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I've never really thought about this much, because when I don't play a mage, it is usually a neut or evil char.
But, I've come to realize, that goodies are pretty much shafted when it comes to un-disarmable weapons.
It seems there are un-disarmable weapons of all shapes and sizes and of all qualities (from ave 15 to ave 30) available to evils and/or neuts.
But, and I am including the whole "why would a goodie kill a svirfneblin king just for a weapon" rp question about goodies killing neut mobs for eq....
for goodies...it just seems that almost all of the cursed weapons that are out there that aren't either evil, or anti-good, are on good mobs (Or neut mobs, but that gets into the rp question mentioned above)
Making them just about un-gettable by any well rp'ed goodie.
Sure, there are a few high-ave...highly limited...VERY difficult to get for a solo non-hero...non-disarmable weapons out there for goodies....
But in my mind, the disparity is just amazingly huge. Mainly because when I play an evil or neut char that depends on melee combat....I never have to go long without an un-disarmable/cursed weapon....
but when I play a goodie, I can almost NEVER find one...and none of the goodies I know can never find one either.
I understand the ic ....you shouldn't be able to request cursed weapons.... and if an evil mob is using a cursed weapon, chances are the weapon itself is going to be evil in some way....
But, the one change I would LOVE to see in CF more than any other...
Is the making of cursed and otherwise un-disarmable weapons much....MUCH...rarer.....perhaps to bring the number of them available to evil chars down to the number freely available to goodies.
"Death awaits ya all, wit nasteh big pointeh teeth!"
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