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Subject: "Transmuter's corporeal, petrify and calcify spells shou..." Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #809
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ibukiWed 02-Dec-09 04:07 AM
Member since 30th Oct 2005
123 posts
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#809, "Transmuter's corporeal, petrify and calcify spells should work like the metabolic ones."


          

They do work like this is almost every way already. Calcify cancels decalcfy, and vice versa, for example. But casting decalcify on yourself is treated like using any aggresive spell, so you lose spell percentage for trying. Why not just let transmuters use calcify and corporeal softening on themselves without that penalty? It will make using those class protections a little less of a chore, for sure. I don't think it's really unbalanced either, since changing what you have up will take time and especially mana, which is always in demand for transmuters.

  

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ZulghinlourWed 02-Dec-09 11:11 PM
Member since 04th Mar 2003
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#810, "Santa Zulg is curious..."
In response to Reply #0


          

>They do work like this is almost every way already. Calcify
>cancels decalcfy, and vice versa, for example. But casting
>decalcify on yourself is treated like using any aggresive
>spell, so you lose spell percentage for trying. Why not just
>let transmuters use calcify and corporeal softening on
>themselves without that penalty? It will make using those
>class protections a little less of a chore, for sure. I don't
>think it's really unbalanced either, since changing what you
>have up will take time and especially mana, which is always in
>demand for transmuters.

I can't even think of a reason that you would want this.

The help files are very clear These are both destructive spells, and should never be directed at one's own person or allies.

So long, and thanks for all the fish!

  

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StraklawThu 03-Dec-09 12:04 AM
Member since 10th Mar 2003
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#811, "Looks like he's asking for them to "cancel" the "good" ..."
In response to Reply #1


          

Since metabolic slowing "cancels" metabolic quickening and vice versus, and the both have "good" and "bad" side effects depending on the situation.

Calcify is typically considered "good", though it has bad things such as no flight, etc. While decalcify is purely "bad" of itself, it would allow him to cancel out the calcify spell, without having to cast cancellation which would likely remove other affects.

I think he also views petrify flesh as sort of an "extra" corporeal hardening, and that it might be possible for corporeal softening to be used to "cancel" petrify flesh and corporeal hardening.

Anyways, hopefully I'm correct in what he's wanting and why.

  

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ibukiThu 03-Dec-09 06:05 AM
Member since 30th Oct 2005
123 posts
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#812, "They're purely destructive spells now, but they have a ..."
In response to Reply #1


          

When you cast decalcify on another player or mob that's affected by calcify, the calcify is removed. Corporeal softening act the same way with petrify flesh and corporeal hardening . Letting a transmuter use those same spells, the same way, on themselves, is what I'm hoping you'll consider allowing. This would be useful to remove your heavy protections and switch over to malleability, for example, or to take off calcify when you need to fly. It just adds a little flexibilty.

  

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DaevrynThu 03-Dec-09 05:46 PM
Member since 13th Feb 2007
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#813, "IMHO"
In response to Reply #3


          

There isn't a lot a transmuter needs to make that kind of tactical choice about, and I'd be loathe to remove one of the few things where they do. I think they're a more interesting class for needing to pick one or the other and stick with it for a bit.

SZ may feel differently, though.

  

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