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Subject: "New Orc Skill Idea" Previous topic | Next topic
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Top General Discussions Gameplay Topic #2888
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UrdenWed 05-Nov-03 03:42 PM
Member since 04th Mar 2003
97 posts
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#2888, "New Orc Skill Idea"


          

'NET'
------------------------------------------------------------------------

Syntax: net <target>

Using this common method of immobilizing enemies, an orc can effectively
reduce one's dexterity, number of attacks per round, and the ability to
take belongings from within a container. Switching weapons under this
condition will be nearly impossible, and fleeing will also be somewhat
more difficult. The orc will have to be holding the net for this to
work, and will be able to attack less than usual. The strength of the
orc compared to the strength of its victim will play a large part in
how long the netting can be maintained.

------------------------------------------------------------------------

Mechanics of the skill:

While caught in a net, others will be effectively earthbound, though
tripping them will be more difficult due to the mass of netting on the
ground and whatnot. Bashing will work the same. Really strong opponents,
such as giants, can usually overpower the net, which will tear it from
the orc's hand and leave the orc stunned for a round. Each round there
will be a check for strength, to see if the orc can maintain the hold.
It should be noted that injured opponents have a much harder time
getting free of the net than healthy ones, regardless of strength.
I'm not sure exactly what to say about the fleeing aspect, as I could
see that being really gang-bang-a-rific. I can only say that it would
have to make it more difficult. Also, larger foes would be harder to
net, and smaller ones easier. The main benefit you might see from this
is when an orc has to fight an air form, or a really quick warrior.
The skill would have little use in ranking. Nets will have to be
bought in the orc village. The skill can only be used when initiating
combat, though I could see the non-tanker orcs being able to throw
nets....the problem would be that they might net the wrong person.
Some command should allow the orc to release the net if he wants.

Comments, concerns? I tried to balance this as much as possible, so
let me know if I missed anything.

Bizarro I'm helping!

  

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CathoirTue 11-Nov-03 09:30 PM
Member since 10th Nov 2003
34 posts
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#2947, "Biazarrro, I love you, Bizarro n/t"
In response to Reply #0


          

sdf

  

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UrdenMon 10-Nov-03 08:12 PM
Member since 04th Mar 2003
97 posts
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#2939, "Where's the smackdown that I've come to love? nt"
In response to Reply #0


          

nt

Bizarro I'm helping!

  

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