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Daevryn | Fri 27-Jul-12 08:55 AM |
Member since 13th Feb 2007
11117 posts
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#2904, "Nabighah Vs... "
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I have most of his life logged. I'll consider requests but mostly I'm just going to post some random fights in no particular order that I think you might find interesting for whatever reason.
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 First conjuration of a Fiendish Ice Devil (40),
Daevryn,
04-Aug-12 06:29 PM, #32
  2 short questions.,
Shapa,
07-Aug-12 09:51 AM, #33
 RE: 2 short questions.,
Daevryn,
07-Aug-12 09:56 AM, #34
 Requests,
Perpetual_Noob,
01-Aug-12 07:49 AM, #29
  RE: Requests,
Daevryn,
04-Aug-12 06:23 PM, #31
 RE: Nabighah Vs... ,
GoTeamUnderdog,
30-Jul-12 12:44 PM, #24
  RE: Nabighah Vs... ,
Daevryn,
30-Jul-12 12:45 PM, #27
  Vs. Giridor (Level 25),
Daevryn,
30-Jul-12 07:23 PM, #28
 Kheorr and Zaraeus, Part 2,
Daevryn,
27-Jul-12 12:10 PM, #23
 Kheorr and Zaraeus (Level 46) Part 1,
Daevryn,
27-Jul-12 12:08 PM, #22
 Cyralis (Level 46),
Daevryn,
27-Jul-12 12:00 PM, #21
 Koul and Kraggabod Part 2,
Daevryn,
27-Jul-12 11:47 AM, #20
 Koul and Kraggabod (Level 41), Part 1,
Daevryn,
27-Jul-12 11:45 AM, #19
 Zarizza and Cabakso (Level 41),
Daevryn,
27-Jul-12 11:08 AM, #18
 Faergakar, Authenes, Blybryn (Level 40),
Daevryn,
27-Jul-12 11:04 AM, #17
 Bunch o' Fort (Level 37),
Daevryn,
27-Jul-12 10:56 AM, #15
  Was too long... part B,
Daevryn,
27-Jul-12 10:58 AM, #16
 Phaerix (Level 35),
Daevryn,
27-Jul-12 10:47 AM, #14
 Akedeh (Level 35),
Daevryn,
27-Jul-12 10:43 AM, #13
 Phaerix and Akedeh (Level 35),
Daevryn,
30-Jul-12 12:44 PM, #12
  Got the rest of that one? ,
Marcus_,
30-Jul-12 12:44 PM, #25
  Whoops, didn't realize this got chopped.,
Daevryn,
30-Jul-12 12:44 PM, #26
 Padui and Kalsten (Level 35),
Daevryn,
27-Jul-12 10:18 AM, #11
 Wvarn (Level 35),
Daevryn,
27-Jul-12 10:08 AM, #10
 Hashinto (Level 35),
Daevryn,
27-Jul-12 10:05 AM, #9
 Greshan (Level 35),
Daevryn,
27-Jul-12 10:02 AM, #8
 Floriant (level 30),
Daevryn,
27-Jul-12 09:59 AM, #7
 Samoleus (level 20),
Daevryn,
27-Jul-12 09:50 AM, #6
  Scion Induction by request (RP),
Daevryn,
04-Aug-12 06:19 PM, #30
 Mhuryna (about level 13-15, first kill),
Daevryn,
27-Jul-12 09:41 AM, #5
 Lohakahn and Mochodin (minus Mochodin) Round 3 ,
Daevryn,
27-Jul-12 09:31 AM, #3
  RE: Lohakahn and Mochodin (minus Mochodin) Round 3b ,
Daevryn,
27-Jul-12 09:33 AM, #4
 Lohakhan and Mochodin, Round 2,
Daevryn,
27-Jul-12 09:05 AM, #2
 Lohakhan and Mochodin, Round 1,
Daevryn,
27-Jul-12 08:57 AM, #1
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Daevryn | Sat 04-Aug-12 06:26 PM |
Member since 13th Feb 2007
11117 posts
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#2940, "First conjuration of a Fiendish Ice Devil (40)"
In response to Reply #0
Edited on Sat 04-Aug-12 06:29 PM
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I had to double check to make sure I wasn't going senile (since someone claimed to have seen one out earlier) but nope, this is the earliest log I have of conjuring one successfully at level 40. The log's dated 10/30/11, so two nights after hitting 40.
Edited to add: to do it at 40 took a little luck plus just about every factor aligning. For example, the Veil needed to be thin.
wilderness <552hp 1256m 981mv 9023tnl (31.64%) 5 PM> wh [17 Gnome Shf] Blybryn the Warlock [44 Dwarf Sha] (PK) Gorlik the Shaman of Ice [47 Human Nec] (PK) Qaz the Spectre [39 Cloud War] (PK) Muurg the Master of Battle [51 Human War] Argivo Ny'Glamhein the Devout of the Jaguar [23 H-Drw Ran] Lethmitel the Feral [10 Arial Thi] Splinkt the Rake [51 Dwarf Pal] Garwern Warpoldson the Unrelenting Flame of Iunna, Sapper-Trained Priest of War [17 Arial Asn] Cruks the Ude [51 Arial War] Akedeh Aruk'kal the Legend of the Battlefield [28 Felar Asn] Vesril the Master of Kansetsuwaza [ Felar AVA] [HERALD] Nreykre Frealle-Revre the Steward of Yesteryear, Sapient Conservator [26 Arial Tra] Jhacklan the Student of Metabolism [13 D-Elf Asn] Xongeera the Uraken [40 H-Drw Pal] (PK) Yuzxra Alvashja the Paragon of Fortitude [ 7 Human Shf] Grunder the Advanced Spell Student [51 D-Elf Thi] Otuerghad Delantr'yl the Hand of the Unseen, Imperial Shadow Lord [30 Orc Ber] Granthghul the Berserker [51 Svirf War] Tontik the Unearthed Caudata, Drillmaster of Battle, Smith of the Noldarian Forge [26 Human Nec] Grenzo the Animator [38 Arial Con] (PK) Vedren the Exorcist of Manifestations [35 Arial War] (PK) Oiberstund the Warrior of the Blade, Sheathed Blade [ 2 Arial Asn] Ekard the Tori [23 Svirf War] Strolakin the Sentinel [ 4 Gnome Shf] Enfelenob the Spell Student [22 Human Pal] Llynslia the Crusader *40 Human Con* (PK) [SCION] Nabighah the Master of Conjuration [ 2 Orc Ber] Slaag the Peon [19 Human Shf] Yuaro the Grand Sorcerer [49 Fire War] Arrgakk the Disciple of Ancient Ways
Players found: 30
wilderness <552hp 1256m 981mv 9023tnl (31.64%) 5 PM> You feel able to conjure another devil.
wilderness <552hp 1261m 981mv 9023tnl (31.64%) 6 PM> c 'conjure devi' 1161 >> Nabighah utters the words, 'qaiyjcandus oculozur'. >> Cavorting in glee, a fiendish ice devil appears with a flash of brimstone and sulphur! Cavorting in glee, a fiendish ice devil appears with a flash of brimstone and sulphur!
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Shapa | Mon 06-Aug-12 08:49 PM |
Member since 22nd Jun 2006
252 posts
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#2941, "2 short questions."
In response to Reply #32
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1. What kind of room you must be in to get super earth elementals? How much mana did you usually put in it?
2. What is swing based on?
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Daevryn | Tue 07-Aug-12 09:56 AM |
Member since 13th Feb 2007
11117 posts
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#2942, "RE: 2 short questions."
In response to Reply #33
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>1. What kind of room you must be in to get super earth >elementals?
If you check out my edge list I think you probably can work out that I decided to specialize for earth and picked edges accordingly.
But probably this is the bit you're asking about: http://www.carrionfields.net/helpsearch.php?keywords=sympathetic+conjuring
> How much mana did you usually put in it?
If I wasn't set up to get back mana very quickly, a couple hundred; if I was and nothing was immediately pressuring me to hurry, then all of it.
>2. What is swing based on?
Mostly, your skill in swing. I believe it also works better for warriorish characters and less well for, say, conjurers.
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Perpetual_Noob | Wed 01-Aug-12 02:44 AM |
Member since 28th Jul 2012
358 posts
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#2933, "Requests"
In response to Reply #0
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Could you post your logs of your scion interview process, and perhaps your interactions with gods? I am always curious to see the RP interactions of the great and powerful.
P_N
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Daevryn | Sat 04-Aug-12 06:23 PM |
Member since 13th Feb 2007
11117 posts
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#2939, "RE: Requests"
In response to Reply #29
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I cleaned up my last conversation with Tavlin leading to induction below; I might grab a Reksah interaction or two if he's cool with that, but it took me about an hour to edit most of the irrelevant spam out of the last one so who knows if I'll feel inspired to do it.
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GoTeamUnderdog | Mon 30-Jul-12 02:23 AM |
Member since 28th Oct 2010
258 posts
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#2928, "RE: Nabighah Vs... "
In response to Reply #0
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I forget which character I was, but I remember at lvl 17 you and I rushed into the crypts after a group of three and I think killed two and both died or something of that nature. I'm pretty sure we both died.
I wouldn't mind seeing that because A) I can't remember which character I was, and B) I thought it was cool that a lvl 17 conjie was down to jump some people.
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Daevryn | Mon 30-Jul-12 12:45 PM |
Member since 13th Feb 2007
11117 posts
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#2931, "RE: Nabighah Vs... "
In response to Reply #24
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I remember that fight. I'll see if I can find it tonight.
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Daevryn | Mon 30-Jul-12 07:23 PM |
Member since 13th Feb 2007
11117 posts
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#2932, "Vs. Giridor (Level 25)"
In response to Reply #24
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Unfortunately I don't seem to have the log you wanted -- I don't remember having problems with my logging but it looks like most of the logs I have start a couple weeks after that one.
Instead I'll offer you this somewhat less personal but even more humiliating (for me) log.
I've never been good at keeping straight who the pledges to my cabal are, especially when it's not my job to interview and induct them. (Witness that whole Kiraava thing, also.) I spot Giridor in Galadon and for some reason I have it in my head that he's a Scion pledge. I cruise on over to have a conversation with him.
[51 Duerg War] Graggs the Legend of the Battlefield [51 Gnome Inv] [TRIBUNAL] Kalarius the Weaver of the Elements, Provost Magistrate [51 H-Drw Hea] Vinq the Affirmation of Life, Imperial Priest [39 Arial Asn] Zovka the Master of Nage Waza [51 Human Bar] Zaanzorbarus Gloriatus the Grand Master of Artistry, Imperial War Master [50 Gnome Shf] [TRIBUNAL] Cychreus the Grand Master of Shapeshifting, Magistrate of Galadon [23 Elf War] (PK) Peeli the Sentinel [51 Storm Sha] [TRIBUNAL] Gleebrok Mullhalland the Holy of Faith, Magistrate of Galadon [51 Felar Asn] Sivyh Nakhtun the Vicious Tines of Imperial Might, Emperor of Thera [51 Mummy Nec] [SCION] Tavlin Umedron the Nightmare of Ages Past, Advisor to the Chancellor [15 H-Elf War] Kaluis the Pugilist, Bloodoathed of the Empire [44 Human Shf] [TRIBUNAL] Garpurgus the Master of Shapeshifting, Magistrate of Hamsah Mu'tazz [39 Elf Hea] [TRIBUNAL] Laeranna the Cleanser of Maledictions, Magistrate of Voralian City [33 Arial Con] Wirraritik the Communer of the Dead *25 Human Con* (PK) [SCION] Nabighah the Inceptor of the Outer Planes [14 Human A-P] Cabakso the Sneaky [ 1 Human A-P] Sarrith the Scum [35 Duerg War] Phawa the Warrior of the Blade, Imperial Blade [30 W-Elf Bar] Silatar the Minstrel [51 Human Shf] Alenza the Grand Mistress of Changelings [51 Human Shf] Kelstrane Undis-el-Specta the Grand Master of Changelings [30 Human War] (PK) Giridor the Man-At-Arms [48 Human Shf] Vorinath the Grand Elder of Changelings, Bloodoathed of the Empire [12 Felar A-P] Girrgash the Black Sword
Players found: 24
PROTECTED civilized <100%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> l Apothecary This small store is filled with a strange mixture of vile vapors and refreshing scents. Various potions are displayed beneath a locked countertop. A ladder leads up to a small room above the shop and the Trade Road lies to the north. A large sign hangs on the wall. [Exits: north up] (Invis) An animated mass of stone and soil towers here. (Invis) A six-armed demon slinks atop her serpentine tail. (Invis) A large construct of shining silver stands protectively before its master. The apothecary is here, brewing a potion.
PROTECTED civilized <100%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> n Trade Road You stand on the main thoroughfare of Galadon. This road connects the east and west gates and holds all the traffic coming from the western forests as well as the traffic coming from Hamsah Mu'tazz to the east. Here, near the western gate, the crowds are overwhelming. You notice there is a parchment shop to the north and an apothecary to the south. The west gate lies to the west and the road continues to the east. [Exits: north east south west] Giridor the human is here. A shining silver construct has arrived. A steel-eyed harmentia demon has arrived. An earth elemental has arrived.
PROTECTED civilized <100%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> whe People near you: Graggs Entrance to the Hall of Forms (PK) Nabighah Trade Road Silatar High Road a great pachyderm Entrance to the Hall of Forms (PK) Giridor Trade Road
PROTECTED civilized <100%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> l gir Before you is a short and stout human. At about 5 feet tall, he is certainly shorter than most of his kind. Yet, his girth is wide, almost resembling that of a dwarf. His features are very coarse, with a crown of matt brown hair adorning his head. His eyes are an earthy brown as well, and he has strangely no facial hair at all. He seems to have an assortment of weapons at his disposal, but the two he swings around most wildly are his twin axes. Giridor, a male human, is in perfect health.
Giridor is using: <worn on finger> an amethyst ring <worn on finger> a tarnished silver ring <worn around neck> a studded black leather collar <worn around neck> a studded black leather collar <worn on body> (Glowing) a shirt of shining silver chain <worn on head> a horned minotaur helm <worn on face> a pair of black reading glasses <worn on legs> some leggings from the snow worm <worn on feet> midnight dragon boots <worn on hands> some plated brass gauntlets <worn on arms> a pair of silver-gray vambraces <worn about body> a black silk cape adorned with a blood-red spider <worn about waist> an elaborate beaded onyx belt <worn around wrist> a wide copper bracelet <worn around wrist> a malachite bracelet <mainhand wielded> Mahn-Tor's Great Axe <offhand wielded> Mahn-Tor's Great Axe
PROTECTED civilized <100%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> Giridor's trip misses you. You yell 'Help! Giridor tried to trip me!' Giridor is in perfect health.
PROTECTED civilized <100%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> e No way! You are still fighting! Giridor parries your electrical discharge. Giridor parries your electrical discharge. A shining silver construct screams and attacks Giridor! A shining silver construct fades into existence. Giridor is blinded by the dirt in his eyes! A shining silver construct's kicked dirt scratches Giridor. Giridor's slash misses you. Giridor's slash MASSACRES you! Giridor has a few scratches.
PROTECTED civilized <89%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> Giridor yells 'Help! I'm being attacked by a steel-eyed harmentia demon!' A steel-eyed harmentia demon fades into existence. Giridor yells 'Help! I'm being attacked by an earth elemental!' An earth elemental fades into existence. Giridor has a few scratches.
PROTECTED civilized <89%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> A steel-eyed harmentia demon's slice devastates Giridor! A steel-eyed harmentia demon's slice maims Giridor! A steel-eyed harmentia demon mutters mad profanities from the Abyss. Giridor screams as his flesh is ripped by massive wounds! A steel-eyed harmentia demon's divine anger decimates Giridor! An earth elemental's crush devastates Giridor! An earth elemental's crush devastates Giridor! Giridor parries your electrical discharge. Giridor's slash EVISCERATES you! Giridor's slash MASSACRES you! Giridor is covered with bleeding wounds.
*** Okay, not a Scion pledge. Well, whatever. I'm sure I can still roll this guy and steal his breads. He's getting his ass beat, he probably is in way over his head. ***
PROTECTED civilized <72%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> Giridor drives his axes into both sides of your body, stunning you. A spray of blood erupts from your wounds! Giridor's brutal attack MANGLES you! Giridor's brutal attack *** DEMOLISHES *** you! Giridor is covered with bleeding wounds.
PROTECTED civilized <44%hp 20%m 85%mv 8548tnl (1.75%) 8 AM> flee
A steel-eyed harmentia demon mutters mad profanities from the Abyss. A ball of fire erupts from a steel-eyed harmentia demon's hands, engulfing the area in flames. A steel-eyed harmentia demon's fireball MUTILATES Giridor! Giridor dodges your electrical discharge. Giridor's slash MASSACRES you! Giridor delivers a blow of deadly force! Giridor's slash *** DEVASTATES *** you! You sure are BLEEDING! Giridor's slash DISMEMBERS you! You sure are BLEEDING! Giridor's slash MASSACRES you! You have been KILLED!!
You have died, but the Carrion Fields are not finished with you yet! Your soul is returned to the realms in the form of a ghost. You will return to your corporeal state in a short while. Be careful, for even a ghost should fear some dangers! You feel some of your vitality drain out of you with this death.
PROTECTED civilized <0%hp 0%m 85%mv 8548tnl (1.75%) 8 AM> Better stand first.
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Daevryn | Fri 27-Jul-12 12:10 PM |
Member since 13th Feb 2007
11117 posts
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#2927, "Kheorr and Zaraeus, Part 2"
In response to Reply #0
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civilized <1523hp 621m 1286mv 3382tnl (77.45%) 3 AM> n n A Hallway Stone floors are scrubbed clean and worn smooth from the passing of countless feet. The walls to the east and west are both decorated with huge murals depicting some the greatest achievements of civilization. The hallway continues to the north, while a portcullis leads to the gatehouse to the south. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1523hp 621m 1285mv 3382tnl (77.45%) 3 AM> n The End of the Hallway Stone floors are scrubbed clean and worn smooth from the passing of countless feet. The walls to the east and west are decorated with a huge mural depicting great achievements of civilization, while huge letters spell out a message to all on the north wall. The hallway continues to the south while stone stairs spiral upwards to the next floor. Engraved into the stone floors are the words of Imperial Law, that which is known by all who wish to succeed within the Empire. [Exits: east south west up] ( 4) (Glowing) A bright ball of light shimmers in the air. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1523hp 621m 1284mv 3382tnl (77.45%) 3 AM> A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1523hp 621m 1284mv 3382tnl (77.45%) 3 AM> Alas, you cannot go that way.
civilized <1523hp 621m 1284mv 3382tnl (77.45%) 3 AM> u The Chamber of the Council of Four A huge round table of black marble dominates this circular room. Four chairs, which would be named thrones in any other chamber, are set at the four cardinal directions around the table. The symbol of the Imperial Codex is embossed in gold on the center of the table. The walls of the room are bare save The Words circling the room just below the domed ceiling. Archways lead out of the room in all four directions, and stairs lead down and up. [Exits: north east south west up down] >> You follow Nabighah up. A devilish imp has arrived.
civilized <1523hp 621m 1283mv 3382tnl (77.45%) 3 AM> u u The Imperial Throne Room You stand in a room designed to intimidate the greatest leaders in the Realm. Four pillars rise to a domed ceiling. Each pillar representing a Sect of the Empire. The floor is a polished black marble with the words of the Imperial Law inscribed in gold so that they are forever present in the eyes of visiting dignitaries. At the center of room stands the Imperial Throne, equidistant from all of the pillars, showing equal support for each Sect but belonging to none. A stairway leads back down to the fortress. [Exits: down] A giant pair of boots lie here, spikes protruding from the front of the soles. The Throne of the Emperor rests here in the center of the room. Zaraeus the half-drow is here. The Imperial Blademaster stands here defending the Imperial Throne. The Imperial Warlock stands here defending the Imperial Throne. The Imperial Assassin stands here defending the Imperial Throne. (White Aura) The Imperial Prelate stands here defending the Imperial Throne. (White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire. You yell 'Help! I'm being attacked by the Imperial Blademaster!' >> Nabighah yells 'Help! I'm being attacked by the Imperial Blademaster!' The Imperial Blademaster maims you! You yell 'Help! I'm being attacked by the Imperial Warlock!' >> Nabighah yells 'Help! I'm being attacked by the Imperial Warlock!' You parry the Imperial Warlock's slash. The Imperial Warlock devastates you! You yell 'Help! I'm being attacked by the Imperial Assassin!' >> Nabighah yells 'Help! I'm being attacked by the Imperial Assassin!' You parry the Imperial Assassin's slash. You parry the Imperial Assassin's slash. You yell 'Help! I'm being attacked by the Imperial Prelate!' >> Nabighah yells 'Help! I'm being attacked by the Imperial Prelate!' You parry the Imperial Prelate's slash. You parry the Imperial Prelate's slash. >> You follow Nabighah up. A devilish imp has arrived. The Imperial Blademaster is in perfect health.
civilized <1456hp 621m 1282mv 3382tnl (77.45%) 3 AM> mt No way! You are still fighting! The Imperial Blademaster is in perfect health.
civilized <1456hp 621m 1282mv 3382tnl (77.45%) 3 AM> Zaraeus yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Zaraeus. Your magic missile decimates Zaraeus! Your magic missile decimates Zaraeus! Your magic missile hits Zaraeus. The Imperial Blademaster is in perfect health.
civilized <1456hp 606m 1282mv 3382tnl (77.45%) 3 AM> kt
You swat the Imperial Blademaster's punch away with your shield. The Imperial Warlock's slash maims you! You remain safe as the Imperial Warlock's slash bounces harmlessly off of leggings of Sorcery. The Imperial Warlock's slash MUTILATES you! The Imperial Warlock utters the words, 'judifgz'. You feel unclean. Your shield blocks the Imperial Assassin's slash. Your shield blocks the Imperial Assassin's slash. You parry the Imperial Prelate's slash. Your shield blocks the Imperial Prelate's slash. The Imperial Prelate narrows his eyes and glares in your direction. You resist the healing curse. The Imperial Prelate's healing curse scratches you. You parry Zaraeus's wrath. You parry Zaraeus's wrath. Your digestion misses the Imperial Blademaster. The Imperial Blademaster is in perfect health.
civilized <1382hp 606m 1282mv 3382tnl (77.45%) 3 AM> A fiendish ice devil has arrived. A fiendish ice devil gestures at the Imperial Blademaster, uttering blasphemies. The Imperial Blademaster screams in agony as plague sores erupt from his skin. With a supernatural flash, the power of a fiendish ice devil's plague arcs to Zaraeus! With a supernatural flash, the power of a fiendish ice devil's plague arcs to the Imperial Warlock! With a supernatural flash, the power of a fiendish ice devil's plague arcs to the Imperial Prelate! The Nightwalker has arrived. The Nightwalker's claw MUTILATES the Imperial Blademaster! The Nightwalker's claw EVISCERATES the Imperial Blademaster! An earth elemental has arrived. An earth elemental's crush *** DEMOLISHES *** the Imperial Blademaster! An earth elemental's crush *** DEVASTATES *** the Imperial Blademaster! An earth elemental's crush *** DEMOLISHES *** the Imperial Blademaster! The Imperial Blademaster has a few scratches.
civilized <1382hp 606m 1282mv 3382tnl (77.45%) 3 AM> fami murder Zaraeus You start aiming at Zaraeus. Zaraeus is writhing in agony.
civilized <1382hp 606m 1282mv 3382tnl (77.45%) 3 AM> You tell your familiar to 'murder Zaraeus'. Zaraeus yells 'Help! I am being attacked by a devilish imp!' A devilish imp's bite MUTILATES Zaraeus! Zaraeus is writhing in agony.
civilized <1382hp 606m 1282mv 3382tnl (77.45%) 3 AM> The Nightwalker's claw MUTILATES the Imperial Blademaster! The Nightwalker's claw DISMEMBERS the Imperial Blademaster! An earth elemental's crush *** DEMOLISHES *** the Imperial Blademaster! An earth elemental's crush *** DEMOLISHES *** the Imperial Blademaster! An earth elemental's crush *** DEVASTATES *** the Imperial Blademaster! You parry the Imperial Blademaster's punch. The Imperial Blademaster's punch EVISCERATES an earth elemental! The Imperial Blademaster's punch DISMEMBERS the Nightwalker! You parry the Imperial Warlock's slash. Your shield blocks the Imperial Warlock's slash. You parry the Imperial Assassin's slash. You parry the Imperial Prelate's slash. You parry the Imperial Prelate's slash. Zaraeus's wrath devastates you! You parry Zaraeus's wrath. Zaraeus swats your digestion away from him. Your digestion decimates Zaraeus! Zaraeus is writhing in agony.
civilized <1351hp 606m 1282mv 3382tnl (77.45%) 3 AM> swing zar Gripping a net of living spiders, you strike a glancing blow against Zaraeus. Your swing mauls Zaraeus. A devilish imp bites Zaraeus! Zaraeus turns slightly green, but it passes. A fiendish ice devil gestures at Zaraeus, uttering blasphemies. A fiendish ice devil's acid blast === OBLITERATES === Zaraeus! Zaraeus has fled! Zaraeus leaves down. The Imperial Inquisitor closes its eyes for a moment and nods at the Imperial Warlock.
civilized <1351hp 606m 1282mv 3382tnl (77.45%) 3 AM> The Nightwalker's claw EVISCERATES the Imperial Blademaster! An earth elemental's crush *** DEMOLISHES *** the Imperial Blademaster! An earth elemental's crush *** DEMOLISHES *** the Imperial Blademaster! The Imperial Blademaster's punch MUTILATES you! The Imperial Blademaster's punch DISMEMBERS the Nightwalker! The Imperial Blademaster's punch MUTILATES you! Your shield blocks the Imperial Warlock's slash. The Imperial Assassin's slash maims you! The Imperial Assassin's slash maims you! You parry the Imperial Assassin's slash. Your shield blocks the Imperial Prelate's slash. You parry the Imperial Prelate's slash. Your digestion EVISCERATES the Imperial Blademaster! Your digestion maims the Imperial Blademaster! The Imperial Blademaster is covered with bleeding wounds.
civilized <1198hp 606m 1282mv 3382tnl (77.45%) 3 AM> where
A fiendish ice devil gestures at the Imperial Blademaster, uttering blasphemies. The Imperial Blademaster looks frail. With a supernatural flash, the power of a fiendish ice devil's soften arcs to the Imperial Warlock! The Imperial Warlock looks frail. With a supernatural flash, the power of a fiendish ice devil's soften arcs to the Imperial Assassin! The Imperial Assassin looks frail. With a supernatural flash, the power of a fiendish ice devil's soften arcs to the Imperial Prelate! The Imperial Prelate looks frail. The Imperial Inquisitor closes its eyes for a moment and nods at the Imperial Blademaster. The Nightwalker's claw DISMEMBERS the Imperial Blademaster! The Nightwalker's claw misses the Imperial Blademaster. An earth elemental's crush *** DEVASTATES *** the Imperial Blademaster! An earth elemental's crush *** DEVASTATES *** the Imperial Blademaster! An earth elemental's crush *** DEVASTATES *** the Imperial Blademaster! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake *** DEVASTATES *** the Imperial Blademaster! An earth elemental's earthquake *** DEMOLISHES *** the Imperial Warlock! An earth elemental's earthquake *** DEVASTATES *** the Imperial Assassin! An earth elemental's earthquake MASSACRES the Imperial Prelate! You parry the Imperial Blademaster's punch. The Imperial Blademaster's punch DISMEMBERS the Nightwalker! The Imperial Blademaster's punch MUTILATES you! The Imperial Warlock's slash MUTILATES you! You parry the Imperial Warlock's slash. You parry the Imperial Assassin's slash. Your shield blocks the Imperial Assassin's slash. The Imperial Assassin lands a devastating strike to your kidneys. You parry the Imperial Prelate's slash. You parry the Imperial Prelate's slash. Your digestion misses the Imperial Blademaster. The Imperial Blademaster is covered with bleeding wounds.
civilized <1119hp 606m 1282mv 3382tnl (77.45%) 3 AM> flee flee mt People near you: Zharek A Hallway Danntruso The End of the Hallway (PK) Zaraeus The Chamber of the Council of Four (PK) Nabighah The Imperial Throne Room The Imperial Blademaster is covered with bleeding wounds.
civilized <1119hp 606m 1282mv 3382tnl (77.45%) 3 AM> The Chamber of the Council of Four A huge round table of black marble dominates this circular room. Four chairs, which would be named thrones in any other chamber, are set at the four cardinal directions around the table. The symbol of the Imperial Codex is embossed in gold on the center of the table. The walls of the room are bare save The Words circling the room just below the domed ceiling. Archways lead out of the room in all four directions, and stairs lead down and up. [Exits: north east south west up down] Zaraeus the half-drow is here. >> You follow Nabighah down. A devilish imp has arrived. You flee from combat!
civilized <1119hp 606m 1281mv 3382tnl (77.45%) 3 AM> Danntruso has arrived. You aren't fighting anyone. An earth elemental has arrived.
civilized <1119hp 606m 1281mv 3382tnl (77.45%) 3 AM> Zaraeus yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Zaraeus. Your magic missile maims Zaraeus! Zaraeus lands a lucky blow! You parry Zaraeus's wrath. Zaraeus has fled! Zaraeus leaves south. Your magic missile hits Zaraeus. Your magic missile maims Zaraeus! You land the killing blow against Zaraeus. You hear someone's death cry.
civilized <1119hp 591m 1281mv 3382tnl (77.45%) 3 AM> Danntruso leaves up.
civilized <1119hp 591m 1281mv 3382tnl (77.45%) 3 AM> A fiendish ice devil has arrived. The Nightwalker has arrived.
civilized <1119hp 591m 1281mv 3382tnl (77.45%) 3 AM> l in corpse where You do not see that here.
civilized <1119hp 591m 1281mv 3382tnl (77.45%) 3 AM> People near you: Zharek The Chamber of the Council of Four Danntruso The Imperial Throne Room (PK) Nabighah The Chamber of the Council of Four
civilized <1119hp 591m 1281mv 3382tnl (77.45%) 3 AM> The Nightwalker checks the ground for tracks. The Nightwalker checks the ground for tracks.
civilized <1161hp 680m 1288mv 3382tnl (77.45%) 4 AM> Danntruso has arrived.
civilized <1161hp 680m 1288mv 3382tnl (77.45%) 4 AM> l
Danntruso leaves south. The Chamber of the Council of Four A huge round table of black marble dominates this circular room. Four chairs, which would be named thrones in any other chamber, are set at the four cardinal directions around the table. The symbol of the Imperial Codex is embossed in gold on the center of the table. The walls of the room are bare save The Words circling the room just below the domed ceiling. Archways lead out of the room in all four directions, and stairs lead down and up. [Exits: north east south west up down] A Nightwalker stands in the shadows, breathing heavily. (Barrier) A fiendish ice devil hovers about here, coating the area in frost. A hulking tower of ore and earth squats here on three great legs. A devilish imp flutters around on leathery wings.
civilized <1161hp 680m 1288mv 3382tnl (77.45%) 4 AM> l in corpse
Danntruso has arrived.
civilized <1161hp 680m 1288mv 3382tnl (77.45%) 4 AM> You do not see that here.
civilized <1161hp 680m 1288mv 3382tnl (77.45%) 4 AM> e Before the Sect Hall of Black Magic You stand in a simple hallway. Gray stone lines the walls, floors and arched ceiling. The stone of the floor is clean, but badly scarred from the passing of countless feet. Archways end the hall to the easy and west. The archway to the east has an inscription etched above it. [Exits: east west] A ghoul stands here gibbering and guarding the Sect Hall of Black Magic. >> You follow Nabighah east. A devilish imp has arrived.
civilized <1161hp 680m 1287mv 3382tnl (77.45%) 4 AM> A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1161hp 680m 1287mv 3382tnl (77.45%) 4 AM> w w The Chamber of the Council of Four A huge round table of black marble dominates this circular room. Four chairs, which would be named thrones in any other chamber, are set at the four cardinal directions around the table. The symbol of the Imperial Codex is embossed in gold on the center of the table. The walls of the room are bare save The Words circling the room just below the domed ceiling. Archways lead out of the room in all four directions, and stairs lead down and up. [Exits: north east south west up down] (Ghost) Zharek the human is here. >> You follow Nabighah west. A devilish imp has arrived.
civilized <1161hp 680m 1286mv 3382tnl (77.45%) 4 AM> Before the Sect Hall of Divine Guidance You stand in a simple hallway. Gray stone lines the walls, floors and arched ceiling. The stone of the floor is clean, but badly scarred from the passing of countless feet. Archways end the hall to the easy and west. The archway to the west has an inscription etched above it. [Exits: east west] A novitiate of the dark Gods stands here guarding the Sect Hall of Divine Guidance. >> You follow Nabighah west. A devilish imp has arrived.
civilized <1161hp 680m 1285mv 3382tnl (77.45%) 4 AM> e The Chamber of the Council of Four A huge round table of black marble dominates this circular room. Four chairs, which would be named thrones in any other chamber, are set at the four cardinal directions around the table. The symbol of the Imperial Codex is embossed in gold on the center of the table. The walls of the room are bare save The Words circling the room just below the domed ceiling. Archways lead out of the room in all four directions, and stairs lead down and up. [Exits: north east south west up down] (Ghost) Zharek the human is here. >> You follow Nabighah east. A devilish imp has arrived.
civilized <1161hp 680m 1284mv 3382tnl (77.45%) 4 AM> s whe Before the Sect Hall of the Shadow You stand in a simple hallway. Onyx stone lines the walls, floors and arched ceiling. The stone of the floor is clean and smooth as not a single sound can be heard from it as one steps across it. Archways end the hall to the north and south. The archway to the south has an inscription etched above it. [Exits: north south] The arcane and unusual odor of brimstone hangs over the corpse of Zaraeus. A figure cloaked in shadows is here guarding the Sect of Shadows. >> You follow Nabighah south. A devilish imp has arrived.
civilized <1161hp 680m 1283mv 3382tnl (77.45%) 4 AM> People near you: Zharek The Chamber of the Council of Four Danntruso The Imperial Throne Room (PK) Nabighah Before the Sect Hall of the Shadow
civilized <1161hp 680m 1283mv 3382tnl (77.45%) 4 AM> A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1161hp 680m 1283mv 3382tnl (77.45%) 4 AM> l in corpse The burnt corpse of Zaraeus contains: some leggings from the snow worm a pair of armguards from the snow worm a black steel bracer (Glowing) a topaz encrusted bracelet ( 2) (Magical) (Glowing) a golden ring with a spider-shaped ruby a scrap of parchment ( 2) (Magical) a dove figurine some plated brass gauntlets a chipped stone, sharpened at the edge (Glowing) a gold crown sparkling with rubies the chitinous shell of a rainbow runner (Humming) a fine stole of white ermine a cowhide knapsack an ornate gold belt (Magical) (Glowing) firebrand boots a worn black lyre (Magical) a small piece of black moss a gleaming silver sword a sandy-brown desert cloak (Magical) a potion of transportation a skin from the snow leopard a shield made of boiled leather ( 3) a tall slender plant 9 gold coins 3 silver coins 285 copper coins
civilized <1161hp 680m 1283mv 3382tnl (77.45%) 4 AM> get all.coins corpse You get 9 gold coins from the burnt corpse of Zaraeus. You get 3 silver coins from the burnt corpse of Zaraeus. You get 285 copper coins from the burnt corpse of Zaraeus.
civilized <1161hp 680m 1283mv 3382tnl (77.45%) 4 AM> legend You try to focus your mind on the lore of Legends, but fail to concentrate enough.
civilized <1161hp 655m 1283mv 3382tnl (77.45%) 4 AM> legend You try to focus your mind on the lore of Legends, but fail to concentrate enough.
civilized <1161hp 630m 1283mv 3382tnl (77.45%) 4 AM> exam corpse The arcane and unusual odor of brimstone hangs over the corpse of Zaraeus. The burnt corpse of Zaraeus contains: some leggings from the snow worm a pair of armguards from the snow worm a black steel bracer (Glowing) a topaz encrusted bracelet ( 2) (Magical) (Glowing) a golden ring with a spider-shaped ruby a scrap of parchment ( 2) (Magical) a dove figurine some plated brass gauntlets a chipped stone, sharpened at the edge (Glowing) a gold crown sparkling with rubies the chitinous shell of a rainbow runner (Humming) a fine stole of white ermine a cowhide knapsack an ornate gold belt (Magical) (Glowing) firebrand boots a worn black lyre (Magical) a small piece of black moss a gleaming silver sword a sandy-brown desert cloak (Magical) a potion of transportation a skin from the snow leopard a shield made of boiled leather ( 3) a tall slender plant
civilized <1161hp 630m 1283mv 3382tnl (77.45%) 4 AM> legend You focus on your accumulated knowledge of the Legends of Thera.
civilized <1161hp 580m 1283mv 3382tnl (77.45%) 4 AM> exam corpse The arcane and unusual odor of brimstone hangs over the corpse of Zaraeus. The burnt corpse of Zaraeus contains: some leggings from the snow worm a pair of armguards from the snow worm a black steel bracer (Glowing) a topaz encrusted bracelet ( 2) (Magical) (Glowing) a golden ring with a spider-shaped ruby a scrap of parchment ( 2) (Magical) (Noteworthy) a dove figurine some plated brass gauntlets (Noteworthy) a chipped stone, sharpened at the edge (Glowing) a gold crown sparkling with rubies (Noteworthy) the chitinous shell of a rainbow runner (Noteworthy) (Humming) a fine stole of white ermine a cowhide knapsack (Noteworthy) an ornate gold belt (Magical) (Famous) (Glowing) firebrand boots (Noteworthy) a worn black lyre (Magical) a small piece of black moss (Noteworthy) a gleaming silver sword a sandy-brown desert cloak (Magical) a potion of transportation a skin from the snow leopard (Noteworthy) a shield made of boiled leather ( 3) a tall slender plant
civilized <1161hp 580m 1283mv 3382tnl (77.45%) 4 AM> get shield corpse You get a shield made of boiled leather from the burnt corpse of Zaraeus.
civilized <1161hp 580m 1283mv 3382tnl (77.45%) 4 AM> where
The Nightwalker checks the ground for tracks. The Nightwalker checks the ground for tracks.
civilized <1205hp 631m 1288mv 3382tnl (77.45%) 5 AM> People near you: (PK) Nabighah Before the Sect Hall of the Shadow
civilized <1205hp 631m 1288mv 3382tnl (77.45%) 5 AM> where People near you: (PK) Nabighah Before the Sect Hall of the Shadow
civilized <1205hp 631m 1288mv 3382tnl (77.45%) 5 AM> n The Chamber of the Council of Four A huge round table of black marble dominates this circular room. Four chairs, which would be named thrones in any other chamber, are set at the four cardinal directions around the table. The symbol of the Imperial Codex is embossed in gold on the center of the table. The walls of the room are bare save The Words circling the room just below the domed ceiling. Archways lead out of the room in all four directions, and stairs lead down and up. [Exits: north east south west up down] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1205hp 631m 1287mv 3382tnl (77.45%) 5 AM> d
A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1205hp 631m 1287mv 3382tnl (77.45%) 5 AM> d The End of the Hallway Stone floors are scrubbed clean and worn smooth from the passing of countless feet. The walls to the east and west are decorated with a huge mural depicting great achievements of civilization, while huge letters spell out a message to all on the north wall. The hallway continues to the south while stone stairs spiral upwards to the next floor. Engraved into the stone floors are the words of Imperial Law, that which is known by all who wish to succeed within the Empire. [Exits: east south west up] ( 4) (Glowing) A bright ball of light shimmers in the air. >> You follow Nabighah down. A devilish imp has arrived.
