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Subject: "More RP fun with getting drunk" Previous topic | Next topic
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Top General Discussions Gameplay Topic #50126
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vorianWed 12-Jun-13 01:23 AM
Member since 23rd Oct 2009
212 posts
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#50126, "More RP fun with getting drunk"


          

I would like to suggest an idea I've seen on an another mud that makes the drinking a real fun RP moment.

Basically, it's making characters have random behaviors when they get drunk. Per example:

- X burps loudly !
- X is trying to touch Y's breast!
- X screams loudly 'I deserve another drink!
- X babbles something incomprehensible.
- X undress... Yahooo!!! (character remove all gear he wears)
- X falls in an alcoolic coma! (character falls asleep for an hour)

The drunker you are, the worst things (undress, coma, etc.) you do.

From my experience, those reactions create really fun RP moments.

Imagine the party at the Inn where the too drunk elf Marshall is trying to pinch the dark-elf Empress butt... This could bring lots of fun!


  

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highbutterflySun 16-Jun-13 12:20 PM
Member since 24th Aug 2011
364 posts
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#50195, "Why hard code it? It's more fun if you emote it"
In response to Reply #0


          

Seems like intelligently chosen faux pas have more comic and epic potential than a hardcoded string. The game is about RP, after all

  

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ZephonSat 15-Jun-13 05:44 PM
Member since 21st Mar 2007
488 posts
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#50190, "This sounds like an amazing flaw. nt"
In response to Reply #0


          

nt

  

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vorianSun 16-Jun-13 02:10 AM
Member since 23rd Oct 2009
212 posts
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#50192, "It can be sooo much more than that."
In response to Reply #1


          

Thing is, it creates so much funny situation becauses you never know how a PC will react when another one is vomiting on him or tries to molest him. Sometimes you have laughs, sometimes slap, and sometimes fight.

The mud I was playing also randomly changed the words of a PC say when too drunk. Sometimes it was easy to figure out what he wanted to say, sometimes not.

to IMMs: I don't know if it's much work in coding, but if you want to enhanced the RP and the fun in CF, I think you should really consider this idea.
Tipsy would not generate random action, only drunkness.

  

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