You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Physical Traps" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #15864
Show all folders

dalnekoSun 07-Jan-07 09:37 AM
Member since 28th Feb 2006
268 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#15864, "Physical Traps"


          

What are the thoughts of the playerbase and the IMMs on the possibily and feasibility of tweaking physical traps for trapper path thieves so that they can also be set on items on the ground? From my limited experience of playing a trapper thief it seems that physical traps are kind of limited in the locations they can be set. Those being doors and objects which can be opened and closed. Which really doesn't afford many options in ways of setting the trap. So why not also let trapper thieves be able to drop an item on the ground and then set a trap on it for anyone who then picks up said item? I ask here for feedback from players and IMMs since I have no idea if this suggestion would alter game balance more than the IMMs would like and also because as stated before I have limited experience with trappers.

Thoughts, comments, opinions?

  

Top
Top General Discussions Gameplay Topic #15864 Previous topic | Next topic