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Quixotic | Wed 02-Jan-13 11:05 PM |
Member since 09th Feb 2006
842 posts
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#48273, "Nerve needs more juice:"
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Nerve could be so cool, but the edge just doesn't do enough.
Meridian Adept - Not only do subsequent nerve strikes stack, but the effects become increasingly more potent with each additional strike. Nerve strikes are still random, and missing a nerve strike or being lagged will break the combination chain.
Meridian Master - Different combinations of nerve strikes result in additional effects (loss of use of a limb, slowing effect, loss of movement, incapacitation/unconsciousness, etc.) Nerve strikes are still random, and missing a nerve strike or being lagged will break the combination chain.
Kyusho Assault - A successful nerve strike has a chance of creating an opening for another free nerve strike, potentially delivering a flurry of debilitating strikes.
Desensitize (spell effect) and an Insensitive edge could grant some resistance against an enhanced nerve skill.
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 RE: Nerve needs more juice:,
Daevryn,
03-Jan-13 08:01 PM, #3
  Idea: If the assassin lands 20 nerve the victim will ge...,
Cenatar_,
03-Jan-13 08:06 PM, #4
  RE: Nerve needs more juice:,
Rade,
03-Jan-13 08:09 PM, #5
   aka, Vulcan neck pinch? ,
Dragomir,
04-Jan-13 10:45 AM, #6
  RE: Nerve needs more juice:,
Zephon,
04-Jan-13 02:08 PM, #8
  This is going to rock some boats,
Quixotic,
04-Jan-13 03:28 PM, #9
 Hanukkah Harry Daevryn partially abides:,
Daevryn,
06-Jan-13 11:40 PM, #10
 Clearly there is tomfoolery involved here.,
TMNS,
07-Jan-13 01:10 AM, #11
  Meh cha? Den wuz orc duh nows, since TMS PMS'ed.,
Voralian,
09-Jan-13 05:20 PM, #14
 I hate text drawings, trying again here.,
Voralian,
09-Jan-13 05:23 PM, #15
 Lots of big changes lately,
Quixotic,
07-Jan-13 11:29 AM, #12
  Dude, here is how you fight an assassin with your assas...,
Voralian,
09-Jan-13 05:26 PM, #16
 Nice! Helpfile needs updating, though. n/t,
Calion,
07-Jan-13 05:00 PM, #13
 Misperception,
Valkenar,
03-Jan-13 03:10 PM, #1
 Gall bladder 20,
Quixotic,
03-Jan-13 04:43 PM, #2
 RE: Misperception,
Isildur,
04-Jan-13 01:27 PM, #7
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Daevryn | Thu 03-Jan-13 08:01 PM |
Member since 13th Feb 2007
11117 posts
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#48278, "RE: Nerve needs more juice:"
In response to Reply #0
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I agree that even with the edge nerve is kind of a marginal skill and I'm open to ideas to improve it a bit, but I don't really love this (and it's definitely way too complicated to be in-scope for an edge).
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Cenatar_ | Thu 03-Jan-13 08:06 PM |
Member since 08th Jan 2006
85 posts
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#48279, "Idea: If the assassin lands 20 nerve the victim will ge..."
In response to Reply #3
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Rade | Thu 03-Jan-13 08:09 PM |
Member since 04th Mar 2003
157 posts
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#48280, "RE: Nerve needs more juice:"
In response to Reply #3
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Perhaps with a (very expensive?) edge the nerve skill has a fair chance of landing a 0 tick knockout. This would basically be just long enough for an assassin to bind wounds, quaff something, maybe toss a blindness dust.
Anyways, I think this is consistent with the skill without necessarily being overpowered if it's not terribly reliable.
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Dragomir | Fri 04-Jan-13 10:45 AM |
Member since 09th Mar 2006
220 posts
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#48284, "aka, Vulcan neck pinch? "
In response to Reply #5
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I would rather a short paralyze affect.
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Zephon | Fri 04-Jan-13 02:00 PM |
Member since 21st Mar 2007
488 posts
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#48286, "RE: Nerve needs more juice:"
In response to Reply #3
Edited on Fri 04-Jan-13 02:08 PM
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I was thinking on this a while back. I think you can do a few different things to the skill itself instead of adding edges.
1. Random chance for bigger dex/str/con maldict (would need an echo). 2. Random special nerve strike give a chance to make the opponent drop weapon in combat (like grease). 3. Random chance feint because they "cant get their arms up to swing". 4. (like Rade said) a chance to knock out. 5. Chance to do damage w/o the edge, would do more damage with the edge. 6. Random 0 tick paralyze chance.
If the skill does something useful most of the time but it is random that could be cool.
******
Alternatively, you could make the skill be more controlable (having certain nerve points you could choose to strike) EX: nerve shoulder
You would have the basic strike which does a maldict, lets say Shoulder: STR damage always (but does not stack) and has a big hit chance for more STR, Damage, or Feint. Wrist: Dex damage always (does not stack) and has a big hit chance for more STR, Damage, or grease like effect (they lose grip on their weapon). Back: Con damage always (does not stack) and has a big hit chance for more Con, Damage, internal bleeding, or KO effect or 0 tick paralyze.
