You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Does anyone else feel that the adder familiar is way ov..." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #28552
Show all folders

Rangerly (Guest)Sat 21-Nov-09 02:36 PM

  
#28552, "Does anyone else feel that the adder familiar is way over powered?"


          

I have been out meleed by them with every highdex ranger I have had. They have too much utility IMHO to boot.

Let's see, I just did battle with a Conjurer 7 ranks over me.

His familiar Poisoned me for 10 hours.

It gives him sneak.

He can see me with it.

It has Thick hide that deflects my special attacks.

Seems resistant to weapons and especially fire.

Dodges parrries and deflects normal attacks.

Benefits from his wands.

All this while him and his servitors are pumping out maledicts.

  

Top

Reply Adjustments..., Daevryn, 03-Dec-09 12:02 PM, #95
Reply Thanks Daev. NT, Rangerly (Guest), 03-Dec-09 03:16 PM, #97
Reply Trying to be nice here..., TMNS_lazy (Guest), 29-Nov-09 05:45 AM, #89
Reply The moral of the story is..., TMNS_lazy (Guest), 29-Nov-09 05:46 AM, #90
     Reply I did exactly what you did., Rangerly (Guest), 29-Nov-09 08:30 PM, #92
          Reply None of mine got deflected..., TMNS_lazy (Guest), 30-Nov-09 12:28 AM, #93
               Reply A few fights, Quix_lz (Guest), 30-Nov-09 05:05 PM, #94
Reply My tips:, Quix_lz (Guest), 24-Nov-09 11:11 AM, #78
Reply RE: My tips:, Marcus_, 28-Nov-09 12:21 PM, #86
Reply VIPER VIPER VIPER!, Snakeman (Guest), 24-Nov-09 06:17 AM, #63
Reply A current conji tactic, Crerigor (Guest), 24-Nov-09 03:39 AM, #55
Reply You know about "nofollow" yes?, Daurwyn2 (Guest), 24-Nov-09 03:57 AM, #62
Reply Blind, and in group, so your not totally sure whom is f..., Crerigor (Guest), 24-Nov-09 11:01 AM, #77
Reply RE: A current conji tactic, DC_Lazy (Guest), 25-Nov-09 10:53 AM, #84
Reply RE: Does anyone else feel that the adder familiar is wa..., Daevryn, 23-Nov-09 10:38 AM, #18
Reply One more note...., Torak, 23-Nov-09 12:23 PM, #20
Reply RE: One more note...., Daevryn, 23-Nov-09 01:24 PM, #21
Reply Eh, Torak, 23-Nov-09 04:39 PM, #33
     Reply RE: Eh, Daevryn, 23-Nov-09 05:11 PM, #34
          Reply Glad its being looked into but..., Rangerly (Guest), 23-Nov-09 09:10 PM, #49
          Reply (update) Eh, think you're wrong..., Torak, 24-Nov-09 12:58 AM, #54
Reply the enhanced viper does not do emetic poison, tyrnut (Guest), 23-Nov-09 05:32 PM, #37
     Reply I suck ignore above., tyrnut (Guest), 23-Nov-09 05:33 PM, #38
Reply Eheh. So that means it has sweet DR all the time?, Guy (Guest), 23-Nov-09 01:45 PM, #22
     Reply Yup, Daevryn, 23-Nov-09 01:48 PM, #23
          Reply RE: Yup, Splntrd, 23-Nov-09 02:29 PM, #26
Reply I like the new familiars..., Lightmaged (Guest), 21-Nov-09 08:36 PM, #5
Reply From what I remember of my imp, Daurwyn2 (Guest), 23-Nov-09 01:58 PM, #24
Reply RE: From what I remember of my imp, Daevryn, 23-Nov-09 02:32 PM, #28
     Reply Then what might be of interest, Daurwyn2 (Guest), 23-Nov-09 03:08 PM, #29
     Reply RE: From what I remember of my imp, Daevryn, 23-Nov-09 05:19 PM, #35
          Reply That isn't how it worked when I played MAsigner, daurwyn2 (Guest), 23-Nov-09 05:42 PM, #40
               Reply And you said you werent abusing a bug. Tsk tsk. n/t, Lhydia, 23-Nov-09 06:54 PM, #42
                    Reply Given that I was observed by imms whilst doing it, Daurwyn2 (Guest), 24-Nov-09 03:44 AM, #56
Reply RE: I like the new familiars..., Daevryn, 23-Nov-09 02:31 PM, #27
Reply So this is alright then?, Arrna (Guest), 23-Nov-09 07:12 PM, #46
     Reply RE: So this is alright then?, Daevryn, 23-Nov-09 07:17 PM, #47
     Reply Explain why you couldn't flee past the conjie to begin ..., Daurwyn2 (Guest), 24-Nov-09 03:49 AM, #59
          Reply no. I dont want to make it well known., Rangerly (Guest), 24-Nov-09 08:28 AM, #64
               Reply The familiar is only that powerful, Daurwyn2 (Guest), 24-Nov-09 09:46 AM, #69
Reply Moderate retort., Straklaw, 21-Nov-09 08:20 PM, #4
Reply That's just yet another example of misinfo, Daurwyn2 (Guest), 22-Nov-09 03:47 AM, #6
Reply Tangent:, Daevryn, 21-Nov-09 06:43 PM, #2
Reply it isnt random, Rangerly (Guest), 21-Nov-09 07:33 PM, #3
Reply in his defense, tyrnut (Guest), 23-Nov-09 07:15 AM, #9
     Reply That hits the nail on the head., Rangerly (Guest), 23-Nov-09 08:50 AM, #11
          Reply Just to clarify., Rangerly (Guest), 23-Nov-09 09:05 AM, #12
          Reply RE: Just to clarify., Daevryn, 23-Nov-09 09:25 AM, #14
               Reply Well I'm not giving that away., Rangerly (Guest), 23-Nov-09 10:05 AM, #16
               Reply As to doing something wrong..., Rangerly (Guest), 23-Nov-09 10:09 AM, #17
               Reply Just avoid the familiar and try to find the conjie, Daurwyn2 (Guest), 23-Nov-09 02:00 PM, #25
                    Reply IC.... I walk away... Conji dismisses..., Rangerly (Guest), 23-Nov-09 09:25 PM, #50
                         Reply NO, Daurwyn2 (Guest), 24-Nov-09 03:52 AM, #60
                              Reply *GASP* Uber-Imp! Oh noes!, Rangerly (Guest), 24-Nov-09 08:47 AM, #66
                                   Reply RE: *GASP* Uber-Imp! Oh noes!, Daevryn, 24-Nov-09 09:08 AM, #68
                                        Reply and when a distended 17th year old tools me, Rangerly (Guest), 24-Nov-09 10:13 AM, #73
                                             Reply RE: and when a distended 17th year old tools me, Daevryn, 24-Nov-09 10:20 AM, #75
                                                  Reply Imp can't see camo or give sneak., Rangerly (Guest), 24-Nov-09 03:45 PM, #79
                                                       Reply RE: Imp can't see camo or give sneak., Daevryn, 24-Nov-09 04:13 PM, #82
               Reply I repeat, tyrnut (Guest), 23-Nov-09 05:31 PM, #36
                    Reply This is ignorant, Daurwyn2 (Guest), 23-Nov-09 05:39 PM, #39
                    Reply D, you obviously havent seen the adder in action., Rangerly (Guest), 23-Nov-09 09:31 PM, #51
                         Reply To some degree..., Daevryn, 23-Nov-09 09:44 PM, #53
                         Reply Like what?, Rangerly (Guest), 24-Nov-09 03:57 PM, #80
                              Reply RE: Like what?, Daevryn, 24-Nov-09 04:11 PM, #81
                                   Reply It's moot now but..., Rangerly (Guest), 24-Nov-09 10:16 PM, #83
                         Reply You're just a bad matchup, Daurwyn2 (Guest), 24-Nov-09 03:46 AM, #57
                              Reply Dude...., Rangerly (Guest), 24-Nov-09 08:57 AM, #67
                                   Reply I shouldn't have to explain everything, Daurwyn2 (Guest), 24-Nov-09 10:11 AM, #72
                                        Reply I think you misunderstand the topic., Rangerly (Guest), 24-Nov-09 10:19 AM, #74
                    Reply RE: I repeat, Daevryn, 23-Nov-09 07:05 PM, #44
                    Reply thanks, tyrnut (Guest), 23-Nov-09 07:30 PM, #48
                    Reply Bash is level 15, Valkenar, 03-Dec-09 02:27 PM, #96
          Reply Just leave, Valkenar, 23-Nov-09 10:57 AM, #19
               Reply RE: Just leave, Rangerly (Guest), 23-Nov-09 09:38 PM, #52
                    Reply That's your problem, Daurwyn2 (Guest), 24-Nov-09 03:56 AM, #61
                         Reply No I didnt., Rangerly (Guest), 24-Nov-09 08:41 AM, #65
                              Reply I am neither, Daurwyn2 (Guest), 24-Nov-09 09:54 AM, #70
                              Reply You probably don't know my style then, Daurwyn2 (Guest), 24-Nov-09 09:57 AM, #71
                                   Reply I didnt say the conji was a douche., Rangerly (Guest), 24-Nov-09 10:51 AM, #76
Reply Seems the immortals are adopting other game design flaw..., Torak, 21-Nov-09 02:42 PM, #1
     Reply Nut you have to be neutral to get the Janni......major ..., Abernytee (Guest), 22-Nov-09 11:03 AM, #7
     Reply Not so bad, Torak, 23-Nov-09 02:40 AM, #8
          Reply Familiar question for you and maybe Daevryn can chime i..., Abernytee (Guest), 23-Nov-09 07:39 AM, #10
               Reply RE: Familiar question for you and maybe Daevryn can chi..., Daevryn, 23-Nov-09 09:27 AM, #15
                    Reply RE: Familiar question for you and maybe Daevryn can chi..., Isildur, 23-Nov-09 03:20 PM, #30
                    Reply If it's what I think you're referring to:, Daevryn, 23-Nov-09 04:19 PM, #32
                         Reply RE: If it's what I think you're referring to:, Isildur, 23-Nov-09 07:04 PM, #43
                    Reply Thank you ~, Abernytee (Guest), 23-Nov-09 03:51 PM, #31
                    Reply I don't remember an extra skill on the imp, Daurwyn2 (Guest), 23-Nov-09 05:45 PM, #41
                         Reply RE: I don't remember an extra skill on the imp, Daevryn, 23-Nov-09 07:07 PM, #45
                              Reply Fair enough, Daurwyn2 (Guest), 24-Nov-09 03:47 AM, #58
                              Reply Some questions and commepts about Imps vs vipers.., Marcus_, 28-Nov-09 12:19 PM, #85
                                   Reply RE: Some questions and commepts about Imps vs vipers.., Daevryn, 28-Nov-09 05:10 PM, #87
                                        Reply RE: Some questions and commepts about Imps vs vipers.., Marcus_, 29-Nov-09 01:23 AM, #88
                                             Reply Imp has an equivalent to a mana boost, Daurwyn2 (Guest), 29-Nov-09 01:29 PM, #91
     Reply RE: Seems the immortals are adopting other game design ..., Daevryn, 23-Nov-09 09:22 AM, #13

