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Urden | Wed 11-Jun-03 12:49 PM |
Member since 04th Mar 2003
97 posts
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#1262, "Spell Renewal"
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Anyone who has played a mage knows, and probably hates, when there is a crucial spell that has one or two hours on it, and that it might drop before a fight is over. In the case of shifters, stone skin is a big one. I know mages get cancellation, and what have you...BUT, why not allow more spells the "renewing" capacity of, say, something like "water breathing"? This would eliminate something of an annoyance, I believe, without tipping the fragile "balance". Bizarro I'm helping!
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Random Thinker | Wed 11-Jun-03 01:32 PM |
Member since 04th Mar 2003
9 posts
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#1266, "RE: Spell Renewal"
In response to Reply #0
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This is why deshield is overpowered and one of the things that makes invoker incredibly hard to kill.
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Urden | Wed 11-Jun-03 01:46 PM |
Member since 04th Mar 2003
97 posts
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#1269, "RE: No."
In response to Reply #2
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This is why deshield is overpowered and one of the things that makes invoker incredibly hard to kill.
Not overpowered...it's completely logical...just like my suggestion.
If it had no lag, then it might be overpowered. Warriors get two specs, so that can be utilized to really screw an invoker over.
I could argue that every Legacy is overpowered...that any dam roll above 40 is overpowered...etc, etc. But they're not. They are logical.
How about things like tigerclaw, deafen, and worldbind? Any of those can make over half the classes in the game nearly powerless...and you are calling "deshield" and "spell renewal" overpowered? Bizarro I'm helping!
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Urden | Wed 11-Jun-03 01:37 PM |
Member since 04th Mar 2003
97 posts
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#1267, "Elaborate..."
In response to Reply #1
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This is blatantly untrue.
How? Would it throw game balance out of whack for every spell and every class? Sure, it probably would. That's why picking and choosing this and that is what I'm striving for here. You guys did it for water breathing....in an RP sense that's saying that the mages of Thera probably thought it would be crucial to be able to renew the spell during its duration. Why would they not do the same for other crucial spells? I understand the problem of seeing a permanently wraith'd necro, but maybe you can think of some middle-ground that hasn't yet been thought of?
(You're becoming Zulgh'ish...though you will probably take that as a compliment.) Bizarro I'm helping!
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