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Subject: "lag on looting?" Previous topic | Next topic
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Top General Discussions Gameplay Topic #1531
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josiah (inactive user)Wed 02-Jul-03 04:22 PM
Charter member
posts
#1531, "lag on looting?"


          


I propose a lag on looting. The same lag would apply
to get all corpse, and get (item) corpse. This would
at the very least make people think about looting.

The lag wouldn't be considerable, but it would not apply
to autoloot. All of the effects of this seem desirable
to me. It would give me more of a chance to take a swing
against greedy punkasses.

  

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VladamirMon 07-Jul-03 02:16 AM
Member since 04th Mar 2003
1179 posts
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#1553, "What I think might be nice..."
In response to Reply #0


          

If you are the one who killed the dead guy, you do a get all corpse, you should automatically loot in order of level for each piece of eq, from greatest to least. If you didn't kill the guy, just the opposite should hold true.

Why?

Because when engaged in melee combat with someone, you are spending time studying them, and should have a natural feel for what they are wearing and what would be most valuable. Just walking up and seeing a dead guy and saying "Hey I want whatever he has on" should yield you things like rafts, pies and water skins first.

Just my 2 copper.

  

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incognitoWed 02-Jul-03 06:15 PM
Member since 04th Mar 2003
4495 posts
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#1532, "this has been proposed before, more than once"
In response to Reply #0


          

I for one can't be bothered to rehash it.

  

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josiah (inactive user)Thu 03-Jul-03 08:53 AM
Charter member
posts
#1536, "Apparently it's not a bad concept."
In response to Reply #1


          

Look what happens:

Jerk loots the item from the mob you've just laboriously
killed.. You've got 1 round to attack him.

Corpse on the ground in the middle of a pfight: People
will likely prioritize and stay fighting instead of looting.

People swarm to a pfight in hopes of loot; well, there would
be time to get your swings in on them. Especially the hiders
and sneakers who (get all corpse;hide;sneak).


People don't give a second thought on looting. I think that
looting is atleast as labor / mind / time intensive as feinting.

  

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KrivohanThu 03-Jul-03 11:49 AM
Member since 04th Mar 2003
80 posts
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#1540, "RE: Apparently it's not a bad concept."
In response to Reply #2


          

This would make it a lot easier for people outside your pk range to loot, because those in your range involved in the fight will focus on fighting rather than looting. I personally would rather someone in my pk looting my #### than some newbie. At least if they are in my range I have some chance of getting it back.

  

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incognitoThu 03-Jul-03 11:58 AM
Member since 04th Mar 2003
4495 posts
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#1541, "it works both ways."
In response to Reply #3


          

If I kill someone, and five lowbies are standing around, I will only get 1 out of the best 6 items, if they all choose wisely. That is the best case scenario given sensible lowbies, and I wouldn't like it much. I'd rather they get the chance to full-loot but grab a pile of junk instead of the good stuff.

Also, it would stink that I can't even grab the one good item I want before more enemies arrive on the scene.

And how do you factor in butcher, or ritual of abominations, where the loot all gets put on the ground. Do you make picking stuff off the ground lag people? If not, orcs, rangers, ragers, liches, necros all gain advantage. If so, what about people are trying to retrieve a disarmed weapon? They'd be lagged a round before they could wield the weapon they'd just picked up.

  

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