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Subject: "Edge additions: General" Previous topic | Next topic
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Top General Discussions Santa Zulg Long-Term Projects Topic #72
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WildGirlSat 01-Dec-07 12:05 PM
Member since 16th Sep 2004
256 posts
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#72, "Edge additions: General"
Edited on Sun 23-Dec-07 02:02 PM

          

A couple of edges to enhance fighting with exotics (availability based on skill % of the type)

A couple of general edges to deal with general offense/defense of basic skills that don't get used as much. Examples like kick and pugil (that would apply to the remaining classes who don't have class edges available to them yet).

  

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Top General Discussions Santa Zulg Long-Term Projects Topic #72 Previous topic | Next topic