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>I *think* these are the only two skills that combine a >defense component with an offense component. AFAIK ironhands >can only improve on parrying, but greatly affects a hand specs >damage output. I would ask for a small chance for it to >improve offensively as well.
Looking at the code, I don't see where ironhands plays into damage output. It's really just parry for hand to hand.
>Archery is the same, only reverse... It only improves like a >weapon, but the archery distance skill is intertwined in it. >Allow a small chance for it to improve like a defense as well >as like a weapon?
Pretty sure archery can be improved like other weapon skills.
>Also... Are you still getting a lot of requests, or have they >tapered off a bit? Or just the number of good requests have >tapered off? Or your time/motivation toward the project?
This is the last chunk of requests, over the holidays there wasn't a lot of time for CF. So long, and thanks for all the fish!
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