DaevrynThu 03-Dec-09 12:02 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28896, "Adjustments..."
In response to Reply #0


          

This seemed like a good a thread as any to mention that some familiar tweaking is still going on.

Included in that is that as of next crash/reboot or so you'll see familiar damage scaling a little more closely with the conjurer's level, which generally reduces their killing power a bit at lower levels.

  

Top

    
Rangerly (Guest)Thu 03-Dec-09 03:16 PM

  
#28900, "Thanks Daev. NT"
In response to Reply #95


          

Ebndhuy

  

Top

TMNS_lazy (Guest)Sun 29-Nov-09 05:45 AM

  
#28745, "Trying to be nice here..."
In response to Reply #0


          

...but you just suck.

I have a crappy ranger.

He gets attacked solo ranking by some adder + conjurer + demon + elemental.

He gets his ass raped.

He outruns familiar + conjurer to heal to full.

He sets a trap for familiar/conjurer.

He waits until he finds familiar in sort of maze, and dirt kicks the familiar then ambushes the conjurer 5 seconds later.

I eventually did die because I suck and made a few mistakes (one off the top of my head, should have ambushed the conjurer and not the adder that last time, d'oh!), got faerie fired and missed a herb.

Still, I was 8 levels below the conjurer. And didn't have detect invis up when he first got me.

Only thing I was somewhat incredulous about was the adder familiar seemed to heal very very well.

IE I had it writhing then 4-5 ticks later it was merely few scratches.

  

Top

    
TMNS_lazy (Guest)Sun 29-Nov-09 05:46 AM

  
#28746, "The moral of the story is..."
In response to Reply #89


          

...just because standard tactics don't work against something, doesn't make it overpowered.

  

Top

        
Rangerly (Guest)Sun 29-Nov-09 08:30 PM

  
#28755, "I did exactly what you did."
In response to Reply #90


          

With the same results except I missed or had 5 dirts deflected in a row so quit trying to blind the snake assuming it had bedouin eyes.

It is overpowered.

  

Top

            
TMNS_lazy (Guest)Mon 30-Nov-09 12:28 AM

  
#28774, "None of mine got deflected..."
In response to Reply #92


          

...which makes me think his might have been questy.

I do kinda agree if what you're saying is correct, though my experience was when the dirt kick landed the battle swung again into my favor.

  

Top

                
Quix_lz (Guest)Mon 30-Nov-09 05:05 PM

  
#28795, " A few fights"
In response to Reply #93


          

My poisoner thief died in a wtfbbq moment when a human conjurer with 6 or so levels met up with one.

My last fight with one we were about equal level, and the damn thing deflected about 3/4 of my special attacks and dodged like a fiend. He poisoned me, and after ten rounds when I took it from covered to gushing, he dismissed it. I would like to think that it was bad RNG, but then I'd also like to think that a familiar, though useful, should never be able to kill someone while their owner is safely in his guild.

I'd also like to see cabal guardian inners aggressively attack enemy familiars, for that matter.

  

Top

Quix_lz (Guest)Tue 24-Nov-09 11:11 AM

  
#28684, "My tips:"
In response to Reply #0


          

High level mages are a nightmare for me to fight, too. Here are a few tips I've learned:

1. If you are into playing the CF arms race, prep more and wear better gear.
2. Conversely, try to catch them unprepared. For a conjurer, that means without pets.
3. Improve upon your tactics.
4. Improve your strategy.

