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Romanul | Sun 10-Aug-03 03:30 PM |
Member since 04th Mar 2003
114 posts
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#1893, "Entwine and Vanish"
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Jesus I am so ####ing angry right now. After a long break from assassins after you ####ed with vanish, I decided to play one again. SWEET JESUS. When I'm not fighting, this skill is fine, no problems. BUT SWEET JESUS if I get entwined, vanish goes out the ####ing window. My beef: what the #### is the point of giving assassins vanish when it fails when your entwined, even at 100%. What the #### is that?! Word doesnt fail at 100%. As far as I know, neither does teleport. I'm sorry, this post is pretty harsh, but what the #### vanish takes 6 hours+ to perfect, come on there has to be some good #### for perfecting a skill like that than to just have it fail on you and cause you to die.
Sorry for the harsh tone, but I remember old vanish and it was a neat skill, gave you good dividends for taking the time to perfect it.
Romanul.
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 RE: Entwine and Vanish,
Valkenar,
06-Aug-03 08:20 AM, #3
  Yeah why dont you try and 'spam' vanish, its sorta like...,
Xaannix,
07-Aug-03 01:03 PM, #8
 Whatever for?,
Ululari,
07-Aug-03 04:40 PM, #10
 You're wrong.,
Little Timmy (Anonymous),
09-Aug-03 07:20 PM, #14
 Yup. It's not a particularly hard check. (n/t),
Valguarnera ,
09-Aug-03 08:04 PM, #15
 Sorry for the harsh tone... indeed,
Narissa,
06-Aug-03 03:56 AM, #1
 Alright, I've calmed down now..,
Romanul,
06-Aug-03 04:04 AM, #2
 RE: Sorry for the harsh tone... indeed,
Boldereth,
07-Aug-03 06:55 AM, #4
 I like them but,
incognito,
07-Aug-03 07:26 AM, #5
  Um no,,
Xaannix,
07-Aug-03 01:01 PM, #7
 it takes a long time to solo raid the village, or even ...,
incognito,
07-Aug-03 01:56 PM, #9
 RE: Sorry for the harsh tone... indeed,
Valguarnera ,
07-Aug-03 12:35 PM, #6
 RE: Sorry for the harsh tone... indeed,
Boldereth,
08-Aug-03 08:59 AM, #11
 RE: Sorry for the harsh tone... indeed,
Sailatinu,
09-Aug-03 02:22 PM, #12
 Warriors, and no. (n/t),
Valguarnera ,
09-Aug-03 02:35 PM, #13
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Valkenar | Wed 06-Aug-03 08:20 AM |
Member since 04th Mar 2003
1203 posts
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#1897, "RE: Entwine and Vanish"
In response to Reply #0
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>Sorry for the harsh tone, but I remember old vanish and it was >a neat skill, gave you good dividends for taking the time to >perfect it.
You could always consider not perfecting it. The general trend of things has been away from things that reward mindless spam practice, and I think this is a positive directions.
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Ululari | Thu 07-Aug-03 04:40 PM |
Member since 04th Mar 2003
120 posts
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#1917, "Whatever for?"
In response to Reply #8
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Vanish has got to be one of the funnest skills in the game to play with. If you enjoy using it, and you've got a decent int, it'll perfect on its own soon enough.
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#1939, "You're wrong."
In response to Reply #8
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I perfected vanish with Khajereh just by vanishing down the South Dairein road every time I went on it. Seriously.
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Valguarnera | Sat 09-Aug-03 08:04 PM |
Member since 04th Mar 2003
6904 posts
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#1940, "Yup. It's not a particularly hard check. (n/t)"
In response to Reply #14
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Narissa | Wed 06-Aug-03 03:54 AM |
Member since 04th May 2003
279 posts
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#1894, "Sorry for the harsh tone... indeed"
In response to Reply #0
Edited on Wed 06-Aug-03 03:56 AM
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1. I suggest you taking a breather before writing anything. Posting takes a little time and sense, so if you are going to have all the profanities included, I'd rather you not write. The forum can live without those words.
2. If you think vanish is 'nerfed', then perhaps you should stop playing one. Assassins themselves are already a fearsome class.
