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Subject: "tweak to autocreep" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #497
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IsildurMon 31-Dec-07 11:27 PM
Member since 04th Mar 2003
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#497, "tweak to autocreep"


          

When "creep on" is active and the ranger tries to walk into a room he wouldn't be able to camo in, just have him exit camo and move into the room. This seems to be in keeping with the original intent of the change, which is to make it more like hide/sneak. If a thief is hidden/sneaking and tries to walk into a forested room, he walks in and steps out of the shadows.

  

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Reply RE: tweak to autocreep, TheProphet, 08-Jan-08 07:42 PM, #7
Reply RE: tweak to autocreep, Zulghinlour, 06-Jan-08 05:07 PM, #1
     Reply Cool. I like the creep toggle how it is., TheDude, 07-Jan-08 01:00 AM, #2
          Reply RE: Cool. I like the creep toggle how it is., Isildur, 07-Jan-08 09:13 PM, #3
               Reply I disagree, Tac, 08-Jan-08 12:32 PM, #4
               Reply Amen brotha., Twist, 08-Jan-08 12:59 PM, #5
               Reply Because I'd rather not step out unintentionally..., TheDude, 08-Jan-08 02:54 PM, #6
                    Reply RE: Because I'd rather not step out unintentionally..., Isildur, 08-Jan-08 07:42 PM, #8
                         Reply I hear ya, TheDude, 08-Jan-08 11:25 PM, #9

TheProphetTue 08-Jan-08 03:38 PM
Member since 22nd Feb 2006
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#506, "RE: tweak to autocreep"
In response to Reply #0


          

Not sure how it works.... but does the autocreep logic fail when you're blind? If it doesn't, you should probably step out of camo and into civilized areas when you can't see.

  

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ZulghinlourSun 06-Jan-08 05:07 PM
Member since 04th Mar 2003
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#498, "RE: tweak to autocreep"
In response to Reply #0


          

>When "creep on" is active and the ranger tries to walk into a
>room he wouldn't be able to camo in, just have him exit camo
>and move into the room. This seems to be in keeping with the
>original intent of the change, which is to make it more like
>hide/sneak. If a thief is hidden/sneaking and tries to walk
>into a forested room, he walks in and steps out of the
>shadows.

I'm more inclined to leave it as is. Rangers moreso than thieves or assassins are better off in their own terrain/camouflaged than accidently walking out into civilization. I never intended to make it the equivalent of hide/sneak, but something close.

So long, and thanks for all the fish!

  

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TheDudeSun 06-Jan-08 11:36 PM
Member since 20th Sep 2005
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#499, "Cool. I like the creep toggle how it is."
In response to Reply #1


          

nt

  

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IsildurMon 07-Jan-08 10:51 AM
Member since 04th Mar 2003
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#500, "RE: Cool. I like the creep toggle how it is."
In response to Reply #2


          

What do you like better about the way it is now compared to what I suggested?

I can understand Zulg saying "no" because what I asked for makes creep to easy to use, or possibly because the benefit isn't worth the coding effort, but I'm not sure why you'd prefer it the way it is.

Basically, if I were playing a ranger (I've since deleted mine) then I'd want to have "creep on" active at all times. This is presents an annoyance, though, when I'm creeping around in a wooded area and need to leave. In order to do so I have to either "vis" manually or toggle "creep off" just so I can walk from the wilderness room into the non-wilderness room. Then I have to toggle it back to "creep on" next time I enter the wilderness. That's a lot of toggling.

  

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TacTue 08-Jan-08 10:28 AM
Member since 15th Nov 2005
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#501, "I disagree"
In response to Reply #3


          

For exactly the reasons Zulg states, namely, I want to know and make a conscious decision to enter non-wilderness.

  

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TwistTue 08-Jan-08 12:59 PM
Member since 23rd Sep 2006
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#502, "Amen brotha."
In response to Reply #4


          

Any rangers I've played (and granted, I've not played one since neorangers went in, but I had a pretty successful one in Malaglen wayy back) would have been screwed if not for the "you can't creep in that direction" thing.

Guess it's just a style-of-play thing. My rangers also act like their feet are on fire when they are anywhere that isn't wilderness for more than 10 seconds.

  

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TheDudeTue 08-Jan-08 01:20 PM
Member since 20th Sep 2005
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#503, "Because I'd rather not step out unintentionally..."
In response to Reply #3


          

To make a long story short, I want to know when I leave the wilds it is on purpose. At first, I admit it was a bit weird to have to manually "vis", and had the exact same idea as you. But I've gotten to like it.

When I'm hunting or scouting some PK's, I don't want to accidentally creep out onto a road or river and have them see me.. (I don't have every wilderness/civilized border memorized yet) the "You can't creep in that direction" is a cool safety net for not accidentally doing this and spooking your prey. Especially because you can't scan and tell if an adjoining area is wilderness or not.

Also, I don't have every step memorized through the wilds, but I can get 90% there usually. So, when I'm running from one end of Thera to the other through the wilds, I like the fact that if I overspam a direction onto or across a road/river I'll be stopped right there if I'm creeping- ensuring I'll stay camoed. Otherwise, I suppose I'd be spamming directions followed by "cam" every few steps. I also use these wilderness/civilized borders as a sort of "marker" at various checkpoints in some wilderness paths I know and like to just be stopped there.

The current autocreep is also identical to how it works when using a creep alias. I like it .

  

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IsildurTue 08-Jan-08 03:50 PM
Member since 04th Mar 2003
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#504, "RE: Because I'd rather not step out unintentionally..."
In response to Reply #6


          

I'm coming at it from the viewpoint of someone who plays way more assassins and thieves than rangers. If I'm a thief and I'm hiding on the road, then I generally know what rooms are going to cause me to step out. So if my target ducks off the road, I want to be able to follow as quickly as possible without having to enter extra commands.

I'm not playing a ranger anymore, so the issue's sort of moot for me.

  

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TheDudeTue 08-Jan-08 08:37 PM
Member since 20th Sep 2005
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#505, "I hear ya"
In response to Reply #8


          

>I'm coming at it from the viewpoint of someone who plays way more assassins and thieves than rangers.

Me too . That's why it was really weird for me at first, and I can see your point.

>If I'm a thief and I'm hiding on the road, then I generally know what rooms are going to cause me to step out. So if my target ducks off the road, I want to be able to follow as quickly as possible without having to enter extra commands.

I dunno, if I'm chasing somebody down, nine times out of ten I'm not creeping, or even able to.



  

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