Option one is the primary option for cabal wars, and although I love the cabal dynamic, I hate the "shinies are the solution" approach to the game. As you are a caballed ranger, gear and preps will be very important because your enemies won't normally fight you unless they can neutralize your ability to ambush them.

Option two requires that you be prepared for tells referring to you as "cheap" or "opportunistic."

Option three requires skill, timing, a good connection, and good knowledge of the class match-up. Usually people who have good tactics will also have access to better gear and preps, so wins that capitalize on superior tactics are rarely the product of outfit gear and detect invis.

Option four asks you to pre-plan your fight. Obtain and capitalize on healing options, escape options, and in-range ganking friends. Consider how you can use local terrain and mobs should you find yourself in a fight. Mobs and deathtraps are your friends if you use them properly.

  

Top

    
Marcus_Sat 28-Nov-09 12:21 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28726, "RE: My tips:"
In response to Reply #78


          


2. Conversely, try to catch them unprepared. For a conjurer, that means without pets.

If they go angel or demon, catching them without damage reduction should be enough. You'd be surprised at how fast a conjie dies when you start bashing it.

  

Top

Snakeman (Guest)Tue 24-Nov-09 06:17 AM

  
#28668, "VIPER VIPER VIPER!"
In response to Reply #0


          

n/t

  

Top

Crerigor (Guest)Tue 24-Nov-09 03:39 AM

  
#28659, "A current conji tactic"
In response to Reply #0


          

Just thought Id add something I found strange. As I was out ranking, a conjurer attacks me, he flashes until I am blind, then follows. I dont notice right away, so I start running, and I keep getting attacked by his familiar. I cannot for the life of me figure out at the time how he can follow.

My question is this.
Should it work like that? That the conjurer can follow you, and still order his servants to attack you without follow being stopped?. To me it seems like a bad thing.

Also when a pet is out-meleing a warrior type class, it raises some concerns. When a pet does top skills/spells of any class it is concerning.

The example with the conjurers snake, is quite nice. Heck even the rattlesnake or cobra's venom is not chance on attack, its coil dependent, and does not have nearly the same effect. Not sure on their duration, but its hard to land, and only a chance to land it on coiling. And we are here talking about top tier shapeshifter forms vs a conjurers summoned pet. Ive not fought a pet like that, but Id be interested in seeing how it would pan out.

Cheers

  

Top

    
Daurwyn2 (Guest)Tue 24-Nov-09 03:57 AM

  
#28666, "You know about "nofollow" yes?"
In response to Reply #55


          

You can prevent anyone and anything from following you.

  

Top

        
Crerigor (Guest)Tue 24-Nov-09 11:01 AM

  
#28683, "Blind, and in group, so your not totally sure whom is f..."
In response to Reply #62


          

As I said, was in a group, conjurer following = 2 people pet and conjurer same as a regular group, conjured pets arrive after conjurer and pet. So you can see the initial confusion. I hope.

But thats not the point. The point is that should it be like Ill blind and I can follow this person, and keep re-engaging and forcing them to leave a group. Without ever really engaging them, with the exception of getting that first flash in, or using a blind wand/rod.

And yes Nofol is your friend.

  

Top

    
DC_Lazy (Guest)Wed 25-Nov-09 10:53 AM

  
#28704, "RE: A current conji tactic"
In response to Reply #55


          

You've always been able to do this. When I conjured demons I always followed the target and let the demon spank him while I was just following along.

  

Top

DaevrynMon 23-Nov-09 10:38 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28611, "RE: Does anyone else feel that the adder familiar is wa..."
In response to Reply #0


          

As long as I'm nitpicking:

>Benefits from his wands.

Nope.

  

Top

    
TorakMon 23-Nov-09 12:23 PM
Member since 15th Feb 2007
1220 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28614, "One more note...."
In response to Reply #18


          

...given a familiar emetic poison is just wrong. It's the hardest poison for a poisoner to get on his opponent, short of mind control setup or a very very lucky grenade.

Having that on demand is a bit nuts.

  

Top

        
DaevrynMon 23-Nov-09 01:24 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28615, "RE: One more note...."
In response to Reply #20


          

The poisoner version is much, much longer and does a lot more.

This is more like the dirt kick to the poisoner's blindness.

  

Top

            
TorakMon 23-Nov-09 04:39 PM
Member since 15th Feb 2007
1220 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28632, "Eh"
In response to Reply #21
Edited on Mon 23-Nov-09 04:39 PM

          

You shiver and suffer.
Your poison MUTILATES you!
You sure are BLEEDING!
Pain grips your stomach as you retch your guts out!
A convulsion wracks your body as you project the contents of your stomach at the ground!
Your retching and nausea MUTILATES you!
You sure are BLEEDING!
Your thirst hits you.
You sure are BLEEDING!
Your hunger hits you.
You sure are BLEEDING!

http://www.qhcf.net/phorum/read.php?3,813373,813373#msg-813373

That for six hours of emetic and 14 hours for poison in a single command is pretty rough - the conjurer wasn't even close to hero either.

  

Top

                
DaevrynMon 23-Nov-09 05:07 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28636, "RE: Eh"
In response to Reply #33
Edited on Mon 23-Nov-09 05:11 PM

          

I was about to tell you that a six tick duration was two freeway exits past impossible, but upon further review, I see the problem. FNCR.


Edited to add: Although it turns out that even with the buggy version, a six tick duration is still impossible.

  

Top

                    
Rangerly (Guest)Mon 23-Nov-09 09:10 PM

  
#28653, "Glad its being looked into but..."
In response to Reply #34


          

I think I had at least if not more than 6 ticks of it but my client crashed and I lost the scroll so no log.

  

Top

                    
TorakTue 24-Nov-09 12:47 AM
Member since 15th Feb 2007
1220 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28658, "(update) Eh, think you're wrong..."
In response to Reply #34
Edited on Tue 24-Nov-09 12:58 AM

          

Sorry, miscounted in the log.


EDIT: Check the log - it went off once, and then this is my affects. So it would be "for 5 hours" when it landed...and if we're counting the 0 hour tick it could be 6 hours (granted I don't remember if emetic does a final tick or if you get the echo of it going away).

Skill: 'emetic poison' modifies strength by -2 for 4 hours.

  

Top

        
tyrnut (Guest)Mon 23-Nov-09 05:32 PM

  
#28639, "the enhanced viper does not do emetic poison"
In response to Reply #20


          

Though someone watching it third hand might be led to believe that.

Its a lot more like famish then emetic.

  

Top

            
tyrnut (Guest)Mon 23-Nov-09 05:33 PM

  
#28640, "I suck ignore above."
In response to Reply #37


          

nt

  

Top

    
Guy (Guest)Mon 23-Nov-09 01:45 PM

  
#28616, "Eheh. So that means it has sweet DR all the time?"
In response to Reply #18


          

That seems so much more balanced =P

  

Top

        
DaevrynMon 23-Nov-09 01:48 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28617, "Yup"
In response to Reply #22


          

Most of the familiars take more and more of a beating as the conjurer gets higher level.

