You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Beastcall vs. wolf kinship" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #26100
Show all folders

ScrimbulMon 03-Aug-09 03:57 PM
Member since 22nd Apr 2003
884 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#26100, "Beastcall vs. wolf kinship"


          

What's the rationale behind allowing beastcall to be targetable and used out of combat while wolf kinship must be used in combat?

This never makes sense to me that most Outlanders can make better use of beastcall than a beastmaster can wolf kinship. It should be the other way around.

Bard Repertoire Clarifications:
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=6&topic_id=23735&mesg_id=23735&page=

  

Top

DaevrynMon 03-Aug-09 04:12 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#26101, "RE: Beastcall vs. wolf kinship"
In response to Reply #0


          

Wolf kinship is, in most cases, an almost ridiculously stronger and more dangerous mob than beast call makes.

  

Top

    
ScrimbulMon 03-Aug-09 04:25 PM
Member since 22nd Apr 2003
884 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#26102, "I understand that."
In response to Reply #1
Edited on Mon 03-Aug-09 04:26 PM

          

Having seen that just the autoassist round from wolf kinship at the right time the moment it's called. Four MANGLES on a resisting rager is nothing to sneeze at.

Still, unless you intended beastmasters to have as little versatility as they have now, I think it would go a long way toward making them more interesting. We'll probably disagree on the usefulness of wasps after you made it far easier to save against, but bears are just a free ticket to having another vulnerability, serpentkin is hard to use and takes quite a bit of experimentation on non-mobs in a variety of terrain to justify the 2 round lag and easy to resist when almost anything else will be more useful especially against foes with damage reduction.

And at any rate, there's very little difference in the kinds of people beastcall would tear up and wolf kinship can tear up. If you can tank one you can probably tank the other including the autoassist round, I can't really think of any situation you'd want wolf kinship over the beastcall, and trying to set it up so you can use both is just a one-way ticket to flee;q return in the lag from either.

Bard Repertoire Clarifications:
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=6&topic_id=23735&mesg_id=23735&page=

  

Top

        
DaevrynMon 03-Aug-09 04:30 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#26103, "RE: I understand that."
In response to Reply #2


          

>Having seen that just the autoassist round from wolf kinship
>at the right time the moment it's called. Four MANGLES on a
>resisting rager is nothing to sneeze at.
>
>Still, unless you intended beastmasters to have as little
>versatility as they have now, I think it would go a long way
>toward making them more interesting. We'll probably disagree
>on the usefulness of wasps after you made it far easier to
>save against,

Pretty sure that didn't change.

>And at any rate, there's very little difference in the kinds
>of people beastcall would tear up and wolf kinship can tear
>up.

I really don't agree with that.

>If you can tank one you can probably tank the other
>including the autoassist round, I can't really think of any
>situation you'd want wolf kinship over the beastcall, and
>trying to set it up so you can use both is just a one-way
>ticket to flee;q return in the lag from either.

You can't think of any situation in which you'd want a skill that summons a mob that has more hit points and often does over twice the damage? Seriously? Beast call mostly ends up being a poor man's tank -- wolf kinship is a skill I've seen blow through people in 1-2 rounds on a good day.

  

Top

            
ScrimbulMon 03-Aug-09 04:41 PM
Member since 22nd Apr 2003
884 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#26105, "RE: I understand that."
In response to Reply #3


          

>You can't think of any situation in which you'd want a skill that >summons a mob that has more hit points and often does over twice the >damage? Seriously? Beast call mostly ends up being a poor man's tank >-- wolf kinship is a skill I've seen blow through people in 1-2 rounds >on a good day.

The hitpoints don't matter if they aren't forced to kill it or word.

In my experience the people you really want/need to use it on, short of some clever timing, can sneeze at it and ignore it, or kill it very quickly. This usually amounts to someone with a large pile of damage reduction or a large pile of damroll, or both, if they didn't have either you usually didn't need to use it unless you wanted to lose your kill.

Hence it always struck me as extremely odd that you had to flee to use this as a tank in PK. It's very nice if there's one specific extremely tough mob you need to kill, and it outmelees most offense shifter forms, but doesn't do anything special and you can't order it to attack for you like the Outlanders can.

In short, beastmasters are sorely lacking in versatility and I'd trade some of their immense power for more options in my experience, which was also why I suggested letting them order the bears to rake like the shifter/druid forms, since they wouldn't do any damage or tank any better and it'd still lag the beastmaster.

Bard Repertoire Clarifications:
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=6&topic_id=23735&mesg_id=23735&page=

  

Top

    
DallevianMon 03-Aug-09 04:36 PM
Member since 04th Mar 2003
1711 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#26104, "Emailed you."
In response to Reply #1


          

And I would still like serpentcall to not be random. Let the various strikes be selectable.

  

Top

Top General Discussions Gameplay Topic #26100 Previous topic | Next topic