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Subject: "shaman edge idea" Previous topic | Next topic
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Top General Discussions Gameplay Topic #16144
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jasminWed 24-Jan-07 07:11 PM
Member since 04th Mar 2003
237 posts
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#16144, "shaman edge idea"


          

The really ferocious shaman picks up dual wield to aggressively attack the blasphemer of their faith. Because of this all offense attitude, they lose shield block.

  

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DaevrynWed 24-Jan-07 09:42 PM
Member since 13th Feb 2007
11117 posts
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#16148, "As a general trend:"
In response to Reply #0


          

Don't suggest edges that add skills/spells/etc., remove them, or add new commands. These are much larger than what we see as the scope of edges.

Just FYI!

Also, if it's going to take Sebs or I more than an hour to code, it's probably also auto-nixed. I mean, we just tossed out 40 more edges, what, 6 days after the last set of edges? Lots of little/easy things.

  

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ValguarneraWed 24-Jan-07 07:32 PM
Member since 04th Mar 2003
6904 posts
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#16145, "RE: shaman edge idea"
In response to Reply #0


          

The really ferocious shaman picks up dual wield to aggressively attack the blasphemer of their faith. Because of this all offense attitude, they lose shield block.

Edges are generally small perks which flesh out a character. Even without Third Attack, I don't see something on that scale getting through for shamans.

valguarnera@carrionfields.com

  

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