  

Top

            
SplntrdMon 23-Nov-09 02:29 PM
Member since 08th Feb 2004
1096 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#28620, "RE: Yup"
In response to Reply #23


          

Do you think the "familiars are overpowered" outcry is a symptom of some balancing that was done to make familiars more useful at higher levels?

Splntrd

  

Top

Lightmaged (Guest)Sat 21-Nov-09 08:36 PM

  
#28559, "I like the new familiars..."
In response to Reply #0


          

They are balanced. They have limits, and they make the class a bit more interesting.

If you are having problems with familiars than that is the least of your worries.

  

Top

    
Daurwyn2 (Guest)Mon 23-Nov-09 01:58 PM

  
#28618, "From what I remember of my imp"
In response to Reply #5


          

I would not have objected had:
a) damage it does been reduced
b) poison bite been an active skill, rather than an auto skill
c) familiar not healed fully provided you dismissed it before the tick, then recall it

I would further make it so that good aligned familiars are more fragile (since they can tank with archons) but have niftier skills, and evil ones are hardier but have less nifty skills.

But I did love Fester!

  

Top

        
DaevrynMon 23-Nov-09 02:32 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28622, "RE: From what I remember of my imp"
In response to Reply #24


          


>c) familiar not healed fully provided you dismissed it before
>the tick, then recall it

I wasn't aware of this "trick" until very recently, but it's on my short list to address.

I gather it's always been possible, but either people weren't realizing it or didn't abuse it enough for it to get on the radar.

  

Top

            
Daurwyn2 (Guest)Mon 23-Nov-09 03:08 PM

  
#28628, "Then what might be of interest"
In response to Reply #28


          

Any familiar that was maladicted (e.g. blind) will be fine when called back (i.e. able to see again) etc.

  

Top

            
DaevrynMon 23-Nov-09 05:19 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28637, "RE: From what I remember of my imp"
In response to Reply #28


          

Actually, this seems to be working right to me, now that I investigate it more closely -- the familiar's HP are saved at the moment it's released.

It looks like the conjurer can probably shortcut their familiar healing to full by killing themselves, but I'm more or less okay with that.

I've put in some better logging around this and I'll keep an eye on it in the near future to make sure there isn't a case I missed.

  

Top

                
daurwyn2 (Guest)Mon 23-Nov-09 05:42 PM

  
#28642, "That isn't how it worked when I played MAsigner"
In response to Reply #35


          

If I released the familiar before the tick went through since it started taking injurers, any wounds would be gone when I recalled it. IF the tick hit when it was hurt, THEN it appeared to reappear in the same condition that it left in, broadly speaking, less and maladictions that were previously on it.

One potentially easy way to balance it would be to put a timer that starts on the release of a familiar, and prevents it being called back until the timer is gone.

  

Top

                    
LhydiaMon 23-Nov-09 06:54 PM
Member since 04th Mar 2003
2435 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28644, "And you said you werent abusing a bug. Tsk tsk. n/t"
In response to Reply #40


          

gr

  

Top

                        
Daurwyn2 (Guest)Tue 24-Nov-09 03:44 AM

  
#28660, "Given that I was observed by imms whilst doing it"
In response to Reply #42


          

I didn't think I was. Hence I'm pointing it out months after deletion (not right after) at the point of the imms pointing out that they didn't know about it.

  

Top

    
DaevrynMon 23-Nov-09 02:31 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28621, "RE: I like the new familiars..."
In response to Reply #5


          

Yeah, I'm not going to say they're all perfectly balanced yet; I will say that people don't keep deleting until they get quasit anymore, and I consider that to be a step in the right direction.

The other thing I'll mention is that there are a handful of quest familiars out there, which people may or may not realize they're dealing with -- those aren't balanced with normal familiars and they're not meant to be. Each is a solid step up from the corresponding normal familiar (in the case of quest familiars that have a corresponding normal familiar, anyway) in a few ways.

  

Top

    
Arrna (Guest)Mon 23-Nov-09 07:12 PM

  
#28649, "So this is alright then?"
In response to Reply #5


          

I've had my lvl 35 DECKED melee type char get his ass kicked inside his guild by a conjurers (NONE-quest) familiar while he was sitting outside the guild waiting for me to flee out. (Which I did, I let the familiar kill me, as I had not other way to escape.)

I might add that I did have my defenses perfected, and ooh... Did I say that I was decked? (Didn't drop my weapons from the poison I got either.)

I just got outmeleed, badly, while not being able to flee as the conjurer sat outside with demon/elemental waiting...

And this is just one example. Sure, I think the new familiars are really cool, but they're not balanced. Yet.

  

Top

        
DaevrynMon 23-Nov-09 07:17 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28650, "RE: So this is alright then?"
In response to Reply #46


          

Is there a reason why you would fight to the death vs. trying to run for it in that situation?

I can't really think of one unless you had 0 move for some reason.

You might also consider that some damage types would be more useful than others.

  

Top

        
Daurwyn2 (Guest)Tue 24-Nov-09 03:49 AM

  
#28663, "Explain why you couldn't flee past the conjie to begin ..."
In response to Reply #46


          

Pfft.

I agree they are probably too strong as it stands (although certainly far from unkillable), but to say you can't flee from a guild because a conjie is outside...

  

Top

            
Rangerly (Guest)Tue 24-Nov-09 08:28 AM

  
#28670, "no. I dont want to make it well known."
In response to Reply #59


          

I have some tricks I like to keep at least partially secret.

I couldn't get past him or I would have been minced by them. Like I said, if a familiar is that stupidly powerful, I want nothing to do with the conjurer.

  

Top

                
Daurwyn2 (Guest)Tue 24-Nov-09 09:46 AM

  
#28675, "The familiar is only that powerful"
In response to Reply #64


          

If you try to fight it toe to toe without somehow hampering the conjurer's ability to control it first.

I'm telling you, from someone who has both played and fought conjies, that you are going to lose in your situation, but you stand a good chance of getting past the conjie if you make a break early enough.

In fact, you can flee past the conjie before his servitors even get involved in the fight, because servitors don't immediately assist the conjie. You don't want to flee too often against some servitors, but you shouldn't need to.

  

Top

StraklawSat 21-Nov-09 08:20 PM
Member since 10th Mar 2003
1014 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#28558, "Moderate retort."
In response to Reply #0


          

>I have been out meleed by them with every highdex ranger I
>have had. They have too much utility IMHO to boot.

You do realize that about 80% of this is true for any random familiar you could have gotten before, right?

>Let's see, I just did battle with a Conjurer 7 ranks over me.

>His familiar Poisoned me for 10 hours.
Compare that to the imp? Curse, and out of range? Though it was hard as heck to do.

>It gives him sneak.
Alright, I'll give you that. If you're going to let familiars do that, I'd have thrown it to shadowcat too. But anyways, it's just sneak. Not like he can come at you unseen.

>He can see me with it.
Uh, coyote anyone? And honestly, you're going to complain about acute vision before detect hidden? I mean...if I'm a ranger, yeah. Otherwise, detect hidden probably has a TON more versatility.

>It has Thick hide that deflects my special attacks.
Yay shapeshifter era! Again it's something I wouldn't mind seeing be comparable to other familiars, but this isn't anything new overall.

