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Top General Discussions Gameplay Topic #20274
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IsildurSat 12-Jan-08 04:19 PM
Member since 04th Mar 2003
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#20274, "undead vulns"


          

Are there hard-coded rules that govern which undead are vuln to what, or does it vary by area? It certainly seems like some undead are vulnerable to silver. Obviously, being undead, they're vuln_divine. Skeletons are vuln_blunt. What about fire? Some things seem vuln vire but not others.

  

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DaevrynThu 17-Jan-08 04:42 PM
Member since 13th Feb 2007
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#20389, "RE: undead vulns"
In response to Reply #0


          

All undead NPCs have holy and silver. (Though like a PC there's nothing saying that in some cases they might not also have resistances/immunity stacked over that.)

Beyond that it's area writer discretion, and I mostly support that. For example, most of the undead in the Mausoleum have an extra vuln or two (which can be justified descriptionwise, etc. but that's another story), which I think balances nicely with it being probably the deadliest place you can go to get XP in the 20s.

  

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KastellynSat 12-Jan-08 04:42 PM
Member since 04th Mar 2003
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#20279, "RE: undead vulns"
In response to Reply #0


          

If it's earmarked as a specific race (skeleton, ghoul, lich, etc) it will generally have the same resists and vulns.

Area authors can 'override' this, though, by adding the specific resist or vuln flag. So, to answer your question, in general: yes, they are hard coded, but they also vary by area.

Kastellyn the Devourer of Magic, Lord of Legends

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IsildurSat 12-Jan-08 05:23 PM
Member since 04th Mar 2003
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#20281, "RE: undead vulns"
In response to Reply #1


          

Anyone ever considered making it consistent across areas?

Vuln_positive for general undead and vuln_blunt for skeletons seem pretty consistent. Can you say anything about which of the races (lich, ghoul, etc.), if any, are vuln silver and/or fire?

  

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KastellynSun 13-Jan-08 12:02 AM
Member since 04th Mar 2003
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#20286, "RE: undead vulns"
In response to Reply #2


          

Mob standardization is a bigger project than item standardization, and I'm not even done with that. We've been doing it piecemeal as we revamp areas, and that's probably the rate at which you'll see it happen in the foreseeable future.

I don't think any of the 'standard' undead races are VULN_SILVER, and only mummys are VULN_FIRE.

Kastellyn the Devourer of Magic, Lord of Legends

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lurkerThu 17-Jan-08 04:30 PM
Member since 13th Mar 2006
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#20388, "I couldl've sworn"
In response to Reply #3


          

Zombies were vuln silver and fire. Finding silver rapier on ground as newbie + graveyard = yay.

  

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