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Top General Discussions Santa Zulg The Circular File Topic #328
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KlaakTue 04-Dec-07 07:01 PM
Member since 04th Mar 2003
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#328, "request/return"


          

I think this was suggested some time ago, but I think on another board. However, I can't remember where, or what the response was, so I thought I'd suggest it again.

When requesting items, it would be useful (and good roleplay) if a character could "return <item> <NPC>" after the request lag, if the character decides they don't need the item after all. The result of "return item" would be that the NPC in question re-wears/wields/holds the item and possibly thanks the character for returning it. This way a good character could return the item and not feel guilty about depriving the good NPC of it's use. As it stands, you request it, identify it, find out that it's something you can't use, and then give it back, but the NPC doesn't reuse it and gains no benefit from having in its inventory.

  

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Reply I don't see a reason to change this..., Zulghinlour, 05-Dec-07 09:26 PM, #1
     Reply RE: I don't see a reason to change this..., ForsoothAnon, 05-Dec-07 10:30 PM, #2
          Reply Yes, that's what I meant n/t, Klaak, 08-Dec-07 10:36 AM, #3
          Reply Wouldn't it just be an IF, THEN, ELSE kinda thing?, Mekantos, 08-Dec-07 02:57 PM, #4
               Reply RE: Wouldn't it just be an IF, THEN, ELSE kinda thing?, ForsoothAnon, 09-Dec-07 11:10 AM, #5
               Reply That's pretty close to what would have to happen, Zulghinlour, 09-Dec-07 11:13 AM, #7
                    Reply Yup. n/t, ForsoothAnon, 09-Dec-07 12:39 PM, #8
               Reply General rule:, Valguarnera, 09-Dec-07 09:52 AM, #6

ZulghinlourWed 05-Dec-07 09:26 PM
Member since 04th Mar 2003
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#329, "I don't see a reason to change this..."
In response to Reply #0


          

You can give items back to the NPC in question already, and I really don't want to have to think about the guy who requests a sword with his goody, gives him back a practice sword, then logs on his evil to go whack this guy down later because he's got a low avg weapon.

So long, and thanks for all the fish!

  

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ForsoothAnonWed 05-Dec-07 10:14 PM
Member since 01st Feb 2007
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#331, "RE: I don't see a reason to change this..."
In response to Reply #1


          

I think what he means is, be able to return the initially requested item to the NPC and have them rewield/rewear this initially requested item.

Regardless, I think this would be annoying to code.

  

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KlaakSat 08-Dec-07 05:39 AM
Member since 04th Mar 2003
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#332, "Yes, that's what I meant n/t"
In response to Reply #2


          

Yes, that's what I meant

  

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MekantosSat 08-Dec-07 02:50 PM
Member since 06th Dec 2003
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#333, "Wouldn't it just be an IF, THEN, ELSE kinda thing?"
In response to Reply #2


          

IF obj 000001 is returned from the npc it loads to
THEN said npc wields/wears as appropriate
ELSE obj 000001 sits in inventory or is dropped (like a cabal inner)


(I know, sounds easy in theory. Probably way harder)

  

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ForsoothAnonSat 08-Dec-07 09:42 PM
Member since 01st Feb 2007
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#334, "RE: Wouldn't it just be an IF, THEN, ELSE kinda thing?"
In response to Reply #4


          

If char01 requests object01{
flag object01 requested
flag mob01 requested of object01
}

if char01 returns object01{
if object01 flagged requested from mob01
mob01 wears/wields object01
}else mob01 drops object01

  

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ZulghinlourSun 09-Dec-07 11:13 AM
Member since 04th Mar 2003
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#336, "That's pretty close to what would have to happen"
In response to Reply #5


          

>If char01 requests object01{
>flag object01 requested
>flag mob01 requested of object01
>}
>
>if char01 returns object01{
>if object01 flagged requested from mob01
>mob01 wears/wields object01
>}else mob01 drops object01

But the cost/benefit of doing such is more than it's worth. Making sure "flag mob01 requested of object01" is the hard part, since you could request their entire set of X pieces of gear that you'd have to track, and they could reset new gear that could also get requested away that needs to be potentially tracked. All so the guy who is really just identifying gear, can not feel so guilty.

Not worth the effort.

So long, and thanks for all the fish!

  

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ForsoothAnonSun 09-Dec-07 12:22 PM
Member since 01st Feb 2007
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#343, "Yup. n/t"
In response to Reply #7


          

!

  

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ValguarneraSun 09-Dec-07 09:52 AM
Member since 04th Mar 2003
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#335, "General rule:"
In response to Reply #4


          

Zulgh knows what's easy to code.

valguarnera@carrionfields.com

  

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