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Subject: "Mud Reboots" Previous topic | Next topic
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Top General Discussions Gameplay Topic #3052
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CathoirFri 21-Nov-03 06:01 PM
Member since 10th Nov 2003
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#3052, "Mud Reboots"


          

Are all these constant reboots really necessary? Seriously, are the majority of them fixing serious bugs and such or are they just putting in new socials or fixing very minor things? I remember a time when I felt comfortable dropping nice things in cabal's pits to encourage lowbies to join up and help the cabal out. It was also nice when mob eq wasn't constantly being repop'd by a reboot... it'd really give you a chance against the locate object spammers cause you could kill the mob and something would often come back on the next round. I don't know anything about the evolution of CF's code, but I don't really remember ever having multiple daily reboots until within the past few years, I do remember a lot of trying to break into cabals solely for trying to steal things from their pit... maybe i'm off, wouldn't be the first time.



  

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Reply RE: Mud Reboots, Zulghinlour, 21-Nov-03 09:44 PM, #4
Reply Planned reboots are planned for a reason. NT, Blachmianan, 21-Nov-03 06:08 PM, #1
     Reply And my question remains, Cathoir, 21-Nov-03 07:20 PM, #2
          Reply Few things:, Valguarnera, 21-Nov-03 09:19 PM, #3
               Reply RE: Few things:, Cathoir, 22-Nov-03 06:01 PM, #5
                    Reply RE: Few things:, Isildur, 22-Nov-03 07:52 PM, #6

ZulghinlourFri 21-Nov-03 09:44 PM
Member since 04th Mar 2003
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#3060, "RE: Mud Reboots"
In response to Reply #0


          

>Are all these constant reboots really necessary?

Constant? Here are the last 7 reboots. The last 3 were actual reboots, the previous 4 were crashes. 1 planned reboot a day is hardly constant.

11/17/2003 02:41:34 : The Carrion Fields are ready to rock on port 9999.
11/17/2003 02:49:44 : The Carrion Fields are ready to rock on port 9999.
11/17/2003 19:16:51 : The Carrion Fields are ready to rock on port 9999.
11/18/2003 02:13:17 : The Carrion Fields are ready to rock on port 9999.
11/19/2003 23:23:42 : The Carrion Fields are ready to rock on port 9999.
11/20/2003 02:37:02 : The Carrion Fields are ready to rock on port 9999.
11/21/2003 16:56:58 : The Carrion Fields are ready to rock on port 9999.

>Seriously,
>are the majority of them fixing serious bugs and such or are
>they just putting in new socials or fixing very minor things?

The last 3 planned reboots were me. The first was an enormous fundamental change to the way morale is handled. The second was because one piece of said morale change was screwed. The third was to put in a handful of new imm tools.

>I remember a time when I felt comfortable dropping nice things
>in cabal's pits to encourage lowbies to join up and help the
>cabal out. It was also nice when mob eq wasn't constantly
>being repop'd by a reboot... it'd really give you a chance
>against the locate object spammers cause you could kill the
>mob and something would often come back on the next round.

This makes me smile, because you think that the majority of our downtimes are planned...not crashes.

>I
>don't know anything about the evolution of CF's code, but I
>don't really remember ever having multiple daily reboots until
>within the past few years, I do remember a lot of trying to
>break into cabals solely for trying to steal things from their
>pit... maybe i'm off, wouldn't be the first time.

I don't think we ever have multiple planned reboots unless absolutely necessary by something that is big and broken and usually causing us to crash incessantly.

My personal feeling on reboots (and since I do a majority of them...) is that I won't reboot unless the code absolutly needs to be updated or there is enough small pieces of churn in the code (read the bug board, tweak announcements, etc) and our uptime has been stable (more than 24 hours).

Honestly...a reboot a day isn't bad, and yet we still go multiple days without them.

So long, and thanks for all the fish!

  

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BlachmiananFri 21-Nov-03 06:08 PM
Member since 16th Jul 2003
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#3053, "Planned reboots are planned for a reason. NT"
In response to Reply #0


          

nt

  

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CathoirFri 21-Nov-03 07:20 PM
Member since 10th Nov 2003
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#3055, "And my question remains"
In response to Reply #1


          

Is stuff like new socials or minor area/bug fixes general rationale for reboots? You sound like the ####ing US government.

  

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ValguarneraFri 21-Nov-03 09:19 PM
Member since 04th Mar 2003
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#3057, "Few things:"
In response to Reply #2


          

1) We don't reboot unless we need to. Given that CF reboots in ~4 minutes and twice a day is a high-end estimate for deliberate reboots, I don't think it's a big deal. "Need" is defined by the person doing the work- there are often bugs/exploits/loopholes being patched that we don't publicize.

2) As far as I know, none of the coders plan around the locate/reboot issue. I certainly don't care.

3) We routinely hit streaks where the MUD doesn't reboot at all for several days. Then people complain that reboots aren't often enough. Being that people complain either way, I don't see any reason to continue our policy of leaving it up to the coder.

valguarnera@carrionfields.com

  

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CathoirSat 22-Nov-03 06:01 PM
Member since 10th Nov 2003
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#3072, "RE: Few things:"
In response to Reply #3


          

People complain it doesn't reboot enough because of the seemingly endless campaign to eliminate player cash spots. Selling things to shoppies is a primary source of income for a lot of people. Mostly i'm just a little disappointed with cabal wars as of late. Just noticed that every time I raid or head to my own cabal there's almost never anything at the pits. I'd like to see a little piece of code similar to corpse reboot deal where stuff stays around after a reboot. Maybe make the code only apply to stuff actually IN the pit and place some sort of limit on the number of items the pit can hold at any given time (no more than 40 items or so) for some game balance. Would be a nice little change to encourage lower level types to join cabals and also makes people a bit ballsier knowing a basic set awaits them if they die.

  

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IsildurSat 22-Nov-03 07:52 PM
Member since 04th Mar 2003
5969 posts
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#3073, "RE: Few things:"
In response to Reply #5


          

Are you saying there's not already enough motivation to join a cabal?

Donations ensure that Imperials are never going to leave stuff laying around. Even in their sect halls.

The others aren't leaving stuff laying around because they get raided enough that it could easily wind up with their enemies. If I were ever to leave something at my cabal pit it would be something that anyone strong enough to break into my cabal could almost as easily get by themselves. Snow worm stuff, mithril rings, maybe a set of midnight dragon, etc. Stuff nobody would break in just to get and that nobody will cry over if there's a reboot.

  

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