain things aren't seeing huge leaps in power. (IE: Tremblefist)

  

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RayihnWed 02-Oct-13 06:07 AM
Member since 08th Oct 2006
1147 posts
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#51924, "Revelations"
In response to Reply #0


          

This is one of the revelations path communes. Does similar damage to a few of their other dam supps and also they can't cast it again while you have a faerie fire on you. If they can then that' a bug.

  

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