civilized <1205hp 631m 1286mv 3382tnl (77.45%) 5 AM> s Alas, you cannot go that way.
civilized <1205hp 631m 1286mv 3382tnl (77.45%) 5 AM> s A Hallway Stone floors are scrubbed clean and worn smooth from the passing of countless feet. The walls to the east and west are both decorated with huge murals depicting some the greatest achievements of civilization. The hallway continues to the north, while a portcullis leads to the gatehouse to the south. [Exits: north south] >> You follow Nabighah south. A devilish imp has arrived.
civilized <1205hp 631m 1285mv 3382tnl (77.45%) 5 AM> whe The Gates of the Palace You stand between two huge open portcullis, one to the north and one to the south. A ceiling lofts above you, held up by a series of stone arches. The walls to the east and west are covered with black scorch marks and pocked from splattered acid. The stone floor is cracked and broken from countless upheavals and eternally stained with the deep red of dried blood. You can continue further into the Palace to the north, or leave to the south. [Exits: north south] The splattered brains of the Imperial Vanquisher are lying here. (Magical) (Humming) A black circle of summoning is inscribed upon the ground. >> You follow Nabighah south. A devilish imp has arrived.
civilized <1205hp 631m 1284mv 3382tnl (77.45%) 5 AM> People near you: (PK) Nabighah The Gates of the Palace
civilized <1205hp 631m 1284mv 3382tnl (77.45%) 5 AM> Kheorr has arrived.
civilized <1205hp 631m 1284mv 3382tnl (77.45%) 5 AM> Kheorr leaves north.
civilized <1205hp 631m 1284mv 3382tnl (77.45%) 5 AM> l i
A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1205hp 631m 1284mv 3382tnl (77.45%) 5 AM> Look in what?
civilized <1205hp 631m 1284mv 3382tnl (77.45%) 5 AM> Kheorr has arrived.
civilized <1205hp 631m 1284mv 3382tnl (77.45%) 5 AM> af You are affected by: Commune: 'bless' modifies save vs spell by -14 for 45 hours. Commune: 'bless' modifies hit roll by 7 for 45 hours. Spell: 'conjure devil' for 40 hours. Spell: 'conjure elemental' for 30 hours. Spell: 'detect magic' for 30 hours. Spell: 'detect invis' for 29 hours. Commune: 'aura' modifies armor class by -30 for 28 hours. Spell: 'curse' modifies save vs spell by 12 for 23 hours. Spell: 'curse' modifies hit roll by -6 for 23 hours. Timer: 'planar ward' for 18 hours. Commune: 'fly' for 11 hours. Spell: 'nightwalker' for 10 hours. Spell: 'planar ward' modifies armor class by -30 for 6 hours. Skill: 'legendary awareness' for 5 hours. Commune: 'illuminate' modifies armor class by 68 for 5 hours. Commune: 'spiderhands' for 3 hours. Spell: 'forsaken portal' for 3 hours. Spell: 'resist negative' for 3 hours. Skill: 'nerve' modifies constitution by -3 for 2 hours. Commune: 'barrier' modifies armor class by -80 for 2 hours. Commune: 'protective shield' for 2 hours. Spell: 'pass door' for 2 hours. Power: 'sigil of pain' for 1 hours. Spell: 'beckon druktrar' for 1 hours. Spell: 'despoil' modifies hp by 669 for 1 hours. You yell 'Die, Kheorr, you sorcerous dog!' Kheorr narrows his eyes and glares in your direction. You manage to reflect Kheorr's spell back at him! The power of the centurions skill is unaffected. The power of the damnation supplication is unaffected. The power of the detect invis supplication unravels. The magic of the dragon strength spell is unaffected. The power of the sanctuary supplication unravels. Kheorr's freezing bite devastates you! Kheorr has a few scratches.
civilized <1173hp 631m 1284mv 3382tnl (77.45%) 5 AM> whe People near you: (PK) Nabighah The Gates of the Palace (PK) Kheorr The Gates of the Palace Kheorr has a few scratches.
civilized <1173hp 631m 1284mv 3382tnl (77.45%) 5 AM> Kheorr parries your digestion. Kheorr's freezing bite injures you. You parry Kheorr's freezing bite. The Nightwalker yells 'There is no hope for you, Kheorr! Embrace your death!' The Nightwalker's claw devastates Kheorr! Kheorr has some small but disgusting cuts.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> swing
A fiendish ice devil gestures at Kheorr, uttering blasphemies. A fiendish ice devil points at Kheorr and says 'Suffer!' A fiendish ice devil's power word pain *** DEVASTATES *** Kheorr! Kheorr yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Kheorr! An earth elemental's crush MANGLES Kheorr! Kheorr is gushing blood.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> Gripping a net of living spiders, you strike a glancing blow against Kheorr. He stumbles under a net of living spiders and tumbles to the ground! Your swing maims Kheorr! Kheorr is gushing blood.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> An earth elemental's crush MANGLES Kheorr! An earth elemental's crush misses Kheorr. Kheorr parries your digestion. Kheorr parries your digestion. You parry Kheorr's freezing bite. Kheorr's freezing bite misses you. Kheorr is writhing in agony.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> swing
A fiendish ice devil gestures at Kheorr, uttering blasphemies. A fiendish ice devil holds out its hand, palm towards the sky. Before your eyes, a Small pile of ice needles forms there. With a grin, it brings its hand To its mouth and sends them flying with a puff of air! One of a fiendish ice devil's ice needles strikes Kheorr in the right leg! A fiendish ice devil's icy needle hits Kheorr. One of a fiendish ice devil's ice needles strikes Kheorr in the head! A fiendish ice devil's icy needle decimates Kheorr! One of a fiendish ice devil's ice needles strikes Kheorr in the left leg! A fiendish ice devil's icy needle injures Kheorr. One of a fiendish ice devil's ice needles strikes Kheorr in the abdomen! A fiendish ice devil's icy needle hits Kheorr. One of a fiendish ice devil's ice needles strikes Kheorr in the left leg! A fiendish ice devil's icy needle injures Kheorr. The Nightwalker's claw maims Kheorr! An earth elemental's crush MANGLES Kheorr! An earth elemental's crush *** DEMOLISHES *** Kheorr! Kheorr is DEAD!! You land the killing blow against Kheorr.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> l in corpse But you aren't fighting anyone!
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> The corpse of Kheorr contains: a pair of armguards from the snow worm (Noteworthy) a studded ring (Noteworthy) (Glowing) leggings made from the mirrored scales of a silver dragon (Noteworthy) the hide of an ancient black dragon (Noteworthy) a horned minotaur helm (Famous) a girth of lobster plates (Noteworthy) (Glowing) boots made from the mirrored scales of a silver dragon (Noteworthy) a full length embroidered robe ( 2) a bracelet of elven bones linked by iron chains (Magical) the girdle of endless space a pitch-black ring a gaudy tribal mask (Noteworthy) (Glowing) gauntlets made from the mirrored scales of a silver dragon (Magical) (Noteworthy) (Glowing) (Humming) a robe of invocation (Magical) (Noteworthy) (Glowing) a scimitar named 'Wave Dancer' (Noteworthy) (Humming) a spider-hilted steel sword (Noteworthy) (Humming) the obsidian symbol of Talshidirus (Famous) (Glowing) a shield of reflective white dragonscales (Noteworthy) a broad gold plated neck collar (Magical) (Noteworthy) a jade cameo on a thin silver string (Famous) a crown set with ornate stones a dragon boat (Noteworthy) a twined evergreen flail (Noteworthy) the Axe of the Executioner ( 2) a shot of poppy juice a practice bardiche a red dragon claw (Noteworthy) a dragon embroidered red coat (Magical) a potion of flight 32 gold coins 312 silver coins 159 copper coins
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> Cabakso has arrived.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> Kurbrawn has arrived. Danntruso has arrived.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> get all.cions corpse You see nothing like that in the corpse.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> get all.coins corpse You get 32 gold coins from the corpse of Kheorr. You get 312 silver coins from the corpse of Kheorr. You get 159 copper coins from the corpse of Kheorr.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> Cabakso looks at you.
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> l in corpse The corpse of Kheorr contains: a pair of armguards from the snow worm (Noteworthy) a studded ring (Noteworthy) (Glowing) leggings made from the mirrored scales of a silver dragon (Noteworthy) the hide of an ancient black dragon (Noteworthy) a horned minotaur helm (Famous) a girth of lobster plates (Noteworthy) (Glowing) boots made from the mirrored scales of a silver dragon (Noteworthy) a full length embroidered robe ( 2) a bracelet of elven bones linked by iron chains (Magical) the girdle of endless space a pitch-black ring a gaudy tribal mask (Noteworthy) (Glowing) gauntlets made from the mirrored scales of a silver dragon (Magical) (Noteworthy) (Glowing) (Humming) a robe of invocation (Magical) (Noteworthy) (Glowing) a scimitar named 'Wave Dancer' (Noteworthy) (Humming) a spider-hilted steel sword (Noteworthy) (Humming) the obsidian symbol of Talshidirus (Famous) (Glowing) a shield of reflective white dragonscales (Noteworthy) a broad gold plated neck collar (Magical) (Noteworthy) a jade cameo on a thin silver string (Famous) a crown set with ornate stones a dragon boat (Noteworthy) a twined evergreen flail (Noteworthy) the Axe of the Executioner ( 2) a shot of poppy juice a practice bardiche a red dragon claw (Noteworthy) a dragon embroidered red coat (Magical) a potion of flight
civilized <1157hp 631m 1284mv 3382tnl (77.45%) 5 AM> Danntruso leaves north.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> Cabakso looks at you.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> Cabakso utters the words, 'oculoinfra waouq'.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> Cabakso looks at you.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> get black corpse You get the hide of an ancient black dragon from the corpse of Kheorr.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> wear black You stop using a suit of red-trimmed black adamantite platemail. You wear the hide of an ancient black dragon on your body. You feel resistant to acid.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> Kurbrawn looks at you.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> Kheorr has arrived.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> drop platemail
Kheorr leaves north.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> whe You drop a suit of red-trimmed black adamantite platemail.
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> People near you: Kurbrawn The Gates of the Palace Danntruso The Imperial Throne Room Otuerghad The Gates of the Palace Cabakso The Gates of the Palace (PK) Nabighah The Gates of the Palace Kheorr A Hallway
civilized <1184hp 699m 1288mv 3382tnl (77.45%) 6 AM> Otuerghad throws down a smoke bomb in the room, quickly filling it with a thick cloud.
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Daevryn | Fri 27-Jul-12 12:08 PM |
Member since 13th Feb 2007
11117 posts
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#2926, "Kheorr and Zaraeus (Level 46) Part 1"
In response to Reply #0
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An Imperial Guard Tower You have entered one of the most solid appearing buildings you have ever seen. Order itself seems to have been infused in the black stone creating a strength almost beyond the physical. The room is made up of the enter base of the tower. A few chairs and tables are set about to allow the Imperial Guard a place to relax when not guarding the road against the enemies of the Empire. A ladder leads up to a second floor, while a fortified door leads out to the west. [Exits: west up] A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1567hp 545m 874mv 3382tnl (77.45%) 10 PM> People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace (PK) Zaraeus Before the Imperial Palace (PK) Nabighah An Imperial Guard Tower (PK) Kheorr Before the Imperial Palace
civilized <1567hp 545m 874mv 3382tnl (77.45%) 10 PM> c forsa You hurl ashes to the night sky, invoking the shadows to envelop this place.
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> The air chills as you feel an answer to your call.
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> where
A pinpoint of perfect darkness appears as you concentrate, and a portal takes form.
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> The smell of sulfur poisons the air as the pinpoint expands into a doorway. People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace (PK) Zaraeus Before the Imperial Palace (PK) Nabighah An Imperial Guard Tower (PK) Kheorr Before the Imperial Palace
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> You feel a sense of danger.
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> where People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace (PK) Zaraeus Before the Imperial Palace (PK) Nabighah An Imperial Guard Tower (PK) Kheorr Before the Imperial Palace
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> An Imperial Guard Tower You have entered one of the most solid appearing buildings you have ever seen. Order itself seems to have been infused in the black stone creating a strength almost beyond the physical. The room is made up of the enter base of the tower. A few chairs and tables are set about to allow the Imperial Guard a place to relax when not guarding the road against the enemies of the Empire. A ladder leads up to a second floor, while a fortified door leads out to the west. [Exits: west up] Barely visible in the night, a black rift wavers in the air. A hulking tower of ore and earth squats here on three great legs. A Nightwalker stands in the shadows, breathing heavily. (Barrier) A fiendish ice devil hovers about here, coating the area in frost.
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> whe People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace (PK) Zaraeus Before the Imperial Palace (PK) Nabighah An Imperial Guard Tower (PK) Kheorr Before the Imperial Palace
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> af You are affected by: Commune: 'bless' modifies save vs spell by -14 for 52 hours. Commune: 'bless' modifies hit roll by 7 for 52 hours. Spell: 'conjure devil' for 47 hours. Spell: 'conjure elemental' for 37 hours. Spell: 'detect magic' for 37 hours. Spell: 'detect invis' for 36 hours. Commune: 'aura' modifies armor class by -30 for 35 hours. Spell: 'nightwalker' for 17 hours. Spell: 'forsaken portal' for 10 hours. Spell: 'resist negative' for 10 hours. Commune: 'barrier' modifies armor class by -80 for 9 hours. Commune: 'protective shield' for 9 hours. Spell: 'pass door' for 9 hours. Spell: 'beckon druktrar' for 8 hours. Spell: 'despoil' modifies hp by 669 for 8 hours. Commune: 'spiderhands' for 4 hours. Physical effect: 'fly' for 1 hours.
civilized <1567hp 395m 874mv 3382tnl (77.45%) 10 PM> af You are affected by: Commune: 'bless' modifies save vs spell by -14 for 51 hours. Commune: 'bless' modifies hit roll by 7 for 51 hours. Spell: 'conjure devil' for 46 hours. Spell: 'conjure elemental' for 36 hours. Spell: 'detect magic' for 36 hours. Spell: 'detect invis' for 35 hours. Commune: 'aura' modifies armor class by -30 for 34 hours. Spell: 'nightwalker' for 16 hours. Spell: 'forsaken portal' for 9 hours. Spell: 'resist negative' for 9 hours. Commune: 'barrier' modifies armor class by -80 for 8 hours. Commune: 'protective shield' for 8 hours. Spell: 'pass door' for 8 hours. Spell: 'beckon druktrar' for 7 hours. Spell: 'despoil' modifies hp by 669 for 7 hours. Commune: 'spiderhands' for 3 hours. Physical effect: 'fly' for 0 hours.
civilized <1567hp 459m 1153mv 3382tnl (77.45%) 11 PM> c planar Weaving your hands in a complex pattern, you form a planar ward against injury.
civilized <1567hp 399m 1153mv 3382tnl (77.45%) 11 PM> l An Imperial Guard Tower You have entered one of the most solid appearing buildings you have ever seen. Order itself seems to have been infused in the black stone creating a strength almost beyond the physical. The room is made up of the enter base of the tower. A few chairs and tables are set about to allow the Imperial Guard a place to relax when not guarding the road against the enemies of the Empire. A ladder leads up to a second floor, while a fortified door leads out to the west. [Exits: west up] Barely visible in the night, a black rift wavers in the air. A hulking tower of ore and earth squats here on three great legs. A Nightwalker stands in the shadows, breathing heavily. (Barrier) A fiendish ice devil hovers about here, coating the area in frost.
civilized <1567hp 399m 1153mv 3382tnl (77.45%) 11 PM> c famil An imp flutters in on silent wings to perch on your shoulder.
civilized <1567hp 387m 1153mv 3382tnl (77.45%) 11 PM> famsee not where
>> A terrible, black shadow slides out from the depths of the portal. A terrible, black shadow slides out from the depths of the portal. >> It flickers and solidifies, taking the form of a Nightwalker! It flickers and solidifies, taking the form of a Nightwalker! >> Someone whispers a deep hiss, and assumes a position beside the portal. Someone whispers a deep hiss, and assumes a position beside the portal.
civilized <1567hp 387m 1153mv 3382tnl (77.45%) 11 PM> where
You slowly float to the ground. >> Nabighah slowly floats to the ground.
civilized <1567hp 466m 1288mv 3382tnl (77.45%) 12 AM> You will see anything your familiar sees if it is not in the room with you.
civilized <1567hp 466m 1288mv 3382tnl (77.45%) 12 AM> People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace (PK) Nabighah An Imperial Guard Tower (PK) Kheorr Before the Imperial Palace
civilized <1567hp 466m 1288mv 3382tnl (77.45%) 12 AM> People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace (PK) Nabighah An Imperial Guard Tower (PK) Kheorr Before the Imperial Palace
civilized <1567hp 466m 1288mv 3382tnl (77.45%) 12 AM> where People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace (PK) Nabighah An Imperial Guard Tower (PK) Kheorr Before the Imperial Palace
civilized <1567hp 466m 1288mv 3382tnl (77.45%) 12 AM> w Between Two Imperial Guard Towers Light flickers from a lantern creating a circle of illumination. Just within the circle of light to the east and west you see the walls of two massive structures. The road continues to the north, while to the south you see the lights of a village. [Exits: north east south west] >> You follow Nabighah west. A devilish imp has arrived.
civilized <1567hp 466m 1287mv 3382tnl (77.45%) 12 AM> whe People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace (PK) Nabighah Between Two Imperial Guard Towers (PK) Kheorr Before the Imperial Palace
civilized <1567hp 466m 1287mv 3382tnl (77.45%) 12 AM> n The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the north and south. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1286mv 3382tnl (77.45%) 12 AM> n n The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the north and south. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived. A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1567hp 466m 1285mv 3382tnl (77.45%) 12 AM> n The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the north and south. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1284mv 3382tnl (77.45%) 12 AM> n whe The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the north and south. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1283mv 3382tnl (77.45%) 12 AM> A Bend in the Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the west and south. [Exits: south west] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1282mv 3382tnl (77.45%) 12 AM> People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace (PK) Nabighah A Bend in the Imperial Road (PK) Kheorr Before the Imperial Palace
civilized <1567hp 466m 1282mv 3382tnl (77.45%) 12 AM> w w The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the east and west. [Exits: east west] >> You follow Nabighah west. A devilish imp has arrived.
civilized <1567hp 466m 1281mv 3382tnl (77.45%) 12 AM> whe The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the east and west. [Exits: east south west] >> You follow Nabighah west. A devilish imp has arrived.
civilized <1567hp 466m 1280mv 3382tnl (77.45%) 12 AM> n People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace (PK) Nabighah The Imperial Road (PK) Kheorr Before the Imperial Palace
civilized <1567hp 466m 1280mv 3382tnl (77.45%) 12 AM> Alas, you cannot go that way.
civilized <1567hp 466m 1280mv 3382tnl (77.45%) 12 AM> w A Bend in the Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the north and east. [Exits: north east] >> You follow Nabighah west. A devilish imp has arrived. A fiendish ice devil has arrived. A fiendish ice devil turns to you and weaves a sorcerous spell. Your feet rise off the ground. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1567hp 466m 1279mv 3382tnl (77.45%) 12 AM> You feel a sense of danger.
civilized <1567hp 466m 1279mv 3382tnl (77.45%) 12 AM> n The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the north and south. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1278mv 3382tnl (77.45%) 12 AM> n The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the north and south. [Exits: north east south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1277mv 3382tnl (77.45%) 12 AM> n n The Imperial Road Light flickers from a lantern creating a circle of illumination. All you can see beyond the light is the night. The road seems to continue to the north and south. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1276mv 3382tnl (77.45%) 12 AM> n An Archway Entering the Imperial City Large burner braziers have been erected here to light a great black stone archway that spans the road from the eastern side to the western side. At the zenith of the great structure the symbol of the Imperial Codex shines in the light of the flames. To the north of the archway the lights of the Imperial City spreads illuminate a deep valley. The silhouetted spires of a great palace glisten in the night sky to the northwest. The road you stand on leads to an intersection to the west, while the Imperial Road disappears into the darkness to the south. The mountains block any movement to the east and a soot covered wall blocks your way to the west. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1275mv 3382tnl (77.45%) 12 AM> The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Shadow Quarter, while to the east lies the Blade Quarter. [Exits: north east south west] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1273mv 3382tnl (77.45%) 12 AM> n The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Shadow Quarter, while to the east lies the Blade Quarter. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1271mv 3382tnl (77.45%) 12 AM> n The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Shadow Quarter, while to the east lies the Blade Quarter. [Exits: north east south] >> You follow Nabighah north. A devilish imp has arrived. A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1567hp 466m 1269mv 3382tnl (77.45%) 12 AM> n The Imperial Square This magnificent square is laid with black and red stone, perfectly cut. Citizens move swiftly, with an air of purpose throughout the square. Perfectly engineered buildings surround the square. A giant fountain stands in the center of the square, spewing water that changes color from red, to clear, to black. Statues of Emperors past line the sides of the square. [Exits: north east south west] Water flows from a beautifully carved onyx fountain. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1267mv 3382tnl (77.45%) 12 AM> n The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Divine Quarter, while to the east lies a guildhall. [Exits: north east south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1265mv 3382tnl (77.45%) 12 AM> n The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Divine Quarter, while to the east lies a guildhall. [Exits: north east south] >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1263mv 3382tnl (77.45%) 12 AM> n Before the Imperial Palace Light from braziers and lampposts illuminate the square like it was midday. The roads from the south, east and west converge here to form a great square. The gates of the Palace lie open to the north. The square itself is made from the same fused black stone that all of the Imperial roads seem to be constructed from. However, here the smooth surface of the road has been deeply etched to show a huge Symbol of the Imperial Codex. At each of the cardinal directions surrounding the Symbol you see smaller representations of the individual Sect Symbols. Each of these details pass quickly, for your eye is almost immediately drawn to the black stone cross rising from the center of the great Symbol.
The buildings around you roar with the fury of several wildly blazing fires! [Exits: north east south west] A crude water skin made from the burnt corpse of Zharek is lying here. A cured hide sack made from the burnt corpse of Zharek is lying here. A mangled corpse lies here. Zaraeus the half-drow is here. (Pink Aura) (Black Aura) Kheorr the half-drow is here. Kurbrawn the fire giant is here. Danntruso the minotaur is here. In the moonlight a lizard struggles against an iron chain around its neck. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 466m 1261mv 3382tnl (77.45%) 12 AM> ict You tell your familiar to 'impcurse Kheorr'. A devilish imp dances around Kheorr, casting aspersions on his ancestry!
civilized <1567hp 466m 1261mv 3382tnl (77.45%) 12 AM> mt Kheorr yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kheorr. Your magic missile injures Kheorr. Your magic missile grazes Kheorr. Your magic missile grazes Kheorr. Kheorr is pushed away by the force of the wind! A fiendish ice devil has arrived. A fiendish ice devil gestures at Kheorr, uttering blasphemies. The gods protect Kurbrawn from a fiendish ice devil. The gods protect Danntruso from a fiendish ice devil. The Nightwalker has arrived. Kheorr yells 'Help! I'm being attacked by the Nightwalker!' An earth elemental has arrived. Kheorr yells 'Help! I'm being attacked by an earth elemental!'
civilized <1567hp 451m 1261mv 3382tnl (77.45%) 12 AM> ict
Zaraeus sings 'Demon wings and frightful things The dimmest minds will cloud; Within this grand, oh frightful land Where terrors do abound. A chilling sound I call for you To delight and confound you assembled few!' You stand fast against your fears. Zaraeus parries your digestion. Zaraeus parries your digestion. Zaraeus is in perfect health.
civilized <1567hp 451m 1261mv 3382tnl (77.45%) 12 AM> You parry Zaraeus's wrath. Zaraeus's wrath injures you. Your digestion nearly strikes Zaraeus before he turns it away. An acrid smell surrounds Zaraeus as your digestion is blocked by a skin from the snow leopard. Zaraeus is in perfect health.
civilized <1554hp 451m 1261mv 3382tnl (77.45%) 12 AM> You tell your familiar to 'impcurse Kheorr'. Zaraeus is in perfect health.
civilized <1554hp 451m 1261mv 3382tnl (77.45%) 12 AM> A fiendish ice devil gestures at Zaraeus, uttering blasphemies. A fiendish ice devil gestures at Zaraeus, uttering blasphemies. A fiendish ice devil points at Zaraeus and says 'Suffer!' A fiendish ice devil's power word pain MASSACRES Zaraeus! The gods protect Danntruso from a fiendish ice devil. Zaraeus yells 'Help! I'm being attacked by the Nightwalker!' Zaraeus yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MASSACRES Zaraeus! Zaraeus is covered with bleeding wounds.
civilized <1554hp 451m 1261mv 3382tnl (77.45%) 12 AM> mt They aren't here. Zaraeus is covered with bleeding wounds.
civilized <1554hp 451m 1261mv 3382tnl (77.45%) 12 AM> An earth elemental's crush MANGLES Zaraeus! An earth elemental's crush MASSACRES Zaraeus! You parry Zaraeus's wrath. Zaraeus's wrath mauls you. Your digestion mauls Zaraeus. Your digestion decimates Zaraeus! Zaraeus is writhing in agony.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> Kheorr has arrived. Zaraeus is writhing in agony.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> swing Gripping a net of living spiders, you strike a glancing blow against Zaraeus. He stumbles under a net of living spiders and tumbles to the ground! Your swing devastates Zaraeus! Zaraeus is writhing in agony.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> A fiendish ice devil gestures at Zaraeus, uttering blasphemies. The gods protect Kurbrawn from a fiendish ice devil. The gods protect Danntruso from a fiendish ice devil. Zaraeus is writhing in agony.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> Kheorr leaves north. An earth elemental's crush MANGLES Zaraeus! Zaraeus's wrath misses you. Your shield blocks Zaraeus's wrath. Zaraeus parries your digestion. Zaraeus is writhing in agony.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> Kheorr has arrived. Zaraeus is writhing in agony.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> Danntruso looks at Zaraeus. Zaraeus is writhing in agony.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> Zaraeus sags, looking very uncomfortable. A fiendish ice devil gestures at Zaraeus, uttering blasphemies. Zaraeus is moving more slowly. The gods protect someone from a fiendish ice devil. The gods protect Kurbrawn from a fiendish ice devil. An earth elemental's crush MANGLES Zaraeus! An earth elemental's crush MANGLES Zaraeus! Zaraeus has fled! Zaraeus leaves east.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> Kheorr scans his surroundings.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> Zaraeus has arrived. The Nightwalker yells 'Keep running if you wish, Zaraeus. It is more amusing if you die slowly!' The Nightwalker's claw maims Zaraeus! Zaraeus has fled! Zaraeus leaves north.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> Cabakso has arrived.
civilized <1533hp 451m 1261mv 3382tnl (77.45%) 12 AM> mt Kheorr yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kheorr. Your magic missile scratches Kheorr. Your magic missile scratches Kheorr. Your magic missile grazes Kheorr. Kheorr has a few scratches.
civilized <1533hp 436m 1261mv 3382tnl (77.45%) 12 AM> A fiendish ice devil gestures at Kheorr, uttering blasphemies. A ball of fire streaks from a fiendish ice devil's hands towards Kheorr. A fiendish ice devil's fireball *** DEVASTATES *** Cabakso! A fiendish ice devil's fireball MUTILATES Kheorr! The gods protect someone from a fiendish ice devil. The gods protect Kurbrawn from a fiendish ice devil. The gods protect Danntruso from a fiendish ice devil. Kheorr yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw wounds Kheorr. Kheorr yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush EVISCERATES Kheorr! An earth elemental's crush MUTILATES Kheorr! Kheorr has some small but disgusting cuts.
civilized <1533hp 436m 1261mv 3382tnl (77.45%) 12 AM> The Nightwalker's acid blast EVISCERATES Kheorr! An earth elemental's crush MUTILATES Kheorr! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS Cabakso! An earth elemental's earthquake maims Kheorr! An earth elemental's earthquake *** DEMOLISHES *** a lizard! Kheorr parries your digestion. Your digestion hits Kheorr. A fiendish ice devil is unaffected by Cabakso's black light! A fiendish ice devil is unaffected by Cabakso's black light! You parry Kheorr's freezing bite. Kheorr's freezing bite misses you. Kheorr is covered with bleeding wounds.
civilized <1533hp 436m 1261mv 3382tnl (77.45%) 12 AM> swing Gripping a net of living spiders, you strike a glancing blow against Kheorr. Your swing injures Kheorr. Kheorr is covered with bleeding wounds.
civilized <1533hp 436m 1261mv 3382tnl (77.45%) 12 AM> You yell 'Die, Cabakso, you sorcerous dog!' You scream in agony as a black sigil forms on your chest. Cabakso's sigil of pain injures you. Kheorr is covered with bleeding wounds.
civilized <1517hp 436m 1261mv 3382tnl (77.45%) 12 AM> Kheorr has fled! Kheorr leaves south.
civilized <1517hp 436m 1261mv 3382tnl (77.45%) 12 AM> Kurbrawn looks at Cabakso.
civilized <1517hp 436m 1261mv 3382tnl (77.45%) 12 AM> c m ca
Cabakso has fled! Cabakso leaves south.
civilized <1517hp 436m 1261mv 3382tnl (77.45%) 12 AM> The gods protect an earth elemental from Danntruso.
civilized <1517hp 436m 1261mv 3382tnl (77.45%) 12 AM> c m ca c m ca c m ca
A fiendish ice devil checks the ground for tracks. A fiendish ice devil leaves south. The Nightwalker checks the ground for tracks. A fiendish ice devil has arrived. Cackling with the thrill of battle, a fiendish ice devil gestures maliciously at the fleeing form of Kheorr! The Nightwalker has arrived. An earth elemental's crush *** DEVASTATES *** a lizard! A lizard is DEAD!! You receive 0 experience points (33% bonus).
civilized <1565hp 495m 1288mv 3382tnl (77.45%) 1 AM> c m ca
The gods protect an earth elemental from Danntruso.
civilized <1565hp 495m 1288mv 3382tnl (77.45%) 1 AM> Kheorr has arrived.
civilized <1565hp 495m 1288mv 3382tnl (77.45%) 1 AM> The gods protect an earth elemental from Danntruso. Cabakso has arrived. Kurbrawn's burning surroundings scratches him. Danntruso's burning surroundings scratches him. Cabakso's burning surroundings grazes him. Kheorr's burning surroundings scratches him. A fiendish ice devil yells 'Run faster, Cabakso! Your sweet fear empowers me!' A fiendish ice devil's chop *** DEMOLISHES *** Cabakso! The Nightwalker yells 'There is no hope for you, Kheorr! Embrace your death!' The Nightwalker's claw misses Kheorr.
civilized <1565hp 495m 1288mv 3382tnl (77.45%) 1 AM> Kurbrawn looks at you. Cabakso yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Cabakso. Your magic missile hits Cabakso. Your magic missile hits Cabakso. Your magic missile hits Cabakso. Cabakso is covered with bleeding wounds.
civilized <1565hp 480m 1288mv 3382tnl (77.45%) 1 AM> The gods protect an earth elemental from Danntruso. Cabakso is covered with bleeding wounds.
civilized <1565hp 480m 1288mv 3382tnl (77.45%) 1 AM> You can't see a thing! Someone's kicked dirt grazes you. Someone is covered with bleeding wounds.
civilized <1560hp 480m 1288mv 3382tnl (77.45%) 1 AM> The gods protect someone from someone. Someone is covered with bleeding wounds.
civilized <1560hp 480m 1288mv 3382tnl (77.45%) 1 AM> Someone's chop *** DEMOLISHES *** someone! Someone's chop MANGLES someone! Someone's chop *** DEMOLISHES *** someone! Someone parries your digestion. Someone's black light devastates you! Someone's freezing bite mauls someone. Someone is gushing blood.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> Someone has fled! Someone leaves east. Someone is gushing blood.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> swing
Someone yells 'Help! I'm being attacked by the Nightwalker!' Someone's claw devastates someone! Someone yells 'Help! I'm being attacked by an earth elemental!' Someone's crush MASSACRES someone! Someone's crush MASSACRES someone! Someone is writhing in agony.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> They aren't here. Someone is writhing in agony.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> They aren't here. Someone is writhing in agony.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> They aren't here. Someone is writhing in agony.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> They aren't here. Someone is writhing in agony.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> Gripping something, you strike a glancing blow against someone. It stumbles under something and tumbles to the ground! Your swing decimates someone! Someone is writhing in agony.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> Someone's crush MANGLES someone! Someone's crush misses someone. Someone deflects your digestion with its defensive spin. Someone parries your digestion. Someone's black light EVISCERATES someone! You parry someone's black light. Someone is unaffected by someone's black light! Someone is convulsing on the ground.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> Someone has arrived. Someone is convulsing on the ground.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> Someone looks at someone. Someone leaves west. Someone is convulsing on the ground.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> swing
Someone gestures at someone, uttering blasphemies. The gods protect someone from someone. The gods protect someone from someone. The gods protect someone from someone. Someone yells 'I will absorb your terror, Cabakso, before feasting upon your flesh!' Someone's chop *** DEMOLISHES *** someone! Someone falls flat on its face. Someone's bash misses someone. Someone is convulsing on the ground.
civilized <1530hp 480m 1288mv 3382tnl (77.45%) 1 AM> Someone's burning surroundings scratches it. Your burning surroundings scratches you. Someone is convulsing on the ground.
civilized <1528hp 480m 1288mv 3382tnl (77.45%) 1 AM> Someone's chop *** DEMOLISHES *** someone! Someone is DEAD!! You land the killing blow against someone. Someone's feet are sliced from its dead body.
civilized <1528hp 480m 1288mv 3382tnl (77.45%) 1 AM> af
Someone winces in agony.
civilized <1528hp 480m 1288mv 3382tnl (77.45%) 1 AM> But you aren't fighting anyone!
civilized <1528hp 480m 1288mv 3382tnl (77.45%) 1 AM> You are affected by: Commune: 'bless' modifies save vs spell by -14 for 49 hours. Commune: 'bless' modifies hit roll by 7 for 49 hours. Spell: 'conjure devil' for 44 hours. Spell: 'conjure elemental' for 34 hours. Spell: 'detect magic' for 34 hours. Spell: 'detect invis' for 33 hours. Commune: 'aura' modifies armor class by -30 for 32 hours. Timer: 'planar ward' for 22 hours. Commune: 'fly' for 15 hours. Spell: 'nightwalker' for 14 hours. Spell: 'planar ward' modifies armor class by -30 for 10 hours. Spell: 'forsaken portal' for 7 hours. Spell: 'resist negative' for 7 hours. Commune: 'barrier' modifies armor class by -80 for 6 hours. Commune: 'protective shield' for 6 hours. Spell: 'pass door' for 6 hours. Power: 'sigil of pain' for 5 hours. Spell: 'beckon druktrar' for 5 hours. Spell: 'despoil' modifies hp by 669 for 5 hours. Commune: 'spiderhands' for 1 hours. Physical effect: 'dirt kicking' modifies hit roll by -4 for 0 hours.
civilized <1528hp 480m 1288mv 3382tnl (77.45%) 1 AM> where
Someone gets something from something. Someone gets something from something. Someone gets something from something.
civilized <1528hp 480m 1288mv 3382tnl (77.45%) 1 AM> You can't see a thing!
civilized <1528hp 480m 1288mv 3382tnl (77.45%) 1 AM> c flash
Someone throws down a smoke bomb in the room, quickly filling it with a thick cloud. You create a bright flash of light. The gods protect someone. The gods protect someone. The gods protect someone. The gods protect someone.
civilized <1528hp 455m 1288mv 3382tnl (77.45%) 1 AM> where
Someone has arrived.
civilized <1528hp 455m 1288mv 3382tnl (77.45%) 1 AM> You can't see a thing!
civilized <1528hp 455m 1288mv 3382tnl (77.45%) 1 AM> l You can't see a thing!
civilized <1528hp 455m 1288mv 3382tnl (77.45%) 1 AM> Someone leaves north. You rub the dirt out of your eyes.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> Danntruso looks at you.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> af You are affected by: Commune: 'bless' modifies save vs spell by -14 for 48 hours. Commune: 'bless' modifies hit roll by 7 for 48 hours. Spell: 'conjure devil' for 43 hours. Spell: 'conjure elemental' for 33 hours. Spell: 'detect magic' for 33 hours. Spell: 'detect invis' for 32 hours. Commune: 'aura' modifies armor class by -30 for 31 hours. Timer: 'planar ward' for 21 hours. Commune: 'fly' for 14 hours. Spell: 'nightwalker' for 13 hours. Spell: 'planar ward' modifies armor class by -30 for 9 hours. Spell: 'forsaken portal' for 6 hours. Spell: 'resist negative' for 6 hours. Commune: 'barrier' modifies armor class by -80 for 5 hours. Commune: 'protective shield' for 5 hours. Spell: 'pass door' for 5 hours. Power: 'sigil of pain' for 4 hours. Spell: 'beckon druktrar' for 4 hours. Spell: 'despoil' modifies hp by 669 for 4 hours. Commune: 'spiderhands' for 0 hours.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> Kurbrawn nods.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> l in corpse You do not see that here.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> l Before the Imperial Palace Light from braziers and lampposts illuminate the square like it was midday. The roads from the south, east and west converge here to form a great square. The gates of the Palace lie open to the north. The square itself is made from the same fused black stone that all of the Imperial roads seem to be constructed from. However, here the smooth surface of the road has been deeply etched to show a huge Symbol of the Imperial Codex. At each of the cardinal directions surrounding the Symbol you see smaller representations of the individual Sect Symbols. Each of these details pass quickly, for your eye is almost immediately drawn to the black stone cross rising from the center of the great Symbol.
The buildings around you roar with the fury of several wildly blazing fires!
A thick cloud of smoke fills this area. [Exits: Too smoky to see] A Nightwalker stands in the shadows, breathing heavily. (Barrier) A fiendish ice devil hovers about here, coating the area in frost. Otuerghad the dark-elf is here. A hulking tower of ore and earth squats here on three great legs. A devilish imp flutters around on leathery wings. Kurbrawn the fire giant is here. Danntruso the minotaur is here.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> get 1. corpse You see no corpse here.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> i You are carrying: (Magical) the essence of a fire elemental (Magical) the essence of a smoke para-elemental (Magical) the essence of an air elemental (Magical) (Glowing) (Humming) a thin belt engraved with arcane symbols some fine silk robes embroidered with arcane symbols (Magical) a sleek black rod (Magical) (Glowing) the Orb of the Twilight Lords (Magical) a sleek sienna rod Avello's "Convegno, Volume 3" (Magical) a tattered scroll of quickness (Magical) the Cloak of Death the sash of Mrykorvol (Magical) a sleek amber rod (Magical) a steel canteen inscribed with a lightning bolt (Magical) (Glowing) a floating chest
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> af You are affected by: Commune: 'bless' modifies save vs spell by -14 for 48 hours. Commune: 'bless' modifies hit roll by 7 for 48 hours. Spell: 'conjure devil' for 43 hours. Spell: 'conjure elemental' for 33 hours. Spell: 'detect magic' for 33 hours. Spell: 'detect invis' for 32 hours. Commune: 'aura' modifies armor class by -30 for 31 hours. Timer: 'planar ward' for 21 hours. Commune: 'fly' for 14 hours. Spell: 'nightwalker' for 13 hours. Spell: 'planar ward' modifies armor class by -30 for 9 hours. Spell: 'forsaken portal' for 6 hours. Spell: 'resist negative' for 6 hours. Commune: 'barrier' modifies armor class by -80 for 5 hours. Commune: 'protective shield' for 5 hours. Spell: 'pass door' for 5 hours. Power: 'sigil of pain' for 4 hours. Spell: 'beckon druktrar' for 4 hours. Spell: 'despoil' modifies hp by 669 for 4 hours. Commune: 'spiderhands' for 0 hours.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> l Before the Imperial Palace Light from braziers and lampposts illuminate the square like it was midday. The roads from the south, east and west converge here to form a great square. The gates of the Palace lie open to the north. The square itself is made from the same fused black stone that all of the Imperial roads seem to be constructed from. However, here the smooth surface of the road has been deeply etched to show a huge Symbol of the Imperial Codex. At each of the cardinal directions surrounding the Symbol you see smaller representations of the individual Sect Symbols. Each of these details pass quickly, for your eye is almost immediately drawn to the black stone cross rising from the center of the great Symbol.
