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APPLY (1564)
Syntax: apply <poison type> <target> <method>
After the thief has concocted a poison, he may apply it in many different ways. The thief must be trained in the method (food, drink, weapon, contact, or inhaled) of poisoning and in the type of poison he is attempting or he will surely fail.
POISON TYPES: emetic, knock-out, neurological, fear, mind-control POISON METHODS: food, drink, weapon, contact, inhaled
Any chance we could get the last parameter dropped and have the code just infer it from the target? Any target must be either a PC/NPC, a food, a drink container, or an object in the applyer's inventory that isn't a food or drink container.
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