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Subject: "How about a boost to parry v. mobs" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #4
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ChalupahSat 17-Nov-07 03:05 PM
Member since 04th Mar 2003
139 posts
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#4, "How about a boost to parry v. mobs"


          

To help out ranking, and the poor solo mages trying to regear. Since everyone gets parry, it's an elegant way to make ranking more combat (fun) and less sleeping (boring).

Along a similar line, how about a boost to out of PK regen rates (mv, in particular). Whatever function assigns the actual regen could perform the same check as the guild guards.

And just to make sure you all still think I'm loony, say that the regen rate / parry bonus was inversely weighted against the number of chars logged on:

if victim == mob, +X% to parry, where X is .. Max players / current players, or number of players in PK. Obviously, that needs to be multiplied by some sort of constant, appropriate for whatever internal numbers you guys use, but you get the gist.

It would be a bonus, especially for mediocre tanks/ranking groups, and would reward people for playing in off-hours.

And a huge bonus for the lowbie shifter on at 4AM with nobody in his who group and not a chance to get a group.


Cheers

  

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ZulghinlourTue 20-Nov-07 12:48 PM
Member since 04th Mar 2003
9792 posts
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#5, "Nothing in this post interests me (n/t)"
In response to Reply #0


          

n/t

So long, and thanks for all the fish!

  

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