You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Bard blurry song" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #15900
Show all folders

Graatch (inactive user)Tue 09-Jan-07 06:46 PM
Charter member
posts
#15900, "Bard blurry song"


          

Why is this song a no-lag song? This is a fight changing power, perhaps the single most powerful offensive a bard has, and they can sing it every round. Almost every other ability of similar power - kot/kan, boneshatter, whirl, rot, immolation, pillar, etc. - has that extra round go by before you can do it again.

Reading all these logs with bards makes me think this song should be normalized and more typical in this regard. So song, round, round, song, round, round, song, etc.

  

Top

ScrimbulWed 10-Jan-07 10:19 PM
Member since 22nd Apr 2003
884 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#15905, "One reason is this:"
In response to Reply #0


          

Bards have no real lag protection, specifically bash/throw but other types as well to a lesser degree.

Bards are screwed by lag more than most classes, other classes have definite protection against bash/throw, and some don't but they do extremely well in melee even while lagged. Assassins, rangers, warriors, etc.

Bards pay for their versatility by playing by the rules of both warriors and spellcasters. That is to say, not only are the majority of their songs two rounds, but they can also be saved against, and to a large degree nearly negated, if you gear or prep correctly with what requires a mediocre degree of game knowledge, or even just playing a high int race.

The song is essential to survivability in the hero ranks, and the fact that it is room-wide is just a theme of the class, it has no targetable abilities and thus can't spam in the traditional sense either (another big disadvantage compared to both mages and melee classes that you probably didn't consider)

They need to be able to get this song off quickly for personal survival and retry it quickly because failing it even once with their dismal weapon knowledge, can just about almost kill them outright in many cases.

I might be exaggerating, but not by much. You change this song to two rounds, you pretty much limit bards to a gank class at hero and kick it's exploring capabilities in the pants.

Besides, this song shouldn't be your biggest worry, it's getting put to sleep, being forced to flee, or the fiend that should worry you.

  

Top

    
_Magus_Wed 10-Jan-07 10:31 PM
Member since 05th Dec 2006
430 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#15906, "You pretty much nailed it on the head"
In response to Reply #1


          

The only reason why I didn't illustrate to Graatch the game balance reasons is because I figured he already knew, and was looking for a gimmie or something.

Other than that, a good post that people can reference for symphonic echoes.






"Success is not the result of spontaneous combustion; you must set yourself on fire."

  

Top

Top General Discussions Gameplay Topic #15900 Previous topic | Next topic