The buildings around you roar with the fury of several wildly blazing fires!
A thick cloud of smoke fills this area. [Exits: Too smoky to see] A Nightwalker stands in the shadows, breathing heavily. (Barrier) A fiendish ice devil hovers about here, coating the area in frost. Otuerghad the dark-elf is here. A hulking tower of ore and earth squats here on three great legs. A devilish imp flutters around on leathery wings. Kurbrawn the fire giant is here. Danntruso the minotaur is here.
civilized <1567hp 542m 1288mv 3382tnl (77.45%) 2 AM> n The Gates of the Palace You stand between two huge open portcullis, one to the north and one to the south. A ceiling lofts above you, held up by a series of stone arches. The walls to the east and west are covered with black scorch marks and pocked from splattered acid. The stone floor is cracked and broken from countless upheavals and eternally stained with the deep red of dried blood. You can continue further into the Palace to the north, or leave to the south. [Exits: north south] (Magical) (Humming) A black circle of summoning is inscribed upon the ground. The Vanquisher of the Empire defends the Palace to the death! >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 542m 1287mv 3382tnl (77.45%) 2 AM> whe People near you: (PK) Zaraeus The Imperial Throne Room (PK) Nabighah The Gates of the Palace (PK) Kheorr A Hallway
civilized <1567hp 542m 1287mv 3382tnl (77.45%) 2 AM> A fiendish ice devil has arrived. The Nightwalker has arrived. An earth elemental has arrived.
civilized <1567hp 542m 1287mv 3382tnl (77.45%) 2 AM> af
You feel a sense of danger. You are affected by: Commune: 'bless' modifies save vs spell by -14 for 48 hours. Commune: 'bless' modifies hit roll by 7 for 48 hours. Spell: 'conjure devil' for 43 hours. Spell: 'conjure elemental' for 33 hours. Spell: 'detect magic' for 33 hours. Spell: 'detect invis' for 32 hours. Commune: 'aura' modifies armor class by -30 for 31 hours. Timer: 'planar ward' for 21 hours. Commune: 'fly' for 14 hours. Spell: 'nightwalker' for 13 hours. Spell: 'planar ward' modifies armor class by -30 for 9 hours. Spell: 'forsaken portal' for 6 hours. Spell: 'resist negative' for 6 hours. Commune: 'barrier' modifies armor class by -80 for 5 hours. Commune: 'protective shield' for 5 hours. Spell: 'pass door' for 5 hours. Power: 'sigil of pain' for 4 hours. Spell: 'beckon druktrar' for 4 hours. Spell: 'despoil' modifies hp by 669 for 4 hours. Commune: 'spiderhands' for 0 hours.
civilized <1567hp 542m 1287mv 3382tnl (77.45%) 2 AM> s Before the Imperial Palace Light from braziers and lampposts illuminate the square like it was midday. The roads from the south, east and west converge here to form a great square. The gates of the Palace lie open to the north. The square itself is made from the same fused black stone that all of the Imperial roads seem to be constructed from. However, here the smooth surface of the road has been deeply etched to show a huge Symbol of the Imperial Codex. At each of the cardinal directions surrounding the Symbol you see smaller representations of the individual Sect Symbols. Each of these details pass quickly, for your eye is almost immediately drawn to the black stone cross rising from the center of the great Symbol.
The buildings around you roar with the fury of several wildly blazing fires!
A thick cloud of smoke fills this area. [Exits: Too smoky to see] Otuerghad the dark-elf is here. Kurbrawn the fire giant is here. Danntruso the minotaur is here. >> You follow Nabighah south. A devilish imp has arrived.
civilized <1567hp 542m 1286mv 3382tnl (77.45%) 2 AM> n The Gates of the Palace You stand between two huge open portcullis, one to the north and one to the south. A ceiling lofts above you, held up by a series of stone arches. The walls to the east and west are covered with black scorch marks and pocked from splattered acid. The stone floor is cracked and broken from countless upheavals and eternally stained with the deep red of dried blood. You can continue further into the Palace to the north, or leave to the south. [Exits: north south] (Magical) (Humming) A black circle of summoning is inscribed upon the ground. A hulking tower of ore and earth squats here on three great legs. A Nightwalker stands in the shadows, breathing heavily. (Barrier) A fiendish ice devil hovers about here, coating the area in frost. The Vanquisher of the Empire defends the Palace to the death! >> You follow Nabighah north. A devilish imp has arrived.
civilized <1567hp 542m 1285mv 3382tnl (77.45%) 2 AM> n n The Imperial Vanquisher moves to block your path.
civilized <1567hp 542m 1285mv 3382tnl (77.45%) 2 AM> n The Imperial Vanquisher moves to block your path.
civilized <1567hp 542m 1285mv 3382tnl (77.45%) 2 AM> The Imperial Vanquisher moves to block your path.
civilized <1567hp 542m 1285mv 3382tnl (77.45%) 2 AM> k vanq Your digestion maims the Imperial Vanquisher! Your shield blocks the Imperial Vanquisher's slash. You parry the Imperial Vanquisher's slash. You can't see a thing! Someone's kicked dirt scratches you. Your digestion EVISCERATES someone! Your digestion misses someone. Someone is convulsing on the ground.
civilized <1565hp 542m 1285mv 3382tnl (77.45%) 2 AM> where
Someone says 'Greetings, Citizen.' Someone is convulsing on the ground.
civilized <1565hp 542m 1285mv 3382tnl (77.45%) 2 AM> Someone has arrived. Someone says 'Greetings, Citizen.' Someone gestures at someone, uttering blasphemies. Someone looks frail. The gods protect someone from someone. Someone's claw MANGLES someone! Someone's claw MASSACRES someone! Someone's crush *** DEVASTATES *** someone! Someone's crush *** DEVASTATES *** someone! Someone's crush *** DEVASTATES *** someone! Someone is convulsing on the ground.
civilized <1565hp 542m 1285mv 3382tnl (77.45%) 2 AM> Someone's claw MASSACRES someone! Someone's claw MASSACRES someone! Someone is DEAD!! You receive 0 experience points (33% bonus). Someone's head is shattered, and its brains splash all over you.
civilized <1565hp 542m 1285mv 3382tnl (77.45%) 2 AM> You can't see a thing!
civilized <1565hp 542m 1285mv 3382tnl (77.45%) 2 AM> af You are affected by: Commune: 'bless' modifies save vs spell by -14 for 48 hours. Commune: 'bless' modifies hit roll by 7 for 48 hours. Spell: 'conjure devil' for 43 hours. Spell: 'conjure elemental' for 33 hours. Spell: 'detect magic' for 33 hours. Spell: 'detect invis' for 32 hours. Commune: 'aura' modifies armor class by -30 for 31 hours. Timer: 'planar ward' for 21 hours. Commune: 'fly' for 14 hours. Spell: 'nightwalker' for 13 hours. Spell: 'planar ward' modifies armor class by -30 for 9 hours. Spell: 'forsaken portal' for 6 hours. Spell: 'resist negative' for 6 hours. Commune: 'barrier' modifies armor class by -80 for 5 hours. Commune: 'protective shield' for 5 hours. Spell: 'pass door' for 5 hours. Power: 'sigil of pain' for 4 hours. Spell: 'beckon druktrar' for 4 hours. Spell: 'despoil' modifies hp by 669 for 4 hours. Physical effect: 'dirt kicking' modifies hit roll by -4 for 0 hours. Commune: 'spiderhands' for 0 hours.
civilized <1565hp 542m 1285mv 3382tnl (77.45%) 2 AM> You yell 'Help! I am being attacked by someone!' Someone's freezing bite mauls you. Someone is covered with bleeding wounds.
civilized <1541hp 542m 1285mv 3382tnl (77.45%) 2 AM> swing
Someone gestures at someone, uttering blasphemies. Someone's energy drain injures someone. Someone yells 'Help! I'm being attacked by the Nightwalker!' Someone's claw wounds someone. Someone's claw mauls someone. Someone yells 'Help! I'm being attacked by an earth elemental!' Someone's crush EVISCERATES someone! Someone's claw wounds someone. Someone's crush EVISCERATES someone! Someone brings down its foot with a tremendous stomp! Someone makes the earth tremble and shiver. Someone's earthquake maims someone! Someone parries your digestion. Someone parries your digestion. Someone's freezing bite devastates you! You parry someone's freezing bite. Someone is covered with bleeding wounds.
civilized <1509hp 542m 1285mv 3382tnl (77.45%) 2 AM> Gripping something, you strike a glancing blow against someone. It stumbles under something and tumbles to the ground! Your swing injures someone. Someone is gushing blood.
civilized <1509hp 542m 1285mv 3382tnl (77.45%) 2 AM> Someone's crush EVISCERATES someone! Someone's crush EVISCERATES someone! Someone brings down its foot with a tremendous stomp! Someone makes the earth tremble and shiver. Someone's earthquake maims someone! Someone deflects your digestion with its shield. Someone parries your digestion. Your shield blocks someone's freezing bite. Someone's freezing bite decimates you! Someone is gushing blood.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> swing
Someone gestures at someone, uttering blasphemies. The fires of Hell are reflected in the eyes of someone, who sags with the burden of the damned! The gods protect someone from someone. Someone is gushing blood.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> Someone narrows its eyes and glares in your direction. Pinpoints of light envelop you, revealing your presence to all! Someone is gushing blood.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> Someone's crush MUTILATES someone! Someone deflects your digestion with its shield. Someone deflects your digestion with its shield. You parry someone's freezing bite. You parry someone's freezing bite. Someone is writhing in agony.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> Gripping something, you strike a glancing blow against someone. Your swing hits someone. Someone is writhing in agony.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> Someone has fled! Someone leaves south.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> af mt fmt fmt fmt You are affected by: Commune: 'bless' modifies save vs spell by -14 for 48 hours. Commune: 'bless' modifies hit roll by 7 for 48 hours. Spell: 'conjure devil' for 43 hours. Spell: 'conjure elemental' for 33 hours. Spell: 'detect magic' for 33 hours. Spell: 'detect invis' for 32 hours. Commune: 'aura' modifies armor class by -30 for 31 hours. Timer: 'planar ward' for 21 hours. Commune: 'fly' for 14 hours. Spell: 'nightwalker' for 13 hours. Spell: 'planar ward' modifies armor class by -30 for 9 hours. Commune: 'illuminate' modifies armor class by 68 for 8 hours. Spell: 'forsaken portal' for 6 hours. Spell: 'resist negative' for 6 hours. Commune: 'barrier' modifies armor class by -80 for 5 hours. Commune: 'protective shield' for 5 hours. Spell: 'pass door' for 5 hours. Power: 'sigil of pain' for 4 hours. Spell: 'beckon druktrar' for 4 hours. Spell: 'despoil' modifies hp by 669 for 4 hours. Physical effect: 'dirt kicking' modifies hit roll by -4 for 0 hours. Commune: 'spiderhands' for 0 hours.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> fmt They aren't here.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> You tell your familiar to 'murder Kheorr'.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> You tell your familiar to 'murder Kheorr'.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> You tell your familiar to 'murder Kheorr'.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> You tell your familiar to 'murder Kheorr'.
civilized <1481hp 542m 1285mv 3382tnl (77.45%) 2 AM> fmt fmt fmt fmt fmt You tell your familiar to 'murder Kheorr'. Someone checks the ground for tracks. Someone checks the ground for tracks.
Autosaving. You rub the dirt out of your eyes. You feel your grip return to normal.
civilized <1523hp 621m 1288mv 3382tnl (77.45%) 3 AM> You tell your familiar to 'murder Kheorr'.
civilized <1523hp 621m 1288mv 3382tnl (77.45%) 3 AM> You tell your familiar to 'murder Kheorr'.
civilized <1523hp 621m 1288mv 3382tnl (77.45%) 3 AM> You tell your familiar to 'murder Kheorr'.
civilized <1523hp 621m 1288mv 3382tnl (77.45%) 3 AM> You tell your familiar to 'murder Kheorr'.
civilized <1523hp 621m 1288mv 3382tnl (77.45%) 3 AM> whe People near you: (PK) Zaraeus The Imperial Throne Room (PK) Nabighah The Gates of the Palace
civilized <1523hp 621m 1288mv 3382tnl (77.45%) 3 AM> s Before the Imperial Palace Light from braziers and lampposts illuminate the square like it was midday. The roads from the south, east and west converge here to form a great square. The gates of the Palace lie open to the north. The square itself is made from the same fused black stone that all of the Imperial roads seem to be constructed from. However, here the smooth surface of the road has been deeply etched to show a huge Symbol of the Imperial Codex. At each of the cardinal directions surrounding the Symbol you see smaller representations of the individual Sect Symbols. Each of these details pass quickly, for your eye is almost immediately drawn to the black stone cross rising from the center of the great Symbol.
The buildings around you roar with the fury of several wildly blazing fires!
A thick cloud of smoke fills this area. [Exits: Too smoky to see] Otuerghad the dark-elf is here. Kurbrawn the fire giant is here. Danntruso the minotaur is here. >> You follow Nabighah south. A devilish imp has arrived.
civilized <1523hp 621m 1287mv 3382tnl (77.45%) 3 AM> whe People near you: Kurbrawn Before the Imperial Palace Danntruso Before the Imperial Palace Otuerghad Before the Imperial Palace Cabakso The Imperial Road (PK) Nabighah Before the Imperial Palace (PK) Kheorr Avenue of the Imperial Inquisition
civilized <1523hp 621m 1287mv 3382tnl (77.45%) 3 AM> n The Gates of the Palace You stand between two huge open portcullis, one to the north and one to the south. A ceiling lofts above you, held up by a series of stone arches. The walls to the east and west are covered with black scorch marks and pocked from splattered acid. The stone floor is cracked and broken from countless upheavals and eternally stained with the deep red of dried blood. You can continue further into the Palace to the north, or leave to the south. [Exits: north south] The splattered brains of the Imperial Vanquisher are lying here. (Magical) (Humming) A black circle of summoning is inscribed upon the ground. (Ghost) Zharek the human is here. A hulking tower of ore and earth squats here on three great legs. A Nightwalker stands in the shadows, breathing heavily. (Barrier) A fiendish ice devil hovers about here, coating the area in frost. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1523hp 621m 1286mv 3382tnl (77.45%) 3 AM> A fiendish ice devil turns to you and weaves a sorcerous spell. Your grip feels more firm.
civilized <1523hp 621m 1286mv 3382tnl (77.45%) 3 AM> af You are affected by: Commune: 'bless' modifies save vs spell by -14 for 47 hours. Commune: 'bless' modifies hit roll by 7 for 47 hours. Spell: 'conjure devil' for 42 hours. Spell: 'conjure elemental' for 32 hours. Spell: 'detect magic' for 32 hours. Spell: 'detect invis' for 31 hours. Commune: 'aura' modifies armor class by -30 for 30 hours. Timer: 'planar ward' for 20 hours. Commune: 'fly' for 13 hours. Spell: 'nightwalker' for 12 hours. Spell: 'planar ward' modifies armor class by -30 for 8 hours. Commune: 'illuminate' modifies armor class by 68 for 7 hours. Commune: 'spiderhands' for 5 hours. Spell: 'forsaken portal' for 5 hours. Spell: 'resist negative' for 5 hours. Commune: 'barrier' modifies armor class by -80 for 4 hours. Commune: 'protective shield' for 4 hours. Spell: 'pass door' for 4 hours. Power: 'sigil of pain' for 3 hours. Spell: 'beckon druktrar' for 3 hours. Spell: 'despoil' modifies hp by 669 for 3 hours.
civilized <1523hp 621m 1286mv 3382tnl (77.45%) 3 AM> eq You are using: <worn on finger> (Invis) (Magical) the ring of regeneration <worn on finger> (Magical) a ring of stamina <worn around neck> (Glowing) an unholy symbol of the Spider Goddess <worn around neck> (Magical) an ivory amulet shaped like a troll <worn on body> a suit of red-trimmed black adamantite platemail <worn on head> (Glowing) an engraved silver circlet <worn on face> a primitive fertility mask <worn on legs> (Invis) (Magical) (Glowing) (Humming) leggings of Sorcery <worn on feet> (Magical) the boots of the Zephyr <worn on hands> (Invis) (Magical) (Humming) gauntlets of black death (Damaged) <worn on arms> (Glowing) (Humming) the sleeves of Harrapia <worn about body> the hide of a desert troll <worn about waist> a sash of black gauze <worn around wri
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Daevryn | Fri 27-Jul-12 12:00 PM |
Member since 13th Feb 2007
11117 posts
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#2925, "Cyralis (Level 46)"
In response to Reply #0
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*** Log on, Fort has the Scepter. I teleport around trying to end up someplace workable for conjuring where I don't think anyone will be on me immediately and end up near the Consortium. This picks up *just* as I finish conjuring. *** wilderness <1646hp 701m 1253mv 13947tnl (7.02%) 1 PM> whe People near you: (PK) Nabighah A Chaos Mage's Alcove
wilderness <1646hp 701m 1253mv 13947tnl (7.02%) 1 PM> c darkbind devil 100 You bind a fiendish ice devil to your servitude!
wilderness <1646hp 521m 1253mv 13947tnl (7.02%) 1 PM> l
A fiendish ice devil turns to you and weaves a sorcerous spell. You are surrounded by a protective shield. >> An apprentice mage utters the words, 'yrl'. >> An apprentice mage's feet rise off the ground.
wilderness <1646hp 521m 1253mv 13947tnl (7.02%) 1 PM> A Chaos Mage's Alcove This strange room is large, almost cavernous, with walls placed at inexplicable angles. It forms neither a square nor any other shape that is readily described. Curtains of every different color have been hung to segment this area, and beds have been placed wherever they fit, or seemingly wherever the occupant wanted them. Some of the curtained-off alcoves are obviously frequently used, most likely by the chaos mage apprentices that study here, as they contain decorations and personal belongings. The rest of the segmented alcoves are for travelers and guests that pass through the Consortium to learn of chaos. The decorations on the walls are interesting-- paintings that seem to shift constantly, splashes of color, knick-knacks that seem out of place. A few rugs have been thrown haphazardly over the earthen floor, and balls of different colored lights throw patches of bright illumination at odd angles throughout.
(Glowing) A thaumaturgic circle is inscribed upon the ground. (Glowing) A celestial circle is inscribed upon the ground. A fiendish ice devil hovers about here, coating the area in frost. An animated mass of stone and soil towers here.
wilderness <1646hp 521m 1253mv 13947tnl (7.02%) 1 PM> who pk <40 Arial War> (PK) Euzelin Oranan the Master of Weapons, Imperial Blade <51 Svirf War> (PK) Strolakin the Legend of the Battlefield <51 Dwarf War> (PK) Ghafler Roughstone the Legend of the Battlefield, Rhyme of Resistance <42 W-Elf Bar> (PK) Mondul the Master Melody Maker <51 Svirf War> (PK) Lohakahn DarkRock the Legend of the Battlefield <45 Gnome Shf> (PK) Erueaiq the Xenomorph <43 Cloud War> (PK) Dijur Za-Kahru the Seeker of the Macalla, Magistrate of Voralian City <40 Human Shf> (PK) Feketehalal the Changeling <42 Frost War> (PK) Urkoth the Commander of Warfare, Village Applicant *46 Human Con* (PK) (WANTED) Nabighah the Master of the Material Realms
Players found: 10
wilderness <1646hp 735m 1253mv 13947tnl (7.02%) 2 PM> s An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Cerulean globes of magic hover along the ceiling, casting a warm glow of illumination over everything.
(Glowing) A thaumaturgic circle is inscribed upon the ground. (Glowing) A celestial circle is inscribed upon the ground.
wilderness <1646hp 735m 1250mv 13947tnl (7.02%) 2 PM> w u An Earthen Hall The air is much cooler down here than above. This hall has been carved from the very earth itself. Oddly, the earthen walls are perfectly smooth, giving the impression that no pick, axe or shovel touched any of this construction. You can see layers of ground, rock, and clay all formed by the centuries. The hall has no struts or bracers that you can see and seems to be held up purely by some force of magic. A similar force creates a barrier between the earth and the hall, barring the way from any dust or insect that might dislodge itself. The ground beneath your feet is firmly packed and well-worn. The scent of freshly baked bread and roasting meat drifts by from the north, and east and west seem to lead to some sort of living quarters for the mages. A strange spiral staircase seemingly hung on thin air leads up and out of this earthen tunnel.
wilderness <1646hp 735m 1247mv 13947tnl (7.02%) 2 PM> The Consortium Pathway You are standing on a wide, paved path that wraps around a small, windowless building just to the north of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A stone archway leads to a well-trod path in the foothills south of you, while the paved path you currently stand on leads east and west, toward what appear to be open forums of some sort. A nearly translucent spiral stairway floats unsupported in the air here, leading up into an enigmatic gray magical void above you, and down into what seems to be a small enclave dug into the ground.
(Invis) (Translucent) A robed apprentice carefully studies the creation of magical artifacts. A devilish imp flutters around on leathery wings.
civilized <1646hp 735m 1245mv 13947tnl (7.02%) 2 PM> w The Consortium Pathway You are standing on a wide, paved path that bends to the north here, its edges blending with a small paved forum to the south and west of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, with several openings in the planters allowing you to go south or west into the forum. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. You can see a podium standing due southwest of you, with rows of pews surrounding it. You can see a similar forum in the distance to the east.
>> You follow Nabighah west. A devilish imp has arrived.
civilized <1646hp 735m 1243mv 13947tnl (7.02%) 2 PM> A fiendish ice devil has arrived. A fiendish ice devil turns to you and weaves a sorcerous spell. An aura of magic appears around you. An earth elemental has arrived.
civilized <1646hp 735m 1243mv 13947tnl (7.02%) 2 PM> sell dress You can't do that here.
civilized <1646hp 735m 1243mv 13947tnl (7.02%) 2 PM> w The Order Forum This small forum is set up almost as a balcony, jutting off the side of one of the hills. To the north and west a narrow railing blocks the way over the edge and down onto the steep forested slopes. Several rows of pews are set up here, in a curving arch that faces a podium set up to the south. One of the shimmering cerulean globes floats above the pews, shedding a soft light over the area. The paved forum connects with a bend in the pathway around the Consortium to the east of here.
(Invis) (Ghostly) A dark-skinned man known as Ssriel Llibani emanates shadow and darkness. >> You follow Nabighah west. A devilish imp has arrived.
civilized <1646hp 735m 1241mv 13947tnl (7.02%) 2 PM> s The Order Forum You are standing at a small podium which faces to the northeast. Several rows of pews face this spot to the north and east from here, while people passing by on the road straight out from here also have a clear view, though you imagine it might be hard to hear standing out there. Several benches are set up behind you, presumably for various speakers to sit on while waiting their turn. Railings line the platform here as well, preventing you from falling off to the south or west.
>> You follow Nabighah south. A devilish imp has arrived.
civilized <1646hp 735m 1239mv 13947tnl (7.02%) 2 PM> sell dress You can't do that here.
civilized <1646hp 735m 1239mv 13947tnl (7.02%) 2 PM> n The Order Forum This small forum is set up almost as a balcony, jutting off the side of one of the hills. To the north and west a narrow railing blocks the way over the edge and down onto the steep forested slopes. Several rows of pews are set up here, in a curving arch that faces a podium set up to the south. One of the shimmering cerulean globes floats above the pews, shedding a soft light over the area. The paved forum connects with a bend in the pathway around the Consortium to the east of here.
(Invis) (Ghostly) A dark-skinned man known as Ssriel Llibani emanates shadow and darkness. >> You follow Nabighah north. A devilish imp has arrived. A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1646hp 735m 1237mv 13947tnl (7.02%) 2 PM> e The Consortium Pathway You are standing on a wide, paved path that bends to the north here, its edges blending with a small paved forum to the south and west of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, with several openings in the planters allowing you to go south or west into the forum. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. You can see a podium standing due southwest of you, with rows of pews surrounding it. You can see a similar forum in the distance to the east.
>> You follow Nabighah east. A devilish imp has arrived.
civilized <1646hp 735m 1235mv 13947tnl (7.02%) 2 PM> n The Consortium Pathway You are standing on a wide, paved path that leads south around a small, windowless brick building directly to the east of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A low stone wall rises to the west, blocking the way off the edge of the steep, wooded hillside. You can see an L-shaped building standing up the road to the north, while some sort of open forum lies to the south.
(Translucent) Cyralis the arial is here. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> whe Cyralis leaves south.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> People near you: (PK) Cyralis The Consortium Pathway (PK) Nabighah The Consortium Pathway
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> whe People near you: (PK) Cyralis The Consortium Pathway (PK) Nabighah The Consortium Pathway
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c m cyr They aren't here.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c fae cyr They aren't here.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c fae cyr They aren't here.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c fae cyr They aren't here.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> l The Consortium Pathway You are standing on a wide, paved path that leads south around a small, windowless brick building directly to the east of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A low stone wall rises to the west, blocking the way off the edge of the steep, wooded hillside. You can see an L-shaped building standing up the road to the north, while some sort of open forum lies to the south.
An animated mass of stone and soil towers here. A fiendish ice devil hovers about here, coating the area in frost. A devilish imp flutters around on leathery wings.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c fae cyr They aren't here.
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> whe People near you: (PK) Cyralis An Order Mage's Alcove (PK) Nabighah The Consortium Pathway
civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> n The Consortium Pathway You are standing on a wide, paved path that leads south around a small, windowless brick building directly to the east of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A low stone wall rises to the west, blocking the way off the edge of the steep, wooded hillside. An L-shaped building stands at the end of the road to the north, while you can see an open forum in the distance to the south.
>> You follow Nabighah north. A devilish imp has arrived.
civilized <1646hp 735m 1231mv 13947tnl (7.02%) 2 PM> c fae cyr They aren't here.
civilized <1646hp 735m 1231mv 13947tnl (7.02%) 2 PM> whe n People near you: (PK) Cyralis An Earthen Hallway (PK) Nabighah The Consortium Pathway
civilized <1646hp 735m 1231mv 13947tnl (7.02%) 2 PM> The Consortium Pathway You are standing on a wide, paved path that bends to the south and east from here. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A simple L-shaped building stands off the corner of the road from here, while you can see a similar building in the distance to the east. A plain, windowless brick building stands to the southeast.
>> You follow Nabighah north. A devilish imp has arrived.
civilized <1646hp 735m 1229mv 13947tnl (7.02%) 2 PM> whe
A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1646hp 735m 1229mv 13947tnl (7.02%) 2 PM> People near you: (PK) Cyralis An Order Mage's Alcove (PK) Nabighah The Consortium Pathway
civilized <1646hp 735m 1229mv 13947tnl (7.02%) 2 PM> c fae cyr They aren't here.
civilized <1646hp 735m 1229mv 13947tnl (7.02%) 2 PM> s s The Consortium Pathway You are standing on a wide, paved path that leads south around a small, windowless brick building directly to the east of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A low stone wall rises to the west, blocking the way off the edge of the steep, wooded hillside. An L-shaped building stands at the end of the road to the north, while you can see an open forum in the distance to the south.
>> You follow Nabighah south. A devilish imp has arrived.
civilized <1646hp 735m 1227mv 13947tnl (7.02%) 2 PM> whe The Consortium Pathway You are standing on a wide, paved path that leads south around a small, windowless brick building directly to the east of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A low stone wall rises to the west, blocking the way off the edge of the steep, wooded hillside. You can see an L-shaped building standing up the road to the north, while some sort of open forum lies to the south.
>> You follow Nabighah south. A devilish imp has arrived.
civilized <1646hp 735m 1225mv 13947tnl (7.02%) 2 PM> d People near you: (PK) Cyralis An Earthen Hall (PK) Nabighah The Consortium Pathway
civilized <1646hp 735m 1225mv 13947tnl (7.02%) 2 PM> s Alas, you cannot go that way.
civilized <1646hp 735m 1225mv 13947tnl (7.02%) 2 PM> d The Consortium Pathway You are standing on a wide, paved path that bends to the north here, its edges blending with a small paved forum to the south and west of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, with several openings in the planters allowing you to go south or west into the forum. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. You can see a podium standing due southwest of you, with rows of pews surrounding it. You can see a similar forum in the distance to the east.
>> You follow Nabighah south. A devilish imp has arrived.
civilized <1646hp 735m 1223mv 13947tnl (7.02%) 2 PM> Alas, you cannot go that way.
civilized <1646hp 735m 1223mv 13947tnl (7.02%) 2 PM> s The Order Forum This small forum is set up almost as a balcony jutting off the side of one of the hills. To the south and east a narrow railing blocks the way over the edge and down onto the steep forested slopes. You also notice the path leading up to the Consortium can be seen to the east, as it cuts its way through the hills. Several rows of pews are set up here, in a curving arch facing a podium set up to the west. One of the shimmering cerulean globes floats above the pews, shedding a soft light over the area. The paved forum connects with a bend in the pathway around the Consortium to the north.
>> You follow Nabighah south. A devilish imp has arrived. A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1646hp 735m 1221mv 13947tnl (7.02%) 2 PM> d Alas, you cannot go that way.
civilized <1646hp 735m 1221mv 13947tnl (7.02%) 2 PM> whe People near you: (PK) Cyralis A Chaos Mage's Alcove (PK) Nabighah The Order Forum
civilized <1646hp 735m 1221mv 13947tnl (7.02%) 2 PM> w The Order Forum You are standing at a small podium which faces to the northeast. Several rows of pews face this spot to the north and east from here, while people passing by on the road straight out from here also have a clear view, though you imagine it might be hard to hear standing out there. Several benches are set up behind you, presumably for various speakers to sit on while waiting their turn. Railings line the platform here as well, preventing you from falling off to the south or west.
>> You follow Nabighah west. A devilish imp has arrived.
civilized <1646hp 735m 1219mv 13947tnl (7.02%) 2 PM> w Alas, you cannot go that way.
civilized <1646hp 735m 1219mv 13947tnl (7.02%) 2 PM> whe People near you: (PK) Cyralis An Earthen Hallway (PK) Nabighah The Order Forum
civilized <1646hp 735m 1219mv 13947tnl (7.02%) 2 PM> c fae cyr They aren't here.
civilized <1646hp 735m 1219mv 13947tnl (7.02%) 2 PM> n The Order Forum This small forum is set up almost as a balcony, jutting off the side of one of the hills. To the north and west a narrow railing blocks the way over the edge and down onto the steep forested slopes. Several rows of pews are set up here, in a curving arch that faces a podium set up to the south. One of the shimmering cerulean globes floats above the pews, shedding a soft light over the area. The paved forum connects with a bend in the pathway around the Consortium to the east of here.
(Invis) (Ghostly) A dark-skinned man known as Ssriel Llibani emanates shadow and darkness. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1646hp 735m 1217mv 13947tnl (7.02%) 2 PM> w Alas, you cannot go that way.
civilized <1646hp 735m 1217mv 13947tnl (7.02%) 2 PM> A fiendish ice devil has arrived. A fiendish ice devil turns to you and weaves a sorcerous spell. A mystical barrier forms around you. An earth elemental has arrived.
civilized <1646hp 735m 1217mv 13947tnl (7.02%) 2 PM> e The Consortium Pathway You are standing on a wide, paved path that bends to the north here, its edges blending with a small paved forum to the south and west of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, with several openings in the planters allowing you to go south or west into the forum. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. You can see a podium standing due southwest of you, with rows of pews surrounding it. You can see a similar forum in the distance to the east.
>> You follow Nabighah east. A devilish imp has arrived.
civilized <1646hp 735m 1215mv 13947tnl (7.02%) 2 PM> e The Consortium Pathway You are standing on a wide, paved path that wraps around a small, windowless building just to the north of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A stone archway leads to a well-trod path in the foothills south of you, while the paved path you currently stand on leads east and west, toward what appear to be open forums of some sort. A nearly translucent spiral stairway floats unsupported in the air here, leading up into an enigmatic gray magical void above you, and down into what seems to be a small enclave dug into the ground.
(Invis) (Translucent) A robed apprentice carefully studies the creation of magical artifacts. >> You follow Nabighah east. A devilish imp has arrived.
civilized <1646hp 735m 1213mv 13947tnl (7.02%) 2 PM> whe People near you: (PK) Cyralis An Earthen Hall (PK) Nabighah The Consortium Pathway
civilized <1646hp 735m 1213mv 13947tnl (7.02%) 2 PM> c fae cyr d
The clouds disappear.
civilized <1646hp 944m 1253mv 13947tnl (7.02%) 3 PM> They aren't here.
civilized <1646hp 944m 1253mv 13947tnl (7.02%) 3 PM> c fae cyr An Earthen Hall The air is much cooler down here than above. This hall has been carved from the very earth itself. Oddly, the earthen walls are perfectly smooth, giving the impression that no pick, axe or shovel touched any of this construction. You can see layers of ground, rock, and clay all formed by the centuries. The hall has no struts or bracers that you can see and seems to be held up purely by some force of magic. A similar force creates a barrier between the earth and the hall, barring the way from any dust or insect that might dislodge itself. The ground beneath your feet is firmly packed and well-worn. The scent of freshly baked bread and roasting meat drifts by from the north, and east and west seem to lead to some sort of living quarters for the mages. A strange spiral staircase seemingly hung on thin air leads up and out of this earthen tunnel.
>> You follow Nabighah down. A devilish imp has arrived.
wilderness <1646hp 944m 1251mv 13947tnl (7.02%) 3 PM> They aren't here.
wilderness <1646hp 944m 1251mv 13947tnl (7.02%) 3 PM> c fae cyr They aren't here.
wilderness <1646hp 944m 1251mv 13947tnl (7.02%) 3 PM> whe People near you: (PK) Cyralis An Underground Kitchen (PK) Nabighah An Earthen Hall A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1646hp 944m 1251mv 13947tnl (7.02%) 3 PM> w An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Bluish-white globes of magic hover along the ceiling, casting a warm glow of illumination over everything.
>> You follow Nabighah west. A devilish imp has arrived.
wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> c fae cyr They aren't here.
wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> scan a You scan north. ***** Range 1 ***** An apprentice sits at one of the desks, clearly doing some homework.
You scan south. You scan east. ***** Range 1 ***** (Translucent) Cyralis the arial is here. An animated mass of stone and soil towers here. A fiendish ice devil hovers about here, coating the area in frost.
You scan west. You scan up. You scan down.
wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> whe Cyralis has arrived.
wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> People near you: (PK) Cyralis An Earthen Hallway (PK) Nabighah An Earthen Hallway
wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> c fae cyr Cyralis yells 'Die, Nabighah, you sorcerous dog!' Cyralis is surrounded by a pink outline. Cyralis mauls you. Poison creeps into your body from the Ancient Staff of the Cobra. You feel very sick. Cyralis injures you. Cyralis wounds you. Cyralis is in perfect health.
wilderness <1586hp 939m 1248mv 13947tnl (7.02%) 3 PM> e
Cyralis utters the words, 'qafsacandusar gayhunsouio'. Your skin begins to soften, then returns to normal. A fiendish ice devil has arrived. A fiendish ice devil gestures at Cyralis, uttering blasphemies. An earth elemental has arrived. Cyralis yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MASSACRES Cyralis! Cyralis has a few scratches.
wilderness <1586hp 939m 1248mv 13947tnl (7.02%) 3 PM> An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake misses Cyralis. Cyralis roars and reddens with fury as he presses his attack! Cyralis's poisonous bite MUTILATES you! You parry Cyralis's poisonous bite. You fade into existence. Cyralis parries your digestion. Cyralis parries your digestion. Cyralis has a few scratches.
wilderness <1549hp 939m 1248mv 13947tnl (7.02%) 3 PM> swing No way! You are still fighting! Cyralis has a few scratches.
wilderness <1549hp 939m 1248mv 13947tnl (7.02%) 3 PM> Cyralis evades your swing with surprising agility! Cyralis has a few scratches.
wilderness <1549hp 939m 1248mv 13947tnl (7.02%) 3 PM> Cyralis utters the words, 'eugfjsh yrzgp'. Your skin twists and splits under Cyralis's magical assault! Cyralis's disruption EVISCERATES you! Cyralis has a few scratches.
wilderness <1504hp 939m 1248mv 13947tnl (7.02%) 3 PM> A fiendish ice devil gestures at Cyralis, uttering blasphemies. Cyralis looks frail. An earth elemental's crush MANGLES Cyralis! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake misses Cyralis. Cyralis roars and reddens with fury as he presses his attack! Cyralis's poisonous bite devastates you! Cyralis's poisonous bite wounds you. Cyralis parries your digestion. Cyralis parries your digestion. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! Cyralis has some small but disgusting cuts.
wilderness <1467hp 939m 1248mv 13947tnl (7.02%) 3 PM> swing
An earth elemental's crush MANGLES Cyralis! Cyralis's poisonous bite wounds you. Cyralis's poisonous bite wounds you. Cyralis's poisonous bite mauls you. Cyralis's body bends and avoids your attack. Cyralis deflects your digestion with his defensive spin. Cyralis is covered with bleeding wounds.
wilderness <1407hp 939m 1248mv 13947tnl (7.02%) 3 PM> Cyralis has fled! Cyralis leaves north.
wilderness <1407hp 939m 1248mv 13947tnl (7.02%) 3 PM> n
Cyralis has arrived. But you aren't fighting anyone!
wilderness <1407hp 939m 1248mv 13947tnl (7.02%) 3 PM> c m cyr An Order Mage's Alcove This room is long rather than wide. Several beds have been placed at perfectly symmetrical distances from each other, each one segmented by a plain white curtain. It seems that this orderly room houses several mages, whoever wishes to stay here while they study and learn their art. Some of the curtained rooms seem to be personalized by the apprentices that live here, others are austere and plain, clearly left for visitors. The alcoves each have a dresser and a small desk on either side of the bed. The room itself is dug from the earth, its walls perfectly sheer and flat, held together by some magical force of energy. The floor is worn dirt, though at the foot of each bed a simple woven rug has been placed for comfort. Small globes of cerulean light hover over each bed; they seem to be curiously magical constructs that flicker on and off at the denizen's discretion. Everything of this room tells you that this is where the mages that study Order rest.
An apprentice sits at one of the desks, clearly doing some homework. >> You follow Nabighah north. A devilish imp has arrived.
wilderness <1407hp 939m 1245mv 13947tnl (7.02%) 3 PM> siwng s They aren't here.
wilderness <1407hp 939m 1245mv 13947tnl (7.02%) 3 PM> c m cyr Huh?
wilderness <1407hp 939m 1245mv 13947tnl (7.02%) 3 PM> An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Bluish-white globes of magic hover along the ceiling, casting a warm glow of illumination over everything.
