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Subject: "Multiple Languages" Previous topic | Next topic
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Top General Discussions Gameplay Topic #3335
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Pro (inactive user)Sat 27-Dec-03 05:58 AM
Charter member
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#3335, "Multiple Languages"


          

It's been talked about before, I know. I've had a few ideas of late though, on the subject of different languages.

On some muds they have languages for their various races, or cities. When spoke in the presence of a non-speaker it would look something like the cabal affect, 'Garble'.

Orc says 'Xhy dekp mupl!'

Whereas a orcish speaker would hear;

Orc says 'You kiss elfs!'

I've always liked the idea of languages specific to race, with practice slots being able to be spent to learn new ones. I think the garbles text is a turn off to many people so I came up with this.

Non-native speaker hears;

Elf says something in elven.
Elf says something to otherelf in elven.
Elf whispers in elven to otherelf.

Fluent Speaker hears;

In elven, elf says "I'd rather kiss an orc."
In elven, elf says to you "I'm ready to bake some cookies."

As far as percentages go, a failed transllation could go;

Elf says something to you in elven but you can't quite make it out.

I can see uses over cabal channels, as well.

cb 'Gnomes will rule the world! Death to all others!

Pro says something in gnomish.


Languages could be toggled like;
speak common, speak giant-kin, speak drow, speak gnome, speak Seantryn, speak Hamsah,

Native languages would be set to 100% with other languages being learned as normal practice. With both a chance of failure speaking, and a chance of failure translating.

That's all.

  

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VladamirSat 27-Dec-03 01:19 PM
Member since 04th Mar 2003
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#3339, "I suggested this..."
In response to Reply #0


          

And was told it's just not something they want to do.

  

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