3. Vanish itself is a very nifty utility skill. However, it it _NOT_ a spell of return or escape. One is a person 'transported' by magical means (think poof!), the other is a distraction. If someone is entwined, I do not see how he can vanish.
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Romanul | Wed 06-Aug-03 04:04 AM |
Member since 04th Mar 2003
114 posts
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#1895, "Alright, I've calmed down now.."
In response to Reply #1
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>2. If you think vanish is 'nerfed', then perhaps you should stop >playing one. Assassins themselves are already a fearsome class.
Having played more than my fair share, I have come to the same conclusion.
>3. Vanish itself is a very nifty utility skill. However, it it >_NOT_ a spell of return or escape. One is a person 'transported' by >magical means (think poof!), the other is a distraction. If someone >is entwined, I do not see how he can vanish.
The thing that made vanish so great was that it could be used while entwined, or when fighting warriors to prevent parting blow. Now that one of its main uses is nerfed, the skill has gone down considerably. The rate at which it still increases has remained constant. Its like taking with one hand, and not giving with the other.
Take for example another change: kicks are like defs now, you cant do them on mobs that are too weak. Thats fine though, because now they shoot up faster thanks to the new practice code while ranking (YAY IMMS!). So thats a compromise. What is _not_ a compromise is taking with one hand, and giving nothing in return. Especially when you take away one quite important aspect of a skill.
Want another example? Look at the thief revamp. Thieves lost dual backstab and in most cases, third attack. But they got a ####load of neat skills to play with, so its all good in the end. Assassins recently have got nothing except for nerfing. I'm not saying that they are lacking in power, god no. But when a class gets nerfed for a while with nothing in return...
Romanul, a believer that something good is in the work for assassins 
Romanul.
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Boldereth | Thu 07-Aug-03 06:55 AM |
Member since 04th Mar 2003
197 posts
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#1908, "RE: Sorry for the harsh tone... indeed"
In response to Reply #1
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Granted I may be a bit crazy but usually when I look at the assassin class as a whole it seems out of place. Aside from its ability to assasinate and thus providing the hope that just about every character has some means of fearing death even when doing awesome in physical combat, it really doesn't contribute much to the game then a bunch of seemingly unexplainable skillsets that don't seem to vibe with the rest of the theme of the game. Not sure how popular assassins are these days, they seem less popular then thieves, but I do remember when there's be a ton of the damn things around everywhere. Meanwhile, gamewise (mobs) there's hardly any. Their skills seem to be a mutt warrior-thief and in the end they seem more of a utility class for newbies and less of a "normal class" in the game. Maybe I'm just being anal but I'd be happier if they got removed altogether, since they just seem in my eyes to be out of place.
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incognito | Thu 07-Aug-03 07:26 AM |
Member since 04th Mar 2003
4495 posts
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#1911, "I like them but"
In response to Reply #4
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I'd remove the ability to assassinate inside cabals. Problem is that when an assassin defends against anything but a big group, he has the time to get off the necessary number of stalks to have a decent shot at killing someone.
Raiders are sort of obliged to raid, so it isn't like ranking where they could just take precautions.
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incognito | Thu 07-Aug-03 01:56 PM |
Member since 04th Mar 2003
4495 posts
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#1916, "it takes a long time to solo raid the village, or even ..."
In response to Reply #7
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my elf hero voker used to run out of mana killing the giant on his own.
Against a solo hero who isn't called Dwoggurd, I'd say you could get off around 7 or 8 stalks, and that gives you a decent chance of success.
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Boldereth | Fri 08-Aug-03 08:59 AM |
Member since 04th Mar 2003
197 posts
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#1926, "RE: Sorry for the harsh tone... indeed"
In response to Reply #6
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Probably in the lower ranks, maybe midranks. At hero not so many. I'm referring to the fact that they're ninjas in a world where ninjas aren't very popular. Example is their titles, which exist sheerly for assassins and except for Scarab's website have no founding or explanation.
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Valguarnera | Sat 09-Aug-03 02:35 PM |
Member since 04th Mar 2003
6904 posts
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#1937, "Warriors, and no. (n/t)"
In response to Reply #12
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