An animated mass of stone and soil towers here. A fiendish ice devil hovers about here, coating the area in frost. >> You follow Nabighah south. A devilish imp has arrived.
wilderness <1407hp 939m 1242mv 13947tnl (7.02%) 3 PM> Cyralis has arrived.
wilderness <1407hp 939m 1242mv 13947tnl (7.02%) 3 PM> whe Cyralis yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Cyralis. Your magic missile mauls Cyralis. Your magic missile grazes Cyralis. Your magic missile grazes Cyralis. A fiendish ice devil gestures at Cyralis, uttering blasphemies. The fires of Hell are reflected in the eyes of Cyralis, who sags with the burden of the damned! Cyralis yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Cyralis! Cyralis is gushing blood.
wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> Cyralis has fled! Cyralis leaves north.
wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> swing c m cyr n c m cyr People near you: (PK) Cyralis An Order Mage's Alcove (PK) Nabighah An Earthen Hallway
wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> But you aren't fighting anyone!
wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> They aren't here.
wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> An Order Mage's Alcove This room is long rather than wide. Several beds have been placed at perfectly symmetrical distances from each other, each one segmented
by a plain white curtain. It seems that this orderly room houses several mages, whoever wishes to stay here while they study and learn their art. Some of the curtained rooms seem to be personalized by the apprentices that live here, others are austere and plain, clearly left for visitors. The alcoves each have a dresser and a small desk on either side of the bed. The room itself is dug from the earth, its walls perfectly sheer and flat, held together by some magical force of energy. The floor is worn dirt, though at the foot of each bed a simple woven rug has been placed for comfort. Small globes of cerulean light hover over each bed; they seem to be curiously magical constructs that flicker on and off at the denizen's discretion. Everything of this room tells you that this is where the mages that study Order rest.
(Pink Aura) (Translucent) Cyralis the arial is here. An apprentice sits at one of the desks, clearly doing some homework. >> You follow Nabighah north. A devilish imp has arrived. A fiendish ice devil has arrived. Cackling with the thrill of battle, a fiendish ice devil gestures maliciously at the fleeing form of Cyralis! Cyralis appears to be blinded. An earth elemental has arrived.
wilderness <1407hp 924m 1239mv 13947tnl (7.02%) 3 PM> Cyralis yells 'Help someone is attacking me!' You wave your arm in a wide arc, sending projectiles of pure mana for Cyralis. Your magic missile hits Cyralis. Your magic missile hits Cyralis. Your magic missile hits Cyralis. Cyralis is gushing blood.
wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> Cyralis utters the words, 'hzrzsafh'. Cyralis is gushing blood.
wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> swing cy
Venom innocuously drips to the ground as Cyralis's poisonous bite is blocked by a pitted iron bracer. Venom innocuously drips to the ground as Cyralis's poisonous bite is blocked by gauntlets of black death. Cyralis parries your digestion. Cyralis is gushing blood.
wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> A fiendish ice devil gestures at Cyralis, uttering blasphemies. A fiendish ice devil's mental knife *** DEVASTATES *** Cyralis! Cyralis yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Cyralis! An earth elemental's crush misses Cyralis. Cyralis is convulsing on the ground.
wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> Cyralis's body bends and avoids your swing. Cyralis is convulsing on the ground.
wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> Cyralis has fled! Cyralis leaves south.
wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> s c m cyr
You can no longer breathe in water. You shiver and suffer. Your poison injures you.
wilderness <1394hp 994m 1253mv 13947tnl (7.02%) 4 PM> An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Bluish-white globes of magic hover along the ceiling, casting a warm glow of illumination over everything.
>> You follow Nabighah south. A devilish imp has arrived.
wilderness <1394hp 994m 1250mv 13947tnl (7.02%) 4 PM> where They aren't here.
wilderness <1394hp 994m 1250mv 13947tnl (7.02%) 4 PM> People near you: (PK) Nabighah An Earthen Hallway
wilderness <1394hp 994m 1247mv 13947tnl (7.02%) 4 PM> wh <40 Arial War> (PK) Euzelin Oranan the Master of Weapons, Imperial Blade <51 Gnome Shf> Solec of WillowWood, Connoisseur of Cocktails, Meter of Mind <48 Cloud Hea> Onard the Guardian of the Spirit, Decorator of the Eternal Star <25 Cloud Dru> Omaga the Spirit of the Trees <10 Min Sha> Gangrus the Priest <51 Elf Hea> Illanthos Elurien the Anointed by Heaven's Light, Cardinal of the Golden Sun <24 Arial War> Agrawn the Knight <51 Svirf War> (PK) Strolakin the Legend of the Battlefield <51 Dwarf War> (PK) Ghafler Roughstone the Legend of the Battlefield, Rhyme of Resistance <10 Gnome War> Mahon the Soldier <51 Min Sha> Demiero the Holy of Faith, Initiate of the Scarab <49 Min War> Danntruso the Disciple of Ancient Ways, Imperial Blade <51 Gnome Tra> Petcher the High Wizard of the Arcane <51 Storm Pal> Veneroth the Champion of the Virtues <51 Svirf War> (PK) Lohakahn DarkRock the Legend of the Battlefield <45 Gnome Shf> (PK) Erueaiq the Xenomorph <28 Arial War> Xralen the Veteran, Village Applicant < 3 Orc Ber> Oberb the Peon <43 Cloud War> (PK) Dijur Za-Kahru the Seeker of the Macalla, Magistrate of Voralian City <40 Human Shf> (PK) Feketehalal the Changeling <26 Felar Ran> Devanul the Hillrambler <37 Arial Tra> (PK) Cyralis the Wizard of Transmutation <42 Frost War> (PK) Urkoth the Commander of Warfare, Village Applicant < 2 Felar War> Tryssk the Conscript <51 Fire War> Kurbrawn the Legend of the Battlefield, Sheathed Blade *46 Human Con* (PK) (WANTED) Nabighah the Master of the Material Realms <27 Elf Bar> Rhania the Elegist <12 Arial Shf> Viscryth the Theurgist
Players found: 28
You tell Cyralis 'Quite lucky, that.'
Cyralis tells you 'Hmm seems I learned a lesson'
You tell Cyralis 'What was that?'
*** It'll be night in a few hours. Let's get ready for a nightgaunt. (Snipped) ***
Cyralis tells you 'That is for me to know'
wilderness <1380hp 1069m 1175mv 13947tnl (7.02%) 5 PM> You tell Cyralis 'I see.'
*** Various scrying failures also snipped. ***
wilderness <1361hp 1126m 1253mv 13947tnl (7.02%) 6 PM> c clairaud cyralis You begin scrying.
wilderness <1367hp 1222m 1253mv 13947tnl (7.02%) 7 PM> c clairvoy cyralis Hovering just off the ground on an ashen cloud of dust a winged creature floats here shrouded in dry, grey robes. Each of his deliberate movements flow as one while he performs his time-altering magic before you. A slight distortion of time and space ripple in a spherical fashion around his cloudy figure. A gnarled and wood-carved staff lies grasp within his long, clawed fingers. A faint red glow emminates from a talisman hung around his thin neck, casting its firey light from with the swirling debris. The dry air stings at your eyes and as you blink he is gone...
Cyralis is sleeping outdoors and appears to be in a populous city. Cyralis is gushing blood.
Cyralis is using: <worn on finger> a ring of stamina <worn on finger> a ring of stamina <worn around neck> (Glowing) a mantle of earth <worn around neck> (Glowing) a necklace of prayer beads <worn on body> (Glowing) (Humming) a suit of darkened platemail <worn on head> the circlet of the living seas <worn on face> a steel avian mask <worn on legs> colored dragonscale leggings <worn on claws> a pair of iron taloned boots <worn on hands> the hands of a flame <worn on arms> a set of polished mithril armplates <worn on wings> a mercenary signet cluster <worn about waist> a belt of hardened raindrops <worn around wrist> a lead bracer <worn around wrist> rotting linen bandages <mainhand wielded> the Ancient Staff of the Cobra
wilderness <1486hp 1336m 1253mv 13947tnl (7.02%) 8 PM> c 'conjure night' 1000 A shadowy nightgaunt swoops down on silent wings. A faceless nightgaunt is kept at bay by a thaumaturgic circle.
wilderness <1486hp 256m 1253mv 13947tnl (7.02%) 8 PM> c 'bind nightgaunt' nightgaunt cyralis You bind a faceless nightgaunt to your servitude!
wilderness <1486hp 216m 1253mv 13947tnl (7.02%) 8 PM> A faceless nightgaunt takes flight in search of its prey! (Scrying) Cyralis yells 'Help! I'm being attacked by someone!'
wilderness <1486hp 201m 1253mv 13947tnl (7.02%) 8 PM> A faceless nightgaunt swoops down from above, dropping Cyralis at your feet! Its task complete, a faceless nightgaunt fades away into the shadows. A faceless nightgaunt stops following you.
wilderness <1486hp 201m 1253mv 13947tnl (7.02%) 8 PM> c m cyr Resounding noises play havoc with your extrasensory hearing! Cyralis yells 'Help someone is attacking me!' You wave your arm in a wide arc, sending projectiles of pure mana for Cyralis. Your magic missile MUTILATES Cyralis! Your magic missile MUTILATES Cyralis! Your magic missile MUTILATES Cyralis! Cyralis is convulsing on the ground.
wilderness <1486hp 171m 1253mv 13947tnl (7.02%) 8 PM> c m cyr
Cyralis's poisonous bite wounds you. Cyralis barely turns your digestion aside. Cyralis is convulsing on the ground.
wilderness <1467hp 171m 1253mv 13947tnl (7.02%) 8 PM> Cyralis has fled! Cyralis leaves south.
wilderness <1467hp 171m 1253mv 13947tnl (7.02%) 8 PM> s c m cyr They aren't here.
wilderness <1555hp 312m 1253mv 13947tnl (7.02%) 9 PM> Within a Forest Choked with Mist Thick mists extend all around you, dense and cold. Visibility here is almost nonexistent, and those passing through here are forced to move slowly lest they collide with the numerous trees that are all around. Even still, whipping branches provide a constant annoyance to your travel through these woods. Above you, the sky is impossible to see, and between the fog and presumably the canopy of higher branches, you cannot even tell whether it is day or night. The forest extends in all directions, equally choked with fog and mist.
(Pink Aura) Cyralis the arial is here. >> You follow Nabighah south. A devilish imp has arrived. A fiendish ice devil has arrived. Cackling with the thrill of battle, a fiendish ice devil gestures maliciously at the fleeing form of Cyralis! Cyralis can no longer find the strength to wield the Ancient Staff of the Cobra. Cyralis screams in agony as plague sores erupt from his skin. An earth elemental has arrived.
wilderness <1555hp 312m 1248mv 13947tnl (7.02%) 9 PM> Resounding noises play havoc with your extrasensory hearing! Cyralis yells 'Help someone is attacking me!' You wave your arm in a wide arc, sending projectiles of pure mana for Cyralis. Your magic missile mauls Cyralis. Your magic missile mauls Cyralis. Your magic missile mauls Cyralis. Cyralis is DEAD!! You land the killing blow against Cyralis.
wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> l in corpse The burnt corpse of Cyralis contains: (Noteworthy) a fat purple berry (Glowing) a floating chest (Noteworthy) (Glowing) a necklace of prayer beads (Noteworthy) a lead bracer (Legendary) the Ancient Staff of the Cobra (Noteworthy) the hands of a flame (Noteworthy) (Glowing) a mantle of earth (Infamous) (Glowing) (Humming) a suit of darkened platemail (Noteworthy) the circlet of the living seas (Noteworthy) a pair of iron taloned boots a steel avian mask (Noteworthy) a belt of hardened raindrops (Famous) colored dragonscale leggings (Noteworthy) a pair of silver-tipped feathered ribbons (Famous) a stout bronze wand ( 3) (Noteworthy) a sleek sienna rod ( 3) (Noteworthy) a sleek amber rod (Invis) (Famous) a marmalade orb (Noteworthy) rotting linen bandages a mercenary signet cluster (Noteworthy) a set of polished mithril armplates ( 2) (Noteworthy) a ring of stamina (Glowing) an everfull skin
wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> legend You are already focusing on the Legends of Thera.
wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> Cyralis tells you 'Apparently not enough...'
wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> getget skin corpse Huh?
wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> get skin corpse You get an everfull skin from the burnt corpse of Cyralis.
wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> put skin chest You put an everfull skin in a floating chest.
wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> eq You are using: <worn on finger> (Invis) (Famous) the ring of regeneration <worn on finger> (Invis) (Noteworthy) (Glowing) (Humming) a band of living black amber <worn around neck> (Noteworthy) (Glowing) a mantle of earth <worn around neck> (Famous) an ivory amulet shaped like a troll <worn on body> (Noteworthy) the hide of an ancient black dragon <worn on head> (Noteworthy) (Glowing) an engraved silver circlet <worn on face> (Noteworthy) a primitive fertility mask <worn on legs> (Infamous) (Glowing) (Humming) a pair of darkened leggings <worn on feet> (Famous) the boots of the Zephyr <worn on hands> (Invis) (Infamous) (Humming) gauntlets of black death <worn on arms> (Famous) (Glowing) (Humming) the sleeves of Harrapia <worn about body> (Famous) the hide of a desert troll <worn about waist> a sash of black gauze <worn around wrist> (Noteworthy) a pitted iron bracer <worn around wrist> (Noteworthy) an aquamarine bracelet <mainhand wielded> (Legendary) a net of living spiders <held in hand> (Legendary) (Glowing) the Orb of the Twilight Lords <tattooed> an eye surrounded by a writhing band of shadows
wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> get stamina corpse You get a ring of stamina from the burnt corpse of Cyralis.
wilderness <1643hp 423m 1253mv 13947tnl (7.02%) 10 PM> l in corpse The burnt corpse of Cyralis contains: (Noteworthy) a fat purple berry (Glowing) a floating chest (Noteworthy) (Glowing) a necklace of prayer beads (Noteworthy) a lead bracer (Legendary) the Ancient Staff of the Cobra (Noteworthy) the hands of a flame (Noteworthy) (Glowing) a mantle of earth (Infamous) (Glowing) (Humming) a suit of darkened platemail (Noteworthy) the circlet of the living seas (Noteworthy) a pair of iron taloned boots a steel avian mask (Noteworthy) a belt of hardened raindrops (Famous) colored dragonscale leggings (Noteworthy) a pair of silver-tipped feathered ribbons (Famous) a stout bronze wand ( 3) (Noteworthy) a sleek sienna rod ( 3) (Noteworthy) a sleek amber rod (Invis) (Famous) a marmalade orb (Noteworthy) rotting linen bandages a mercenary signet cluster (Noteworthy) a set of polished mithril armplates (Noteworthy) a ring of stamina
wilderness <1643hp 423m 1253mv 13947tnl (7.02%) 10 PM> where People near you: (PK) Nabighah Within a Forest Choked with Mist
wilderness <1643hp 423m 1253mv 13947tnl (7.02%) 10 PM> repl Perhaps not. You tell Cyralis 'Perhaps not.'
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Daevryn | Fri 27-Jul-12 11:47 AM |
Member since 13th Feb 2007
11117 posts
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#2924, "Koul and Kraggabod Part 2"
In response to Reply #0
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wilderness <1197hp 571m 599mv 7854tnl (41.82%) 6 PM> d The End of the Trail Hidden Within the Mists The trail fades into the carpet of lush, slippery green moss that seems to thrive here, covering all surfaces. On it, many green vines crawl along, twisting and curling around anything that protrudes from the ground, including the small, yet very thick bush-like plants. The air is still, moist and warm, making it very uncomfortable - the mist condenses on your skin and armor, leaving them damp. From the depths of the fog, you can hear a multitude of noises reminiscent of a marsh or a jungle, the sound of overwhelming life force. The trail continues only up along the mountainside, as it is hidden under the plantlife downhill.
[Exits: up down] Dozens of large mosquitoes dance around in one spot, like a cloud.
wilderness <1197hp 571m 587mv 7854tnl (41.82%) 6 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1197hp 571m 587mv 7854tnl (41.82%) 6 PM> whio k whe Huh?
wilderness <1197hp 571m 587mv 7854tnl (41.82%) 6 PM> People near you: Authenes Under the Surface (PK) Nabighah The End of the Trail Hidden Within the Mists
wilderness <1197hp 571m 587mv 7854tnl (41.82%) 6 PM> u The Trail Hidden Within the Mists The faint trail is partially covered by the lush green moss that seems to grow almost on every surface here. Even some little, green vines crawl along the ground, twisting and curling around the rocks. The air is somewhat still, moist and warm, making it very uncomfortable - the mist condenses on your skin and armor, leaving them damp. From the distant depths of the fog, you can hear a multitude of noises reminiscent of a marsh or a jungle, the sound of overwhelming life force. The trail seems more passable down and west nearing the peak, but higher and to the east, it appears even more overgrown.
[Exits: west down]
wilderness <1197hp 571m 575mv 7854tnl (41.82%) 6 PM> w whe A Trail Crossing the Peak of the Mountains The faint trail crosses the peak of the mountains here. Both north and south of you, sharper mountaintops loom in the fog covering the area, rising up towards the skies, and east and down of you, nothing more than the white mists can be seen - it is almost as if you had arrived at the edge of the world, and were looking at the blank canvas beyond it. The air feels rather warm, even unnaturally so, for a place so high. This combined with the moisture seems to have encouraged some deep green moss to grow at some places on the rock. The trail continues both east and west, allowing you leave down either side of the mountains with relative ease.
[Exits: east up down]
wilderness <1197hp 571m 563mv 7854tnl (41.82%) 6 PM> d People near you: Authenes Under the Surface (PK) Nabighah A Trail Crossing the Peak of the Mountains
wilderness <1197hp 571m 563mv 7854tnl (41.82%) 6 PM> A Trail Going Along the Misty Mountainside The trail continues along the barren side of the mountain, near the top. No plants can be seen around here, dead or alive, leaving the landscape completely gray and dull. The wind makes the tendrils of thin mist surrounding you swirl around, occasionally pushing some of it further down the mountainside. The air doesn't seem very cold at all, rather odd considering how high you are above the sea level. Slightly west and down below you, the steep, rocky path can be seen somewhat clearly, but upwards it disappears into the thickening fog.
[Exits: up down] The sun sets below the horizon. The barrier protecting you flickers and fades away. You continue to bleed from your wounds. Your bleeding MUTILATES you!
wilderness <1167hp 592m 603mv 7854tnl (41.82%) 7 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1167hp 592m 603mv 7854tnl (41.82%) 7 PM> cb Koul has recalled inp oor shape [SCION] Nabighah: Koul has recalled inp oor shape
wilderness <1167hp 592m 603mv 7854tnl (41.82%) 7 PM> d A Trail Going Along the Mountainside The vague trail continues along the barren side of the mountain, circling and twisting around jagged boulders and treacherous cracks. No plants can be seen around here, dead or alive, leaving the landscape completely gray and dull. Now and then, the breeze blows a few clouds of mist down from the nearby mountaintops, temporarily blocking most of your view, but they soon dissipate in the wind. To your west the trail slopes down, not as steeply as it does upwards of you.
[Exits: west up]
wilderness <1167hp 592m 591mv 7854tnl (41.82%) 7 PM> whe n People near you: Authenes Under the Surface (PK) Nabighah A Trail Going Along the Mountainside
wilderness <1167hp 592m 591mv 7854tnl (41.82%) 7 PM> Before a Misty Jungle Ruin The ground beneath your feet rises to a incline before you. Upon it, nestled among several huge and hulking banyan trees covered in jungle vines, are pillars of roughly hewn rock that seem to have once been a structure of some sort. Age, tragedy and the encroaching of the jungle have brought a sense of ancient ruin and history to this place. Mists swirl and hover over the ground before and beneath you, adding a curious sense of mystery to this area. Deep within the center, you can see a strange, almost holy glow pulsing through the mist. Vines hang down on either side of you, creating a curtain of sorts. The ethereal echo of a jaguar sounds, shaking the serene, almost holy silence of this place. The caw of a parrot chases it, the rustle of jungle vine and leaf joining animal to create an oddly haunting music.
[Exits: north south]
wilderness <1167hp 592m 582mv 7854tnl (41.82%) 7 PM> whe
The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1167hp 592m 582mv 7854tnl (41.82%) 7 PM> People near you: (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Before a Misty Jungle Ruin
wilderness <1167hp 592m 582mv 7854tnl (41.82%) 7 PM> s A Trail Going Along the Mountainside The vague trail continues along the barren side of the mountain, circling and twisting around jagged boulders and treacherous cracks. No plants can be seen around here, dead or alive, leaving the landscape completely gray and dull. Now and then, the breeze blows a few clouds of mist down from the nearby mountaintops, temporarily blocking most of your view, but they soon dissipate in the wind. To your west the trail slopes down, not as steeply as it does upwards of you.
[Exits: west up]
wilderness <1167hp 592m 576mv 7854tnl (41.82%) 7 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived. A few small pebbles roll down the mountainside, bouncing as they go.
wilderness <1167hp 592m 576mv 7854tnl (41.82%) 7 PM> whe People near you: Authenes Under the Surface (PK) Nabighah A Trail Going Along the Mountainside
wilderness <1167hp 592m 576mv 7854tnl (41.82%) 7 PM> n Before a Misty Jungle Ruin The ground beneath your feet rises to a incline before you. Upon it, nestled among several huge and hulking banyan trees covered in jungle vines, are pillars of roughly hewn rock that seem to have once been a structure of some sort. Age, tragedy and the encroaching of the jungle have brought a sense of ancient ruin and history to this place. Mists swirl and hover over the ground before and beneath you, adding a curious sense of mystery to this area. Deep within the center, you can see a strange, almost holy glow pulsing through the mist. Vines hang down on either side of you, creating a curtain of sorts. The ethereal echo of a jaguar sounds, shaking the serene, almost holy silence of this place. The caw of a parrot chases it, the rustle of jungle vine and leaf joining animal to create an oddly haunting music.
[Exits: north south]
wilderness <1167hp 592m 567mv 7854tnl (41.82%) 7 PM> n whe Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west]
wilderness <1167hp 592m 562mv 7854tnl (41.82%) 7 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1167hp 592m 562mv 7854tnl (41.82%) 7 PM> e People near you: (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Within a Misty Ruin
wilderness <1167hp 592m 562mv 7854tnl (41.82%) 7 PM> Within a Misty Ruin Jungle vines hang down from the massive branches of huge banyan trees to the south and east of this incline. North and west the pathway around the ruin continues, its way guarded by white, wispy mists. The center of this secluded area is a holy ruin of sorts, tall pillars of stone that have been worn down by age and the moist air of the jungle. Carved within the pillars are various runes, faded and barely recognizable. Jungle moss grows freely over them, but strangely it seems that the jungle more protects this area than attempts to overrun it. Oddly, within the heart of the ruins, there seems to be a white, holy glow emanating through the mists.
[Exits: north west]
wilderness <1167hp 592m 557mv 7854tnl (41.82%) 7 PM> n Within the Jungle Vines and Mists The mists rise here, blocking the view of the ground completely. They mingle and entwine with the jungle vines, creating a misty, green curtain to separate you from the surrounding jungle. To the west, eerie stone pillars rise up from the mists. The pillars are worn down with age, but you can see faded runes carved over their surfaces. At the center of the one closest to the path, you can see what looks like a long, vicious claw mark drawn through one of them. Beyond the stone pillars, through the mists there seems to be a white, holy glow emanating from the center of the ruin. The pathway continues north, where the mists seem to ebb and swirl, and south, where they seem to fade slightly.
[Exits: north south] Spear out, an elven maiden in white leathers guards the path.
wilderness <1167hp 592m 552mv 7854tnl (41.82%) 7 PM> n
You continue to bleed from your wounds. Your bleeding MUTILATES you!
wilderness <1137hp 602m 604mv 7854tnl (41.82%) 8 PM> Within a Misty Ruin The reliquary is silent here, strange and seeming out of place in the middle of this noisy jungle. White mists swirl and flow through the canopy of banyan branches and vines that guard this holy place. Brilliantly colored blossoms bloom from the vines, emitting a sweet scent to the still air. The east and north are completely blocked by the jungle foliage, and the white mist tangled in it gives the foliage an oddly wall-like look. To the southwest, you see an ancient ruin. It seems to have once been a holy temple comprised of stone pillars. Some of the pillars still arc over into buttresses, yet most of the top of the structure has crumbled. Runes of all types have been carved into the stones, some faded and nearly unrecognizable by the worries of time, others seemingly newer and revived. Within the center of the ruin, you can see an odd, white glow emanating through the mists that swirl throughout. The path around the ruin goes to the west or the south.
[Exits: south west]
wilderness <1137hp 602m 599mv 7854tnl (41.82%) 8 PM> w A Mist-Covered Altar Rising from the mists that cover the pathway is a large stone altar. What you can see of its base is covered in jungle moss, though the rest of it seems untouched by the surrounding jungle. The altar seems to have, at one point, been rather ornately decorated and carved, but the ravages of time have dulled its edges and robbed it of its gilt. Now, it is a plain stone structure, pure and released from its decadent decor. Runes have been carved into its surface, and one corner has what looks to be claw marks. A few simple green candles have been placed upon it, their flames never seeming to ebb no matter how the wind blows. A stone longspear has been placed before the candles, simple in its quality and carving. The pathway opens to the south here, to the center of the ruin, otherwise it continues east and west around the perimeter.
[Exits: east south west] A simply sculpted longspear rests in a place of reverence atop the altar. A massive stone altar rises from the mists before you. (White Aura) The high priestess Hyllilde Whiteash guards the high altar. The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1137hp 602m 594mv 7854tnl (41.82%) 8 PM> You feel a sense of danger.
wilderness <1137hp 602m 594mv 7854tnl (41.82%) 8 PM> w Within a Misty Ruin The reliquary is silent here, strange and seeming out of place in the middle of this noisy jungle. White mists swirl and flow through the canopy of banyan branches and vines that guard this holy place. Brilliantly colored blossoms bloom from the vines, emitting a sweet scent to the still air. The west and north are completely blocked by the jungle foliage, and the white mist tangled in it gives the foliage an oddly wall-like look. To the southwest, you see an ancient ruin. It seems to have once been a holy temple comprised of stone pillars. Some of the pillars still arc over into buttresses, yet most of the top of the structure has crumbled. Runes of all types have been carved into the stones, some faded and nearly unrecognizable by the worries of time, others seemingly newer and revived. Within the center of the ruin, you can see an odd, white glow emanating through the mists that swirl throughout. The path around the ruin goes to the east or the south.
[Exits: east south] Kraggabod the storm giant is here.
wilderness <1137hp 602m 589mv 7854tnl (41.82%) 8 PM> c m kra Kraggabod yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kraggabod. Your magic missile EVISCERATES Kraggabod! Your magic missile EVISCERATES Kraggabod! Your magic missile EVISCERATES Kraggabod! Kraggabod is covered with bleeding wounds.
wilderness <1137hp 587m 589mv 7854tnl (41.82%) 8 PM> Kraggabod's chop EVISCERATES you! You parry Kraggabod's chop. Your shield blocks Kraggabod's chop. Kraggabod's ring flares with a bright white light! Kraggabod's shocking grasp decimates you! Kraggabod parries your digestion. Kraggabod parries your digestion. Kraggabod is covered with bleeding wounds.
wilderness <1067hp 587m 589mv 7854tnl (41.82%) 8 PM> swing
Kraggabod has fled! Kraggabod leaves south.
wilderness <1067hp 587m 589mv 7854tnl (41.82%) 8 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1067hp 587m 589mv 7854tnl (41.82%) 8 PM> s c m kra But you aren't fighting anyone!
wilderness <1067hp 587m 589mv 7854tnl (41.82%) 8 PM> Within the Jungle Vines and Mists The mists rise here, blocking the view of the ground completely. They mingle and entwine with the jungle vines, creating a misty, green curtain to separate you from the surrounding jungle. To the east, eerie stone pillars rise up from the mists. The pillars are worn down with age, but you can see faded runes carved over their surfaces. At the center of the one closest to the path, you can see what looks like a long, vicious claw mark drawn through one of them. Beyond the stone pillars, through the mists there seems to be a white, holy glow emanating from the center of the ruin. The pathway continues north, where the mists seem to ebb and swirl, and south, where they seem to fade slightly.
[Exits: north south] Kraggabod the storm giant is here. An elven spearmaiden stands here in green leathers, guarding the ruins.
wilderness <1067hp 587m 584mv 7854tnl (41.82%) 8 PM> Kraggabod leaves south.
wilderness <1067hp 587m 584mv 7854tnl (41.82%) 8 PM> They aren't here.
wilderness <1067hp 587m 584mv 7854tnl (41.82%) 8 PM> s c m kra Within a Misty Ruin Jungle vines hang down in curtains, surrounding this small relic. Tiny leaves bud from them, as well as a few thorns and brilliant, lush jungle blossoms. Huge banyans stretch their branches overhead and to the east and south of you. Between the banyans, vines and other foliage, the jungle seems nearly impenetrable. To the northwest, ancient stone pillars rise from the ground, each one worn and broken by time. Beyond them, through the jungle moss, vines and blossoms, there seems to be some sort of white glow emanating from the center of the ruin. The jungle shies away from the pathway north and east, giving you a clear way around the structure. Mists curl around the stone pillars, mingling with jungle vines and adding a mystical quality to the moss and flowers. Spreading over the base of this area, you can barely make out the ground through the mist.
[Exits: north east] Kraggabod the storm giant is here.
wilderness <1067hp 587m 579mv 7854tnl (41.82%) 8 PM> Kraggabod leaves east.
wilderness <1067hp 587m 579mv 7854tnl (41.82%) 8 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1067hp 587m 579mv 7854tnl (41.82%) 8 PM> They aren't here.
wilderness <1067hp 587m 579mv 7854tnl (41.82%) 8 PM> e Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west]
wilderness <1067hp 587m 574mv 7854tnl (41.82%) 8 PM> c m kra s They aren't here.
wilderness <1067hp 587m 574mv 7854tnl (41.82%) 8 PM> whe Before a Misty Jungle Ruin The ground beneath your feet rises to a incline before you. Upon it, nestled among several huge and hulking banyan trees covered in jungle vines, are pillars of roughly hewn rock that seem to have once been a structure of some sort. Age, tragedy and the encroaching of the jungle have brought a sense of ancient ruin and history to this place. Mists swirl and hover over the ground before and beneath you, adding a curious sense of mystery to this area. Deep within the center, you can see a strange, almost holy glow pulsing through the mist. Vines hang down on either side of you, creating a curtain of sorts. The ethereal echo of a jaguar sounds, shaking the serene, almost holy silence of this place. The caw of a parrot chases it, the rustle of jungle vine and leaf joining animal to create an oddly haunting music.
[Exits: north south]
wilderness <1067hp 587m 569mv 7854tnl (41.82%) 8 PM> d People near you: (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Before a Misty Jungle Ruin
wilderness <1067hp 587m 569mv 7854tnl (41.82%) 8 PM> s Alas, you cannot go that way.
wilderness <1067hp 587m 569mv 7854tnl (41.82%) 8 PM> A Dark Trail Going Along the Mountainside
The vague trail continues along the barren, dark side of the mountain, circling and twisting around jagged boulders and treacherous cracks. No plants can be seen around here, dead or alive, leaving the dark landscape completely gray and dull. Now and then, the breeze blows a few clouds of mist down from the nearby mountaintops, blocking your view almost completely, but they soon dissipate in the wind. To your west the trail slopes down, not as steeply as it does upwards of you.
[Exits: west up]
wilderness <1067hp 587m 563mv 7854tnl (41.82%) 8 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1067hp 587m 563mv 7854tnl (41.82%) 8 PM> whe People near you: Authenes Under the Surface (PK) Nabighah A Dark Trail Going Along the Mountainside
wilderness <1067hp 587m 563mv 7854tnl (41.82%) 8 PM> n Before a Misty Jungle Ruin The ground beneath your feet rises to a incline before you. Upon it, nestled among several huge and hulking banyan trees covered in jungle vines, are pillars of roughly hewn rock that seem to have once been a structure of some sort. Age, tragedy and the encroaching of the jungle have brought a sense of ancient ruin and history to this place. Mists swirl and hover over the ground before and beneath you, adding a curious sense of mystery to this area. Deep within the center, you can see a strange, almost holy glow pulsing through the mist. Vines hang down on either side of you, creating a curtain of sorts. The ethereal echo of a jaguar sounds, shaking the serene, almost holy silence of this place. The caw of a parrot chases it, the rustle of jungle vine and leaf joining animal to create an oddly haunting music.
[Exits: north south]
wilderness <1067hp 587m 554mv 7854tnl (41.82%) 8 PM> n whe Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west]
wilderness <1067hp 587m 549mv 7854tnl (41.82%) 8 PM> c m kra e People near you: (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Within a Misty Ruin
wilderness <1067hp 587m 549mv 7854tnl (41.82%) 8 PM> They aren't here. The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1067hp 587m 549mv 7854tnl (41.82%) 8 PM> Within a Misty Ruin Jungle vines hang down from the massive branches of huge banyan trees to the south and east of this incline. North and west the pathway around the ruin continues, its way guarded by white, wispy mists. The center of this secluded area is a holy ruin of sorts, tall pillars of stone that have been worn down by age and the moist air of the jungle. Carved within the pillars are various runes, faded and barely recognizable. Jungle moss grows freely over them, but strangely it seems that the jungle more protects this area than attempts to overrun it. Oddly, within the heart of the ruins, there seems to be a white, holy glow emanating through the mists.
[Exits: north west] Kraggabod the storm giant is here. Spear out, an elven maiden in white leathers guards the path. Spear out, an elven maiden in white leathers guards the path.
wilderness <1067hp 587m 544mv 7854tnl (41.82%) 8 PM> c m kra Kraggabod yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kraggabod. Your magic missile hits Kraggabod. Your magic missile decimates Kraggabod! Your magic missile hits Kraggabod. Kraggabod is covered with bleeding wounds.
wilderness <1067hp 572m 544mv 7854tnl (41.82%) 8 PM> Kraggabod's chop EVISCERATES you! Kraggabod's chop misses you. Kraggabod parries your digestion. Kraggabod parries your digestion. Kraggabod is covered with bleeding wounds.
wilderness <1016hp 572m 544mv 7854tnl (41.82%) 8 PM> Kraggabod has fled! Kraggabod leaves west.
wilderness <1016hp 572m 544mv 7854tnl (41.82%) 8 PM> w
The Nightwalker has arrived. A lesser ice devil has arrived. A lesser ice devil turns to you and weaves a sorcerous spell. A mystical barrier forms around you. An earth elemental has arrived.
wilderness <1016hp 572m 544mv 7854tnl (41.82%) 8 PM> c m kra Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west]
wilderness <1016hp 572m 539mv 7854tnl (41.82%) 8 PM> They aren't here.
wilderness <1016hp 572m 539mv 7854tnl (41.82%) 8 PM> whe People near you: (PK) Kraggabod Within the Jungle Vines and Mists (PK) Nabighah Within a Misty Ruin
wilderness <1016hp 572m 539mv 7854tnl (41.82%) 8 PM> c m kra They aren't here.
wilderness <1016hp 572m 539mv 7854tnl (41.82%) 8 PM> w Within a Misty Ruin Jungle vines hang down in curtains, surrounding this small relic. Tiny leaves bud from them, as well as a few thorns and brilliant, lush jungle blossoms. Huge banyans stretch their branches overhead and to the east and south of you. Between the banyans, vines and other foliage, the jungle seems nearly impenetrable. To the northwest, ancient stone pillars rise from the ground, each one worn and broken by time. Beyond them, through the jungle moss, vines and blossoms, there seems to be some sort of white glow emanating from the center of the ruin. The jungle shies away from the pathway north and east, giving you a clear way around the structure. Mists curl around the stone pillars, mingling with jungle vines and adding a mystical quality to the moss and flowers. Spreading over the base of this area, you can barely make out the ground through the mist.
[Exits: north east]
wilderness <1016hp 572m 534mv 7854tnl (41.82%) 8 PM> c m kra whe They aren't here. The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1016hp 572m 534mv 7854tnl (41.82%) 8 PM> e People near you: (PK) Kraggabod A Mist-Covered Altar (PK) Nabighah Within a Misty Ruin
wilderness <1016hp 572m 534mv 7854tnl (41.82%) 8 PM> Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west]
wilderness <1016hp 572m 529mv 7854tnl (41.82%) 8 PM> s c m kra Before a Misty Jungle Ruin The ground beneath your feet rises to a incline before you. Upon it, nestled among several huge and hulking banyan trees covered in jungle vines, are pillars of roughly hewn rock that seem to have once been a structure of some sort. Age, tragedy and the encroaching of the jungle have brought a sense of ancient ruin and history to this place. Mists swirl and hover over the ground before and beneath you, adding a curious sense of mystery to this area. Deep within the center, you can see a strange, almost holy glow pulsing through the mist. Vines hang down on either side of you, creating a curtain of sorts. The ethereal echo of a jaguar sounds, shaking the serene, almost holy silence of this place. The caw of a parrot chases it, the rustle of jungle vine and leaf joining animal to create an oddly haunting music.
[Exits: north south]
wilderness <1016hp 572m 524mv 7854tnl (41.82%) 8 PM> n They aren't here.
wilderness <1016hp 572m 524mv 7854tnl (41.82%) 8 PM> Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west]
wilderness <1016hp 572m 519mv 7854tnl (41.82%) 8 PM> w Within a Misty Ruin Jungle vines hang down in curtains, surrounding this small relic. Tiny leaves bud from them, as well as a few thorns and brilliant, lush jungle blossoms. Huge banyans stretch their branches overhead and to the east and south of you. Between the banyans, vines and other foliage, the jungle seems nearly impenetrable. To the northwest, ancient stone pillars rise from the ground, each one worn and broken by time. Beyond them, through the jungle moss, vines and blossoms, there seems to be some sort of white glow emanating from the center of the ruin. The jungle shies away from the pathway north and east, giving you a clear way around the structure. Mists curl around the stone pillars, mingling with jungle vines and adding a mystical quality to the moss and flowers. Spreading over the base of this area, you can barely make out the ground through the mist.
[Exits: north east] An animated mass of stone and soil towers here. Chittering to itself, a lesser ice devil crouches here. A Nightwalker stands in the shadows, breathing heavily.
wilderness <1016hp 572m 514mv 7854tnl (41.82%) 8 PM> n n whe Within the Jungle Vines and Mists The mists rise here, blocking the view of the ground completely. They mingle and entwine with the jungle vines, creating a misty, green curtain to separate you from the surrounding jungle. To the east, eerie stone pillars rise up from the mists. The pillars are worn down with age, but you can see faded runes carved over their surfaces. At the center of the one closest to the path, you can see what looks like a long, vicious claw mark drawn through one of them. Beyond the stone pillars, through the mists there seems to be a white, holy glow emanating from the center of the ruin. The pathway continues north, where the mists seem to ebb and swirl, and south, where they seem to fade slightly.
[Exits: north south] An elven spearmaiden stands here in green leathers, guarding the ruins.
wilderness <1016hp 572m 509mv 7854tnl (41.82%) 8 PM> c m kra Within a Misty Ruin The reliquary is silent here, strange and seeming out of place in the middle of this noisy jungle. White mists swirl and flow through the canopy of banyan branches and vines that guard this holy place. Brilliantly colored blossoms bloom from the vines, emitting a sweet scent to the still air. The west and north are completely blocked by the jungle foliage, and the white mist tangled in it gives the foliage an oddly wall-like look. To the southwest, you see an ancient ruin. It seems to have once been a holy temple comprised of stone pillars. Some of the pillars still arc over into buttresses, yet most of the top of the structure has crumbled. Runes of all types have been carved into the stones, some faded and nearly unrecognizable by the worries of time, others seemingly newer and revived. Within the center of the ruin, you can see an odd, white glow emanating through the mists that swirl throughout. The path around the ruin goes to the east or the south.
