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Subject: "Graveyards idea" Previous topic | Next topic
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Top General Discussions Gameplay Topic #39631
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ExplosionFri 12-Aug-11 01:20 PM
Member since 06th Jul 2011
381 posts
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#39631, "Graveyards idea"


          

It would be great if raised dead would be different, depends on the graveyard where they were arisen.

For example: Hamsah - sandbone golem and sandflesh golem, sand mummy and desert ghoul; Udgaard - frozen golems, frozen mummies, frost gohul; Galadon - usual undeads (same as now); and etc.

Also, it would be great to see if it is a graveyard with attune skill.

Perhaps someone would consider this idea and code it?

  

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ZulghinlourFri 12-Aug-11 01:37 PM
Member since 04th Mar 2003
9792 posts
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#39632, "RE: Graveyard in the prompt"
In response to Reply #0


          

>Also, it would be great to see if it is a graveyard with
>attune skill.

No attune is necessary. Necromancers can tell using their prompt if the room is a graveyard.

So long, and thanks for all the fish!

  

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OldrilSun 14-Aug-11 11:39 AM
Member since 20th Jan 2011
641 posts
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#39648, "RE: Graveyard in the prompt"
In response to Reply #1


          

If there were some rooms that seemed graveyard'y but weren't flagged as such, who should I email?

  

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ZulghinlourSun 14-Aug-11 12:53 PM
Member since 04th Mar 2003
9792 posts
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#39651, "Post 'em on the bug board (n/t)"
In response to Reply #2


          

n/t

So long, and thanks for all the fish!

  

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