>Seems resistant to weapons and especially fire.
OMFGLOLWTFPWNZOR TROGDOR! Think. Snake. Cold-Blooded. Shapeshifter forms. I'd bet a PBF that if it's resist fire, it just means there's some other damtype I can bitch-slap that familiar with, that I can't hurt other familiars with as bad. Honestly, aside from MAYBE getting resist weapon or resist magic, do you look at any character you have, do you think "AWESOME! I'm resist X!", or is it "Hrm, I better try to figure out how not to get hit by Y that I'm vuln to"?

>Dodges parrries and deflects normal attacks.
Uhh....yeah. Meet *EVERY* single mob in the game? (If they have a hide deflection skill)

>Benefits from his wands.
Neat, didn't know that, but also haven't run into it personally, so I can't really say. That I might find a little unnessecary.

>All this while him and his servitors are pumping out
>maledicts.
Uhm...yeah? Meet every other conjurer/druid/necromancer in the game?


Overall, I agree with the aformentioned telluric surge reference. It's a new and different set of problems for me to worry about. I personally don't have much trouble with TS, and I don't have any MORE problems with the new familiars, either. Just a different set to worry about.

  

Top

    
Daurwyn2 (Guest)Sun 22-Nov-09 03:47 AM

  
#28571, "That's just yet another example of misinfo"
In response to Reply #4


          

People say that imps' curses are hard to land, so everyone believes it and nobody tries it.

If you actually try it, it's not that hard against most people. But no one actually seemed to until I stuck with an imp (supposedly a poor familiar, but good even pre-upgrade) and discovered the curse was good.

Pretty sure no one had upgraded the imps curse when I started Masigner.

  

Top

DaevrynSat 21-Nov-09 06:43 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28554, "Tangent:"
In response to Reply #0


          

You may want to watch your random capitalization. It's one of your tells.

(Assuming you don't want to give yourself away.)

  

Top

    
Rangerly (Guest)Sat 21-Nov-09 07:33 PM

  
#28557, "it isnt random"
In response to Reply #2


          

But it is subconcious. I tend to cap specific point of intrest to me

In game I try to catch it

Now please nerf the adder familiars.

  

Top

    
tyrnut (Guest)Mon 23-Nov-09 07:15 AM

  
#28597, "in his defense"
In response to Reply #2


          

If a Decked (talking ~80 dam with avg 26-30 weapons) berserker ranger with perfected defenses and in home terrain has a rough time just fighting the familiar... maybe its too strong in melee.

By rough time Its not killing me in 3 rounds but I certainly can't do anything significant to them in like 20 and that poison is enough to take off a lot of life.

  

Top

        
Rangerly (Guest)Mon 23-Nov-09 08:50 AM

  
#28600, "That hits the nail on the head."
In response to Reply #9


          

I bet I went 30 rounds against it and was taking Mutilates from its poison the whole time.

  

Top

            
Rangerly (Guest)Mon 23-Nov-09 09:05 AM

  
#28601, "Just to clarify."
In response to Reply #11


          

While others may see this as not over powered, I do considering it completly nullifies your strongest damage burst, and let's an already insanely powerful class tank indefinantly.

Even ff the snake was a bit more frail and only lasted a few rounds in combat it gives the savy conji time to fog out the ranger, poison him and get the servitors rolling bedore dismisal.

I have fought these adders with three rangers now and they have all been sent packing.

  

Top

                
DaevrynMon 23-Nov-09 09:25 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28603, "RE: Just to clarify."
In response to Reply #12


          

>While others may see this as not over powered, I do
>considering it completly nullifies your strongest damage
>burst, and let's an already insanely powerful class tank
>indefinantly.

My thoughts are:

1) At the lower levels (sub-30-35-ish), ambush should be just about a one hit kill on most conjurers. Certainly I've seen no small number of one shot kills on lowbie mages with ambush.

2) Post-WF, if anything is outtanking you in the wilderness, you're doing something wrong.

3) Post-snare, this just gets ugly.

>Even ff the snake was a bit more frail and only lasted a few
>rounds in combat it gives the savy conji time to fog out the
>ranger, poison him and get the servitors rolling bedore
>dismisal.

Since you've thought this through, where is the fog coming from?

  

Top

                    
Rangerly (Guest)Mon 23-Nov-09 10:05 AM

  
#28609, "Well I'm not giving that away."
In response to Reply #14


          

But all classes can bring rangers out of hiding with a dirt cheap remedy unless they are Battleragers.

  

Top

                    
Rangerly (Guest)Mon 23-Nov-09 10:09 AM

  
#28610, "As to doing something wrong..."
In response to Reply #14


          

Maxed defenses, 95% wild familiarty in home terrain, spammed out all my damage causing spells and went to kicking kneeing and elbowing and BARELY survived the fight only to die of poison (Well an aggressive MOB hit me as I was running as close as I could to my recall point before I died).... All this from the familiar.

Like I've said, I've fought these all the way up the ranks, and the conjurer rarely even makes an appearance, he just chases with the familiar.

I've heard other's complaining IC'ly as well.

  

Top

                        
Daurwyn2 (Guest)Mon 23-Nov-09 02:00 PM

  
#28619, "Just avoid the familiar and try to find the conjie"
In response to Reply #17


          

Conjie is normally on the same continent as the familiar. If he isn't, he can't release the familiar.

If you don't want to fight the conjie, just walk away from the familiar.

  

Top

                            
Rangerly (Guest)Mon 23-Nov-09 09:25 PM

  
#28654, "IC.... I walk away... Conji dismisses..."
In response to Reply #25


          

Casts familiar again and hits me with it when I come at him and his demons out of the wilderness.

Come on man!

Also I think you can release from anywhere.

  

Top

                                
Daurwyn2 (Guest)Tue 24-Nov-09 03:52 AM

  
#28664, "NO"
In response to Reply #50


          

Unlike you, I've played a conjie for many hours. In fact, several conjies.

The latest was Masigner. With the uber imp.

You cannot release from another continent. And that's just the start of your problems. I've had my familiar die when raiding outlander, for example, only to find a massive group waiting, and them killing the uber-imp before I could get back to the continent to release it (even with tesseract, and I do tesseract pretty close to the Arkham continent).

So whilst on this topic... it was rangers!

  

Top

                                    
Rangerly (Guest)Tue 24-Nov-09 08:47 AM

  
#28672, "*GASP* Uber-Imp! Oh noes!"
In response to Reply #60


          

We aren't talking about Imp's, we are talking about the snakes.

DR, bash protection, no legs to trip etc etc.

You could walk to the refuge from the Island to pet your snake before it was killed.

  

Top

                                        
DaevrynTue 24-Nov-09 09:08 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28674, "RE: *GASP* Uber-Imp! Oh noes!"
In response to Reply #66


          

You might be surprised how almost completely identical the stats on those two familiars are.

Along with most of the other familiars.

  

Top

                                            
Rangerly (Guest)Tue 24-Nov-09 10:13 AM

  
#28679, "and when a distended 17th year old tools me"
In response to Reply #68


          

Me with one, then I'll bitch about it.

I kid.

Seriously there's no comparing the two. I had the Imp with a low level conjie and it didn't do half the things the snake does.