[Exits: east south]
wilderness <1016hp 572m 504mv 7854tnl (41.82%) 8 PM> e People near you: (PK) Kraggabod A Mist-Covered Altar (PK) Nabighah Within a Misty Ruin
wilderness <1016hp 572m 504mv 7854tnl (41.82%) 8 PM> c m kra They aren't here.
wilderness <1016hp 572m 504mv 7854tnl (41.82%) 8 PM> A Mist-Covered Altar Rising from the mists that cover the pathway is a large stone altar. What you can see of its base is covered in jungle moss, though the rest of it seems untouched by the surrounding jungle. The altar seems to have, at one point, been rather ornately decorated and carved, but the ravages of time have dulled its edges and robbed it of its gilt. Now, it is a plain stone structure, pure and released from its decadent decor. Runes have been carved into its surface, and one corner has what looks to be claw marks. A few simple green candles have been placed upon it, their flames never seeming to ebb no matter how the wind blows. A stone longspear has been placed before the candles, simple in its quality and carving. The pathway opens to the south here, to the center of the ruin, otherwise it continues east and west around the perimeter.
[Exits: east south west] A simply sculpted longspear rests in a place of reverence atop the altar. A massive stone altar rises from the mists before you. Kraggabod the storm giant is here. (White Aura) The high priestess Hyllilde Whiteash guards the high altar.
wilderness <1016hp 572m 499mv 7854tnl (41.82%) 8 PM> Kraggabod leaves east.
wilderness <1016hp 572m 499mv 7854tnl (41.82%) 8 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1016hp 572m 499mv 7854tnl (41.82%) 8 PM> They aren't here.
wilderness <1016hp 572m 499mv 7854tnl (41.82%) 8 PM> e c m kra Within a Misty Ruin The reliquary is silent here, strange and seeming out of place in the middle of this noisy jungle. White mists swirl and flow through the canopy of banyan branches and vines that guard this holy place. Brilliantly colored blossoms bloom from the vines, emitting a sweet scent to the still air. The east and north are completely blocked by the jungle foliage, and the white mist tangled in it gives the foliage an oddly wall-like look. To the southwest, you see an ancient ruin. It seems to have once been a holy temple comprised of stone pillars. Some of the pillars still arc over into buttresses, yet most of the top of the structure has crumbled. Runes of all types have been carved into the stones, some faded and nearly unrecognizable by the worries of time, others seemingly newer and revived. Within the center of the ruin, you can see an odd, white glow emanating through the mists that swirl throughout. The path around the ruin goes to the west or the south.
[Exits: south west]
wilderness <1016hp 572m 494mv 7854tnl (41.82%) 8 PM> s s They aren't here.
wilderness <1016hp 572m 494mv 7854tnl (41.82%) 8 PM> Within the Jungle Vines and Mists The mists rise here, blocking the view of the ground completely. They mingle and entwine with the jungle vines, creating a misty, green curtain to separate you from the surrounding jungle. To the west, eerie stone pillars rise up from the mists. The pillars are worn down with age, but you can see faded runes carved over their surfaces. At the center of the one closest to the path, you can see what looks like a long, vicious claw mark drawn through one of them. Beyond the stone pillars, through the mists there seems to be a white, holy glow emanating from the center of the ruin. The pathway continues north, where the mists seem to ebb and swirl, and south, where they seem to fade slightly.
[Exits: north south] Spear out, an elven maiden in white leathers guards the path.
wilderness <1016hp 572m 489mv 7854tnl (41.82%) 8 PM> Within a Misty Ruin Jungle vines hang down from the massive branches of huge banyan trees to the south and east of this incline. North and west the pathway around the ruin continues, its way guarded by white, wispy mists. The center of this secluded area is a holy ruin of sorts, tall pillars of stone that have been worn down by age and the moist air of the jungle. Carved within the pillars are various runes, faded and barely recognizable. Jungle moss grows freely over them, but strangely it seems that the jungle more protects this area than attempts to overrun it. Oddly, within the heart of the ruins, there seems to be a white, holy glow emanating through the mists.
[Exits: north west] Kraggabod the storm giant is here. Spear out, an elven maiden in white leathers guards the path. Spear out, an elven maiden in white leathers guards the path.
wilderness <1016hp 572m 484mv 7854tnl (41.82%) 8 PM> c m kra Kraggabod yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kraggabod. Your magic missile grazes Kraggabod. Your magic missile wounds Kraggabod. Your magic missile grazes Kraggabod. The Nightwalker has arrived. Kraggabod yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw wounds Kraggabod. The Nightwalker's claw mauls Kraggabod. A lesser ice devil has arrived. A lesser ice devil gestures at Kraggabod, uttering blasphemies. The fires of Hell are reflected in the eyes of Kraggabod, who sags with the burden of the damned! An earth elemental has arrived. Kraggabod yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MASSACRES Kraggabod! The Nightwalker's claw mauls Kraggabod. The Nightwalker lunges at Kraggabod with venomous fangs! Kraggabod looks very ill. Kraggabod can no longer find the strength to wield a gleaming two-handed sword. An earth elemental's crush MASSACRES Kraggabod! An earth elemental's crush MASSACRES Kraggabod! An earth elemental's crush MANGLES Kraggabod! You parry Kraggabod's chop. Kraggabod's punch injures you. Kraggabod parries your digestion. Kraggabod is convulsing on the ground.
wilderness <1003hp 557m 484mv 7854tnl (41.82%) 8 PM> Kraggabod has fled! Kraggabod leaves north.
wilderness <1003hp 557m 484mv 7854tnl (41.82%) 8 PM> n c m kra Within the Jungle Vines and Mists The mists rise here, blocking the view of the ground completely. They mingle and entwine with the jungle vines, creating a misty, green curtain to separate you from the surrounding jungle. To the west, eerie stone pillars rise up from the mists. The pillars are worn down with age, but you can see faded runes carved over their surfaces. At the center of the one closest to the path, you can see what looks like a long, vicious claw mark drawn through one of them. Beyond the stone pillars, through the mists there seems to be a white, holy glow emanating from the center of the ruin. The pathway continues north, where the mists seem to ebb and swirl, and south, where they seem to fade slightly.
[Exits: north south] Kraggabod the storm giant is here. Spear out, an elven maiden in white leathers guards the path.
wilderness <1003hp 557m 479mv 7854tnl (41.82%) 8 PM> Kraggabod shivers and suffers. Kraggabod's poison maims her! You are hungry. You continue to bleed from your wounds. Your bleeding mauls you. The Nightwalker yells 'Keep running if you wish, Kraggabod. It is more amusing if you die slowly!' The Nightwalker's claw mauls Kraggabod.
wilderness <985hp 576m 531mv 7854tnl (41.82%) 9 PM> A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <985hp 576m 531mv 7854tnl (41.82%) 9 PM> Kraggabod yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kraggabod. Your magic missile injures Kraggabod. Your magic missile MUTILATES Kraggabod! Kraggabod is DEAD!! You land the killing blow against Kraggabod. A clump of Kraggabod's hair is ripped from her head.
wilderness <985hp 561m 531mv 7854tnl (41.82%) 9 PM> l in corpse The burnt corpse of Kraggabod contains: a girth of darkened bronze a chain mesh hood long fur-trimmed coat ( 2) (Glowing) a sterling silver choker a cape of brilliant white feathers a pair of round pince-nez glasses some leather traveling boots ( 2) a richly grained fur trimmed bracer gauntlets of darkened bronze a set of polished mithril legplates ( 3) a raft ( 2) (Glowing) a gleaming two-handed sword a cured hide sack made from the corpse of the Captain of the Special Guards (Magical) (Glowing) a mithril claymore named "Vigilance" ( 2) (Magical) a potion of healing ( 2) (Magical) a ring embossed with lightning bolts (Glowing) (Humming) the sleeves of Harrapia a silver longsword with an iron horseshoe pommel a metal canteen insulated in a wolf's pelt 4 gold coins 53 silver coins 60 copper coins
wilderness <985hp 561m 531mv 7854tnl (41.82%) 9 PM> get all.coins corpse 4 gold coins: you can't carry that much weight. 53 silver coins: you can't carry that much weight. 60 copper coins: you can't carry that much weight.
wilderness <985hp 561m 531mv 7854tnl (41.82%) 9 PM> legend You focus on your accumulated knowledge of the Legends of Thera.
wilderness <985hp 511m 531mv 7854tnl (41.82%) 9 PM> l in corpse The burnt corpse of Kraggabod contains: a girth of darkened bronze a chain mesh hood long fur-trimmed coat ( 2) (Glowing) a sterling silver choker a cape of brilliant white feathers a pair of round pince-nez glasses some leather traveling boots ( 2) a richly grained fur trimmed bracer gauntlets of darkened bronze (Noteworthy) a set of polished mithril legplates ( 3) a raft ( 2) (Noteworthy) (Glowing) a gleaming two-handed sword a cured hide sack made from the corpse of the Captain of the Special Guards (Magical) (Noteworthy) (Glowing) a mithril claymore named "Vigilance" ( 2) (Magical) a potion of healing ( 2) (Magical) (Noteworthy) a ring embossed with lightning bolts (Famous) (Glowing) (Humming) the sleeves of Harrapia (Noteworthy) a silver longsword with an iron horseshoe pommel a metal canteen insulated in a wolf's pelt 4 gold coins 53 silver coins 60 copper coins
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Daevryn | Fri 27-Jul-12 11:45 AM |
Member since 13th Feb 2007
11117 posts
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#2923, "Koul and Kraggabod (Level 41), Part 1"
In response to Reply #0
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Shortly after the last log, I find Xellak (34 Gnome Conjurer), Kraggabod (38 Storm War) and Koul (39 Felar Warrior) grouped up and resting in the Scarab Temple. I attack them there and run them off, ultimately finding the latter two hiding out together.
*** I duck in, see this (and am seen) and duck back out quick to consider my options. ***
People near you: (PK) Koul A Mist-Covered Altar (PK) Kraggabod A Mist-Covered Altar (PK) Nabighah Before a Misty Jungle Ruin
[SCION] Nabighah: Koul and Kraggabod hide in Baerinika's shrine.
Kraggabod tells you 'There are always a few places you dare not go.'
You tell Kraggabod 'Are you sure?'
Kraggabod tells you 'Very'
*** I promptly burn every semi-relevant prep item I'm carrying and despoil my Helm of Black Magic because damn it, I just can't resist trying after that. *** I ain't afraid of no ghostly jaguars! ***
wilderness <1383hp 574m 1003mv 8461tnl (37.33%) 11 AM> Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west] The sleek form of a midnight black jaguar prowls these ruins. >> You follow Nabighah north. A devilish imp has arrived.
wilderness <1391hp 621m 1012mv 8461tnl (37.33%) 12 PM> e People near you: (PK) Koul A Mist-Covered Altar (PK) Kraggabod A Mist-Covered Altar (PK) Nabighah Within a Misty Ruin
wilderness <1391hp 621m 1012mv 8461tnl (37.33%) 12 PM> Within a Misty Ruin Jungle vines hang down from the massive branches of huge banyan trees to the south and east of this incline. North and west the pathway around the ruin continues, its way guarded by white, wispy mists. The center of this secluded area is a holy ruin of sorts, tall pillars of stone that have been worn down by age and the moist air of the jungle. Carved within the pillars are various runes, faded and barely recognizable. Jungle moss grows freely over them, but strangely it seems that the jungle more protects this area than attempts to overrun it. Oddly, within the heart of the ruins, there seems to be a white, holy glow emanating through the mists.
[Exits: north west] >> You follow Nabighah east. A devilish imp has arrived.
wilderness <1391hp 621m 1007mv 8461tnl (37.33%) 12 PM> n Within the Jungle Vines and Mists The mists rise here, blocking the view of the ground completely. They mingle and entwine with the jungle vines, creating a misty, green curtain to separate you from the surrounding jungle. To the west, eerie stone pillars rise up from the mists. The pillars are worn down with age, but you can see faded runes carved over their surfaces. At the center of the one closest to the path, you can see what looks like a long, vicious claw mark drawn through one of them. Beyond the stone pillars, through the mists there seems to be a white, holy glow emanating from the center of the ruin. The pathway continues north, where the mists seem to ebb and swirl, and south, where they seem to fade slightly.
[Exits: north south] Spear out, an elven maiden in white leathers guards the path. >> You follow Nabighah north. A devilish imp has arrived.
wilderness <1391hp 621m 1002mv 8461tnl (37.33%) 12 PM> n Within a Misty Ruin The reliquary is silent here, strange and seeming out of place in the middle of this noisy jungle. White mists swirl and flow through the canopy of banyan branches and vines that guard this holy place. Brilliantly colored blossoms bloom from the vines, emitting a sweet scent to the still air. The east and north are completely blocked by the jungle foliage, and the white mist tangled in it gives the foliage an oddly wall-like look. To the southwest, you see an ancient ruin. It seems to have once been a holy temple comprised of stone pillars. Some of the pillars still arc over into buttresses, yet most of the top of the structure has crumbled. Runes of all types have been carved into the stones, some faded and nearly unrecognizable by the worries of time, others seemingly newer and revived. Within the center of the ruin, you can see an odd, white glow emanating through the mists that swirl throughout. The path around the ruin goes to the west or the south.
[Exits: south west] >> You follow Nabighah north. A devilish imp has arrived.
wilderness <1391hp 621m 997mv 8461tnl (37.33%) 12 PM> The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived. A prowling jaguar stalks out of the mist.
wilderness <1391hp 621m 997mv 8461tnl (37.33%) 12 PM> w A Mist-Covered Altar Rising from the mists that cover the pathway is a large stone altar. What you can see of its base is covered in jungle moss, though the rest of it seems untouched by the surrounding jungle. The altar seems to have, at one point, been rather ornately decorated and carved, but the ravages of time have dulled its edges and robbed it of its gilt. Now, it is a plain stone structure, pure and released from its decadent decor. Runes have been carved into its surface, and one corner has what looks to be claw marks. A few simple green candles have been placed upon it, their flames never seeming to ebb no matter how the wind blows. A stone longspear has been placed before the candles, simple in its quality and carving. The pathway opens to the south here, to the center of the ruin, otherwise it continues east and west around the perimeter.
[Exits: east south west] A simply sculpted longspear rests in a place of reverence atop the altar. A massive stone altar rises from the mists before you. Koul the felar is here. Kraggabod the storm giant is resting here. The high priestess Hyllilde Whiteash guards the high altar. >> You follow Nabighah west. A devilish imp has arrived.
wilderness <1391hp 621m 992mv 8461tnl (37.33%) 12 PM> s An Ancient Ruin Stone pillars tower over you, each one showing the ravages of time. Their surfaces have been dulled and faded, and jungle moss and vines wrap around them in a show of nature versus prosperity. The encroachment of the jungle is far less than would seem likely, considering the sheer amount of foliage outside this holy reliquary, yet it still has a hold upon the place. The mists surrounding the center of this area glow with a curiously white light, a holy emanation that gentles the ruins. Large blocks of stone that have been broken from the original structure are still where they fell, and you can see at one point they were lavishly decorated. Now, the gilt has faded and chipped, revealing pure stone beneath. The center of this place has been cleared of stone in a small circle. Jungle vines surround it, creating a ring of sorts. The mists clear, revealing dry, packed ground that shows many footprints. It seems to be a combat ring of sorts.
[Exits: north] >> You follow Nabighah south. A devilish imp has arrived.
wilderness <1391hp 621m 987mv 8461tnl (37.33%) 12 PM> mt They aren't here.
wilderness <1391hp 621m 987mv 8461tnl (37.33%) 12 PM> n A Mist-Covered Altar Rising from the mists that cover the pathway is a large stone altar. What you can see of its base is covered in jungle moss, though the rest of it seems untouched by the surrounding jungle. The altar seems to have, at one point, been rather ornately decorated and carved, but the ravages of time have dulled its edges and robbed it of its gilt. Now, it is a plain stone structure, pure and released from its decadent decor. Runes have been carved into its surface, and one corner has what looks to be claw marks. A few simple green candles have been placed upon it, their flames never seeming to ebb no matter how the wind blows. A stone longspear has been placed before the candles, simple in its quality and carving. The pathway opens to the south here, to the center of the ruin, otherwise it continues east and west around the perimeter.
[Exits: east south west] A simply sculpted longspear rests in a place of reverence atop the altar. A massive stone altar rises from the mists before you. Koul the felar is here. Kraggabod the storm giant is resting here. The high priestess Hyllilde Whiteash guards the high altar. >> You follow Nabighah north. A devilish imp has arrived.
wilderness <1391hp 621m 982mv 8461tnl (37.33%) 12 PM> mt
You feel a sense of danger.
wilderness <1391hp 621m 982mv 8461tnl (37.33%) 12 PM> Kraggabod stands up. The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived. A prowling jaguar stalks out of the mist. A prowling jaguar growls menacingly as you approach.
wilderness <1391hp 621m 982mv 8461tnl (37.33%) 12 PM> Kraggabod yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kraggabod. Your magic missile devastates Kraggabod! Your magic missile devastates Kraggabod! Your magic missile hits Kraggabod. Kraggabod has some small but disgusting cuts.
wilderness <1391hp 606m 982mv 8461tnl (37.33%) 12 PM> Kraggabod's flaming bite mauls you. Kraggabod's divine power injures you. Kraggabod's flaming bite decimates you! Kraggabod's flaming bite mauls you. Koul's brilliant radiance injures you. Kraggabod parries your digestion. Kraggabod parries your digestion. Kraggabod has some small but disgusting cuts.
wilderness <1293hp 606m 982mv 8461tnl (37.33%) 12 PM> Kraggabod has fled! Kraggabod leaves south.
wilderness <1293hp 606m 982mv 8461tnl (37.33%) 12 PM> s
Koul has fled! Koul leaves west. Kraggabod has arrived.
wilderness <1293hp 606m 982mv 8461tnl (37.33%) 12 PM> mt An Ancient Ruin Stone pillars tower over you, each one showing the ravages of time. Their surfaces have been dulled and faded, and jungle moss and vines wrap around them in a show of nature versus prosperity. The encroachment of the jungle is far less than would seem likely, considering the sheer amount of foliage outside this holy reliquary, yet it still has a hold upon the place. The mists surrounding the center of this area glow with a curiously white light, a holy emanation that gentles the ruins. Large blocks of stone that have been broken from the original structure are still where they fell, and you can see at one point they were lavishly decorated. Now, the gilt has faded and chipped, revealing pure stone beneath. The center of this place has been cleared of stone in a small circle. Jungle vines surround it, creating a ring of sorts. The mists clear, revealing dry, packed ground that shows many footprints. It seems to be a combat ring of sorts.
[Exits: north] >> You follow Nabighah south. A devilish imp has arrived.
wilderness <1293hp 606m 977mv 8461tnl (37.33%) 12 PM> The Nightwalker has arrived. A lesser ice devil has arrived. Cackling with the thrill of battle, a lesser ice devil gestures maliciously at the fleeing form of Koul! An earth elemental has arrived. A prowling jaguar stalks out of the mist. Sensing the darkness within you, a prowling jaguar pounces! A prowling jaguar's claw wounds you. A prowling jaguar's claw wounds you. A prowling jaguar's claw wounds you. A prowling jaguar's claw wounds you. Your shield blocks a prowling jaguar's claw. A prowling jaguar dodges your digestion. Your digestion MUTILATES a prowling jaguar! A prowling jaguar has a few scratches.
wilderness <1219hp 606m 977mv 8461tnl (37.33%) 12 PM> n They aren't here. A prowling jaguar has a few scratches.
wilderness <1219hp 606m 977mv 8461tnl (37.33%) 12 PM> No way! You are still fighting! A prowling jaguar has a few scratches.
wilderness <1219hp 606m 977mv 8461tnl (37.33%) 12 PM> mt They aren't here. A prowling jaguar has a few scratches.
wilderness <1219hp 606m 977mv 8461tnl (37.33%) 12 PM> flee A Mist-Covered Altar Rising from the mists that cover the pathway is a large stone altar. What you can see of its base is covered in jungle moss, though the rest of it seems untouched by the surrounding jungle. The altar seems to have, at one point, been rather ornately decorated and carved, but the ravages of time have dulled its edges and robbed it of its gilt. Now, it is a plain stone structure, pure and released from its decadent decor. Runes have been carved into its surface, and one corner has what looks to be claw marks. A few simple green candles have been placed upon it, their flames never seeming to ebb no matter how the wind blows. A stone longspear has been placed before the candles, simple in its quality and carving. The pathway opens to the south here, to the center of the ruin, otherwise it continues east and west around the perimeter.
[Exits: east south west] A simply sculpted longspear rests in a place of reverence atop the altar. A massive stone altar rises from the mists before you. The high priestess Hyllilde Whiteash guards the high altar. >> You follow Nabighah north. A devilish imp has arrived. You flee from combat!
wilderness <1219hp 606m 972mv 8461tnl (37.33%) 12 PM> mt They aren't here.
wilderness <1219hp 606m 972mv 8461tnl (37.33%) 12 PM> w Within a Misty Ruin The reliquary is silent here, strange and seeming out of place in the middle of this noisy jungle. White mists swirl and flow through the canopy of banyan branches and vines that guard this holy place. Brilliantly colored blossoms bloom from the vines, emitting a sweet scent to the still air. The west and north are completely blocked by the jungle foliage, and the white mist tangled in it gives the foliage an oddly wall-like look. To the southwest, you see an ancient ruin. It seems to have once been a holy temple comprised of stone pillars. Some of the pillars still arc over into buttresses, yet most of the top of the structure has crumbled. Runes of all types have been carved into the stones, some faded and nearly unrecognizable by the worries of time, others seemingly newer and revived. Within the center of the ruin, you can see an odd, white glow emanating through the mists that swirl throughout. The path around the ruin goes to the east or the south.
[Exits: east south] >> You follow Nabighah west. A devilish imp has arrived.
wilderness <1219hp 606m 967mv 8461tnl (37.33%) 12 PM> s s
The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived. A prowling jaguar stalks out of the mist. Sensing the darkness within you, a prowling jaguar pounces! Your shield blocks a prowling jaguar's claw. You parry a prowling jaguar's claw. You remain safe as a prowling jaguar's claw bounces harmlessly off of the cape of living flames. A prowling jaguar has a few scratches.
wilderness <1219hp 606m 967mv 8461tnl (37.33%) 12 PM> No way! You are still fighting! A prowling jaguar has a few scratches.
wilderness <1219hp 606m 967mv 8461tnl (37.33%) 12 PM> No way! You are still fighting! A prowling jaguar has a few scratches.
wilderness <1219hp 606m 967mv 8461tnl (37.33%) 12 PM> Your shield blocks a prowling jaguar's claw. You barely get behind your shield before a prowling jaguar's claw lands. Your digestion misses a prowling jaguar. A prowling jaguar parries your digestion. A prowling jaguar has a few scratches.
wilderness <1219hp 606m 967mv 8461tnl (37.33%) 12 PM> where People near you: (PK) Koul Within a Misty Ruin (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Within a Misty Ruin A prowling jaguar has a few scratches.
wilderness <1219hp 606m 967mv 8461tnl (37.33%) 12 PM> rel You tell your familiar to 'release'. A devilish imp is released and vanishes. A devilish imp stops following you. A prowling jaguar has a few scratches.
wilderness <1219hp 606m 967mv 8461tnl (37.33%) 12 PM> The Nightwalker's claw MUTILATES a prowling jaguar! The Nightwalker's claw EVISCERATES a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! An earth elemental's crush *** DEVASTATES *** a prowling jaguar! A prowling jaguar has some small but disgusting cuts.
wilderness <1219hp 606m 967mv 8461tnl (37.33%) 12 PM> The Nightwalker's claw EVISCERATES a prowling jaguar! The Nightwalker's claw EVISCERATES a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! You parry a prowling jaguar's claw. A prowling jaguar's claw wounds you. Your shield blocks a prowling jaguar's claw. A prowling jaguar's claw wounds you. A prowling jaguar parries your digestion. A prowling jaguar has some small but disgusting cuts.
wilderness <1182hp 606m 967mv 8461tnl (37.33%) 12 PM> where People near you: (PK) Koul Within the Jungle Vines and Mists (PK) Kraggabod Within the Jungle Vines and Mists (PK) Nabighah Within a Misty Ruin A prowling jaguar has some small but disgusting cuts.
wilderness <1182hp 606m 967mv 8461tnl (37.33%) 12 PM> c fae A prowling jaguar is surrounded by a pink outline. A prowling jaguar has some small but disgusting cuts.
wilderness <1182hp 601m 967mv 8461tnl (37.33%) 12 PM> where
A lesser ice devil gestures at a prowling jaguar, uttering blasphemies. The Nightwalker's claw EVISCERATES a prowling jaguar! The Nightwalker lunges at a prowling jaguar with venomous fangs! A prowling jaguar looks very ill. An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! Your shield blocks a prowling jaguar's claw. You parry a prowling jaguar's claw. A prowling jaguar dodges your digestion. A prowling jaguar parries your digestion. A prowling jaguar is covered with bleeding wounds.
wilderness <1182hp 601m 967mv 8461tnl (37.33%) 12 PM> c m People near you: (PK) Koul Within the Jungle Vines and Mists (PK) Kraggabod Within the Jungle Vines and Mists (PK) Nabighah Within a Misty Ruin A prowling jaguar is covered with bleeding wounds.
wilderness <1182hp 601m 967mv 8461tnl (37.33%) 12 PM> You wave your arm in a wide arc, sending projectiles of pure mana for a prowling jaguar. Your magic missile hits a prowling jaguar. Your magic missile decimates a prowling jaguar! Your magic missile hits a prowling jaguar. A prowling jaguar is covered with bleeding wounds.
wilderness <1182hp 586m 967mv 8461tnl (37.33%) 12 PM> The Nightwalker's claw MUTILATES a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! A prowling jaguar's claw wounds you. A prowling jaguar's claw wounds you. Your shield blocks a prowling jaguar's claw. A prowling jaguar parries your digestion. A prowling jaguar is covered with bleeding wounds.
wilderness <1144hp 586m 967mv 8461tnl (37.33%) 12 PM> where
A lesser ice devil gestures at a prowling jaguar, uttering blasphemies. A prowling jaguar looks very uncomfortable. A prowling jaguar is covered with bleeding wounds.
wilderness <1144hp 586m 967mv 8461tnl (37.33%) 12 PM> Xellak tells you 'Odd, that. That I was able to survive that that is.' A prowling jaguar is covered with bleeding wounds.
wilderness <1144hp 586m 967mv 8461tnl (37.33%) 12 PM> People near you: (PK) Koul Within a Misty Ruin (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Within a Misty Ruin A prowling jaguar is covered with bleeding wounds.
wilderness <1144hp 586m 967mv 8461tnl (37.33%) 12 PM> The Nightwalker's claw EVISCERATES a prowling jaguar! The Nightwalker's claw EVISCERATES a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! A prowling jaguar's claw wounds you. You parry a prowling jaguar's claw. Your digestion misses a prowling jaguar. A prowling jaguar is covered with bleeding wounds.
wilderness <1127hp 586m 967mv 8461tnl (37.33%) 12 PM> where People near you: (PK) Koul Within a Misty Ruin (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Within a Misty Ruin A prowling jaguar is covered with bleeding wounds.
wilderness <1127hp 586m 967mv 8461tnl (37.33%) 12 PM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a prowling jaguar. Your magic missile hits a prowling jaguar. Your magic missile devastates a prowling jaguar! Your magic missile devastates a prowling jaguar! A prowling jaguar is gushing blood.
wilderness <1127hp 571m 967mv 8461tnl (37.33%) 12 PM> A lesser ice devil gestures at a prowling jaguar, uttering blasphemies. Feeling a disturbance in the mists, an elven spearmaiden rushes in to join the fight! An elven spearmaiden's wrath mauls you. A prowling jaguar is gushing blood.
wilderness <1103hp 571m 967mv 8461tnl (37.33%) 12 PM> where
Kraggabod has arrived. Koul has arrived. A prowling jaguar is gushing blood.
wilderness <1103hp 571m 967mv 8461tnl (37.33%) 12 PM> An elven spearmaiden's wrath misses you. An elven spearmaiden's wrath mauls you. The Nightwalker's claw MUTILATES a prowling jaguar! The Nightwalker's claw MUTILATES a prowling jaguar! You parry a prowling jaguar's claw. Your shield blocks a prowling jaguar's claw. A prowling jaguar's claw injures you. Your digestion misses a prowling jaguar. Your digestion maims a prowling jaguar! A prowling jaguar is gushing blood.
wilderness <1065hp 571m 967mv 8461tnl (37.33%) 12 PM> A prowling jaguar shivers and suffers. A prowling jaguar's poison MUTILATES her! A prowling jaguar is gushing blood.
wilderness <1090hp 618m 1012mv 8461tnl (37.33%) 1 PM> Kraggabod leaves east. Koul leaves east. A prowling jaguar is gushing blood.
wilderness <1090hp 618m 1012mv 8461tnl (37.33%) 1 PM> Kraggabod has arrived. Koul has arrived. People near you: (PK) Koul Within a Misty Ruin (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Within a Misty Ruin A prowling jaguar is gushing blood.
wilderness <1090hp 618m 1012mv 8461tnl (37.33%) 1 PM> where
An elven spearmaiden's leveraged kick mauls you. A lesser ice devil gestures at a prowling jaguar, uttering blasphemies. A lesser ice devil's hellfire === OBLITERATES === a prowling jaguar! With a supernatural flash, the power of a lesser ice devil's hellfire arcs to an elven spearmaiden! A lesser ice devil's hellfire MASSACRES an elven spearmaiden! An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath misses you. The Nightwalker's claw EVISCERATES a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! A prowling jaguar's claw wounds you. You parry a prowling jaguar's claw. Your shield blocks a prowling jaguar's claw. A prowling jaguar parries your digestion. A prowling jaguar is gushing blood.
wilderness <1027hp 618m 1012mv 8461tnl (37.33%) 1 PM> People near you: (PK) Koul Within a Misty Ruin (PK) Kraggabod Within a Misty Ruin (PK) Nabighah Within a Misty Ruin A prowling jaguar is gushing blood.
wilderness <1027hp 618m 1012mv 8461tnl (37.33%) 1 PM> k krag You must MURDER a player. A prowling jaguar is gushing blood.
wilderness <1027hp 618m 1012mv 8461tnl (37.33%) 1 PM> You yell 'Help! Kraggabod is bashing me!' Kraggabod's bash slides off your protective shield. A prowling jaguar is gushing blood.
wilderness <1027hp 618m 1012mv 8461tnl (37.33%) 1 PM> An elven spearmaiden's wrath wounds you. An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath mauls you. The Nightwalker's claw EVISCERATES a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake *** DEMOLISHES *** Koul! An earth elemental's earthquake DISMEMBERS Kraggabod! An earth elemental's earthquake *** DEMOLISHES *** an elven spearmaiden! An earth elemental's earthquake MANGLES a prowling jaguar! A prowling jaguar's claw wounds you. A prowling jaguar's claw wounds you. You parry a prowling jaguar's claw. Koul's brilliant radiance DISMEMBERS an earth elemental! Kraggabod's chop MASSACRES an earth elemental! Kraggabod's chop MASSACRES an earth elemental! A prowling jaguar dodges your digestion. A prowling jaguar is writhing in agony.
wilderness <928hp 618m 1012mv 8461tnl (37.33%) 1 PM> c m krag Kraggabod yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kraggabod. Your magic missile MUTILATES Kraggabod! Your magic missile injures Kraggabod. Your magic missile MUTILATES Kraggabod! A prowling jaguar is writhing in agony.
wilderness <928hp 603m 1012mv 8461tnl (37.33%) 1 PM> An elven spearmaiden's leveraged kick mauls you. A lesser ice devil gestures at a prowling jaguar, uttering blasphemies. A lesser ice devil's hellfire *** DEMOLISHES *** a prowling jaguar! With a supernatural flash, the power of a lesser ice devil's hellfire arcs to Koul! A lesser ice devil's hellfire MANGLES Koul! With a supernatural flash, the power of a lesser ice devil's hellfire arcs to Kraggabod! A lesser ice devil's hellfire MASSACRES Kraggabod! Feeling a disturbance in the mists, an elven spearmaiden rushes in to join the fight! An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath mauls you. A prowling jaguar is writhing in agony.
wilderness <861hp 603m 1012mv 8461tnl (37.33%) 1 PM> Kraggabod has fled! Kraggabod leaves east. An elven spearmaiden's wrath misses you. An elven spearmaiden's wrath wounds you. An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath decimates you! An elven spearmaiden's wrath mauls you. The Nightwalker's claw EVISCERATES a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! You parry a prowling jaguar's claw. A prowling jaguar's claw injures you. A prowling jaguar's claw wounds you. Koul's brilliant radiance EVISCERATES an earth elemental! A prowling jaguar parries your digestion. A prowling jaguar dodges your digestion. A prowling jaguar is convulsing on the ground.
wilderness <737hp 603m 1012mv 8461tnl (37.33%) 1 PM> Koul stops using a gleaming moonstone-studded leather shield. A prowling jaguar is convulsing on the ground.
wilderness <737hp 603m 1012mv 8461tnl (37.33%) 1 PM> cm Huh? An elven spearmaiden pushes you back into an awkward position. An elven spearmaiden's misdirection devastates you! A prowling jaguar is convulsing on the ground.
wilderness <708hp 603m 1012mv 8461tnl (37.33%) 1 PM> Koul has fled! Koul leaves east. A prowling jaguar is convulsing on the ground.
wilderness <708hp 603m 1012mv 8461tnl (37.33%) 1 PM> c m
An elven spearmaiden's wrath mauls you. You find yourself protected by gauntlets of black death against an elven spearmaiden's wrath. An elven spearmaiden's wrath mauls you. The Nightwalker's claw MUTILATES a prowling jaguar! An earth elemental's crush *** DEVASTATES *** a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! An earth elemental's crush *** DEMOLISHES *** a prowling jaguar! A prowling jaguar is DEAD!! You receive 607 experience points (18% bonus).
wilderness <662hp 603m 1012mv 7854tnl (41.82%) 1 PM> s
An elven spearmaiden's leveraged kick decimates you! A lesser ice devil gestures at an elven spearmaiden, uttering blasphemies. An elven spearmaiden appears to be blinded. With a supernatural flash, the power of a lesser ice devil's blindness arcs to an elven spearmaiden! An elven spearmaiden appears to be blinded. An earth elemental's crush *** DEMOLISHES *** an elven spearmaiden! An earth elemental's crush *** DEMOLISHES *** an elven spearmaiden! An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath misses you. An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath mauls you. An earth elemental's crush *** DEMOLISHES *** an elven spearmaiden! An earth elemental's crush *** DEMOLISHES *** an elven spearmaiden! An elven spearmaiden deflects your digestion with her defensive spin. An elven spearmaiden has some small but disgusting cuts.
wilderness <571hp 603m 1012mv 7854tnl (41.82%) 1 PM> where You wave your arm in a wide arc, sending projectiles of pure mana for an elven spearmaiden. Your magic missile mauls an elven spearmaiden. Your magic missile grazes an elven spearmaiden. Your magic missile mauls an elven spearmaiden. An elven spearmaiden has some small but disgusting cuts.
wilderness <571hp 588m 1012mv 7854tnl (41.82%) 1 PM> An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath mauls you. An elven spearmaiden's wrath decimates you! An elven spearmaiden's wrath mauls you. An earth elemental's crush *** DEMOLISHES *** an elven spearmaiden! An elven spearmaiden deflects your digestion with her defensive spin. An elven spearmaiden deflects your digestion with her defensive spin. An elven spearmaiden is covered with bleeding wounds.
wilderness <462hp 588m 1012mv 7854tnl (41.82%) 1 PM> flee
An elven spearmaiden swings a longspear of wrath backhand across her body in a wide arc, hitting you! An elven spearmaiden's crescent slash decimates you! An elven spearmaiden impales you with a longspear of wrath! An elven spearmaiden's impalement devastates you! A lesser ice devil gestures at an elven spearmaiden, uttering blasphemies. A lesser ice devil's deathly touch MASSACRES an elven spearmaiden! A lesser ice devil's vampiric touch feeds you strength! An elven spearmaiden is covered with bleeding wounds.
wilderness <441hp 588m 1012mv 7854tnl (41.82%) 1 PM> No way! You are still fighting! An elven spearmaiden is covered with bleeding wounds.
wilderness <441hp 588m 1012mv 7854tnl (41.82%) 1 PM> People near you: (PK) Koul A Mist-Covered Altar (PK) Kraggabod A Mist-Covered Altar (PK) Nabighah Within a Misty Ruin An elven spearmaiden is covered with bleeding wounds.
wilderness <441hp 588m 1012mv 7854tnl (41.82%) 1 PM> A Mist-Covered Altar Rising from the mists that cover the pathway is a large stone altar. What you can see of its base is covered in jungle moss, though the rest of it seems untouched by the surrounding jungle. The altar seems to have, at one point, been rather ornately decorated and carved, but the ravages of time have dulled its edges and robbed it of its gilt. Now, it is a plain stone structure, pure and released from its decadent decor. Runes have been carved into its surface, and one corner has what looks to be claw marks. A few simple green candles have been placed upon it, their flames never seeming to ebb no matter how the wind blows. A stone longspear has been placed before the candles, simple in its quality and carving. The pathway opens to the south here, to the center of the ruin, otherwise it continues east and west around the perimeter.
[Exits: east south west] A simply sculpted longspear rests in a place of reverence atop the altar. A massive stone altar rises from the mists before you. Koul the felar is here. Kraggabod the storm giant is here. The high priestess Hyllilde Whiteash guards the high altar. You flee from combat!
wilderness <441hp 588m 1007mv 7854tnl (41.82%) 1 PM> c word The High Altar of the Great Temple Here at the heart of the Great Temple, a wide circular dais mirrors the sweeping curves of the dome of colored glass high above. Large enough to hold a hundred or so of the devoted around its perimeter, five coal pits form a glowing ring around the altar to the desert city's pantheon of deities, separating the blessed from the profane. Large urns of smoked glass and darkened iron serve as receptacles for donations to the Temple and the city's unfortunate. To the north and south a few steps lead down to the lowest floor of the Temple.
[Exits: north south] An old woman kneels here in prayer. (White Aura) The Enlightened Master of the Temple is here, praying for the weak.
*Snipped: I buy about 30 heals and run back. ***
Before a Misty Jungle Ruin The ground beneath your feet rises to a incline before you. Upon it, nestled among several huge and hulking banyan trees covered in jungle vines, are pillars of roughly hewn rock that seem to have once been a structure of some sort. Age, tragedy and the encroaching of the jungle have brought a sense of ancient ruin and history to this place. Mists swirl and hover over the ground before and beneath you, adding a curious sense of mystery to this area. Deep within the center, you can see a strange, almost holy glow pulsing through the mist. Vines hang down on either side of you, creating a curtain of sorts. The ethereal echo of a jaguar sounds, shaking the serene, almost holy silence of this place. The caw of a parrot chases it, the rustle of jungle vine and leaf joining animal to create an oddly haunting music.
[Exits: north south]
wilderness <1232hp 567m 649mv 7854tnl (41.82%) 5 PM> whe People near you: (PK) Koul A Mist-Covered Altar (PK) Kraggabod A Mist-Covered Altar (PK) Nabighah Before a Misty Jungle Ruin
wilderness <1232hp 567m 649mv 7854tnl (41.82%) 5 PM> n Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west] The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1232hp 567m 644mv 7854tnl (41.82%) 5 PM> e n Within a Misty Ruin Jungle vines hang down from the massive branches of huge banyan trees to the south and east of this incline. North and west the pathway around the ruin continues, its way guarded by white, wispy mists. The center of this secluded area is a holy ruin of sorts, tall pillars of stone that have been worn down by age and the moist air of the jungle. Carved within the pillars are various runes, faded and barely recognizable. Jungle moss grows freely over them, but strangely it seems that the jungle more protects this area than attempts to overrun it. Oddly, within the heart of the ruins, there seems to be a white, holy glow emanating through the mists.
