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Brian S | Mon 17-Nov-08 10:49 PM |
Member since 04th Mar 2003
118 posts
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#717, "Paladins"
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Not sure how feasible this will be, or if it will make paladins even more powerful. My suggestion is this. Remove Champions Stand from Temperance and either give it as a power to all paladins, or another virtue. This will bring Temperance I feel more in line with the other virtues and not "overpower" them. As a power to all paladins, I'd make it with a few more restrictions, like on how often you can call it. But, with the feel of a paladin, it does have a feel of belonging, as they are more of the armored protectors then the outright footman. They can defend a spot really well, but are not the great chasers.
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incognito | Tue 18-Nov-08 05:09 PM |
Member since 04th Mar 2003
4495 posts
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#719, "Wow. I so disagree"
In response to Reply #0
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Having played a temperance paladin, I feel that you are overlooking just how hugely powerful champion's stand is.
Virtually immune to lag and summon?! I don't believe it should be given to every single one of a class that already has a strong offense and strong defense. To be honest, I think virtues have become a bit common as it is.
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Zulghinlour | Tue 18-Nov-08 02:59 PM |
Member since 04th Mar 2003
9792 posts
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#718, "Nope"
In response to Reply #0
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>Not sure how feasible this will be, or if it will make >paladins even more powerful. My suggestion is this. Remove >Champions Stand from Temperance and either give it as a power >to all paladins, or another virtue. This will bring >Temperance I feel more in line with the other virtues and not >"overpower" them. As a power to all paladins, I'd make it >with a few more restrictions, like on how often you can call >it. But, with the feel of a paladin, it does have a feel of >belonging, as they are more of the armored protectors then the >outright footman. They can defend a spot really well, but are >not the great chasers.
I don't really see a need to do this. I'm happy with how Paladins play out. So long, and thanks for all the fish!
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