  

Top

                                                
DaevrynTue 24-Nov-09 10:20 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28681, "RE: and when a distended 17th year old tools me"
In response to Reply #73


          


>Seriously there's no comparing the two. I had the Imp with a
>low level conjie and it didn't do half the things the snake
>does.

Same DR.
Same damage.
Both poison bite.
Snake has no legs, imp flies.
Snake has a scaly hide, imp has better/more resistances/immunities and no vulns.

etc.

Combat-wise, there is not a lot of difference.

  

Top

                                                    
Rangerly (Guest)Tue 24-Nov-09 03:45 PM

  
#28687, "Imp can't see camo or give sneak."
In response to Reply #75


          

Imp can be bashed, snake can't, or at least not reliably.

There's just no real comparison between the two.

  

Top

                                                        
DaevrynTue 24-Nov-09 04:12 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28692, "RE: Imp can't see camo or give sneak."
In response to Reply #79
Edited on Tue 24-Nov-09 04:13 PM

          

Would you like the long list of things the imp can do that the snake can't?

(Note: this is a rhetorical question)

Edited to add: Also, you certainly can bash a snake.

  

Top

                    
tyrnut (Guest)Mon 23-Nov-09 05:31 PM

  
#28638, "I repeat"
In response to Reply #14


          

battle berserker ranger.
80 dam roll
avg 26 and 30 weapons
perfected defenses
perfected weapons
above 90% deathblow.
Hometerrain

equates to about 30 rounds of combat to get the familiar gushing cause it defends like a crack fiend. The melee damage it does is not substantial but its enough to be a nuissance, the poison is like level 60 I want to say.

A character without options to heal it sub 25 can be more or less killed outright by the poison.

so at the end of the day after level 25 or so you shouldn't die to the familiar but it is also pretty much completly immune to being killed short of the player of the conjie being so inept as to let you sit there and kill it off over the course of numerous ticks. I honestly don't know if the snare timer is enough to kill it off as a berserker ranger and if you can think of any other built that can push out as much damage as a ranger I would be surprised. Maybe an outlander beastmaster that uses both wolfkinship and beast call but now we are talking about using 2 semi high level skills to counter the result of a level 17 spell.

while its super tanking is very annoying if you dropped the effectiveness of the poison I think that would be enough to balance it out. Either half the damage on it or the duration. I also recall it being like a -7str from a level 30 conjie which while I can't recall exact numbers seems a little on the high end for that level of poison. though I admit I could be totally wrong on that point.

  

Top

                        
Daurwyn2 (Guest)Mon 23-Nov-09 05:39 PM

  
#28641, "This is ignorant"
In response to Reply #36


          

There are plenty of ways to kill a conjie's familiar. Sure, they are very tough, but a lot of classes have ways of killing them that the conjie can't really prevent.

  

Top

                            
Rangerly (Guest)Mon 23-Nov-09 09:31 PM

  
#28655, "D, you obviously havent seen the adder in action."
In response to Reply #39


          

There's really no way to kill it for a ranger.

I burned through 500 mana as an animist hitting it with offensive spells then resorted to kicking and scratching befor it was released at writhing and the poison finished me. This has happened to three rangers of mine.

  

Top

                                
DaevrynMon 23-Nov-09 09:44 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28657, "To some degree..."
In response to Reply #51


          

You have to accept that your build is good for some things, and that trying to melee a mob of this kind down isn't one of them.

Your matchup is somewhat disadvantaged in this kind of fight straight up, and I'm not hearing you talk about using any of the tactics that would help even the score.

(You may also have to accept that if you can't out-tank a lower level mob, even one that can take a terrific beating, you may be doing something wrong or have bigger problems.)

  

Top

                                    
Rangerly (Guest)Tue 24-Nov-09 03:57 PM

  
#28689, "Like what?"
In response to Reply #53


          

(You may also have to accept that if you can't out-tank a lower level mob, even one that can take a terrific beating, you may be doing something wrong or have bigger problems)

What contributes to a ranger with Maxed defenses not being able to out tank a lower level mob? (Even though it's caster was 6 ranks senior to me?)

  

Top

                                        
DaevrynTue 24-Nov-09 04:11 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28691, "RE: Like what?"
In response to Reply #80


          


>What contributes to a ranger with Maxed defenses not being
>able to out tank a lower level mob? (Even though it's caster
>was 6 ranks senior to me?)

Got me. Maybe you're carrying 500 pounds. Maybe you're chugging slow potions. Maybe you're not wielding a weapon. I haven't attempted to ascertain the specifics of your character.

I'm just saying, if you're struggling to tank a mob that cons as easy kill or little finger to you, that's a problem that has nothing to do with a familiar.

  

Top

                                            
Rangerly (Guest)Tue 24-Nov-09 10:16 PM

  
#28701, "It's moot now but..."
In response to Reply #81


          

How is it MY doing when defending against a mob lower levels than you is something basicly the game RNG does?

Go figure, when I first fought them I tanked ####y under half weight, I grabbed a skiff putting me over weight and and tanked fine.

So it's a mystery to me.

  

Top

                                
Daurwyn2 (Guest)Tue 24-Nov-09 03:46 AM

  
#28661, "You're just a bad matchup"
In response to Reply #51


          

Read my post carefully and you'll see that I said something along the lines of "most classes".

Rangers are actually REALLY well set up for killing it. Just not your kind of ranger.

A ranger with snare, backrake and serpent strike (particularly the double form) is very well set up to kill a familiar.

A cavedweller with rebounding strike is unbelievably well set up.

An animist... not so much.

Conjies don't just fight animists.

  

Top

                                    
Rangerly (Guest)Tue 24-Nov-09 08:57 AM

  
#28673, "Dude...."
In response to Reply #57


          

It's skin deflects A LOT of your attacks including serpentstrike,
Your caverndweller example means #### when protecting the refuge.

Snare doesn't last long enough for an 80 dam berserker to take care of it.

Backrake something with heavy DR? Why so it bleeds for scratches? That's assuming its skin doesn't deflect the backrake thus wasting tons of rounds you could be trying futily to pump out damage.

The adders give way to much to a class that already owns rangers.

It would benice if the familiar was killable, and didn't have where and didn't give the conjie sneak.

  

Top

                                        
Daurwyn2 (Guest)Tue 24-Nov-09 10:11 AM

  
#28678, "I shouldn't have to explain everything"
In response to Reply #67


          

So here's just one point.

Familiars don't have the hugest amount of hp. At least, most don't. They rely on extreme dam redux.

As a consequence (the redux being inbuilt, and not wand-related), they do regenerate back to full pretty fast. So you need to nerf their regen if you can't kill them fast (which you can't).

Causing bleeding does that. So backraking is worth it.

Also, the conjie class in general does not own rangers. It's the other way around. A conjie with adder should not die to them, but he shouldn't be able to get them to stick around in the first place. A conjie without adder should be dying to rangers (possible exception Ifrit).

Isildur destroyed Masigner with Sulye, because he played to a ranger's strengths. (OK, he was a little lucky because he only found me whilst looking for a previous foe who fled, but it was only a matter of time.) He used track to figure out my patterns over a very extended period. He then picked the ideal ambush spot, from which I had no easy escape. He then snared me, prepped with some nifty cstuff, waylaid me, bearcharged me. I took an unspeak ambush, and two or three DEVASTATES, dying without coming out of lag from the bearcharging he started which I was in waylay lag. That's how a ranger beats a conjie.

