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Theerkla | Mon 10-Dec-07 07:08 PM |
Member since 04th Mar 2003
1055 posts
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#404, "A command other than quit to know your adrenaline level"
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I guess on the plus side without it, I find the occasional spot you can quit from.
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Zulghinlour | Sat 15-Dec-07 04:16 PM |
Member since 04th Mar 2003
9792 posts
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#405, "I don't get it..."
In response to Reply #0
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>I guess on the plus side without it, I find the occasional >spot you can quit from.
Why would you need this? And why isn't quit good enough? So long, and thanks for all the fish!
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Theerkla | Sat 15-Dec-07 08:18 PM |
Member since 04th Mar 2003
1055 posts
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#406, "Mostly I want to know if I can get into the inn or guil..."
In response to Reply #1
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Say, I was in a fight a while ago and need a place to hole up and rest some. If I'm near Galadon, my guild may or may not be a good choice, but I don't want to be stuck at the guild entrance because I'm too bloody to get in. Also, if my opponent drops off the who list, I like to know if it's because he quit as soon as he can or as some way of dropping out of view. So, in these circumsances I type quit to see if my adrenaline has cooled down or not.
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WildGirl | Sun 16-Dec-07 11:28 PM |
Member since 16th Sep 2004
256 posts
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#408, "I could see this as useful, but unbalanced"
In response to Reply #2
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and the reason is isn't changed is part of pk dynamics.
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Chalupah | Mon 17-Dec-07 06:37 PM |
Member since 04th Mar 2003
139 posts
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#409, "You should learn how to script in your client"
In response to Reply #2
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if you are really on a level where this is an issue, you should write a tick counter, and just figure out how long adrenalin lasts.
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