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Subject: "Ironhands & Archery..." Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #481
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TacFri 21-Dec-07 09:06 AM
Member since 15th Nov 2005
2051 posts
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#481, "Ironhands & Archery..."


          

I *think* these are the only two skills that combine a defense component with an offense component. AFAIK ironhands can only improve on parrying, but greatly affects a hand specs damage output. I would ask for a small chance for it to improve offensively as well.

Archery is the same, only reverse... It only improves like a weapon, but the archery distance skill is intertwined in it. Allow a small chance for it to improve like a defense as well as like a weapon?

Also... Are you still getting a lot of requests, or have they tapered off a bit? Or just the number of good requests have tapered off? Or your time/motivation toward the project?

  

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ZulghinlourSun 20-Jan-08 06:16 PM
Member since 04th Mar 2003
9792 posts
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#482, "I don't see a reason to change this..."
In response to Reply #0


          

>I *think* these are the only two skills that combine a
>defense component with an offense component. AFAIK ironhands
>can only improve on parrying, but greatly affects a hand specs
>damage output. I would ask for a small chance for it to
>improve offensively as well.

Looking at the code, I don't see where ironhands plays into damage output. It's really just parry for hand to hand.

>Archery is the same, only reverse... It only improves like a
>weapon, but the archery distance skill is intertwined in it.
>Allow a small chance for it to improve like a defense as well
>as like a weapon?

Pretty sure archery can be improved like other weapon skills.

>Also... Are you still getting a lot of requests, or have they
>tapered off a bit? Or just the number of good requests have
>tapered off? Or your time/motivation toward the project?

This is the last chunk of requests, over the holidays there wasn't a lot of time for CF.

So long, and thanks for all the fish!

  

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