You'll probably tell me I should have killed him with my familiar. Spring your trap right, and that won't be an option for the conjie.

  

Top

                                            
Rangerly (Guest)Tue 24-Nov-09 10:19 AM

  
#28680, "I think you misunderstand the topic."
In response to Reply #72


          

It's not how to kill a conjie Without a new adder 10m It's "Is there anyone else out there that think the adder is over powered".

The answer to my question was yes. I'm not going to continue this arguement with you as the question has been answered to my satisfaction.

  

Top

                        
DaevrynMon 23-Nov-09 07:05 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28646, "RE: I repeat"
In response to Reply #36


          

Poison -- I can think of some counterexamples in, say, the Elven Vaults, but not anything player-sourced -- is pretty much always -5 STR regardless of level.

  

Top

                            
tyrnut (Guest)Mon 23-Nov-09 07:30 PM

  
#28652, "thanks"
In response to Reply #44


          

did not know that. cool.

  

Top

                        
ValkenarThu 03-Dec-09 02:27 PM
Member since 04th Mar 2003
1203 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28899, "Bash is level 15"
In response to Reply #36


          

>Maybe an outlander
>beastmaster that uses both wolfkinship and beast call but now
>we are talking about using 2 semi high level skills to counter
>the result of a level 17 spell.

Okay, but bash gets a lot more kills than familiars and it's level 15. The level of a skill/spell doesn't really indicate how powerful it is. In fact, at least half of the best ones (at a guess) come in by 30.

  

Top

            
ValkenarMon 23-Nov-09 10:57 AM
Member since 04th Mar 2003
1203 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28612, "Just leave"
In response to Reply #11


          

>I bet I went 30 rounds against it and was taking Mutilates
>from its poison the whole time.

Can it see camo from further than a room away (ie can it use where to pick you up when camoed?) Is it faster than you in the wilds? I don't understand why you would fight it for 30 rounds, other than because you think it should be an easy way to take 1/3 of a con from a conjurer. Just leave, it can't lag you.

  

Top

                
Rangerly (Guest)Mon 23-Nov-09 09:38 PM

  
#28656, "RE: Just leave"
In response to Reply #19


          

It can use where and...

I was trapped in an area the conji himself couldn't reach but he was blocking my only way out and if its familiar does this I don't want to know about his servitors.

  

Top

                    
Daurwyn2 (Guest)Tue 24-Nov-09 03:56 AM

  
#28665, "That's your problem"
In response to Reply #52


          

Sure, the servitors are tough, but they are less predictable for the conjie. He can't tell them precisely what to do, the way he can for a familiar.

Also, even if they are tougher (which in some ways they are, and in others they are not), you can still flee past them, at which point you don't have to fight the familiar OR the servitors.

You basically just stood there and waited to die (regardly of whether you used spells), and are now complaining because the tactic of standing there and waiting to die ends up getting you killed.

You cannot just face off with a familir indefinitely with your build. You would, in most cases, make it past the conjie and his servitors, provided that you don't fight the familiar until you are almost dead first. Then get the hell out of the area. He should be slower than you because at the very least he'll need to type "where" periodically and you won't.

  

Top

                        
Rangerly (Guest)Tue 24-Nov-09 08:41 AM

  
#28671, "No I didnt."
In response to Reply #61


          

I fought him on two contenents. I got tooled on the first, got the sickness and ran. He caught me on the next where I was hiding and I was stuck and fought it out.

As bad as you are defending this, I'm inclined to think you are this guy or the other midlevel guy.

I have had more, WAY more than three encounters with these snakes and finally tried to see if one could be killed. It could but it was a Pyric victory.

All your ideas are swell in a vacuum, but they have been tried. I didn't post this after one encounter, I posted it after many, with different builds and a couple months observation. (However long they have been around)

Fess up, you're one of these characters and are enjoying the advantage. Now that I think about it, given the RP style of the one, I'm confident it is. I'd like to pony up for your PBF if its's you.

  

Top

                            
Daurwyn2 (Guest)Tue 24-Nov-09 09:54 AM

  
#28676, "I am neither"
In response to Reply #65


          

My most recent conjie was Masigner. I had to stop playing him because my internet connection deteriorated to the extent that I'd log on naked without having any idea how I died.

I do know most of the situations that make your familiar vulnerable to being killed. From how you've described your class (and Daevryn), you can't create most of those situations. So you are a bad matchup.

I do know, however, that a ranger can run past a conjie easily enough without getting killed. The main servitors behave differently to a familiar. They don't take orders. The conjie has to engage you before they will, and that gives you a chance to break past. As a ranger in the wilds, you should have little difficulty doing that.

There are a lot of ways to prevent a conjurer giving commands to his familiar. You happen (it appears) to have none of these. Lots of other classes do have ways. They probably just haven't realised that they are able to do it yet.

If you want to assume that I'm saying this because I enjoy kicking your ass, go ahead. I'm saying this as a non-conjie who has played a conjie, seen both sides of the equation, and knows what the conjie's vulnerability is.

How about you play a conjie to hero, spend 100 hours there, and then report back that your familiar can't be killed. Mine died maybe half a dozen times, and I was pretty careful.

Tell you what though, your way of fighting him would have guaranteed you lost to me every time. My suggestion would have meant you'd probably survive every time.

  

Top

                            
Daurwyn2 (Guest)Tue 24-Nov-09 09:57 AM

  
#28677, "You probably don't know my style then"
In response to Reply #65


          

If you are a push-over for me to kill (which it sounds like you are for this character, because of the way you fight him), I don't pk you more than once.

If you read back through all my battlefield threads (barring Masigner who autoed), I think you'll find that my enemies all complimented me and said that I was fun to fight.

You sure don't sound like you were having a lot of fun. So I'm surprised you think this character that's bothering you is me, just because I am strongly disagreeing with you about what conjies can and cannot do. Which in turn is because I've a fair bit of experience playing them.

  

Top

                                
Rangerly (Guest)Tue 24-Nov-09 10:51 AM

  
#28682, "I didnt say the conji was a douche."
In response to Reply #71


          

He was cool and clearly in character and a role.

But its frustrating to deal with something.so clearly over the top.

  

Top

TorakSat 21-Nov-09 02:42 PM
Member since 15th Feb 2007
1220 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28553, "Seems the immortals are adopting other game design flaw..."
In response to Reply #0


          

Generally speaking, when something new comes out it's gotta be crazy....and then they tone it down. The familiar I had on my nexun was pretty insane and it wasn't even a quest familiar. Bonus to conjuring elementals, permanent reduce/enlarge, crazy tanking with an air shield, and it could recall me (even posted a log of it wording me away from a lich after I got slept).

So yeah, hopefully they figure it out and tone them down.

My question would be is why does there inspiration come on classes that don't need it - just like the telurric surge conversation, conjurers definitely did not need much help in this arena and now it's just over the top. There's a ton of other classes out there that just don't get the loving they need, and yet constantly classes are updated or given new things when they're already fine.

