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Top General Discussions Santa Zulg The Circular File Topic #136
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KlaakFri 23-Nov-07 03:23 PM
Member since 04th Mar 2003
350 posts
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#136, "teleport"


          

I can understand teleport dropping you in dangerous areas with aggro mobs where you can't teleport back out again, and even mobs that can initiate combat in spite of duo dimension, but teleporting into the "thief path" in Arial where it's no magic, and you can't walk through all the doors? You might as well make teleport capable of dropping you into one of those rooms that kill you the instant you walk in.

I don't suppose there's any way this could be changed?


<648hp/100%hp 379m/39%m 805mv/100%mv 6811tnl 11 AM (63.77%)> c teleport
A Dark Cellar
This hidden room below the falconer's house is where he stores his
reserve supplies of food and drink, as well as a few valuables that
remain from his days serving royalty. You can hardly step without
tripping over a barrel or crate or disturbing a cobweb. You can
climb back up the ladder to the main floor of the house.

]

<648hp/100%hp 344m/35%m 805mv/100%mv 6811tnl 11 AM (63.77%)> c teleport
Your spell fizzles out and fails.

<648hp/100%hp 344m/35%m 805mv/100%mv 6811tnl 11 AM (63.77%)> n
Sho's Domain
This room is shrouded in shadows which no light source seems able to banish
completely. You realize you have discovered the secret hideaway of the
ancient ninja Sho, long since thought dead. Appearing displeased with your
intrusion, he lunges from the shadows and strikes!

]

<648hp/100%hp 344m/35%m 803mv/99%mv 6811tnl 11 AM (63.77%)>

<648hp/100%hp 461m/48%m 805mv/100%mv 6811tnl 12 PM (63.77%)> s
Alas, you cannot go that way.

<648hp/100%hp 461m/48%m 805mv/100%mv 6811tnl 12 PM (63.77%)> w
Alas, you cannot go that way.

<648hp/100%hp 461m/48%m 805mv/100%mv 6811tnl 12 PM (63.77%)> s
Alas, you cannot go that way.

<648hp/100%hp 461m/48%m 805mv/100%mv 6811tnl 12 PM (63.77%)>
You step back into three dimensions.
An evil taint wounds you.
Sho steps out of the shadows.
Sho fades into existence.
Sho's slice *** DEMOLISHES *** you!
Sho's slice *** DEMOLISHES *** you!
Sho is in perfect health.

<421hp/64%hp 461m/48%m 805mv/100%mv 6811tnl 12 PM (63.77%)>
Sho parries your pound.
Sho's slice *** DEMOLISHES *** you!
Sho's slice MANGLES you!
Sho is in perfect health.

<221hp/34%hp 461m/48%m 805mv/100%mv 6811tnl 12 PM (63.77%)>
Sho parries your pound.
Sho parries your pound.
Sho's slice MANGLES you!
You sure are BLEEDING!
You land a lucky blow!
Sho parries your pound.
Alas, you cannot go that way.
PANIC! You couldn't escape!
Sho's slice *** DEMOLISHES *** you!
You sure are BLEEDING!
PANIC! You couldn't escape!
Sho's slice *** DEMOLISHES *** you!
You have been KILLED!!

You are no longer resistant to poison.
You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!

  

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ZulghinlourFri 23-Nov-07 03:55 PM
Member since 04th Mar 2003
9792 posts
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#137, "Welcome to the dangers of Teleport"
In response to Reply #0


          

Previously it was almost guaranteed to drop you somewhere safe. Now that percentage is a little lower, though landings like these are few and far between, they ARE possible.

So long, and thanks for all the fish!

  

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