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Subject: "a few druid communes -> skills" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #322
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TroubleMon 26-Nov-07 05:58 PM
Member since 10th Nov 2003
208 posts
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#322, "a few druid communes -> skills"


          

Just an idea more for the aesthetics of it than any practical effect. There are a few of the druid communes that make more sense as skills than prayers. I'm thinking specifically of thornheart, thorn and spores, though there might be others. When I've been standing beside a druid I see the actions as a bystander and I certainly think of an action (darts in to plant a thorn in victim's heart) than a pray (prays to the great Zulg to place a thorn in the heart of...).

Not talking about changing mana cost, success/failure rates, lag, just moving from a commune to a skill. I can't think of any other implications of doing so, but then, I don't write code

Another hare-brained idea from
T

  

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ZulghinlourWed 05-Dec-07 09:28 PM
Member since 04th Mar 2003
9792 posts
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#323, "I don't see a reason to change this..."
In response to Reply #0


          

It's not a trivial change to convert something from a spell to a skill (you have to hardcode a lot more checks in the skill that are automatically taken care of via the cast/commune/call). And it really doesn't add anything to the game.

So long, and thanks for all the fish!

  

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