[Exits: north west]
wilderness <1232hp 567m 639mv 7854tnl (41.82%) 5 PM> n
You continue to bleed from your wounds. Your bleeding mauls you.
wilderness <1214hp 586m 691mv 7854tnl (41.82%) 6 PM> Within the Jungle Vines and Mists The mists rise here, blocking the view of the ground completely. They mingle and entwine with the jungle vines, creating a misty, green curtain to separate you from the surrounding jungle. To the west, eerie stone pillars rise up from the mists. The pillars are worn down with age, but you can see faded runes carved over their surfaces. At the center of the one closest to the path, you can see what looks like a long, vicious claw mark drawn through one of them. Beyond the stone pillars, through the mists there seems to be a white, holy glow emanating from the center of the ruin. The pathway continues north, where the mists seem to ebb and swirl, and south, where they seem to fade slightly.
[Exits: north south] Spear out, an elven maiden in white leathers guards the path.
wilderness <1214hp 586m 686mv 7854tnl (41.82%) 6 PM> Within a Misty Ruin The reliquary is silent here, strange and seeming out of place in the middle of this noisy jungle. White mists swirl and flow through the canopy of banyan branches and vines that guard this holy place. Brilliantly colored blossoms bloom from the vines, emitting a sweet scent to the still air. The east and north are completely blocked by the jungle foliage, and the white mist tangled in it gives the foliage an oddly wall-like look. To the southwest, you see an ancient ruin. It seems to have once been a holy temple comprised of stone pillars. Some of the pillars still arc over into buttresses, yet most of the top of the structure has crumbled. Runes of all types have been carved into the stones, some faded and nearly unrecognizable by the worries of time, others seemingly newer and revived. Within the center of the ruin, you can see an odd, white glow emanating through the mists that swirl throughout. The path around the ruin goes to the west or the south.
[Exits: south west]
wilderness <1214hp 586m 681mv 7854tnl (41.82%) 6 PM> w A Mist-Covered Altar Rising from the mists that cover the pathway is a large stone altar. What you can see of its base is covered in jungle moss, though the rest of it seems untouched by the surrounding jungle. The altar seems to have, at one point, been rather ornately decorated and carved, but the ravages of time have dulled its edges and robbed it of its gilt. Now, it is a plain stone structure, pure and released from its decadent decor. Runes have been carved into its surface, and one corner has what looks to be claw marks. A few simple green candles have been placed upon it, their flames never seeming to ebb no matter how the wind blows. A stone longspear has been placed before the candles, simple in its quality and carving. The pathway opens to the south here, to the center of the ruin, otherwise it continues east and west around the perimeter.
[Exits: east south west] A simply sculpted longspear rests in a place of reverence atop the altar. A massive stone altar rises from the mists before you. Koul the felar is sleeping here. Kraggabod the storm giant is sleeping here. The high priestess Hyllilde Whiteash guards the high altar. The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1214hp 586m 676mv 7854tnl (41.82%) 6 PM> mt Koul yells 'Help someone is attacking me!' You wave your arm in a wide arc, sending projectiles of pure mana for Koul. Your magic missile wounds Koul. Your magic missile wounds Koul. Your magic missile grazes Koul. Koul's brilliant radiance wounds you. You parry Koul's brilliant radiance. Koul dodges your digestion. Koul parries your digestion. Koul has some small but disgusting cuts.
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> swing
Kraggabod wakes and stands up. Koul has some small but disgusting cuts.
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> Koul yells 'Help! I'm being attacked by the Nightwalker!' A lesser ice devil gestures at Koul, uttering blasphemies. The fires of Hell are reflected in the eyes of Koul, who sags with the burden of the damned! Koul yells 'Help! I'm being attacked by an earth elemental!' The Nightwalker tears at Koul with its claws! The Nightwalker's tearing claws misses Koul. The Nightwalker's tearing claws DISMEMBERS Koul! An earth elemental's crush *** DEMOLISHES *** Koul! An earth elemental's crush *** DEMOLISHES *** Koul! You parry Koul's brilliant radiance. You parry Koul's brilliant radiance. Koul parries your digestion. Koul is gushing blood.
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> Gripping a net of living spiders, you strike a glancing blow against Koul. Your swing MUTILATES Koul! Koul is gushing blood.
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> Kraggabod leaves east. Koul is gushing blood.
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> Koul has fled! Koul leaves south.
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> s mt
Koul has arrived. The Nightwalker yells 'Koul! Now you die!'
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> Koul has fled! Koul leaves west.
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> n mt
You feel a sense of danger.
wilderness <1197hp 571m 676mv 7854tnl (41.82%) 6 PM> An Ancient Ruin Stone pillars tower over you, each one showing the ravages of time. Their surfaces have been dulled and faded, and jungle moss and vines wrap around them in a show of nature versus prosperity. The encroachment of the jungle is far less than would seem likely, considering the sheer amount of foliage outside this holy reliquary, yet it still has a hold upon the place. The mists surrounding the center of this area glow with a curiously white light, a holy emanation that gentles the ruins. Large blocks of stone that have been broken from the original structure are still where they fell, and you can see at one point they were lavishly decorated. Now, the gilt has faded and chipped, revealing pure stone beneath. The center of this place has been cleared of stone in a small circle. Jungle vines surround it, creating a ring of sorts. The mists clear, revealing dry, packed ground that shows many footprints. It seems to be a combat ring of sorts.
[Exits: north]
wilderness <1197hp 571m 671mv 7854tnl (41.82%) 6 PM> They aren't here.
wilderness <1197hp 571m 671mv 7854tnl (41.82%) 6 PM> A Mist-Covered Altar Rising from the mists that cover the pathway is a large stone altar. What you can see of its base is covered in jungle moss, though the rest of it seems untouched by the surrounding jungle. The altar seems to have, at one point, been rather ornately decorated and carved, but the ravages of time have dulled its edges and robbed it of its gilt. Now, it is a plain stone structure, pure and released from its decadent decor. Runes have been carved into its surface, and one corner has what looks to be claw marks. A few simple green candles have been placed upon it, their flames never seeming to ebb no matter how the wind blows. A stone longspear has been placed before the candles, simple in its quality and carving. The pathway opens to the south here, to the center of the ruin, otherwise it continues east and west around the perimeter.
[Exits: east south west] A simply sculpted longspear rests in a place of reverence atop the altar. A massive stone altar rises from the mists before you. An animated mass of stone and soil towers here. Chittering to itself, a lesser ice devil crouches here. A Nightwalker stands in the shadows, breathing heavily. The high priestess Hyllilde Whiteash guards the high altar.
wilderness <1197hp 571m 666mv 7854tnl (41.82%) 6 PM> A lesser ice devil turns to you and weaves a sorcerous spell. Your grip feels more firm.
wilderness <1197hp 571m 666mv 7854tnl (41.82%) 6 PM> w mt They aren't here.
wilderness <1197hp 571m 666mv 7854tnl (41.82%) 6 PM> Within a Misty Ruin The reliquary is silent here, strange and seeming out of place in the middle of this noisy jungle. White mists swirl and flow through the canopy of banyan branches and vines that guard this holy place. Brilliantly colored blossoms bloom from the vines, emitting a sweet scent to the still air. The west and north are completely blocked by the jungle foliage, and the white mist tangled in it gives the foliage an oddly wall-like look. To the southwest, you see an ancient ruin. It seems to have once been a holy temple comprised of stone pillars. Some of the pillars still arc over into buttresses, yet most of the top of the structure has crumbled. Runes of all types have been carved into the stones, some faded and nearly unrecognizable by the worries of time, others seemingly newer and revived. Within the center of the ruin, you can see an odd, white glow emanating through the mists that swirl throughout. The path around the ruin goes to the east or the south.
[Exits: east south] Spear out, an elven maiden in white leathers guards the path. Spear out, an elven maiden in white leathers guards the path.
wilderness <1197hp 571m 661mv 7854tnl (41.82%) 6 PM> s They aren't here.
wilderness <1197hp 571m 661mv 7854tnl (41.82%) 6 PM> Within the Jungle Vines and Mists The mists rise here, blocking the view of the ground completely. They mingle and entwine with the jungle vines, creating a misty, green curtain to separate you from the surrounding jungle. To the east, eerie stone pillars rise up from the mists. The pillars are worn down with age, but you can see faded runes carved over their surfaces. At the center of the one closest to the path, you can see what looks like a long, vicious claw mark drawn through one of them. Beyond the stone pillars, through the mists there seems to be a white, holy glow emanating from the center of the ruin. The pathway continues north, where the mists seem to ebb and swirl, and south, where they seem to fade slightly.
[Exits: north south] An elven spearmaiden stands here in green leathers, guarding the ruins.
wilderness <1197hp 571m 656mv 7854tnl (41.82%) 6 PM> s whe Within a Misty Ruin Jungle vines hang down in curtains, surrounding this small relic. Tiny leaves bud from them, as well as a few thorns and brilliant, lush jungle blossoms. Huge banyans stretch their branches overhead and to the east and south of you. Between the banyans, vines and other foliage, the jungle seems nearly impenetrable. To the northwest, ancient stone pillars rise from the ground, each one worn and broken by time. Beyond them, through the jungle moss, vines and blossoms, there seems to be some sort of white glow emanating from the center of the ruin. The jungle shies away from the pathway north and east, giving you a clear way around the structure. Mists curl around the stone pillars, mingling with jungle vines and adding a mystical quality to the moss and flowers. Spreading over the base of this area, you can barely make out the ground through the mist.
[Exits: north east]
wilderness <1197hp 571m 651mv 7854tnl (41.82%) 6 PM> e
The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1197hp 571m 651mv 7854tnl (41.82%) 6 PM> People near you: (PK) Kraggabod Within the Jungle Vines and Mists (PK) Nabighah Within a Misty Ruin
wilderness <1197hp 571m 651mv 7854tnl (41.82%) 6 PM> Within a Misty Ruin Ancient, ruined stone pillars rise up before you. Worn down and broken with age, it seems as though this place was once a holy shrine and is now a curious reliquary of memory and magic. Age has robbed the pillars of most of their detail, but you can still faintly see magical runes carved in their sides. A bit of worn gilt has mostly flaked off their edges. White, wispy mists curl around the base of the pillars and the ground beneath your feet. The surrounding jungle seems to constantly threaten this small place, yet it is somehow held back by the holy aura of this relic. Giant banyan trees covered in vines and moss rise up around this small incline, appearing to guard it. A pathway has been opened to the east and west, and the sounds of the jungle echo from the south.
[Exits: east south west]
wilderness <1197hp 571m 646mv 7854tnl (41.82%) 6 PM> s Before a Misty Jungle Ruin The ground beneath your feet rises to a incline before you. Upon it, nestled among several huge and hulking banyan trees covered in jungle vines, are pillars of roughly hewn rock that seem to have once been a structure of some sort. Age, tragedy and the encroaching of the jungle have brought a sense of ancient ruin and history to this place. Mists swirl and hover over the ground before and beneath you, adding a curious sense of mystery to this area. Deep within the center, you can see a strange, almost holy glow pulsing through the mist. Vines hang down on either side of you, creating a curtain of sorts. The ethereal echo of a jaguar sounds, shaking the serene, almost holy silence of this place. The caw of a parrot chases it, the rustle of jungle vine and leaf joining animal to create an oddly haunting music.
[Exits: north south]
wilderness <1197hp 571m 641mv 7854tnl (41.82%) 6 PM> whe mt People near you: (PK) Kraggabod A Mist-Covered Altar (PK) Nabighah Before a Misty Jungle Ruin
wilderness <1197hp 571m 641mv 7854tnl (41.82%) 6 PM> They aren't here.
wilderness <1197hp 571m 641mv 7854tnl (41.82%) 6 PM> s A Trail Going Along the Mountainside The vague trail continues along the barren side of the mountain, circling and twisting around jagged boulders and treacherous cracks. No plants can be seen around here, dead or alive, leaving the landscape completely gray and dull. Now and then, the breeze blows a few clouds of mist down from the nearby mountaintops, temporarily blocking most of your view, but they soon dissipate in the wind. To your west the trail slopes down, not as steeply as it does upwards of you.
[Exits: west up] Koul the felar is here.
wilderness <1197hp 571m 635mv 7854tnl (41.82%) 6 PM> whe Koul leaves up.
wilderness <1197hp 571m 635mv 7854tnl (41.82%) 6 PM> mt People near you: Authenes Under the Surface (PK) Koul A Trail Going Along the Misty Mountainside (PK) Nabighah A Trail Going Along the Mountainside The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1197hp 571m 635mv 7854tnl (41.82%) 6 PM> They aren't here.
wilderness <1197hp 571m 635mv 7854tnl (41.82%) 6 PM> mt They aren't here.
wilderness <1197hp 571m 635mv 7854tnl (41.82%) 6 PM> mt They aren't here.
wilderness <1197hp 571m 635mv 7854tnl (41.82%) 6 PM> u A Trail Going Along the Misty Mountainside The trail continues along the barren side of the mountain, near the top. No plants can be seen around here, dead or alive, leaving the landscape completely gray and dull. The wind makes the tendrils of thin mist surrounding you swirl around, occasionally pushing some of it further down the mountainside. The air doesn't seem very cold at all, rather odd considering how high you are above the sea level. Slightly west and down below you, the steep, rocky path can be seen somewhat clearly, but upwards it disappears into the thickening fog.
[Exits: up down]
wilderness <1197hp 571m 623mv 7854tnl (41.82%) 6 PM> mt They aren't here.
wilderness <1197hp 571m 623mv 7854tnl (41.82%) 6 PM> mt They aren't here. The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1197hp 571m 623mv 7854tnl (41.82%) 6 PM> u A Trail Crossing the Peak of the Mountains The faint trail crosses the peak of the mountains here. Both north and south of you, sharper mountaintops loom in the fog covering the area, rising up towards the skies, and east and down of you, nothing more than the white mists can be seen - it is almost as if you had arrived at the edge of the world, and were looking at the blank canvas beyond it. The air feels rather warm, even unnaturally so, for a place so high. This combined with the moisture seems to have encouraged some deep green moss to grow at some places on the rock. The trail continues both east and west, allowing you leave down either side of the mountains with relative ease.
[Exits: east up down]
wilderness <1197hp 571m 611mv 7854tnl (41.82%) 6 PM> whe mt People near you: Authenes Under the Surface (PK) Koul The Trail Hidden Within the Mists (PK) Nabighah A Trail Crossing the Peak of the Mountains
wilderness <1197hp 571m 611mv 7854tnl (41.82%) 6 PM> They aren't here.
wilderness <1197hp 571m 611mv 7854tnl (41.82%) 6 PM> scan a You scan north. You scan south. You scan east. You scan west. You scan up. You scan down. ***** Range 1 ***** An animated mass of stone and soil towers here. Chittering to itself, a lesser ice devil crouches here. A Nightwalker stands in the shadows, breathing heavily.
wilderness <1197hp 571m 611mv 7854tnl (41.82%) 6 PM> whe mt People near you: Authenes Under the Surface (PK) Koul The Trail Hidden Within the Mists (PK) Nabighah A Trail Crossing the Peak of the Mountains The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived.
wilderness <1197hp 571m 611mv 7854tnl (41.82%) 6 PM> They aren't here.
wilderness <1197hp 571m 611mv 7854tnl (41.82%) 6 PM> e The Trail Hidden Within the Mists The faint trail is partially covered by the lush green moss that seems to grow almost on every surface here. Even some little, green vines crawl along the ground, twisting and curling around the rocks. The air is somewhat still, moist and warm, making it very uncomfortable - the mist condenses on your skin and armor, leaving them damp. From the distant depths of the fog, you can hear a multitude of noises reminiscent of a marsh or a jungle, the sound of overwhelming life force. The trail seems more passable down and west nearing the peak, but higher and to the east, it appears even more overgrown.
[Exits: west down]
wilderness <1197hp 571m 599mv 7854tnl (41.82%) 6 PM> whe mt People near you: Authenes Under the Surface (PK) Nabighah
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Daevryn | Fri 27-Jul-12 11:08 AM |
Member since 13th Feb 2007
11117 posts
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#2922, "Zarizza and Cabakso (Level 41)"
In response to Reply #0
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*** I spotted these two on the Sea and then for a second entering Waters of the Deep, so I guessed that they were gunning for the sea serpent. *** Along the Chasm You feel your way along the steep chasm wall, journeying deep below the surface. The jagged wall slices your hands, as you journey deeper into the darkness below. Without your artificial light, you would not be able to see your own hand. The chasm continues as far you can see below. [Exits: up down] The corpse of a giant catfish lies here, pierced in several places. wilderness <798hp 995m 920mv 8515tnl (36.93%) 8 PM> People near you: (PK) Zarizza A Large Cavern (PK) Nabighah Along the Chasm (PK) Cabakso A Large Cavern wilderness <798hp 995m 920mv 8515tnl (36.93%) 8 PM> d Along the Chasm You feel your way along the steep chasm wall, journeying deep below the surface. As you run your hand along the wall, you come across a large hole of some kind. It feels large enough for you to fit through, although you cannot see anything within. The chasm continues as far you can see below. [Exits: west up down] wilderness <798hp 995m 912mv 8515tnl (36.93%) 8 PM> w You hear something's death cry. wilderness <798hp 995m 912mv 8515tnl (36.93%) 8 PM> w A Large Cavern Making your way along the chasm wall, you venture into the large cavern that lies in its side. Difficult to maneuver through the large cavern, you run into all sides of the cavern swimming as best you can through the darkness. Feeling your way through, your progress is slow but steady. Bones of all sizes litter the cavern. It is hard to tell how far the passage continues. [Exits: east west] The corpse of a giant catfish lies here, pierced in several places. The corpse of a giant catfish lies in a bloody pool which oozes from a deep chest wound. A zombie of the tainted dwarf lord is here. A flesh golem lumbers along, its eyes glowing a dim red in the night. Cabakso the human is here. (Ghostly) Zarizza the dark-elf is here. wilderness <798hp 995m 904mv 8515tnl (36.93%) 8 PM> A Serpent's Lair Traveling along the jagged cavern walls, you come to discover its true nature. Following the trail of bones, you come to the lair of a large sea serpent. The large serpent resides here in the darker, cooler waters secluded from the warmth of the sun. Devouring his victims, their remains are littered throughout the cavern. You can make out the outline of the cavern back into the darkness. [Exits: east] An enormous sea serpent swims through the water ready to strike. wilderness <798hp 995m 896mv 8515tnl (36.93%) 8 PM> A lesser ice devil has arrived. An earth elemental has arrived. The Nightwalker has arrived. wilderness <798hp 995m 896mv 8515tnl (36.93%) 8 PM> e wilderness <798hp 995m 896mv 8515tnl (36.93%) 8 PM> c m zar A Large Cavern Making your way along the chasm wall, you venture into the large cavern that lies in its side. Difficult to maneuver through the large cavern, you run into all sides of the cavern swimming as best you can through the darkness. Feeling your way through, your progress is slow but steady. Bones of all sizes litter the cavern. It is hard to tell how far the passage continues. [Exits: east west] The corpse of a giant catfish lies here, pierced in several places. The corpse of a giant catfish lies in a bloody pool which oozes from a deep chest wound. A zombie of the tainted dwarf lord is here. A flesh golem lumbers along, its eyes glowing a dim red in the night. Cabakso the human is here. (Ghostly) Zarizza the dark-elf is here. wilderness <798hp 995m 888mv 8515tnl (36.93%) 8 PM> Zarizza yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Zarizza. Your magic missile mauls Zarizza. Your magic missile grazes Zarizza. Your magic missile grazes Zarizza. Zarizza has some small but disgusting cuts. wilderness <798hp 980m 888mv 8515tnl (36.93%) 8 PM> swing You parry Zarizza's acidic bite. A zombie of the tainted dwarf lord screams and attacks you! A zombie of the tainted dwarf lord's punch decimates you! A flesh golem screams and attacks you! A flesh golem's smash misses you. Zarizza parries your digestion. Zarizza parries your digestion. Zarizza has some small but disgusting cuts. wilderness <773hp 980m 888mv 8515tnl (36.93%) 8 PM> Zarizza utters the words, 'noselacri'. A sudden agony makes you briefly clutch at your eyes, but it passes. A lesser ice devil has arrived. A lesser ice devil gestures at Zarizza, uttering blasphemies. The fires of Hell are reflected in the eyes of Zarizza, who sags with the burden of the damned! With a supernatural flash, the power of a lesser ice devil's damnation arcs to a zombie of the tainted dwarf lord! With a supernatural flash, the power of a lesser ice devil's damnation arcs to a flesh golem! An earth elemental has arrived. Zarizza yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush DISMEMBERS Zarizza! An earth elemental's crush DISMEMBERS Zarizza! An earth elemental's crush DISMEMBERS Zarizza! The Nightwalker has arrived. Zarizza yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw decimates Zarizza! Zarizza is gushing blood. wilderness <773hp 980m 888mv 8515tnl (36.93%) 8 PM> Gripping a net of living spiders, you strike a glancing blow against Zarizza. Your swing MUTILATES Zarizza! Zarizza is gushing blood. wilderness <773hp 980m 888mv 8515tnl (36.93%) 8 PM> An earth elemental's crush DISMEMBERS Zarizza! An earth elemental's crush DISMEMBERS Zarizza! An earth elemental's crush MASSACRES Zarizza! The Nightwalker's claw devastates Zarizza! Zarizza is mortally wounded, and will die soon, if not aided. Your digestion EVISCERATES Zarizza! Zarizza is DEAD!! You land the killing blow against Zarizza. A zombie of the tainted dwarf lord groans and topples into dust. A flesh golem groans and topples into dust. wilderness <773hp 980m 888mv 8515tnl (36.93%) 8 PM> c m ca Cabakso swims west. wilderness <773hp 980m 888mv 8515tnl (36.93%) 8 PM> c m ca c m ca They aren't here. Your shield of air dissipates. Your shield of fire dissipates. Your shield of lightning dissipates. wilderness <798hp 995m 1012mv 8515tnl (36.93%) 9 PM> They aren't here. wilderness <798hp 995m 1012mv 8515tnl (36.93%) 9 PM> They aren't here. wilderness <798hp 995m 1012mv 8515tnl (36.93%) 9 PM> c m ca c m ca They aren't here. wilderness <798hp 995m 1012mv 8515tnl (36.93%) 9 PM> whe They aren't here. wilderness <798hp 995m 1012mv 8515tnl (36.93%) 9 PM> People near you: (PK) Nabighah A Large Cavern (PK) Cabakso A Serpent's Lair wilderness <798hp 995m 1012mv 8515tnl (36.93%) 9 PM> w A Serpent's Lair Traveling along the jagged cavern walls, you come to discover its true nature. Following the trail of bones, you come to the lair of a large sea serpent. The large serpent resides here in the darker, cooler waters secluded from the warmth of the sun. Devouring his victims, their remains are littered throughout the cavern. You can make out the outline of the cavern back into the darkness. [Exits: east] Cabakso the human is here, fighting the sea serpent. An enormous sea serpent swims through the water ready to strike. wilderness <798hp 995m 1004mv 8515tnl (36.93%) 9 PM> Cabakso has fled! Cabakso swims east. wilderness <798hp 995m 1004mv 8515tnl (36.93%) 9 PM> c m ca They aren't here. wilderness <798hp 995m 1004mv 8515tnl (36.93%) 9 PM> e A Large Cavern Making your way along the chasm wall, you venture into the large cavern that lies in its side. Difficult to maneuver through the large cavern, you run into all sides of the cavern swimming as best you can through the darkness. Feeling your way through, your progress is slow but steady. Bones of all sizes litter the cavern. It is hard to tell how far the passage continues. [Exits: east west] Bones show through the holes dissolved into the flesh of Zarizza's corpse. ( 5) A small pile of broken bone fragments lies here. The corpse of a giant catfish lies here, pierced in several places. The corpse of a giant catfish lies in a bloody pool which oozes from a deep chest wound. Cabakso the human is here. A Nightwalker stands in the shadows, breathing heavily. An animated mass of stone and soil towers here. Chittering to itself, a lesser ice devil crouches here. wilderness <798hp 995m 996mv 8515tnl (36.93%) 9 PM> c m ca Cabakso yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Cabakso. Your magic missile grazes Cabakso. Your magic missile wounds Cabakso. Your magic missile wounds Cabakso. A lesser ice devil gestures at Cabakso, uttering blasphemies. A lesser ice devil's deathly touch MANGLES Cabakso! A lesser ice devil's vampiric touch feeds you strength! Cabakso yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Cabakso! An earth elemental's crush MANGLES Cabakso! An earth elemental's crush MANGLES Cabakso! Cabakso yells 'Help! I'm being attacked by the Nightwalker!' Shadows emerge from Cabakso and accost the Nightwalker, but are repelled! The Nightwalker's claw decimates Cabakso! Cabakso is convulsing on the ground. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> An earth elemental's crush MANGLES Cabakso! Cabakso is DEAD!! You land the killing blow against Cabakso. Cabakso's ear is sliced from his dead body. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> l in corpse The corpse of Cabakso contains: the girdle of endless space black, fishnet stockings midnight dragon armguards a heavy spear with black dragon crest a pair of eog-lined gauntlets ( 2) (Humming) a granite ring a spider hide breastplate a scourge of bone (Glowing) a manta skin bracelet a pair of black suede boots ( 2) an aquamarine bracelet (Humming) the helm of black magic the Cloak of the Wolf-kin ( 2) a living Boa Constrictor a blemished ring of gold (Glowing) a flawless bracelet of pure sapphire the amulet of Moudrilar (Glowing) a dagger named 'frostbite' ( 2) (Humming) a forked rod of pure iron a stout bronze wand a potion of teleportation (Glowing) a potion of return the King's Halberd a sleek amber rod (Humming) the Sword of Darkness a water skin a yellow root 9 gold coins 379 silver coins 155 copper coins wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> get all.coins corpse [SCION] the Archmage of Eternal Night: The shadows gather to fill the void as Zynzyn leaves us. You get 9 gold coins from the corpse of Cabakso. You get 379 silver coins from the corpse of Cabakso. You get 155 copper coins from the corpse of Cabakso. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> get sword corpse You get the Sword of Darkness from the corpse of Cabakso. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> l in corpse The corpse of Cabakso contains: the girdle of endless space black, fishnet stockings midnight dragon armguards a heavy spear with black dragon crest a pair of eog-lined gauntlets ( 2) (Humming) a granite ring a spider hide breastplate a scourge of bone (Glowing) a manta skin bracelet a pair of black suede boots ( 2) an aquamarine bracelet (Humming) the helm of black magic the Cloak of the Wolf-kin ( 2) a living Boa Constrictor a blemished ring of gold (Glowing) a flawless bracelet of pure sapphire the amulet of Moudrilar (Glowing) a dagger named 'frostbite' ( 2) (Humming) a forked rod of pure iron a stout bronze wand a potion of teleportation (Glowing) a potion of return the King's Halberd a sleek amber rod a water skin a yellow root wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> Zarizza has arrived. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> get helm corpse You get the helm of black magic from the corpse of Cabakso. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> Zarizza gets the girdle of endless space from the corpse of Cabakso. Zarizza gets black, fishnet stockings from the corpse of Cabakso. Zarizza gets midnight dragon armguards from the corpse of Cabakso. Zarizza gets a pair of eog-lined gauntlets from the corpse of Cabakso. Zarizza gets a granite ring from the corpse of Cabakso. Zarizza gets a granite ring from the corpse of Cabakso. Zarizza gets a spider hide breastplate from the corpse of Cabakso. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> l in 2.corpse The burnt corpse of Zarizza contains: a sandy-brown desert cloak ( 2) an iron ring set with a white moonstone the amulet of Moudrilar knee-high leather boots a full length embroidered robe ( 2) a bracer of gray leather a blood-red veil some leggings from the snow worm a pair of armguards from the snow worm the sash of Mrykorvol the girdle of endless space a ceramic water jug a wide bronze belt a nightmare blade a captain's hat 21 silver coins 6 copper coins wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> Zarizza snickers softly. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> get all.coins 2.corpse You get 21 silver coins from the burnt corpse of Zarizza. You get 6 copper coins from the burnt corpse of Zarizza. wilderness <842hp 980m 996mv 8515tnl (36.93%) 9 PM> get sash 2.corpse You get the sash of Mrykorvol from the burnt corpse of Zarizza.
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Daevryn | Fri 27-Jul-12 11:04 AM |
Member since 13th Feb 2007
11117 posts
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#2921, "Faergakar, Authenes, Blybryn (Level 40)"
In response to Reply #0
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*** The setup: I had sent a nightgaunt for the warrior and reasoned out based on how it did that he probably had groupmates. I threw around sight of the damned and eventually figured out these three were together in the felar encampment. *** civilized <1127hp 705m 977mv 6998tnl (46.98%) 7 AM> Before a Warm Spring The dirt road from the marketplace appears to stop here before a circular pile of stones. From within the circle of stones, a thin cloud of steam rises up into the cold air surrounding it. In what would appear to be a small miracle within this harsh region, warm water appears to rise up from the ground and trickle into a small pool at the base of the rocks. Unlike the tents to the east and west, the tent to the south appears to be well made and decorative. [Exits: north [east] south [west]] A small warm spring bubbles up water. Faergakar the felar is here. (Invis) Blybryn the gnome is here. Authenes the human is resting here. A felar guard is here patrolling the encampment. >> You follow Nabighah south. A devilish imp has arrived. civilized <1127hp 705m 973mv 6998tnl (46.98%) 7 AM> Authenes drinks wine from a skin full of plain red wine. civilized <1127hp 705m 973mv 6998tnl (46.98%) 7 AM> c m fae Faergakar yells 'Help someone is attacking me!' You wave your arm in a wide arc, sending projectiles of pure mana for Faergakar. You fade into existence. Your magic missile MUTILATES Faergakar! Your magic missile MUTILATES Faergakar! Your magic missile MUTILATES Faergakar! Faergakar has some small but disgusting cuts. civilized <1127hp 690m 973mv 6998tnl (46.98%) 7 AM> fami murder Faergakar You parry Faergakar's shocking bite. Faergakar's claw decimates you! Faergakar's shocking bite decimates you! Faergakar's shocking bite devastates you! Blybryn fades into existence. Blybryn's electrical discharge injures you. You parry Authenes's acidic bite. Authenes's acidic bite mauls you. Faergakar's ring shimmers with a soft white glow. Faergakar deflects your digestion with his defensive spin. Faergakar has some small but disgusting cuts. civilized <1005hp 690m 973mv 6998tnl (46.98%) 7 AM> swing Authenes sings 'Heed not the call of death so grim, But take up hope, let enter in, The voice of life in all its glory, And end not here your own bright story.' The Nightwalker has arrived. Faergakar yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw mauls Faergakar. A lesser ice devil has arrived. A lesser ice devil gestures at Faergakar, uttering blasphemies. A lesser ice devil's hands crackle with electricity as it unleashes a forked bolt of lightning! A lesser ice devil's forked lightning *** DEVASTATES *** Faergakar! A lesser ice devil's forked lightning MASSACRES Blybryn! A lesser ice devil's forked lightning *** DEMOLISHES *** Authenes! An earth elemental has arrived. Faergakar yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Faergakar! An earth elemental's crush MANGLES Faergakar! Faergakar is gushing blood. civilized <1005hp 690m 973mv 6998tnl (46.98%) 7 AM> You tell your familiar to 'murder Faergakar'. Faergakar yells 'Help! I am being attacked by a devilish imp!' A devilish imp's bite EVISCERATES Faergakar! Faergakar is writhing in agony. civilized <1005hp 690m 973mv 6998tnl (46.98%) 7 AM> Gripping a net of living spiders, you strike a glancing blow against Faergakar. Your swing decimates Faergakar! Faergakar is writhing in agony. civilized <1005hp 690m 973mv 6998tnl (46.98%) 7 AM> Blybryn utters the words, 'xafe ay candusqarr'. Faergakar disappears. Authenes's acidic bite mauls you. Authenes parries your digestion. Authenes parries your digestion. Authenes has some small but disgusting cuts. civilized <984hp 690m 973mv 6998tnl (46.98%) 7 AM> Authenes yells 'Heelp! II'm beeiing aattaackeed by thee Niightwaalkeer!' The Nightwalker's claw mauls Authenes. The Nightwalker's claw decimates Authenes! A lesser ice devil gestures at Authenes, uttering blasphemies. The fires of Hell are reflected in the eyes of Authenes, who sags with the burden of the damned! With a supernatural flash, the power of a lesser ice devil's damnation arcs to Blybryn! Authenes yells 'Heelp! II'm beeiing aattaackeed by aan eeaarth eeleemeentaal!' An earth elemental's crush MASSACRES Authenes! An earth elemental's crush MASSACRES Authenes! An earth elemental's crush MASSACRES Authenes! Authenes is writhing in agony. civilized <984hp 690m 973mv 6998tnl (46.98%) 7 AM> swing bly The Nightwalker's claw mauls Authenes. An earth elemental's crush MASSACRES Authenes! An earth elemental's crush MASSACRES Authenes! Authenes is stunned, and rendered helpless. An earth elemental's crush MANGLES Authenes! Authenes is DEAD!! You land the killing blow against Authenes. Authenes's leg is sliced from his dead body. You parry Blybryn's electrical discharge. Your digestion misses Blybryn. Blybryn has some small but disgusting cuts. civilized <1005hp 760m 991mv 6998tnl (46.98%) 8 AM> Gripping a net of living spiders, you strike a glancing blow against Blybryn. He stumbles under a net of living spiders and tumbles to the ground! Your swing devastates Blybryn! Blybryn has some small but disgusting cuts. civilized <1005hp 760m 991mv 6998tnl (46.98%) 8 AM> Blybryn yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw mauls Blybryn. The Nightwalker's claw mauls Blybryn. Blybryn yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush *** DEMOLISHES *** Blybryn! An earth elemental's crush *** DEMOLISHES *** Blybryn! An earth elemental's crush *** DEMOLISHES *** Blybryn! Blybryn is DEAD!! You land the killing blow against Blybryn. Blybryn's leg is sliced from his dead body. civilized <1005hp 760m 991mv 6998tnl (46.98%) 8 AM> l in corpse The corpse of Blybryn contains: (Glowing) an expertly balanced practice dagger hardened camel-hide leggings (Glowing) (Humming) a ring bearing the seal of Telenius (Magical) (Glowing) a floating chest (Invis) (Magical) (Humming) the staff of storms ( 2) (Magical) (Glowing) a deep red cloak some black leather sleeves (Magical) (Glowing) a ring set with a flaming red ruby a jaunty white sailor's hat a pair of black leather gloves ( 2) a bracer of gray leather a full length gray robe an ornate gold belt a pair of gray leather boots a midnight dragon hide midnight dragon leggings midnight dragon armguards midnight dragon gauntlets a torso from the snow worm a pair of armguards from the snow worm some leggings from the snow worm a wooden walking staff (Magical) (Glowing) a banded ring 7 gold coins 158 silver coins 1041 copper coins civilized <1005hp 760m 991mv 6998tnl (46.98%) 8 AM> get all.coins corpse You get 7 gold coins from the corpse of Blybryn. You get 158 silver coins from the corpse of Blybryn. You get 1041 copper coins from the corpse of Blybryn. civilized <1005hp 760m 991mv 6998tnl (46.98%) 8 AM> legend You focus on your accumulated knowledge of the Legends of Thera. civilized <1005hp 710m 991mv 6998tnl (46.98%) 8 AM> l in corpse The corpse of Blybryn contains: (Glowing) an expertly balanced practice dagger hardened camel-hide leggings (Glowing) (Humming) a ring bearing the seal of Telenius (Magical) (Glowing) a floating chest (Invis) (Magical) (Famous) (Humming) the staff of storms ( 2) (Magical) (Glowing) a deep red cloak some black leather sleeves (Magical) (Glowing) a ring set with a flaming red ruby a jaunty white sailor's hat a pair of black leather gloves ( 2) a bracer of gray leather a full length gray robe (Noteworthy) an ornate gold belt a pair of gray leather boots a midnight dragon hide midnight dragon leggings midnight dragon armguards midnight dragon gauntlets (Noteworthy) a torso from the snow worm a pair of armguards from the snow worm some leggings from the snow worm (Noteworthy) a wooden walking staff (Magical) (Noteworthy) (Glowing) a banded ring civilized <1005hp 710m 991mv 6998tnl (46.98%) 8 AM> get storms corpse You get the staff of storms from the corpse of Blybryn. civilized <1005hp 710m 991mv 6998tnl (46.98%) 8 AM> l in 2.corpse The corpse of Authenes contains: (Glowing) (Humming) a ring bearing the seal of Telenius a wide bronze belt (Glowing) a billowing white cape ( 2) a bracer of gray leather a gaudy tribal mask (Magical) (Glowing) a ring set with a flaming red ruby a midnight blue robe emblazoned with a silver claw a dragon boat (Magical) (Glowing) a floating chest a silver piccolo (Noteworthy) the amulet of Moudrilar (Magical) (Noteworthy) (Glowing) a silver longsword named 'opus maledictorum' ( 2) (Noteworthy) a torso from the snow worm some leggings from the snow worm (Magical) (Glowing) a potion of return (Magical) an exquisite pocketwatch on a silver chain a skin full of plain red wine midnight dragon gauntlets ( 2) midnight dragon boots midnight dragon armguards a corroded crown a midnight dragon skull midnight dragon leggings ( 2) (Magical) a potion of flight ( 2) a bone from the skeleton of the Snow Worm 6 gold coins 138 silver coins 638 copper coins civilized <1005hp 710m 991mv 6998tnl (46.98%) 8 AM> get all.coins 2.corpse You get 6 gold coins from the corpse of Authenes. You get 138 silver coins from the corpse of Authenes. You get 638 copper coins from the corpse of Authenes.