All except champion paladins of course

  

Top

    
Abernytee (Guest)Sun 22-Nov-09 11:03 AM

  
#28577, "Nut you have to be neutral to get the Janni......major ..."
In response to Reply #1


          

~

  

Top

        
TorakMon 23-Nov-09 02:40 AM
Member since 15th Feb 2007
1220 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28591, "Not so bad"
In response to Reply #7


          

Especially considering a Nexun.....I just focused on making the strongest air elemental possible, which I found out got parried/dodged/etc pretty insane. If it hit though, it did OBLITS+.

That familiar was still nuts though....couldn't even imagine what it'd get as a quest form.

  

Top

            
Abernytee (Guest)Mon 23-Nov-09 07:39 AM

  
#28598, "Familiar question for you and maybe Daevryn can chime i..."
In response to Reply #8


          

The abilities of the familiars are from purely observed means, in combat etc.

You mentioned a lot about the Janni's capabilities, like better elementals etc

I had the Quasit with Nerys and was awarded the eyeless quasit by Fjarn in the role contest. Now I observed it taking slightly less damage and doing slightly more damage but I wasn't sure if I was imagining better regen for me and the quasit or not. Overt abilities are easy to distinguish but slightly less obvious stuf isn't.

How did you work out all yours could do?

Daevryn, is it possible that a 'quest familiar' can somehow instruct the conjurer of any additional abilities it might bring that are not obvious? Only for questy ones, the rest can be fathomed.

-----Abernyte

  

Top

                
DaevrynMon 23-Nov-09 09:27 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28605, "RE: Familiar question for you and maybe Daevryn can chi..."
In response to Reply #10


          

Off the top of my head, I think the improved familiars are generally identical to their standard versions, with one or more of the following upgrades:

1) Better fighting stats / takes less damage

2) Has an extra detect (not on the skill list, but I think you could piece this together)

3) Has an extra ability that shows up on the familiar skill list.

  

Top

                    
IsildurMon 23-Nov-09 03:20 PM
Member since 04th Mar 2003
5969 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28629, "RE: Familiar question for you and maybe Daevryn can chi..."
In response to Reply #15


          

The extra abilities being the pimpest part, imo. Considering Tinsalaop's basically gives him immune_solo_ranger.

  

Top

                        
DaevrynMon 23-Nov-09 04:19 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28631, "If it's what I think you're referring to:"
In response to Reply #30


          

The normal ifrit can do that, too.

  

Top

                            
IsildurMon 23-Nov-09 07:04 PM
Member since 04th Mar 2003
5969 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28645, "RE: If it's what I think you're referring to:"
In response to Reply #32


          

Holy crap. And here I thought it was just his quest familiar.

There were two things, each of which nerfed a different crucial ranger skill. Looking back, I can see how one is probably default ifrit stuff. But the other I'm pretty sure is questy since it involved blackfire.

  

Top

                    
Abernytee (Guest)Mon 23-Nov-09 03:51 PM

  
#28630, "Thank you ~"
In response to Reply #15


          

~

  

Top

                    
Daurwyn2 (Guest)Mon 23-Nov-09 05:45 PM

  
#28643, "I don't remember an extra skill on the imp"
In response to Reply #15


          

But what I do remember was increased carrying capacity.

  

Top

                        
DaevrynMon 23-Nov-09 07:07 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28647, "RE: I don't remember an extra skill on the imp"
In response to Reply #41


          

I believe it has 2 of 3 of the things on my list above, unless you're counting the extra carrying capacity in which case it has 3.

I'd be more specific but I don't want to give away all the surprises on the next person to have superimp.

  

Top

                            
Daurwyn2 (Guest)Tue 24-Nov-09 03:47 AM

  
#28662, "Fair enough"
In response to Reply #45


          

Yeah, it did. Just thought you were saying something different there.

  

Top

                            
Marcus_Sat 28-Nov-09 12:19 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28725, "Some questions and commepts about Imps vs vipers.."
In response to Reply #45


          

1) Do imps have any hidden abilities?

2) Does the 'favor of imps' boost your imp familiar? (longshot, yes)

3) Does the "scale deflection" thingy scale with level the same way dodge does? (vipers seem to tank high level mobs fairly well.. not sure how dodge works in that respect)

4) Does familiar make your sleeks pop?

The comparison seems a bit lopsided in favor of viper to me. I know of a couple of really good things (some not listed so far in this thread) that viper does.

The only imp-only abilities in that respect is having hands (open/get), and impcurse. Impcurse would be neat if it had ever worked on characters the same level as me)

  

Top

                                
DaevrynSat 28-Nov-09 05:10 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28728, "RE: Some questions and commepts about Imps vs vipers.."
In response to Reply #85


          

>1) Do imps have any hidden abilities?

Generally, I don't think so, although it has a few things show up on its command list that you haven't mentioned yet.

>2) Does the 'favor of imps' boost your imp familiar?
> longshot, yes)

Nope.

>3) Does the "scale deflection" thingy scale with level the
>same way dodge does? (vipers seem to tank high level mobs
>fairly well.. not sure how dodge works in that respect)

I think it's just a flat small chance.

>4) Does familiar make your sleeks pop?

No.

>The comparison seems a bit lopsided in favor of viper to me. I
>know of a couple of really good things (some not listed so far
>in this thread) that viper does.

I can't think of any that haven't been mentioned, so probably it actually doesn't.

>The only imp-only abilities in that respect is having hands
> open/get), and impcurse. Impcurse would be neat if it had
>ever worked on characters the same level as me)

Impcurse is as likely to work as curse cast by a shaman or a-p of the conjurer's same level, which I don't think is a joke. (Necromancers have spellcraft.)

  

Top

                                    
Marcus_Sun 29-Nov-09 01:23 AM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28744, "RE: Some questions and commepts about Imps vs vipers.."
In response to Reply #87


          

>>The comparison seems a bit lopsided in favor of viper to me. I
>>know of a couple of really good things (some not listed so far
>>in this thread) that viper does.

>I can't think of any that haven't been mentioned, so probably it >actually doesn't.

Viper gives mana advantages when it's in the same room as you for one. It can also camofluage itself (although that is very minor).


>>The only imp-only abilities in that respect is having hands
>> open/get), and impcurse. Impcurse would be neat if it had
>>ever worked on characters the same level as me)

>Impcurse is as likely to work as curse cast by a shaman or a-p of the >conjurer's same level, which I don't think is a joke. (Necromancers >have spellcraft.)

It was like 6-8 years since I tried out a conjie.. so something might have changed.. including my memory of how the success rate was.

anyway, thanks.

  

Top

                                        
Daurwyn2 (Guest)Sun 29-Nov-09 01:29 PM

  
#28748, "Imp has an equivalent to a mana boost"
In response to Reply #88


          

And as I've posted before, Impcurse is fine, despite claims to the contrary. Even against those of your own level. It's not even pointless against those above your pk range.

  

Top

    
DaevrynMon 23-Nov-09 09:22 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#28602, "RE: Seems the immortals are adopting other game design ..."
In response to Reply #1


          

The janni's tough, yeah -- but

A) You're a neutral conjurer, of which there hasn't been a tough one basically ever and

B) You've got a familiar with no special detects or flight, which, historically, result in conjurer deletion 90%+ of the time.

I'm not saying the janni is weak, but when you compare its value with having a familiar that can fly and scout, or see hidden, or help you regen faster, etc., I think it's pretty fair.

  

Top

Top General Discussions Gameplay Topic #28552 Previous topic | Next topic