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Subject: "Parity in cursed weapons? re: alignment." Previous topic | Next topic
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Top General Discussions Gameplay Topic #2432
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permanewbieSat 27-Sep-03 10:20 PM
Member since 04th Mar 2003
349 posts
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#2432, "Parity in cursed weapons? re: alignment."
Edited on Sat 27-Sep-03 10:25 PM

          

I've never really thought about this much, because when I don't play a mage, it is usually a neut or evil char.

But, I've come to realize, that goodies are pretty much shafted when it comes to un-disarmable weapons.

It seems there are un-disarmable weapons of all shapes and sizes and of all qualities (from ave 15 to ave 30) available to evils and/or neuts.

But, and I am including the whole "why would a goodie kill a svirfneblin king just for a weapon" rp question about goodies killing neut mobs for eq....

for goodies...it just seems that almost all of the cursed weapons that are out there that aren't either evil, or anti-good, are on good mobs (Or neut mobs, but that gets into the rp question mentioned above)


Making them just about un-gettable by any well rp'ed goodie.

Sure, there are a few high-ave...highly limited...VERY difficult to get for a solo non-hero...non-disarmable weapons out there for goodies....


But in my mind, the disparity is just amazingly huge. Mainly because when I play an evil or neut char that depends on melee combat....I never have to go long without an un-disarmable/cursed weapon....

but when I play a goodie, I can almost NEVER find one...and none of the goodies I know can never find one either.


I understand the ic ....you shouldn't be able to request cursed weapons.... and if an evil mob is using a cursed weapon, chances are the weapon itself is going to be evil in some way....


But, the one change I would LOVE to see in CF more than any other...


Is the making of cursed and otherwise un-disarmable weapons much....MUCH...rarer.....perhaps to bring the number of them available to evil chars down to the number freely available to goodies.




"Death awaits ya all, wit nasteh big pointeh teeth!"

  

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GherianSat 27-Sep-03 11:49 PM
Member since 22nd Jun 2003
33 posts
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#2433, "Parity in all things."
In response to Reply #0


          

Just like everything else in the game, you have to look at the bigger picture. I won't disagree there is a larger number of cursed weapons available for evil PCs. I will say there is a larger number of things a solo non-hero good can request than an evil solo non-hero can kill. Then you add in leveling ease, allies, enemies, etc. and the scales will tip back and forth until it reaches something akin to a balance.

  

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Evil Genius (inactive user)Mon 29-Sep-03 03:57 AM
Charter member
posts
#2449, "RE: Parity in all things."
In response to Reply #1


          

I would focus more on the fact that it's "CURSED". Goodies don't tend to like cursed objects. Similarly ap's and necro's in CF used to get the spell to curse their weapons.

  

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