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Daevryn | Fri 27-Jul-12 10:56 AM |
Member since 13th Feb 2007
11117 posts
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#2919, "Bunch o' Fort (Level 37)"
In response to Reply #0
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*** Battle starts raiding Scion, so I kill Karzii (felar hand battle berserker, the only person they have in my range) and now they've got nothing. They hand off the Scepter to Fort. This is what happens. *** civilized <1273hp 279m 936mv 7641tnl (37.88%) 11 PM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal is surrounded by a white aura. A Maran Tara'bal has some small but disgusting cuts. civilized <1273hp 279m 936mv 7641tnl (37.88%) 11 PM> c fae Standing Before the Fortress of Light The Fortress of Light rises before you, standing strong and proud in a mantle of snow and ice. The thick walls of this fortress are built of huge, perfectly cut, white stones fitted tightly together. The stones along the base of the fortress are enormous, taller than any giant and more massive than most houses. Pennants flying above the watchtowers rustle and flap defiantly in the chill winds. The huge gate of polished silver is guarded by a lone figure. [Exits: north south] (White Aura) Illanthos the elf is here. A humanoid bulk of crystal and clay and rare minerals leans here. Chittering to itself, a lesser ice devil crouches here. A devilish imp flutters around on leathery wings. (White Aura) A huge figure in deep gray armor guards the gate. A Maran Tara'bal has some small but disgusting cuts. civilized <1273hp 279m 936mv 7641tnl (37.88%) 11 PM> A Maran Tara'bal is surrounded by a pink outline. A Maran Tara'bal has some small but disgusting cuts. civilized <1273hp 274m 936mv 7641tnl (37.88%) 11 PM> where A devilish imp bites a Maran Tara'bal! A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A lesser ice devil's hellfire MANGLES a Maran Tara'bal! The gods protect Illanthos from a lesser ice devil. A Maran Tara'bal has some small but disgusting cuts. civilized <1273hp 274m 936mv 7641tnl (37.88%) 11 PM> A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite devastates a Maran Tara'bal! A devilish imp's bite wounds a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! Your shield blocks a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. Your digestion wounds a Maran Tara'bal. Your digestion misses a Maran Tara'bal. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> Bohvik has arrived. A Maran Tara'bal says 'Protect the light my brother.' A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern The Altar Room Illanthos Standing Before the Fortress of Light A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> A devilish imp bites a Maran Tara'bal! A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite decimates a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. A Maran Tara'bal parries your digestion. Your digestion misses a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> Illanthos closes his eyes and hums for an instant. Illanthos is surrounded by a protective shield. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite misses a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! Your shield blocks a Maran Tara'bal's searing light. Your digestion misses a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> where People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern The Altar Room Illanthos Standing Before the Fortress of Light A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. The gods protect Bohvik from a lesser ice devil. The gods protect Illanthos from a lesser ice devil. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 274m 936mv 7641tnl (37.88%) 11 PM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile DISMEMBERS a Maran Tara'bal! Your magic missile DISMEMBERS a Maran Tara'bal! Your magic missile DISMEMBERS a Maran Tara'bal! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 259m 936mv 7641tnl (37.88%) 11 PM> Bohvik looks at a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 259m 936mv 7641tnl (37.88%) 11 PM> A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! An earth elemental's crush misses a Maran Tara'bal. An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your digestion misses a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 259m 936mv 7641tnl (37.88%) 11 PM> swing Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 259m 936mv 7641tnl (37.88%) 11 PM> Gripping a net of living spiders, you strike a glancing blow against a Maran Tara'bal. Your swing maims a Maran Tara'bal! A devilish imp bites a Maran Tara'bal! A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A lesser ice devil holds out its hand, palm towards the sky. Before your eyes, a Small pile of ice needles forms there. With a grin, it brings its hand To its mouth and sends them flying with a puff of air! A lesser ice devil's icy needle MUTILATES a Maran Tara'bal! A lesser ice devil's icy needle MUTILATES a Maran Tara'bal! A lesser ice devil's icy needle MASSACRES a Maran Tara'bal! A lesser ice devil's icy needle MUTILATES a Maran Tara'bal! The gods protect Bohvik from a lesser ice devil. The gods protect Illanthos from a lesser ice devil. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 259m 936mv 7641tnl (37.88%) 11 PM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! You drive a Maran Tara'bal's searing light back with your connecting blow. You parry a Maran Tara'bal's searing light. Your digestion misses a Maran Tara'bal. A Maran Tara'bal parries your digestion. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 259m 936mv 7641tnl (37.88%) 11 PM> A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite DISMEMBERS a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. You can't see a thing! Someone's kicked dirt scratches you. Your digestion misses someone. Someone is covered with bleeding wounds. civilized <1261hp 259m 936mv 7641tnl (37.88%) 11 PM> Someone closes its eyes for a moment and nods at someone. Someone is surrounded by a white aura. Someone is covered with bleeding wounds. civilized <1261hp 259m 936mv 7641tnl (37.88%) 11 PM> Someone closes its eyes for a moment and nods at someone. Someone is covered with bleeding wounds. civilized <1261hp 259m 936mv 7641tnl (37.88%) 11 PM> swing Gripping something, you strike a glancing blow against someone. Your swing wounds someone. A devilish imp's bite devastates someone! A devilish imp's bite mauls someone. Someone's crush EVISCERATES someone! Someone's crush EVISCERATES someone! Someone's crush EVISCERATES someone! You parry someone's searing light. Your shield blocks someone's searing light. Your digestion misses someone. Your digestion misses someone. Your ring of regeneration glows brightly! The power of your protections interfere with something's healing. You feel better! Someone is covered with bleeding wounds. civilized <1263hp 259m 936mv 7641tnl (37.88%) 11 PM> Someone closes its eyes for a moment and nods at someone. A golden pillar of light erupts under someone as its wounds are healed! Someone shivers and suffers. Someone's poison wounds it. You rub the dirt out of your eyes. You feel prepared to attempt another divination. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 291m 942mv 7641tnl (37.88%) 12 AM> Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. The gods protect Bohvik from a lesser ice devil. The gods protect Illanthos from a lesser ice devil. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 291m 942mv 7641tnl (37.88%) 12 AM> where A devilish imp's bite EVISCERATES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! A Maran Tara'bal's searing light hits you. Your digestion decimates a Maran Tara'bal! Your digestion misses a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1254hp 291m 942mv 7641tnl (37.88%) 12 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1254hp 291m 942mv 7641tnl (37.88%) 12 AM> Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1254hp 291m 942mv 7641tnl (37.88%) 12 AM> Garwern has arrived. A Maran Tara'bal says 'Protect the light my brother.' A Maran Tara'bal is covered with bleeding wounds. civilized <1254hp 291m 942mv 7641tnl (37.88%) 12 AM> A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A lesser ice devil's deathly touch DISMEMBERS a Maran Tara'bal! A lesser ice devil's vampiric touch feeds you strength! A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> Garwern looks at a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite MUTILATES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your digestion misses a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> Garwern lays his hands upon a Maran Tara'bal's head, healing it. A Maran Tara'bal looks much better. A Maran Tara'bal looks less frail. A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> swing Gripping a net of living spiders, you strike a glancing blow against a Maran Tara'bal. Your swing decimates a Maran Tara'bal! A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal is surrounded by a white aura. A devilish imp bites a Maran Tara'bal! A Maran Tara'bal turns slightly green, but it passes. A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A Maran Tara'bal looks frail. The gods protect Garwern from a lesser ice devil. The gods protect Illanthos from a lesser ice devil. A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite wounds a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake EVISCERATES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your digestion wounds a Maran Tara'bal. Your digestion misses a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> where Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> A devilish imp's bite wounds a Maran Tara'bal. A devilish imp's bite wounds a Maran Tara'bal. A devilish imp's bite decimates a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! Your shield blocks a Maran Tara'bal's searing light. Your digestion wounds a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> c m A devilish imp bites a Maran Tara'bal! A Maran Tara'bal turns slightly green, but it passes. A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. The gods protect Garwern from a lesser ice devil. The gods protect Bohvik from a lesser ice devil. A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 291m 942mv 7641tnl (37.88%) 12 AM> You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile MUTILATES a Maran Tara'bal! Your magic missile injures a Maran Tara'bal. Your magic missile MUTILATES a Maran Tara'bal! A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 276m 942mv 7641tnl (37.88%) 12 AM> Bohvik looks at a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 276m 942mv 7641tnl (37.88%) 12 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1285hp 276m 942mv 7641tnl (37.88%) 12 AM> A devilish imp's bite MUTILATES a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. You can't see a thing! Someone's kicked dirt scratches you. Your digestion misses someone. Someone parries your digestion. Someone is covered with bleeding wounds. civilized <1283hp 276m 942mv 7641tnl (37.88%) 12 AM> Someone closes its eyes for a moment and nods at someone. A golden pillar of light erupts under someone as its wounds are healed! Someone is covered with bleeding wounds. civilized <1283hp 276m 942mv 7641tnl (37.88%) 12 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for someone. Your magic missile EVISCERATES someone! Your magic missile EVISCERATES someone! Your magic missile injures someone. Someone is covered with bleeding wounds. civilized <1283hp 261m 942mv 7641tnl (37.88%) 12 AM> Someone gestures at someone, uttering blasphemies. Someone's deathly touch DISMEMBERS someone! Someone's vampiric touch feeds you strength! The gods protect someone from someone. The gods protect someone from someone. The gods protect someone from someone. Someone is covered with bleeding wounds. civilized <1313hp 261m 942mv 7641tnl (37.88%) 12 AM> c m It starts to rain. You rub the dirt out of your eyes. Your shield fades away. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 305m 942mv 7641tnl (37.88%) 1 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal is surrounded by a white aura. A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite mauls a Maran Tara'bal. An earth elemental's crush misses a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your digestion wounds a Maran Tara'bal. A Maran Tara'bal parries your digestion. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 305m 942mv 7641tnl (37.88%) 1 AM> Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 305m 942mv 7641tnl (37.88%) 1 AM> You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile injures a Maran Tara'bal. Your magic missile injures a Maran Tara'bal. Your magic missile grazes a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 290m 942mv 7641tnl (37.88%) 1 AM> A devilish imp bites a Maran Tara'bal! A Maran Tara'bal turns slightly green, but it passes. A lesser ice devil turns to you and weaves a sorcerous spell. You are surrounded by a protective shield. A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite devastates a Maran Tara'bal! A devilish imp's bite mauls a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! Your shield blocks a Maran Tara'bal's searing light. A Maran Tara'bal dodges your digestion. Your digestion wounds a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1263hp 290m 942mv 7641tnl (37.88%) 1 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile decimates a Maran Tara'bal! Your magic missile decimates a Maran Tara'bal! Your magic missile grazes a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1263hp 275m 942mv 7641tnl (37.88%) 1 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 275m 942mv 7641tnl (37.88%) 1 AM> A devilish imp's bite decimates a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! A Maran Tara'bal's searing light misses you. Your digestion wounds a Maran Tara'bal. Your digestion wounds a Maran Tara'bal. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! A Maran Tara'bal is gushing blood. civilized <1263hp 275m 942mv 7641tnl (37.88%) 1 AM> Bohvik looks at a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1263hp 275m 942mv 7641tnl (37.88%) 1 AM> A devilish imp bites a Maran Tara'bal! A Maran Tara'bal looks very ill. A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. The gods protect Garwern from a lesser ice devil. The gods protect Bohvik from a lesser ice devil. A Maran Tara'bal is gushing blood. civilized <1263hp 275m 942mv 7641tnl (37.88%) 1 AM> c m Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 275m 942mv 7641tnl (37.88%) 1 AM> You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile MUTILATES a Maran Tara'bal! Your magic missile MUTILATES a Maran Tara'bal! Your magic missile MUTILATES a Maran Tara'bal! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 260m 942mv 7641tnl (37.88%) 1 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is covered with bleeding wounds. civilized <1263hp 260m 942mv 7641tnl (37.88%) 1 AM> A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal! A Maran Tara'bal's searing light hits you. Your shield blocks a Maran Tara'bal's searing light. A Maran Tara'bal gets a wild look in its eyes. Your digestion devastates a Maran Tara'bal! A Maran Tara'bal is gushing blood. civilized <1251hp 260m 942mv 7641tnl (37.88%) 1 AM> where A devilish imp bites a Maran Tara'bal! A Maran Tara'bal is gushing blood. civilized <1251hp 260m 942mv 7641tnl (37.88%) 1 AM> People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light A Maran Tara'bal is gushing blood. civilized <1251hp 260m 942mv 7641tnl (37.88%) 1 AM> Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal is surrounded by a white aura. Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite wounds a Maran Tara'bal. A devilish imp's bite wounds a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. Your digestion injures a Maran Tara'bal. Your digestion wounds a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 260m 942mv 7641tnl (37.88%) 1 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile hits a Maran Tara'bal. Your magic missile scratches a Maran Tara'bal. Your magic missile hits a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 245m 942mv 7641tnl (37.88%) 1 AM> Garwern looks at a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 245m 942mv 7641tnl (37.88%) 1 AM> A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite decimates a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake EVISCERATES a Maran Tara'bal! Your shield blocks a Maran Tara'bal's searing light. Your shield blocks a Maran Tara'bal's searing light. Your digestion injures a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 245m 942mv 7641tnl (37.88%) 1 AM> Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is gushing blood. civilized <1251hp 245m 942mv 7641tnl (37.88%) 1 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is gushing blood. civilized <1251hp 245m 942mv 7641tnl (37.88%) 1 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile grazes a Maran Tara'bal. Your magic missile wounds a Maran Tara'bal. Your magic missile wounds a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 230m 942mv 7641tnl (37.88%) 1 AM> Garwern leaves north. Bohvik leaves north. A Maran Tara'bal is gushing blood. civilized <1251hp 230m 942mv 7641tnl (37.88%) 1 AM> A devilish imp's bite wounds a Maran Tara'bal. A devilish imp's bite mauls a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! Your shield blocks a Maran Tara'bal's searing light. Your digestion misses a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 230m 942mv 7641tnl (37.88%) 1 AM> Bohvik has arrived. A Maran Tara'bal says 'Protect the light my brother.' A devilish imp bites a Maran Tara'bal! A Maran Tara'bal is gushing blood. civilized <1251hp 230m 942mv 7641tnl (37.88%) 1 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile grazes a Maran Tara'bal. Your magic missile mauls a Maran Tara'bal. Your magic missile grazes a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> A Maran Tara'bal says 'Protect the light my brother.' A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> Bohvik closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A devilish imp's bite wounds a Maran Tara'bal. A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite mauls a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your shield blocks a Maran Tara'bal's searing light. Your digestion wounds a Maran Tara'bal. Your digestion wounds a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> Hapne has arrived. A Maran Tara'bal says 'Protect the light my brother.' A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> where People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern The Snowy Courtyard Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) Annarika The Snowy Courtyard A devilish imp bites a Maran Tara'bal! A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A Maran Tara'bal looks frail. The gods protect Illanthos from a lesser ice devil. The gods protect Bohvik from a lesser ice devil. A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> Hapne looks at you. A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS a Maran Tara'bal! You parry a Maran Tara'bal's searing light. A Maran Tara'bal tries to disarm you, but your hands stick to a net of living spiders! Your digestion mauls a Maran Tara'bal. Your digestion misses a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> Bohvik looks at a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> whe People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern The Snowy Courtyard Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) Annarika The Snowy Courtyard A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> A devilish imp bites a Maran Tara'bal! A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. The gods protect Bohvik from a lesser ice devil. A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite MASSACRES a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your digestion MUTILATES a Maran Tara'bal! Your digestion misses a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> whe People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern The Snowy Courtyard Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) Annarika The Snowy Courtyard A Maran Tara'bal is gushing blood. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> Bohvik lays his hands upon a Maran Tara'bal as they begin to glow a rosy hue. Bohvik sags slightly under the burden of his transfered afflictions as a Maran Tara'bal looks better. The pink aura around a Maran Tara'bal fades away. Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal is surrounded by a white aura. A Maran Tara'bal is covered with bleeding wounds. civilized <1251hp 215m 942mv 7641tnl (37.88%) 1 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile hits a Maran Tara'bal. Your magic missile hits a Maran Tara'bal. Your magic missile scratches a Maran Tara'bal. A Maran Tara'bal is covered with bleeding wounds. civilized <1251hp 200m 942mv 7641tnl (37.88%) 1 AM> A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite mauls a Maran Tara'bal. An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake EVISCERATES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. Your digestion misses a Maran Tara'bal. Your digestion wounds a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 200m 942mv 7641tnl (37.88%) 1 AM> whe A devilish imp bites a Maran Tara'bal! A Maran Tara'bal looks very ill. A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A Maran Tara'bal looks frail. The gods protect Hapne from a lesser ice devil. A Maran Tara'bal is gushing blood. civilized <1251hp 200m 942mv 7641tnl (37.88%) 1 AM> where People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern The Snowy Courtyard Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) Annarika The Snowy Courtyard A devilish imp's bite devastates a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. Your digestion mauls a Maran Tara'bal. A Maran Tara'bal is gushing blood. civilized <1251hp 200m 942mv 7641tnl (37.88%) 1 AM> People near you: Bohvik Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Garwern The Snowy Courtyard Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) Annarika The Snowy Courtyard A Maran Tara'bal is gushing blood. civilized <1251hp 200m 942mv 7641tnl (37.88%) 1 AM> A devilish imp bites a Maran Tara'bal! A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. The gods protect Hapne from a lesser ice devil. The gods protect Bohvik from a lesser ice devil. A Maran Tara'bal is gushing blood. civilized <1251hp 200m 942mv 7641tnl (37.88%) 1 AM> A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake *** DEMOLISHES *** a Maran Tara'bal! A Maran Tara'bal's searing light is obstructed by the cape of living flames. A Maran Tara'bal's searing light hits you. Your digestion misses a Maran Tara'bal. Your digestion MUTILATES a Maran Tara'bal! A Maran Tara'bal is gushing blood. civilized <1239hp 200m 942mv 7641tnl (37.88%) 1 AM> = Autosetting targets. [34 Min War] (PK) Zimmaru the Warrior of the Shield [40 H-Elf Shf] (PK) Lastril the Changeling [34 Human Con] (PK) Angin the Communer of the Higher Powers [34 H-Drw Pal] (PK) Yuzxra Alvashja the Benefactress of Charity [35 Gnome Shf] (PK) Solec the Shapeshifter Adept [28 Felar Asn] (PK) Mrreskytee the Master of Kansetsuwaza [34 Arial War] (PK) [TRIBUNAL] Adalet the Warrior of the Shield, Magistrate of Seantryn Modan [36 D-Elf Inv] (PK) Reekai the Wizard of Ice, Bloodoathed of the Empire *37 Human Con* (PK) [SCION] Nabighah the Exorcist of Lesser Spirits [37 Duerg Sha] (PK) Gerelexes the Communer of Curses, Imperial Acolyte [32 Human Asn] (PK) Kahji the Koshi Garuma, Shadow Dweller [33 Human Con] (PK) Sarin Snow the Communer of the Dead [33 Elf Shf] (PK) (WANTED) Annarika the Mistress of Size Players found: 13 A Maran Tara'bal is gushing blood. civilized <1239hp 200m 942mv 7641tnl (37.88%) 1 AM> A Maran Tara'bal is gushing blood. civilized <1239hp 200m 942mv 7641tnl (37.88%) 1 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal looks much better. A Maran Tara'bal is gushing blood. civilized <1239hp 200m 942mv 7641tnl (37.88%) 1 AM> A devilish imp bites a Maran Tara'bal! A Maran Tara'bal looks very ill. A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A lesser ice devil holds out its hand, palm towards the sky. Before your eyes, a Small pile of ice needles forms there. With a grin, it brings its hand To its mouth and sends them flying with a puff of air! A lesser ice devil's icy needle DISMEMBERS a Maran Tara'bal! A lesser ice devil's icy needle EVISCERATES a Maran Tara'bal! A lesser ice devil's icy needle *** DEMOLISHES *** a Maran Tara'bal! A lesser ice devil's icy needle EVISCERATES a Maran Tara'bal! A lesser ice devil's icy needle injures a Maran Tara'bal. A lesser ice devil's icy needle injures a Maran Tara'bal. A lesser ice devil's icy needle injures a Maran Tara'bal. A lesser ice devil's icy needle EVISCERATES a Maran Tara'bal! A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite DISMEMBERS a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake *** DEMOLISHES *** a Maran Tara'bal! You parry a Maran Tara'bal's searing light. A Maran Tara'bal's kick injures you. Your digestion EVISCERATES a Maran Tara'bal! Your digestion misses a Maran Tara'bal. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! A Maran Tara'bal is writhing in agony. civilized <1235hp 200m 942mv 7641tnl (37.88%) 1 AM> Bohvik leaves north. A Maran Tara'bal is writhing in agony. civilized <1235hp 200m 942mv 7641tnl (37.88%) 1 AM> whe People near you: Bohvik The Center of the Courtyard (PK) Nabighah Standing Before the Fortress of Light Garwern The Snowy Courtyard Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) Annarika The Snowy Courtyard A Maran Tara'bal is writhing in agony. civilized <1235hp 200m 942mv 7641tnl (37.88%) 1 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile wounds a Maran Tara'bal. Your magic missile wounds a Maran Tara'bal. Your magic missile wounds a Maran Tara'bal. A Maran Tara'bal is writhing in agony. civilized <1235hp 185m 942mv 7641tnl (37.88%) 1 AM> A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite MASSACRES a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! An earth elemental's crush *** DEMOLISHES *** a Maran Tara'bal! Your shield blocks a Maran Tara'bal's searing light. Your digestion EVISCERATES a Maran Tara'bal! A Maran Tara'bal is writhing in agony. civilized <1235hp 185m 942mv 7641tnl (37.88%) 1 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal is surrounded by a white aura. A Maran Tara'bal is writhing in agony. civilized <1235hp 185m 942mv 7641tnl (37.88%) 1 AM> where A Maran Tara'bal shivers and suffers. A Maran Tara'bal's poison mauls it. You hear someone's death cry. You feel your grip return to normal. A Maran Tara'bal is writhing in agony. civilized <1258hp 234m 942mv 7641tnl (37.88%) 2 AM> People near you: (PK) Nabighah Standing Before the Fortress of Light Garwern The Snowy Courtyard Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) Annarika The Snowy Courtyard A Maran Tara'bal is writhing in agony. civilized <1258hp 234m 942mv 7641tnl (37.88%) 2 AM> A devilish imp's bite maims a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. A Maran Tara'bal's kicked dirt misses you. Your digestion mauls a Maran Tara'bal. A Maran Tara'bal is convulsing on the ground. civilized <1258hp 234m 942mv 7641tnl (37.88%) 2 AM> Garwern has arrived. A Maran Tara'bal says 'Protect the light my brother.' Illanthos looks at a Maran Tara'bal. A Maran Tara'bal is convulsing on the ground. civilized <1258hp 234m 942mv 7641tnl (37.88%) 2 AM> A Maran Tara'bal says 'Protect the light my brother.' A Maran Tara'bal is convulsing on the ground. civilized <1258hp 234m 942mv 7641tnl (37.88%) 2 AM> Illanthos closes his eyes with a look of concentration for a moment. Illanthos is surrounded by a white aura. A Maran Tara'bal is convulsing on the ground. civilized <1258hp 234m 942mv 7641tnl (37.88%) 2 AM> A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A lesser ice devil's deathly touch MASSACRES a Maran Tara'bal! A lesser ice devil's vampiric touch feeds you strength! The gods protect Garwern from a lesser ice devil. The gods protect Hapne from a lesser ice devil. A Maran Tara'bal is convulsing on the ground. civilized <1296hp 234m 942mv 7641tnl (37.88%) 2 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile wounds a Maran Tara'bal. Your magic missile wounds a Maran Tara'bal. Your magic missile grazes a Maran Tara'bal. The felar chief arrives suddenly. A Maran Tara'bal is convulsing on the ground. civilized <1296hp 219m 942mv 7641tnl (37.88%) 2 AM> A devilish imp's bite devastates a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite maims a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! A Maran Tara'bal's searing light misses you. Your digestion decimates a Maran Tara'bal! A Maran Tara'bal is convulsing on the ground. civilized <1296hp 219m 942mv 7641tnl (37.88%) 2 AM> where People near you: (PK) Nabighah Standing Before the Fortress of Light Garwern Standing Before the Fortress of Light Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) Annarika The Snowy Courtyard Garwern looks at a Maran Tara'bal. A Maran Tara'bal is convulsing on the ground. civilized <1296hp 219m 942mv 7641tnl (37.88%) 2 AM> A devilish imp bites a Maran Tara'bal! A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A Maran Tara'bal looks very uncomfortable. The gods protect Garwern from a lesser ice devil. The gods protect Illanthos from a lesser ice devil. A devilish imp's bite maims a Maran Tara'bal! A devilish imp's bite maims a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! A Maran Tara'bal's searing light injures you. Your digestion injures a Maran Tara'bal. A Maran Tara'bal is convulsing on the ground. civilized <1281hp 219m 942mv 7641tnl (37.88%) 2 AM> Garwern closes his eyes for a moment and nods at a Maran Tara'bal. A soft golden light shines from a Maran Tara'bal's wounds. A Maran Tara'bal is convulsing on the ground. civilized <1281hp 219m 942mv 7641tnl (37.88%) 2 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is convulsing on the ground. civilized <1281hp 219m 942mv 7641tnl (37.88%) 2 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile decimates a Maran Tara'bal! Your magic missile grazes a Maran Tara'bal. Your magic missile decimates a Maran Tara'bal! A Maran Tara'bal is convulsing on the ground. civilized <1281hp 204m 942mv 7641tnl (37.88%) 2 AM> A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your digestion misses a Maran Tara'bal. Your digestion mauls a Maran Tara'bal. A Maran Tara'bal is convulsing on the ground. civilized <1281hp 204m 942mv 7641tnl (37.88%) 2 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A devilish imp bites a Maran Tara'bal! A Maran Tara'bal is convulsing on the ground. civilized <1281hp 204m 942mv 7641tnl (37.88%) 2 AM> A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite devastates a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush EVISCERATES a Maran Tara'bal! You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. Your digestion mauls a Maran Tara'bal. A Maran Tara'bal is convulsing on the ground. civilized <1281hp 204m 942mv 7641tnl (37.88%) 2 AM> where People near you: (PK) Nabighah Standing Before the Fortress of Light Garwern Standing Before the Fortress of Light Hapne Standing Before the Fortress of Light Illanthos Standing Before the Fortress of Light (PK) a giant mantis The Snowy Courtyard A Maran Tara'bal is convulsing on the ground. civilized <1281hp 204m 942mv 7641tnl (37.88%) 2 AM> c m You wave your arm in a wide arc, sending projectiles of pure mana for a Maran Tara'bal. Your magic missile injures a Maran Tara'bal. Your magic missile grazes a Maran Tara'bal. Your magic missile injures a Maran Tara'bal. Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! A Maran Tara'bal is convulsing on the ground. civilized <1281hp 189m 942mv 7641tnl (37.88%) 2 AM> Hapne looks at a Maran Tara'bal. A Maran Tara'bal is convulsing on the ground. civilized <1281hp 189m 942mv 7641tnl (37.88%) 2 AM> A devilish imp bites a Maran Tara'bal! A lesser ice devil gestures at a Maran Tara'bal, uttering blasphemies. A lesser ice devil's hellfire *** DEMOLISHES *** a Maran Tara'bal! The gods protect Hapne from a lesser ice devil. A Maran Tara'bal is convulsing on the ground. civilized <1281hp 189m 942mv 7641tnl (37.88%) 2 AM> A devilish imp's bite mauls a Maran Tara'bal. A devilish imp's bite decimates a Maran Tara'bal! A devilish imp's bite maims a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! An earth elemental's crush DISMEMBERS a Maran Tara'bal! A Maran Tara'bal is DEAD!! You receive 0 experience points (21% bonus). As a Maran Tara'bal falls, the Ebony Scepter returns to the Scion Cabal! You receive 500 experience for a successful counter-raid. You feel a shudder in your Cabal Power! civilized <1281hp 189m 942mv 7141tnl (41.94%) 2 AM> n The Snowy Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the fro
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Daevryn | Fri 27-Jul-12 10:58 AM |
Member since 13th Feb 2007
11117 posts
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#2920, "Was too long... part B"
In response to Reply #15
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You feel a shudder in your Cabal Power! civilized <1281hp 189m 942mv 7141tnl (41.94%) 2 AM> n The Snowy Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls of the fortress. The courtyard continues to the north, east and west. The massive gates of the fortress loom dark to the south. [Exits: north east south west] The discolored corpse of Bohvik lies here, features twisted with agony. The torn-out heart of Bohvik is lying here. (WANTED) A giant praying mantis patiently considers you, its spiked arms folded. >> You follow Nabighah north. A devilish imp has arrived. civilized <1281hp 189m 941mv 7141tnl (41.94%) 2 AM> c m mant The skitter of many insectile legs fills the air. You wave your arm in a wide arc, sending projectiles of pure mana for a giant mantis. Your magic missile decimates a giant mantis! Your magic missile hits a giant mantis. Your magic missile decimates a giant mantis! A giant mantis scans south. A giant mantis has some small but disgusting cuts. civilized <1281hp 174m 941mv 7141tnl (41.94%) 2 AM> A giant mantis scans south. A giant mantis has some small but disgusting cuts. civilized <1281hp 174m 941mv 7141tnl (41.94%) 2 AM> A lesser ice devil has arrived. A lesser ice devil gestures at a giant mantis, uttering blasphemies. An earth elemental has arrived. The skitter of many insectile legs fills the air. An earth elemental's crush EVISCERATES a giant mantis! An earth elemental's crush EVISCERATES a giant mantis! An earth elemental's crush EVISCERATES a giant mantis! An earth elemental's crush EVISCERATES a giant mantis! Your digestion mauls a giant mantis. A giant mantis dodges your digestion. You parry a giant mantis's slash. A giant mantis's slash wounds you. A giant mantis is gushing blood. civilized <1264hp 174m 941mv 7141tnl (41.94%) 2 AM> swing A giant mantis has fled! A giant mantis leaves north. civilized <1264hp 174m 941mv 7141tnl (41.94%) 2 AM> n Garwern has arrived. civilized <1264hp 174m 941mv 7141tnl (41.94%) 2 AM> But you aren't fighting anyone! civilized <1264hp 174m 941mv 7141tnl (41.94%) 2 AM> The Center of the Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. This area of the courtyard is dominated by a large fountain, shimmering faintly and surrounded by a haze of steam. The courtyard continues to the north, east, south and west. [Exits: north east south west] (Glowing) A platinum key shines brightly as light radiates off of it. (White Aura) Illanthos the elf is here. >> You follow Nabighah north. A devilish imp has arrived. wilderness <1264hp 174m 938mv 7141tnl (41.94%) 2 AM> whe People near you: (PK) Nabighah The Center of the Courtyard Garwern The Snowy Courtyard Illanthos The Snowy Courtyard (PK) a giant mantis A Pale Gray Corridor A lesser ice devil has arrived. An earth elemental has arrived. wilderness <1264hp 174m 938mv 7141tnl (41.94%) 2 AM> n The Snowy Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. The courtyard continues to the north, east, south and west. [Exits: north east south west] >> You follow Nabighah north. A devilish imp has arrived. civilized <1264hp 174m 935mv 7141tnl (41.94%) 2 AM> whe People near you: (PK) Nabighah The Snowy Courtyard Garwern The Snowy Courtyard Hapne The Snowy Courtyard Illanthos The Snowy Courtyard (PK) a giant mantis The Council Chamber civilized <1264hp 174m 935mv 7141tnl (41.94%) 2 AM> n The Snowy Courtyard The massive wall of the mountain looms dark to the north. Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. The Hall of the Acolytes is to the east and the Hall of the Brigade to the west. The courtyard continues to the south. [Exits: east south west] >> You follow Nabighah north. A devilish imp has arrived. civilized <1264hp 174m 934mv 7141tnl (41.94%) 2 AM> whe People near you: (PK) Nabighah The Snowy Courtyard Garwern The Snowy Courtyard Hapne The Snowy Courtyard Illanthos The Snowy Courtyard (PK) a giant mantis The Altar Room civilized <1264hp 174m 934mv 7141tnl (41.94%) 2 AM> A lesser ice devil has arrived. An earth elemental has arrived. civilized <1264hp 174m 934mv 7141tnl (41.94%) 2 AM> s The Snowy Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. The courtyard continues to the north, east, south and west. [Exits: north east south west] >> You follow Nabighah south. A devilish imp has arrived. civilized <1264hp 174m 933mv 7141tnl (41.94%) 2 AM> s The Center of the Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. This area of the courtyard is dominated by a large fountain, shimmering faintly and surrounded by a haze of steam. The courtyard continues to the north, east, south and west. [Exits: north east south west] (Glowing) A platinum key shines brightly as light radiates off of it. >> You follow Nabighah south. A devilish imp has arrived. wilderness <1264hp 174m 930mv 7141tnl (41.94%) 2 AM> whe People near you: (PK) Nabighah The Center of the Courtyard Garwern The Snowy Courtyard Hapne The Snowy Courtyard Illanthos The Snowy Courtyard (PK) a giant mantis The Hall of Light wilderness <1264hp 174m 930mv 7141tnl (41.94%) 2 AM> s The Snowy Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls of the fortress. The courtyard continues to the north, east and west. The massive gates of the fortress loom dark to the south. [Exits: north east south west] The discolored corpse of Bohvik lies here, features twisted with agony. The torn-out heart of Bohvik is lying here. Hapne the dwarf is here. (White Aura) Illanthos the elf is here. Garwern the dwarf is here. >> You follow Nabighah south. A devilish imp has arrived. civilized <1264hp 174m 927mv 7141tnl (41.94%) 2 AM> whe People near you: (PK) Nabighah The Snowy Courtyard Garwern The Snowy Courtyard Hapne The Snowy Courtyard Illanthos The Snowy Courtyard (PK) a giant mantis The Hall of Light civilized <1264hp 174m 927mv 7141tnl (41.94%) 2 AM> A lesser ice devil has arrived. An earth elemental has arrived. civilized <1264hp 174m 927mv 7141tnl (41.94%) 2 AM> shake You shake your head. civilized <1264hp 174m 927mv 7141tnl (41.94%) 2 AM> Lightning flashes in the sky. civilized <1263hp 223m 942mv 7141tnl (41.94%) 3 AM> l in corpse The corpse of Bohvik contains: a tarnished silver ring a pair of black suede boots an opal ring robes of grey wool (Glowing) a floating chest a crude iron helm a pair of crude iron arm plates a pair of crude iron leg plates a suit of ancient dwarven platemail a pair of clawed war gauntlets ( 2) an aquamarine bracelet (Glowing) a shield of reflective white dragonscales a sphere of whirling snow a long veil of spider web and diamond a dragonscale staff a flail of rotting leaf and bone creeping bands of blood and moss (Glowing) an oval sapphire pendant with a silver chain (Glowing) a shimmering ornate silver scepter a water skin a wide bronze belt 28 gold coins 110 silver coins 1936 copper coins civilized <1263hp 223m 942mv 7141tnl (41.94%) 3 AM> Hapne gives you a crooked smile. civilized <1263hp 223m 942mv 7141tnl (41.94%) 3 AM> get all.coins corpse You get 28 gold coins from the corpse of Bohvik. You get 110 silver coins from the corpse of Bohvik. You get 1936 copper coins from the corpse of Bohvik. civilized <1263hp 223m 942mv 7141tnl (41.94%) 3 AM> legend Illanthos sighs. civilized <1263hp 223m 942mv 7141tnl (41.94%) 3 AM> You try to focus your mind on the lore of Legends, but fail to concentrate enough. civilized <1263hp 198m 942mv 7141tnl (41.94%) 3 AM> l in corpse The corpse of Bohvik contains: a tarnished silver ring a pair of black suede boots an opal ring robes of grey wool (Glowing) a floating chest a crude iron helm a pair of crude iron arm plates a pair of crude iron leg plates a suit of ancient dwarven platemail a pair of clawed war gauntlets ( 2) an aquamarine bracelet (Glowing) a shield of reflective white dragonscales a sphere of whirling snow a long veil of spider web and diamond a dragonscale staff a flail of rotting leaf and bone creeping bands of blood and moss (Glowing) an oval sapphire pendant with a silver chain (Glowing) a shimmering ornate silver scepter a water skin a wide bronze belt civilized <1263hp 198m 942mv 7141tnl (41.94%) 3 AM> legend You focus on your accumulated knowledge of the Legends of Thera. civilized <1263hp 148m 942mv 7141tnl (41.94%) 3 AM> l in corpse Yuzxra has arrived. civilized <1263hp 148m 942mv 7141tnl (41.94%) 3 AM> The corpse of Bohvik contains: a tarnished silver ring (Noteworthy) a pair of black suede boots an opal ring robes of grey wool (Glowing) a floating chest (Noteworthy) a crude iron helm (Noteworthy) a pair of crude iron arm plates (Noteworthy) a pair of crude iron leg plates (Noteworthy) a suit of ancient dwarven platemail (Noteworthy) a pair of clawed war gauntlets ( 2) (Noteworthy) an aquamarine bracelet (Famous) (Glowing) a shield of reflective white dragonscales (Legendary) a sphere of whirling snow (Noteworthy) a long veil of spider web and diamond (Noteworthy) a dragonscale staff (Noteworthy) a flail of rotting leaf and bone (Famous) creeping bands of blood and moss (Glowing) an oval sapphire pendant with a silver chain (Noteworthy) (Glowing) a shimmering ornate silver scepter a water skin a wide bronze belt civilized <1263hp 148m 942mv 7141tnl (41.94%) 3 AM> A lesser ice devil turns to you and weaves a sorcerous spell. Your grip feels more firm. civilized <1263hp 148m 942mv 7141tnl (41.94%) 3 AM> You yell 'Die, Yuzxra, you sorcerous dog!' Yuzxra narrows her eyes and glares in your direction. You fail to reflect Yuzxra's spell back at her. You learn from your mistakes, and your volley ability improves 3%. Yuzxra's heavenly wrath injures you. Yuzxra is in perfect health. civilized <1247hp 148m 942mv 7139tnl (41.96%) 3 AM> You parry Yuzxra's cleansing fist. You parry Yuzxra's cleansing fist. