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Subject: "Zombie/charmie spam" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #764
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Drag0nSt0rmFri 11-Dec-09 01:21 AM
Member since 04th Mar 2003
450 posts
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#764, "Zombie/charmie spam"


          

Instead of
You go north
A ghoul arrives.
A flesh golem arrives.
A burned zombie arrives.
A zombie arrives.
A zombie arrives.

Could we get an option to have it snipped into something like this?

You go north.
A zombie (3), ghoul, flesh golem has arrived.

In a sense you could make it so that if they were your charmies, and they all walked in as one. Group em.

Obviously this probably wouldn't work for conjurers so they will just have to deal with the spam.

But at least druids, necros and tribunals good benefit.

  

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ZulghinlourSun 13-Dec-09 02:27 AM
Member since 04th Mar 2003
9792 posts
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#765, "I looked into it...but coal it is"
In response to Reply #0


          

The way all the movement stuff is done is per mob/player. So there really is no good way to group up everything to output it the way you want.

So long, and thanks for all the fish!

  

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StraklawSun 13-Dec-09 04:40 AM
Member since 10th Mar 2003
1014 posts
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#766, "I point you to where Dwoggurd is good."
In response to Reply #1


          

Of course, I think this actually came from people reading his Gzurweeg logs. Someone asked him, and he did post the scripts for everyone I think. I'm not even certain what exactly "scripting" entails, but this is where you can find what he used for Cmud.

http://sites.google.com/site/dwoggurdsden/dwoggurd-s-den/carrion-fields

  

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ZulghinlourSun 13-Dec-09 11:17 AM
Member since 04th Mar 2003
9792 posts
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#767, "Yup, alot easier to do in the client"
In response to Reply #2


          

Yup, it is alot easier to do in the client based on how movement is done.

So long, and thanks for all the fish!

  

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