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Subject: "An idea to go with the new commerce exp" Previous topic | Next topic
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LaearristFri 11-Jun-04 06:52 PM
Member since 04th Mar 2003
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#4736, "An idea to go with the new commerce exp"


          

This is something that occured to me when I read about the new commerce xp thing you all have implemented (I'm not actively playing at the moment). I was thinking that along with this, and to perhaps make the economy a more dynamic and realistic one, perhaps shops should be modified so that shopkeepers always have a limited number of items to sell.

The way I was envisioning it (and this may be more work than it's worth) is that any given shopkeeper would only be able to create something like 3 items a game hour, and no more than 2 of any given type, with a maximum number of items they will carry in their shop's inventory that is somewhere between 10 (for armors and weapons) and 100 for potions. That way, a highly used merchant, like say, the wizard of galadon might actually run out/low on return potions if they have been particularly busy during a given period of time. This would have two effects that I forsee, one, the intreped adventurer might find it worth their time to buy return potions from another, less used shop, and sell them to the wizard of galadon in order to turn a profit, as well as gain commercial xp, and also force a bit of exploration for unsual places to buy common items.

The second effect would be because a highly used shop, where things are selling out faster or as fast as they can be made, would obviously have a higher price tag for such in demand items than would an out of the way shop where the shopkeeper is constantly fully stocked. I can't begin to fathom to sort of balancy issues this might create, however, I do see a lot of opportunity for a more dynamic economy.

I can see gnomish air shifter, who often find their lives boring, becoming sort of traders who check from shop to shop looking for places to turn a profit.

Hate it love it, I dunno, I just thought that maybe it was a good idea for econmy stuff.

Laearrist

....As an after thought, it might also help to change the situation where shoppies become very very poor after a long period without reboots, as their sold merchandise could add back to their available funds for purchasing things (though of course they would want to waste more money on multiples of expensive items they've found themselves unable to sell.)

  

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