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Subject: "Air rooms" Previous topic | Next topic
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Top General Discussions Gameplay Topic #2678
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MayalethaTue 21-Oct-03 08:42 PM
Member since 10th Jun 2003
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#2678, "Air rooms"


          

I think I remember Nepenthe posting something about Sea of Blood and how it broke trying to implement items sinking. This idea is similar: If you are in the air and your fly runs out, you fall. For example, in the air above Galadon, instead of being stuck, you fall when your fly runs out and you take massive damage or die in the streets of galadon. Makes perfect roleplay sense, and indeed it doesn't make sense with the current way it is. I can understand if it is too hard to implement.

P.S. I got a laugh when I 'tap self'ed myself underwater

"Once you can accept the universe as matter expanding into nothing that is something, wearing stripes with plaid comes easy."
- Albert Einstein

  

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Reply RE: Air rooms, Zulghinlour, 22-Oct-03 12:09 PM, #4
Reply I believe he means the area above Galadon that is acces..., Sandello, 22-Oct-03 03:45 PM, #6
     Reply That seems more reasonable., Valguarnera, 22-Oct-03 05:02 PM, #7
Reply Making earthbind an insta-death spell? No thx (nt), Gherian, 21-Oct-03 11:39 PM, #1
     Reply Okay death might be a bit harsh in those circumstances ..., Mayaletha, 22-Oct-03 01:00 AM, #2
     Reply Re:, Gherian, 22-Oct-03 03:05 AM, #3
     Reply Not necessarily insta-death, Balrahd, 22-Oct-03 02:56 PM, #5

ZulghinlourWed 22-Oct-03 12:09 PM
Member since 04th Mar 2003
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#2684, "RE: Air rooms"
In response to Reply #0


          

>I think I remember Nepenthe posting something about Sea of
>Blood and how it broke trying to implement items sinking.
>This idea is similar: If you are in the air and your fly runs
>out, you fall.

I assume you are talking about shifter forms, and their air area. This already exists to some degree. There is no "fly running out" for air forms. There is however running out of mana and/or movement which will make them go crashing to the ground somewhere below.

>Makes
>perfect roleplay sense, and indeed it doesn't make sense with
>the current way it is. I can understand if it is too hard to
>implement.

Doesn't seem to me to have anything at all to do with roleplay since it's game mechanics. As I said...it already exists.

So long, and thanks for all the fish!

  

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SandelloWed 22-Oct-03 03:45 PM
Member since 04th Mar 2003
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#2690, "I believe he means the area above Galadon that is acces..."
In response to Reply #4


          

.

  

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ValguarneraWed 22-Oct-03 05:02 PM
Member since 04th Mar 2003
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#2693, "That seems more reasonable."
In response to Reply #6


          

I've thought about doing this sort of thing before. I have some qualms about dealing with objects in this fashion (I can envision some exploits), and I'd probably make sure that dying to that kind of fall is effectively a mob death (to circumvent people using it as an alternative to the suicide command), but I could see this.

valguarnera@carrionfields.com

  

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GherianTue 21-Oct-03 11:39 PM
Member since 22nd Jun 2003
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#2679, "Making earthbind an insta-death spell? No thx (nt)"
In response to Reply #0


          

nt

  

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MayalethaWed 22-Oct-03 01:00 AM
Member since 10th Jun 2003
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#2680, "Okay death might be a bit harsh in those circumstances ..."
In response to Reply #1


          

It makes sense for a person to drop 'to the ground' when their flight falls (no matter what the reason for it falling is). Having your flying spell fall while in the air, only to remain in the air is nonsensical. I can imagine this being complex to implement, but it will add to the realism. Can you visualise a person stuck 30 feet in the air because their fly spell dropped?

"Once you can accept the universe as matter expanding into nothing that is something, wearing stripes with plaid comes easy."
- Albert Einstein

  

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GherianWed 22-Oct-03 03:05 AM
Member since 22nd Jun 2003
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#2682, "Re:"
In response to Reply #2


          

No, truthfully I can't. Then again, I can't see a person dying only after holding their breath for two hours, which is what happens with waterbreathing wearing off, or being canceled. Nor can I say I expect to ever actually see someone toss a fireball from their hands. In matters like these there is a simple formula. realism + payoff - effort = chance of it ever happening.

  

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BalrahdWed 22-Oct-03 02:56 PM
Member since 04th Mar 2003
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#2689, "Not necessarily insta-death"
In response to Reply #1


          

It could easily be something like what happens in Zulg's Barovia keep if you do not have the fly affect (i.e. you fall into Market Square, take moderate damage, and have a boneshatter-like affect).

I can't think of many other areas that have an "air room" like that above Galadon (Gareth's Keep has one room, I think), so I guess it'd be up to whoever takes care of Galadon updates whether to tweak the area. Given the rarity of these "air areas", though, probably wouldn't have much of an impact. Personally, it seems like a somewhat cool idea to add flavor to the "air above Galadon" if the area creator wanted to do it.

  

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