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Subject: "Small change to enigma of the thirteen" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #758
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MekantosSun 13-Dec-09 02:18 PM
Member since 06th Dec 2003
796 posts
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#758, "Small change to enigma of the thirteen"


          

I propose that a one-round lag be setup whenever a player tries to quaff a potion or eat a pill in combat, and that this be made visible to the room. It's a great legacy, but I think it's a little too good. Let's take Hunsobo, or any giant warrior with this legacy. With no delay at all they can enlarge or reduce, mid-fight, to counter any tactic you've taken to guard against a bash-death. If you had some indication that they were about to grow/shrink, you could take steps to counter it. Likewise, if you have them hurt and they are about to quaff a recall, you could try to stop them, or kill them before they do.


Anyway, I can think of lots of other reasons why it would be useful, more tactically interesting (for the opposing player), and fair, but so can you.

  

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ZulghinlourMon 14-Dec-09 08:41 PM
Member since 04th Mar 2003
9792 posts
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#759, "Santa Zulg brings you coal."
In response to Reply #0


          

>I propose that a one-round lag be setup whenever a player
>tries to quaff a potion or eat a pill in combat, and that this
>be made visible to the room.

I think you're asking for a pre-delay (similar to retreat), and I really don't think that's necessary.

>It's a great legacy, but I think
>it's a little too good. Let's take Hunsobo, or any giant
>warrior with this legacy. With no delay at all they can
>enlarge or reduce, mid-fight, to counter any tactic you've
>taken to guard against a bash-death. If you had some
>indication that they were about to grow/shrink, you could take
>steps to counter it. Likewise, if you have them hurt and they
>are about to quaff a recall, you could try to stop them, or
>kill them before they do.

There is lag anytime they eat a pill or quaff a potion, but it comes after, just like everyone else. Even the guys who don't have this can do it (flee/eat, flee/quaff). This allows you to remove the flee part of the equation.

>Anyway, I can think of lots of other reasons why it would be
>useful, more tactically interesting (for the opposing player),
>and fair, but so can you.

I disagree.

So long, and thanks for all the fish!

  

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