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Subject: "Reworking of Deathblow and Critical" Previous topic | Next topic
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Top General Discussions Gameplay Topic #19885
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HopelessdwarfSat 08-Dec-07 03:20 AM
Member since 15th Feb 2004
272 posts
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#19885, "Reworking of Deathblow and Critical"


          

So on that 'other' board we talked about making deathblow like critical. then make critical a little bit different. Here is the idea I came up with.

Id like to see critical hit "weaken" the defenses of the mage they hit. Maybe everyone 1 in 5 strikes it would reduce the timer of say shields, or enlivens etc. There would be a distinct message.

As rager53423 attacks a weakness in your shields you notice them begin to weaken. Maybe make it lose one fourth of its timer so from 8 hours to maybe 6 or something.

  

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ORBSat 08-Dec-07 06:38 AM
Member since 04th Mar 2003
993 posts
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#19888, "DB has been fine for the last 10 years. Let it go.... ~"
In response to Reply #0


          

No text.

That which does not kill us,
makes us stronger.

  

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ibukiSat 08-Dec-07 05:17 AM
Member since 30th Oct 2005
123 posts
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#19887, "How about critical hit damaging mana, along with hp, in..."
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I think that would be more tactically interesting to use, or fight against than just lowered duration on protections.

  

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XenoroyalSat 08-Dec-07 04:27 AM
Member since 05th Jun 2003
93 posts
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#19886, "IMHO scouts have needed *somthing* buffed n/t"
In response to Reply #0


          

n/t

  

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Top General Discussions Gameplay Topic #19885 Previous topic | Next topic