I realize this mostly depends on what direction you want to go with the skill. I hope this helps get the ideas flowing. ^_^
Edit: formatting, added paralyze
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Quixotic | Fri 04-Jan-13 03:28 PM |
Member since 09th Feb 2006
842 posts
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#48287, "This is going to rock some boats"
In response to Reply #3
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But what if a fight could be **gasp** started with nerve?
Just think, an assassin that could open a fight with something other than murder, assassinate, trip or dust?
And if the lag were one round instead of two, then we could see nerve-spam on par with paladins spamming wrath.
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Daevryn | Sun 06-Jan-13 11:40 PM |
Member since 13th Feb 2007
11117 posts
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#48331, "Hanukkah Harry Daevryn partially abides:"
In response to Reply #9
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Long ago implemented but perhaps forgotten in this discussion: - Master of Kyusho-Jitsu does improve nerve beyond the base.
NCR:
- Nerve can initiate combat. - Nerve is about 1 1/2 rounds of lag to use. (Exploit Vitals cuts this a bit further.) - Damage dealt by Exploit Vitals reduced (it's now on top of a less sad skill) - Even without Exploit Vitals, nerve deals a very small amount of damage. (Think on the order of Lash.) - Repeated strikes to the same location (still random) can inflict some greater and/or longer duration penalties. For example, repeatedly kicking someone in the knee will sap some movement in addition to -DEX. - Spamming nerve in PK still probably a dubious choice 90%+ of the time but might shine a bit in long enough fights.
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TMNS | Mon 07-Jan-13 01:10 AM |
Member since 10th Jun 2009
2670 posts
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#48332, "Clearly there is tomfoolery involved here."
In response to Reply #10
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Obviously you're playing an assassin and will insta-kill six of Aether's characters with bracers of Silent Tower cheatcode as you spam nerve and run him out of con. I demand you acquiesce to a formal lie-detector test that will involve tequila and copious amounts of Melrose Place episodes.
Have at thee, thy nave!
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Voralian | Wed 09-Jan-13 05:20 PM |
Member since 13th Dec 2011
291 posts
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#48386, "Meh cha? Den wuz orc duh nows, since TMS PMS'ed."
In response to Reply #11
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Dude, that is like.. ban worthy. No one in the history of this mud EVER cheated... or dealt opium... or broke the law.. Banzaii is a myth. { | Luv me some Lo and Verilious. (=()_)-(?)==| { |
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Voralian | Wed 09-Jan-13 05:23 PM |
Member since 13th Dec 2011
291 posts
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#48387, "I hate text drawings, trying again here."
In response to Reply #14
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****{*******|* (=()_)-(?)==|* ****{*******|* **************
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Quixotic | Mon 07-Jan-13 11:24 AM |
Member since 09th Feb 2006
842 posts
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#48336, "Lots of big changes lately"
In response to Reply #10
Edited on Mon 07-Jan-13 11:29 AM
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I've always had a quiet laugh when two assassins squared off, and there is that hesitation to see who is going to suck it up and type murder first so the other guy can kote or kans. Nerve to open is great.
I hadn't forgotten exploit vitals/master of kyusho, but the first time I took it was so I had SOMETHING I could do against a flyto-murder gnome, but the eviscerate and -4 stat was so underwhelming compared to rake damage. Sometimes, you just can't win.
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Voralian | Wed 09-Jan-13 05:26 PM |
Member since 13th Dec 2011
291 posts
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#48388, "Dude, here is how you fight an assassin with your assas..."
In response to Reply #12
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Enlarge self.
Strangle, Blind dust, Poison smoke, Dart slow assassin
Charm assassin, persuade assassin pray "Thats all I got for my role?"
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Calion | Mon 07-Jan-13 05:00 PM |
Member since 04th Mar 2003
373 posts
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#48343, "Nice! Helpfile needs updating, though. n/t"
In response to Reply #10
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Valkenar | Thu 03-Jan-13 03:10 PM |
Member since 04th Mar 2003
1203 posts
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#48275, "Misperception"
In response to Reply #0
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Not every skill has to be good. If you think nerve is less useful than 1 or 2 practices, don't practice it. Assassins are not underpowered. If you make nerve a better choice than some other skill, then you are making assassins more powerful (by however much better nerve is than the alternative in that situation). Can you suggest a reason they need more power?
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Quixotic | Thu 03-Jan-13 04:43 PM |
Member since 09th Feb 2006
842 posts
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#48276, "Gall bladder 20"
In response to Reply #1
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First, I would suggest a survey of the top assassins would reveal that nerve is relatively unused in pk. If that bears out, I would posit its relative unuse due to - 2 rounds lag (1.5 with edge) - minimal maladiction granted - maladiction is random, thereby not necessarily targeting desired stat
Second, I would say that an enhanced nerve skill would help assassins fight shapeshifters, whom are largely protected against assassins by hard-coded arbitrary conditions (You can apply kotegaeshi to a fire giant but not a gorilla, but good luck assassinating a komodo dragon); other classes can be hampered far more efficiently using the other tools in the assassin toolkit.
Third, my proposal would NOT make nerve combinations an effective strategy against melee classes, whom can both lag and evade attacks and thus disrupt the combinations.
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