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra is in perfect health. civilized <1247hp 148m 942mv 7139tnl (41.96%) 3 AM> Lastril has arrived. Yuzxra is in perfect health. civilized <1247hp 148m 942mv 7139tnl (41.96%) 3 AM> c m mant A lesser ice devil gestures at Yuzxra, uttering blasphemies. Yuzxra sidesteps a lesser ice devil's supplication as if she knew it was coming. The gods protect Hapne from a lesser ice devil. The gods protect Illanthos from a lesser ice devil. Yuzxra yells 'Help! I'm being attacked by an earth elemental!' Yuzxra is in perfect health. civilized <1247hp 148m 942mv 7139tnl (41.96%) 3 AM> They aren't here. Yuzxra is in perfect health. civilized <1247hp 148m 942mv 7139tnl (41.96%) 3 AM> Lastril leaves north. Yuzxra is in perfect health. civilized <1247hp 148m 942mv 7139tnl (41.96%) 3 AM> An earth elemental's crush EVISCERATES Yuzxra! Yuzxra's cleansing fist injures you. Yuzxra's cleansing fist injures you. Yuzxra's lightning strike injures you. Yuzxra's lightning strike injures you. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra avoids your digestion as if she knew it was coming. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! Yuzxra has a few scratches. civilized <1199hp 148m 942mv 7139tnl (41.96%) 3 AM> Illanthos closes his eyes for a moment and nods at Yuzxra. A golden pillar of light erupts under Yuzxra as her wounds are healed! Yuzxra is in perfect health. civilized <1199hp 148m 942mv 7139tnl (41.96%) 3 AM> An earth elemental's crush EVISCERATES Yuzxra! Your shield blocks Yuzxra's cleansing fist. You parry Yuzxra's cleansing fist. Yuzxra's lightning strike wounds you. Yuzxra's lightning strike injures you. Yuzxra avoids your digestion as if she knew it was coming. Your digestion injures Yuzxra. Yuzxra has some small but disgusting cuts. civilized <1165hp 148m 942mv 7139tnl (41.96%) 3 AM> Hapne looks at you. Yuzxra has some small but disgusting cuts. civilized <1165hp 148m 942mv 7139tnl (41.96%) 3 AM> A yellow copperhead has arrived. Yuzxra has some small but disgusting cuts. civilized <1165hp 148m 942mv 7139tnl (41.96%) 3 AM> A yellow copperhead bites you. A yellow copperhead's bite hits you. You yell 'Help! a yellow copperhead bit me!' Yuzxra has some small but disgusting cuts. civilized <1154hp 148m 942mv 7139tnl (41.96%) 3 AM> dm A lesser ice devil gestures at Yuzxra, uttering blasphemies. A lesser ice devil's unholy word EVISCERATES Yuzxra! The gods protect Garwern from a lesser ice devil. An earth elemental's crush EVISCERATES Yuzxra! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake MANGLES a yellow copperhead! An earth elemental's earthquake EVISCERATES Yuzxra! You parry a yellow copperhead's bite. Your shield blocks Yuzxra's cleansing fist. You parry Yuzxra's cleansing fist. Yuzxra's lightning strike mauls you. Yuzxra's lightning strike wounds you. Yuzxra's lightning strike injures you. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra is covered with bleeding wounds. civilized <1102hp 148m 942mv 7139tnl (41.96%) 3 AM> Huh? Yuzxra is covered with bleeding wounds. civilized <1102hp 148m 942mv 7139tnl (41.96%) 3 AM> Illanthos closes his eyes for a moment and nods at Yuzxra. A golden pillar of light erupts under Yuzxra as her wounds are healed! Yuzxra is in perfect health. civilized <1102hp 148m 942mv 7139tnl (41.96%) 3 AM> Bohvik has arrived. Yuzxra is in perfect health. civilized <1102hp 148m 942mv 7139tnl (41.96%) 3 AM> swing Gripping a net of living spiders, you strike a glancing blow against Yuzxra. Your swing hits Yuzxra. Yuzxra has a few scratches. civilized <1102hp 148m 942mv 7139tnl (41.96%) 3 AM> An earth elemental's crush EVISCERATES Yuzxra! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake MANGLES a yellow copperhead! An earth elemental's earthquake EVISCERATES Yuzxra! A yellow copperhead's bite decimates you! Yuzxra's cleansing fist DISMEMBERS an earth elemental! Your shield blocks Yuzxra's cleansing fist. Yuzxra's cleansing fist injures you. You parry Yuzxra's cleansing fist. Yuzxra's lightning strike EVISCERATES an earth elemental! Yuzxra's lightning strike injures you. Your digestion injures Yuzxra. Yuzxra has some small but disgusting cuts. civilized <1044hp 148m 942mv 7139tnl (41.96%) 3 AM> A yellow copperhead bites you. A yellow copperhead's bite hits you. Yuzxra has some small but disgusting cuts. civilized <1035hp 148m 942mv 7139tnl (41.96%) 3 AM> Bohvik gets a tarnished silver ring from the corpse of Bohvik. Bohvik gets a pair of black suede boots from the corpse of Bohvik. Bohvik gets an opal ring from the corpse of Bohvik. Bohvik gets robes of grey wool from the corpse of Bohvik. Bohvik gets a floating chest from the corpse of Bohvik. Bohvik gets a crude iron helm from the corpse of Bohvik. Bohvik gets a pair of crude iron arm plates from the corpse of Bohvik. Bohvik gets a pair of crude iron leg plates from the corpse of Bohvik. Bohvik gets a suit of ancient dwarven platemail from the corpse of Bohvik. Bohvik gets a pair of clawed war gauntlets from the corpse of Bohvik. Bohvik gets an aquamarine bracelet from the corpse of Bohvik. Bohvik gets an aquamarine bracelet from the corpse of Bohvik. Bohvik gets a shield of reflective white dragonscales from the corpse of Bohvik. Bohvik gets a sphere of whirling snow from the corpse of Bohvik. Bohvik gets a long veil of spider web and diamond from the corpse of Bohvik. Bohvik gets a dragonscale staff from the corpse of Bohvik. Bohvik gets a flail of rotting leaf and bone from the corpse of Bohvik. Bohvik gets creeping bands of blood and moss from the corpse of Bohvik. Bohvik gets an oval sapphire pendant with a silver chain from the corpse of Bohvik. Bohvik gets a shimmering ornate silver scepter from the corpse of Bohvik. Bohvik gets a water skin from the corpse of Bohvik. Bohvik gets a wide bronze belt from the corpse of Bohvik. Hapne looks at you. Yuzxra has some small but disgusting cuts. civilized <1035hp 148m 942mv 7139tnl (41.96%) 3 AM> Illanthos closes his eyes for a moment and nods at a yellow copperhead. A yellow copperhead is surrounded by a white aura. Yuzxra has some small but disgusting cuts. civilized <1035hp 148m 942mv 7139tnl (41.96%) 3 AM> An earth elemental's crush EVISCERATES Yuzxra! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake EVISCERATES a yellow copperhead! An earth elemental's earthquake MUTILATES Yuzxra! You parry a yellow copperhead's bite. Yuzxra's cleansing fist DISMEMBERS an earth elemental! Yuzxra's cleansing fist injures you. Your shield blocks Yuzxra's cleansing fist. Your shield blocks Yuzxra's cleansing fist. Yuzxra's lightning strike wounds you. Yuzxra's lightning strike injures you. Yuzxra's lightning strike injures you. You parry Yuzxra's cleansing fist. Yuzxra avoids your digestion as if she knew it was coming. Your digestion hits Yuzxra. Yuzxra is covered with bleeding wounds. civilized <971hp 148m 942mv 7139tnl (41.96%) 3 AM> Bohvik wears a wide bronze belt about his waist. Bohvik holds a water skin in his hands. Bohvik wields a shimmering ornate silver scepter. Bohvik wears an oval sapphire pendant with a silver chain around his neck. Bohvik wears creeping bands of blood and moss on his body. Bohvik wears a long veil of spider web and diamond on his face. Bohvik wears an aquamarine bracelet around his left wrist. Bohvik wears an aquamarine bracelet around his right wrist. Bohvik wears a pair of clawed war gauntlets on his hands. Bohvik wears a pair of crude iron leg plates on his legs. Bohvik wears a pair of crude iron arm plates on his arms. Bohvik wears a crude iron helm on his head. Bohvik wears robes of grey wool about his body. Bohvik wears an opal ring on his left finger. Bohvik wears a pair of black suede boots on his feet. Bohvik wears a tarnished silver ring on his right finger. Yuzxra is covered with bleeding wounds. civilized <971hp 148m 942mv 7139tnl (41.96%) 3 AM> A lesser ice devil gestures at Yuzxra, uttering blasphemies. The gods protect Bohvik from a lesser ice devil. With a supernatural flash, the power of a lesser ice devil's damnation arcs to a yellow copperhead! The fires of Hell are reflected in the eyes of a yellow copperhead, who sags with the burden of the damned! The gods protect Hapne from a lesser ice devil. The gods protect Illanthos from a lesser ice devil. The gods protect Garwern from a lesser ice devil. Yuzxra is covered with bleeding wounds. civilized <971hp 148m 942mv 7139tnl (41.96%) 3 AM> A soft golden light shines from Bohvik's wounds. Bohvik shudders slightly, and looks more vigorous. A soft golden light shines from a yellow copperhead's wounds. A yellow copperhead shudders slightly, and looks more vigorous. A soft golden light shines from Yuzxra's wounds. Yuzxra shudders slightly, and looks more vigorous. Yuzxra has some small but disgusting cuts. civilized <971hp 148m 942mv 7139tnl (41.96%) 3 AM> Garwern looks at you. You parry a yellow copperhead's bite. Yuzxra's cleansing fist DISMEMBERS an earth elemental! Your shield blocks Yuzxra's cleansing fist. You parry Yuzxra's cleansing fist. Yuzxra's lightning strike wounds you. Your digestion injures Yuzxra. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra is covered with bleeding wounds. civilized <952hp 148m 942mv 7139tnl (41.96%) 3 AM> ict You tell your familiar to 'impcurse Yuzxra'. A devilish imp dances around Yuzxra, casting aspersions on her ancestry! Yuzxra is covered with bleeding wounds. civilized <952hp 148m 942mv 7139tnl (41.96%) 3 AM> A lesser ice devil gestures at Yuzxra, uttering blasphemies. The gods protect Hapne from a lesser ice devil. The gods protect Garwern from a lesser ice devil. An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake EVISCERATES a yellow copperhead! An earth elemental's earthquake EVISCERATES Yuzxra! A yellow copperhead's bite devastates you! Your shield blocks Yuzxra's cleansing fist. Yuzxra's cleansing fist mauls you. Yuzxra's lightning strike injures you. Yuzxra's lightning strike injures you. Your digestion hits Yuzxra. Yuzxra is covered with bleeding wounds. civilized <868hp 148m 942mv 7139tnl (41.96%) 3 AM> c m yuz Before you complete your spell, Yuzxra has moved out of harm's way. Yuzxra is covered with bleeding wounds. civilized <868hp 133m 942mv 7139tnl (41.96%) 3 AM> ict
Autosaving. The barrier protecting you flickers and fades away. Yuzxra is covered with bleeding wounds. civilized <880hp 182m 942mv 7139tnl (41.96%) 4 AM> A yellow copperhead bites you. A yellow copperhead's bite injures you. Yuzxra is covered with bleeding wounds. civilized <866hp 182m 942mv 7139tnl (41.96%) 4 AM> Illanthos looks at Yuzxra. Yuzxra is covered with bleeding wounds. civilized <866hp 182m 942mv 7139tnl (41.96%) 4 AM> A soft golden light shines from Bohvik's wounds. Bohvik shudders slightly, and looks more vigorous. A soft golden light shines from a yellow copperhead's wounds. A yellow copperhead shudders, and looks more vigorous. A soft golden light shines from Yuzxra's wounds. Yuzxra shudders, and looks more vigorous. You parry a yellow copperhead's bite. You parry Yuzxra's punch. Your shield blocks Yuzxra's punch. Your shield blocks Yuzxra's punch. Yuzxra's lightning strike misses you. Yuzxra's lightning strike devastates you! Yuzxra avoids your digestion as if she knew it was coming. Yuzxra has some small but disgusting cuts. civilized <836hp 182m 942mv 7139tnl (41.96%) 4 AM> You tell your familiar to 'impcurse Yuzxra'. A devilish imp dances around Yuzxra, casting aspersions on her ancestry! A lesser ice devil gestures at Yuzxra, uttering blasphemies. Yuzxra is moving more slowly. The gods protect Hapne from a lesser ice devil. The gods protect Illanthos from a lesser ice devil. The gods protect Garwern from a lesser ice devil. Yuzxra has some small but disgusting cuts. civilized <836hp 182m 942mv 7139tnl (41.96%) 4 AM> Yuzxra looks enlightened as her hands radiate divine power! Yuzxra has some small but disgusting cuts. civilized <836hp 182m 942mv 7139tnl (41.96%) 4 AM> You parry a yellow copperhead's bite. Yuzxra's redeeming fist wounds you. Yuzxra's blow to your shield leaves your arm ringing. Yuzxra's redeeming fist is turned away by the cape of living flames. Your digestion injures Yuzxra. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra has some small but disgusting cuts. civilized <816hp 182m 942mv 7139tnl (41.96%) 4 AM> A yellow copperhead bites you. A yellow copperhead's bite injures you. Yuzxra has some small but disgusting cuts. civilized <802hp 182m 942mv 7139tnl (41.96%) 4 AM> A lesser ice devil gestures at Yuzxra, uttering blasphemies. Yuzxra sidesteps a lesser ice devil's supplication as if she knew it was coming. The gods protect Bohvik from a lesser ice devil. With a supernatural flash, the power of a lesser ice devil's mental knife arcs to a yellow copperhead! A yellow copperhead staggers as a lesser ice devil stares at her with baleful concentration! A lesser ice devil's mental knife DISMEMBERS a yellow copperhead! The gods protect Garwern from a lesser ice devil. Yuzxra has some small but disgusting cuts. civilized <802hp 182m 942mv 7139tnl (41.96%) 4 AM> flee Your shield blocks a yellow copperhead's bite. Your shield blocks Yuzxra's redeeming fist. You parry Yuzxra's redeeming fist. Your digestion injures Yuzxra. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra has some small but disgusting cuts. civilized <802hp 182m 942mv 7139tnl (41.96%) 4 AM> The Snowy Courtyard The massive wall of the fortress looms dark to the south. Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. The courtyard continues to the north, east and west. A stone archway opens in the wall to the south, leading to the western gate tower. [Exits: north east south west] >> You follow Nabighah west. A devilish imp has arrived. You flee from combat! civilized <802hp 182m 941mv 7139tnl (41.96%) 4 AM> flee You aren't fighting anyone. civilized <802hp 182m 941mv 7139tnl (41.96%) 4 AM> Yuzxra has arrived. civilized <802hp 182m 941mv 7139tnl (41.96%) 4 AM> Yuzxra's redeeming fist decimates a devilish imp! civilized <802hp 182m 941mv 7139tnl (41.96%) 4 AM> A lesser ice devil has arrived. An earth elemental has arrived. An earth elemental's crush EVISCERATES Yuzxra! Yuzxra's redeeming fist decimates a devilish imp! civilized <802hp 182m 941mv 7139tnl (41.96%) 4 AM> rel You tell your familiar to 'release'. A devilish imp is released and vanishes. A devilish imp stops following you. civilized <802hp 182m 941mv 7139tnl (41.96%) 4 AM> Illanthos closes his eyes for a moment and nods at Yuzxra. A golden pillar of light erupts under Yuzxra as her wounds are healed! civilized <802hp 182m 941mv 7139tnl (41.96%) 4 AM> w The Fortress Forge Snow all around this room has melted in a circle radiating from the large forge nestled in the corner of the Fortress. Seemingly made of an odd gleaming metal rather than the normal iron, it seems a symbol of strength in a place of pure light. No wood feeds this forge, rather it seems that the heat of purity and goodness fuels it. Next to it, you can see several bars of various metals; mithril, gold, silver, platinum, iron, and steel, all ready to reinforce whatever weapons the Fortress of Light has a call for. Imbedded in the stone wall over the forge is a perfectly round plaque of platinum. The image of a gleaming warhammer has been carefully inscribed into the surface of the plaque. Under the shaft of the warhammer is what looks like a tipped tankard, and over it is a phoenix feather, stained red against the white-gold metal. The snowy courtyard of the Fortress of Light spans the north and east of you, and the towering stone walls of the brigade loom protectively to the south and west. [Exits: north east] A gleaming forge of light radiates heat from the corner of the Fortress. A lesser ice devil has arrived. An earth elemental has arrived. civilized <802hp 182m 940mv 7139tnl (41.96%) 4 AM> c m copp They aren't here. civilized <802hp 182m 940mv 7139tnl (41.96%) 4 AM> e The Snowy Courtyard The massive wall of the fortress looms dark to the south. Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. The courtyard continues to the north, east and west. A stone archway opens in the wall to the south, leading to the western gate tower. [Exits: north east south west] (White Aura) Illanthos the elf is here. (White Aura) Yuzxra the half-drow is here. civilized <802hp 182m 939mv 7139tnl (41.96%) 4 AM> n The Snowy Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. The courtyard continues to the north, east, south and west. [Exits: north east south west] civilized <802hp 182m 938mv 7139tnl (41.96%) 4 AM> A lesser ice devil has arrived. An earth elemental has arrived. civilized <802hp 182m 938mv 7139tnl (41.96%) 4 AM> s The Snowy Courtyard The massive wall of the fortress looms dark to the south. Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. The courtyard continues to the north, east and west. A stone archway opens in the wall to the south, leading to the western gate tower. [Exits: north east south west] (White Aura) Illanthos the elf is here. civilized <802hp 182m 937mv 7139tnl (41.96%) 4 AM> s whe The Western Gate Tower A small ledge extends beneath several murder slits overlooking the gate to the east, and the courtyard below. Several torches set in silver rings light the interior of this tower. Stairs lead north to the archway openning to the courtyard and up to the battlements. [Exits: north up] civilized <802hp 182m 936mv 7139tnl (41.96%) 4 AM> People near you: (PK) a yellow copperhead The Snowy Courtyard (PK) Yuzxra The Snowy Courtyard Bohvik A Stone Corridor (PK) Nabighah The Western Gate Tower Garwern A Stone Corridor Hapne A Stone Corridor Illanthos The Snowy Courtyard (PK) Annarika The Altar Room civilized <802hp 182m 936mv 7139tnl (41.96%) 4 AM> whe People near you: (PK) a yellow copperhead The Snowy Courtyard (PK) Yuzxra The Snowy Courtyard Bohvik A Stone Corridor (PK) Nabighah The Western Gate Tower Garwern A Stone Corridor Hapne A Stone Corridor Illanthos The Snowy Courtyard (PK) Annarika The Altar Room civilized <802hp 182m 936mv 7139tnl (41.96%) 4 AM> n The Snowy Courtyard The massive wall of the fortress looms dark to the south. Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls. The courtyard continues to the north, east and west. A stone archway opens in the wall to the south, leading to the western gate tower. [Exits: north east south west] (White Aura) Illanthos the elf is here. civilized <802hp 182m 935mv 7139tnl (41.96%) 4 AM> whe People near you: (PK) a yellow copperhead The Snowy Courtyard (PK) Yuzxra The Snowy Courtyard Bohvik The Grand Temple (PK) Nabighah The Snowy Courtyard Garwern The Grand Temple Hapne The Grand Temple Illanthos The Snowy Courtyard (PK) Annarika The Altar Room A lesser ice devil has arrived. An earth elemental has arrived. civilized <802hp 182m 935mv 7139tnl (41.96%) 4 AM> e The Snowy Courtyard Light streaming from the watchtowers shimmers off the well packed snow, giving it the appearance of a carpet of pale light atop the frozen ground. Chill night winds swirl about, trapped by the massive walls of the fortress. The courtyard continues to the north, east and west. The massive gates of the fortress loom dark to the south. [Exits: north east south west] The discolored corpse of Bohvik lies here, features twisted with agony. The torn-out heart of Bohvik is lying here. (White Aura) Yuzxra the half-drow is here. (White Aura) A long copperhead snake lies quietly coiled on the ground near your feet. civilized <802hp 182m 934mv 7139tnl (41.96%) 4 AM> whe A yellow copperhead scans west. civilized <802hp 182m 934mv 7139tnl (41.96%) 4 AM> People near you: (PK) a yellow copperhead The Snowy Courtyard (PK) Yuzxra The Snowy Courtyard Bohvik The Altar Room (PK) Nabighah The Snowy Courtyard Garwern The Altar Room Hapne The Altar Room Illanthos The Snowy Courtyard (PK) Annarika The Altar Room civilized <802hp 182m 934mv 7139tnl (41.96%) 4 AM> c m copp A yellow copperhead scans west. A loud hiss fills the air as a copperhead is forced to strike! You wave your arm in a wide arc, sending projectiles of pure mana for a yellow copperhead. Your magic missile grazes a yellow copperhead. Your magic missile mauls a yellow copperhead. Your magic missile grazes a yellow copperhead. A yellow copperhead has a few scratches. civilized <802hp 167m 934mv 7139tnl (41.96%) 4 AM> A yellow copperhead's bite EVISCERATES you! Your shield blocks Yuzxra's redeeming fist. Your shield blocks Yuzxra's redeeming fist. Your digestion misses a yellow copperhead. Your digestion wounds a yellow copperhead. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! A yellow copperhead has a few scratches. civilized <771hp 167m 934mv 7139tnl (41.96%) 4 AM> A lesser ice devil has arrived. A lesser ice devil gestures at a yellow copperhead, uttering blasphemies. With a supernatural flash, the power of a lesser ice devil's deafen arcs to Yuzxra! An earth elemental has arrived. A loud hiss fills the air as a copperhead is forced to strike! An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental's crush EVISCERATES a yellow copperhead! A yellow copperhead is covered with bleeding wounds. civilized <771hp 167m 934mv 7139tnl (41.96%) 4 AM> swing Illanthos closes his eyes for a moment and nods at a yellow copperhead. A golden pillar of light erupts under a yellow copperhead as her wounds are healed! A yellow copperhead is in perfect health. civilized <771hp 167m 934mv 7139tnl (41.96%) 4 AM> Gripping a net of living spiders, you strike a glancing blow against a yellow copperhead. Your swing injures a yellow copperhead. An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental's crush EVISCERATES a yellow copperhead! You parry a yellow copperhead's bite. You parry Yuzxra's redeeming fist. Your digestion misses a yellow copperhead. A yellow copperhead has some small but disgusting cuts. civilized <771hp 167m 934mv 7139tnl (41.96%) 4 AM> A yellow copperhead whips its head out of its coil and strikes at you! You feel momentarily ill, but it passes. A yellow copperhead's bite maims you! A yellow copperhead has some small but disgusting cuts. civilized <738hp 167m 934mv 7139tnl (41.96%) 4 AM> Yuzxra fails to rescue a yellow copperhead. A yellow copperhead has some small but disgusting cuts. civilized <738hp 167m 934mv 7139tnl (41.96%) 4 AM> A lesser ice devil gestures at a yellow copperhead, uttering blasphemies. With a supernatural flash, the power of a lesser ice devil's dispel arcs to Yuzxra! A yellow copperhead has some small but disgusting cuts. civilized <738hp 167m 934mv 7139tnl (41.96%) 4 AM> An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental's crush EVISCERATES a yellow copperhead! A yellow copperhead's bite EVISCERATES you! Your shield blocks Yuzxra's redeeming fist. Your shield blocks Yuzxra's redeeming fist. A yellow copperhead dodges your digestion. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! A yellow copperhead is covered with bleeding wounds. civilized <705hp 167m 934mv 7139tnl (41.96%) 4 AM> A lesser ice devil gestures at a yellow copperhead, uttering blasphemies. A yellow copperhead is moving more slowly. An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake MANGLES Yuzxra! An earth elemental's earthquake EVISCERATES a yellow copperhead! Your shield blocks a yellow copperhead's bite. Your shield blocks Yuzxra's redeeming fist. You parry Yuzxra's redeeming fist. Your digestion misses a yellow copperhead. A yellow copperhead is covered with bleeding wounds. civilized <705hp 167m 934mv 7139tnl (41.96%) 4 AM> swing Gripping a net of living spiders, you swing it toward a yellow copperhead, barely missing her. Your swing misses a yellow copperhead. A yellow copperhead is covered with bleeding wounds. civilized <705hp 167m 934mv 7139tnl (41.96%) 4 AM> Yuzxra rescues a yellow copperhead from you! An acrid smell surrounds Yuzxra as your digestion is blocked by a Foresight Bracer. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra has some small but disgusting cuts. civilized <705hp 167m 934mv 7139tnl (41.96%) 4 AM> Illanthos sits down and rests. An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental's crush MUTILATES a yellow copperhead! An earth elemental's crush EVISCERATES a yellow copperhead! A yellow copperhead's bite MANGLES an earth elemental! You parry Yuzxra's redeeming fist. Yuzxra avoids your digestion as if she knew it was coming. Your digestion decimates Yuzxra! Yuzxra has some small but disgusting cuts. civilized <705hp 167m 934mv 7139tnl (41.96%) 4 AM> A lesser ice devil gestures at Yuzxra, uttering blasphemies. The fires of Hell are reflected in the eyes of Yuzxra, who sags with the burden of the damned! Yuzxra has some small but disgusting cuts. civilized <705hp 167m 934mv 7139tnl (41.96%) 4 AM> Illanthos looks at a yellow copperhead. An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental's crush EVISCERATES a yellow copperhead! An earth elemental's crush EVISCERATES a yellow copperhead! Yuzxra's redeeming fist wounds you. Yuzxra avoids your digestion as if she knew it was coming. Yuzxra has some small but disgusting cuts. civilized <685hp 167m 934mv 7139tnl (41.96%) 4 AM> A yellow copperhead has fled! A yellow copperhead leaves south. Illanthos stands up. Yuzxra has some small but disgusting cuts. civilized <685hp 167m 934mv 7139tnl (41.96%) 4 AM> c m copp They aren't here. Yuzxra has some small but disgusting cuts. civilized <685hp 167m 934mv 7139tnl (41.96%) 4 AM> A yellow copperhead has arrived. A lesser ice devil gestures at Yuzxra, uttering blasphemies. A ball of fire streaks from a lesser ice devil's hands towards Yuzxra. A lesser ice devil's fireball EVISCERATES a yellow copperhead! The gods protect Illanthos from a lesser ice devil. A lesser ice devil's fireball EVISCERATES Yuzxra! Yuzxra yells 'HELP! I'M BEING ATTACKED BY AN EARTH ELEMENTAL!' An earth elemental's crush MANGLES Yuzxra! An earth elemental's crush MANGLES Yuzxra! Yuzxra is gushing blood. civilized <685hp 167m 934mv 7139tnl (41.96%) 4 AM> Yuzxra has fled! Yuzxra leaves north. civilized <685hp 167m 934mv 7139tnl (41.96%) 4 AM> c m copp A loud hiss fills the air as a copperhead is forced to strike! You wave your arm in a wide arc, sending projectiles of pure mana for a yellow copperhead. Your magic missile scratches a yellow copperhead. Your magic missile scratches a yellow copperhead. Your magic missile scratches a yellow copperhead. A yellow copperhead's bite MUTILATES a lesser ice devil! Your digestion wounds a yellow copperhead. Your digestion misses a yellow copperhead. A yellow copperhead is convulsing on the ground. civilized <685hp 152m 934mv 7139tnl (41.96%) 4 AM> The edges of a yellow copperhead's being stretch and twist and she returns to normal. You feel less cold. The magical aura fades away. Lastril is convulsing on the ground. civilized <697hp 181m 942mv 7139tnl (41.96%) 5 AM> Lastril has fled! Lastril leaves north. civilized <697hp 181m 942mv 7139tnl (41.96%) 5 AM> n Lastril has arrived. civilized <697hp 181m 942mv 7139tnl (41.96%) 5 AM> c m last A lesser ice devil yells 'Lastril! Now you die!' A lesser ice devil's chop DISMEMBERS Lastril! Lastril is DEAD!! You land the killing blow against Lastril. Lastril spills her guts all over the floor. civilized <697hp 181m 942mv 7139tnl (41.96%) 5 AM> The Center of the Courtyard A mantle of well packed snow cloaks the courtyard, gleaming brightly in the sunlight. Many tracks lead in all directions. Chill mountain winds swirl about, trapped by the massive walls. This area of the courtyard is dominated by a large fountain, glowing faintly and surrounded by a haze of steam. The courtyard continues to the north, east, south and west. [Exits: north east south west] (Glowing) A platinum key shines brightly as light radiates off of it. wilderness <697hp 181m 939mv 7139tnl (41.96%) 5 AM> They aren't here. wilderness <697hp 181m 939mv 7139tnl (41.96%) 5 AM> s The Snowy Courtyard A mantle of well packed snow cloaks the frozen ground, gleaming brightly in the sunlight. Many tracks lead in all directions. Chill mountain winds swirl about, trapped by the massive walls of the fortress. The courtyard continues to the north, east and west. The massive silver gates of the fortress rise to the south. [Exits: north east south west] The corpse of Lastril lies here, covered with bone-deep gashes and cuts. A steaming pile of Lastril's entrails is lying here. The discolored corpse of Bohvik lies here, features twisted with agony. The torn-out heart of Bohvik is lying here. A humanoid bulk of crystal and clay and rare minerals leans here. Chittering to itself, a lesser ice devil crouches here. The heart of Bohvik decomposes. civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> c m las They aren't here. civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> l in corpse A lesser ice devil turns to you and weaves a sorcerous spell. An aura of magic appears around you. civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> The corpse of Lastril contains: a shoddy haversack a fine leather bracer ( 2) a silver ring enamelled with a black rose (Noteworthy) a belt of hardened raindrops ( 2) a sandy-brown desert cloak (Glowing) a steel-shod staff a skin from the snow leopard (Noteworthy) (Glowing) a brilliant silver bracelet (Famous) a crude bronze figurine a pair of colorful baggy pants some black leather sleeves (Glowing) a pair of Arborian gauntlets a pair of earth-toned gloves the pouch of nourishment (Famous) (Glowing) a gleaming shaft of silver (Noteworthy) a gilded gold breast plate (Noteworthy) a braided silver bracer (Noteworthy) (Glowing) the diamond dagger named 'Light of Redemption' a pair of armguards from the snow worm (Famous) (Glowing) a shield of reflective white dragonscales a water skin 201 silver coins 3 copper coins civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> where People near you: (PK) Yuzxra The Altar Room Bohvik The Altar Room (PK) Nabighah The Snowy Courtyard Garwern The Altar Room Hapne The Altar Room Illanthos The Altar Room (PK) a giant mantis The Center of the Courtyard civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> A giant mantis has arrived. civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> A giant mantis looks at you. civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> A giant mantis leaves north. civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> get all.coins corpse You get 201 silver coins from the corpse of Lastril. You get 3 copper coins from the corpse of Lastril. civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> l in corpse The corpse of Lastril contains: a shoddy haversack a fine leather bracer ( 2) a silver ring enamelled with a black rose (Noteworthy) a belt of hardened raindrops ( 2) a sandy-brown desert cloak (Glowing) a steel-shod staff a skin from the snow leopard (Noteworthy) (Glowing) a brilliant silver bracelet (Famous) a crude bronze figurine a pair of colorful baggy pants some black leather sleeves (Glowing) a pair of Arborian gauntlets a pair of earth-toned gloves the pouch of nourishment (Famous) (Glowing) a gleaming shaft of silver (Noteworthy) a gilded gold breast plate (Noteworthy) a braided silver bracer (Noteworthy) (Glowing) the diamond dagger named 'Light of Redemption' a pair of armguards from the snow worm (Famous) (Glowing) a shield of reflective white dragonscales a water skin civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> whe People near you: (PK) Yuzxra The Altar Room Bohvik The Altar Room (PK) Nabighah The Snowy Courtyard Garwern The Altar Room Hapne The Altar Room Illanthos The Altar Room (PK) a giant mantis The Snowy Courtyard civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> A lesser ice devil turns to you and weaves a sorcerous spell. A mystical barrier forms around you. civilized <697hp 181m 936mv 7139tnl (41.96%) 5 AM> The sun rises above the horizon. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> get shield corpse You get a shield of reflective white dragonscales from the corpse of Lastril. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> get pouch corpse The pouch of nourishment: you can't carry that many items. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> i You are carrying: (Famous) (Glowing) a shield of reflective white dragonscales a corded oaken staff (Noteworthy) a flowing robe of ethereal black silk ( 2) (Noteworthy) a sleek black rod (Noteworthy) (Glowing) a halo of clarity (Famous) a monk's robe (Glowing) a shimmering blue potion (Noteworthy) a sleek sienna rod (Noteworthy) a sapphire periapt (Glowing) a floating chest (Noteworthy) a lashing tendril from a strangletree (Infamous) the Cloak of Death (Legendary) leather-bound notes on conjuration (Legendary) (Glowing) the Orb of the Twilight Lords (Famous) (Humming) an eagle inscribed staff (Noteworthy) (Glowing) a sickly green wand civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> put corded chest You put a corded oaken staff in a floating chest. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> get pouch corpse whe You get the pouch of nourishment from the corpse of Lastril. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> People near you: (PK) Yuzxra The Altar Room Bohvik The Altar Room (PK) Nabighah The Snowy Courtyard Garwern The Altar Room Hapne A Stone Corridor Illanthos The Altar Room (PK) Annarika The Altar Room civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> l The Snowy Courtyard A mantle of well packed snow cloaks the frozen ground, gleaming brightly in the sunlight. Many tracks lead in all directions. Chill mountain winds swirl about, trapped by the massive walls of the fortress. The courtyard continues to the north, east and west. The massive silver gates of the fortress rise to the south. [Exits: north east south west] The corpse of Lastril lies here, covered with bone-deep gashes and cuts. A steaming pile of Lastril's entrails is lying here. The discolored corpse of Bohvik lies here, features twisted with agony. A humanoid bulk of crystal and clay and rare minerals leans here. Chittering to itself, a lesser ice devil crouches here. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> where People near you: (PK) Yuzxra The Altar Room Bohvik The Altar Room (PK) Nabighah The Snowy Courtyard Garwern The Altar Room Hapne Entrance to the Hall Illanthos The Altar Room (PK) Annarika The Altar Room civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> where People near you: (PK) Yuzxra The Altar Room Bohvik The Altar Room (PK) Nabighah The Snowy Courtyard Garwern The Altar Room Hapne The Snowy Courtyard Illanthos The Altar Room (PK) Annarika The Altar Room civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> Hapne has arrived. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> yell Any other takers? Hah! You yell 'Any other takers? Hah!' civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> where People near you: (PK) Yuzxra The Altar Room Bohvik The Altar Room (PK) Nabighah The Snowy Courtyard Garwern The Altar Room Hapne The Snowy Courtyard Illanthos The Altar Room (PK) Annarika The Altar Room civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> l The Snowy Courtyard A mantle of well packed snow cloaks the frozen ground, gleaming brightly in the sunlight. Many tracks lead in all directions. Chill mountain winds swirl about, trapped by the massive walls of the fortress. The courtyard continues to the north, east and west. The massive silver gates of the fortress rise to the south. [Exits: north east south west] The corpse of Lastril lies here, covered with bone-deep gashes and cuts. A steaming pile of Lastril's entrails is lying here. The discolored corpse of Bohvik lies here, features twisted with agony. Hapne the dwarf is here. A humanoid bulk of crystal and clay and rare minerals leans here. Chittering to itself, a lesser ice devil crouches here. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> Hapne looks at you. civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> whoi h whe [51 Dwarf War] Hapne the Legend of the Battlefield civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> People near you: (PK) Yuzxra The Altar Room Bohvik The Altar Room (PK) Nabighah The Snowy Courtyard Garwern The Altar Room Hapne The Snowy Courtyard Illanthos The Altar Room (PK) Annarika The Altar Room civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> rel You have no familiar! civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> s Yuzxra yells 'We will dance.' civilized <720hp 279m 942mv 7139tnl (41.96%) 6 AM> Standing Before the Fortress of Light The Fortress of Light rises before you, standing strong and proud in a mantle of snow and ice. The thick walls of this fortress are built of huge, perfectly cut, white stones fitted tightly together. The stones along the base of the fortress are enormous, taller than any giant and more massive than most houses. Pennants flying above the watchtowers rustle and flap defiantly in the chill winds. The huge gate of polished silver is guarded by a lone figure. [Exits: north south] A felar stands here, his face looking haggard by the burden of leadership. civilized <720hp 279m 941mv 7139tnl (41.96%) 6 AM> A lesser ice devil has arrived. An earth elemental has arrived. civilized <720hp 279m 941mv 7139tnl (41.96%) 6 AM> where People near you: (PK) Yuzxra The Altar Room Bohvik The Altar Room (PK) Nabighah Standing Before the Fortress of Light Garwern The Altar Room Hapne The Snowy Courtyard Illanthos The Altar Room (PK) Annarika The Altar Room civilized <720hp 279m 941mv 7139tnl (41.96%) 6 AM> c tele
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Daevryn | Fri 27-Jul-12 10:47 AM |
Member since 13th Feb 2007
11117 posts
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#2918, "Phaerix (Level 35)"
In response to Reply #0
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Later the same night as the last two logs. I go to Barovia to replenish a consumable resource and by pure dumb luck, Phaerix is there doing roughly the same thing.
The Dark Forest Ancient trees rise up towards the dark gloomy skies, blocking out what little light is seen in this accursed land. The dark forest stretches out to the east and south. To the north the forest becomes too dense to penetrate. To the west you can see the cobbled stones of the South Svalich road. [Exits: east south west] A large spiked club lies here. Phaerix the felar is here, fighting an ettin. A huge two headed giant brandishes a nasty looking club.
>> You follow Nabighah east. A devilish imp has arrived. wilderness <982hp 679m 727mv 11111tnl (5.03%) 3 AM> c m phae Phaerix's thrust MUTILATES an ettin! Phaerix's claw MUTILATES an ettin! Phaerix's thrust maims an ettin! wilderness <982hp 679m 727mv 11111tnl (5.03%) 3 AM> Phaerix yells 'Help someone is attacking me!'
You wave your arm in a wide arc, sending projectiles of pure mana for Phaerix.
You fade into existence. Your magic missile injures Phaerix. Your magic missile injures Phaerix. Your magic missile injures Phaerix. Phaerix is covered with bleeding wounds. wilderness <982hp 664m 727mv 11111tnl (5.03%) 3 AM> A steel-eyed harmentia demon has arrived.
Phaerix yells 'Help! I'm being attacked by a steel-eyed harmentia demon!' A steel-eyed harmentia demon's slice MASSACRES Phaerix!
An earth elemental has arrived.
Phaerix yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Phaerix! Phaerix is writhing in agony. wilderness <982hp 664m 727mv 11111tnl (5.03%) 3 AM> A steel-eyed harmentia demon's slice MANGLES Phaerix! A steel-eyed harmentia demon mutters mad profanities from the Abyss. Phaerix screams as his flesh is ripped by massive wounds! Phaerix looks slow to recover from the wound. A steel-eyed harmentia demon's divine anger MASSACRES Phaerix! Phaerix's thrust EVISCERATES an ettin! Phaerix's claw DISMEMBERS an ettin! Phaerix deflects your asphyxiation with his defensive spin. Phaerix is convulsing on the ground. wilderness <982hp 664m 727mv 11111tnl (5.03%) 3 AM> Huh? Phaerix is convulsing on the ground. wilderness <982hp 664m 727mv 11111tnl (5.03%) 3 AM> c m phae The rain ceases. An ettin continues to bleed from his wounds. An ettin's bleeding wounds him. Phaerix wipes the dirt from his eyes. Phaerix continues to bleed from his wounds. Phaerix's leaking blood pools upon the ground. Phaerix's bleeding EVISCERATES him! Phaerix is DEAD!! Phaerix's hindpaws are sliced from his dead body. A signet ring engraved with a phoenix is engulfed in chromatic flame. An ettin's pierce MUTILATES you! An ettin's pierce MUTILATES you! Using his head, an ettin sends you a powerful blow! An ettin's headbutt grazes you. An ettin's headbutt devastates him! An ettin is gushing blood. wilderness <898hp 715m 856mv 11111tnl (5.03%) 4 AM> They aren't here. An ettin is gushing blood. wilderness <898hp 715m 856mv 11111tnl (5.03%) 4 AM> A steel-eyed harmentia demon gets a steel-shod staff from the corpse of Phaerix. A steel-eyed harmentia demon gets a dagger named 'Icepick' from the corpse of Phaerix. A steel-eyed harmentia demon gets an adamantite-tipped long spear from the corpse of Phaerix. A steel-eyed harmentia demon gets a hollow adamantite staff from the corpse of Phaerix. A steel-eyed harmentia demon's slice EVISCERATES an ettin! A steel-eyed harmentia demon's slice misses an ettin. An earth elemental's crush DISMEMBERS an ettin! An ettin's pierce MUTILATES you! A steel-eyed harmentia demon's slice DISMEMBERS an ettin! A steel-eyed harmentia demon's slice DISMEMBERS an ettin! A steel-eyed harmentia demon's slice DISMEMBERS an ettin! A steel-eyed harmentia demon bares her teeth and spits a fine stream of poison at an ettin. An ettin avoids most of the poison. A steel-eyed harmentia demon's stream of poison grazes an ettin. An earth elemental's crush DISMEMBERS an ettin! An earth elemental's crush DISMEMBERS an ettin! Your asphyxiation misses an ettin. An ettin is writhing in agony. wilderness <861hp 715m 856mv 11111tnl (5.03%) 4 AM> An ettin's pierce maims you! Your shield blocks an ettin's pierce. A steel-eyed harmentia demon's slice EVISCERATES an ettin! A steel-eyed harmentia demon's slice DISMEMBERS an ettin! A steel-eyed harmentia demon's slice EVISCERATES an ettin! A steel-eyed harmentia demon mutters mad profanities from the Abyss. An ettin screams as his flesh is ripped by massive wounds! An ettin looks slow to recover from the wound. A steel-eyed harmentia demon's divine anger DISMEMBERS an ettin! An earth elemental's crush DISMEMBERS an ettin! An earth elemental's crush DISMEMBERS an ettin! An ettin dodges your asphyxiation. An ettin is convulsing on the ground. wilderness <825hp 715m 856mv 11111tnl (5.03%) 4 AM> where People near you: (PK) Nabighah The Dark Forest An ettin is convulsing on the ground. wilderness <825hp 715m 856mv 11111tnl (5.03%) 4 AM> A steel-eyed harmentia demon's slice DISMEMBERS an ettin! An ettin is DEAD!! You receive 132 experience points (32% bonus). wilderness <825hp 715m 856mv 10979tnl (6.16%) 4 AM> l in corpse The corpse of an ettin contains: a large spiked club wilderness <825hp 715m 856mv 10979tnl (6.16%) 4 AM> sac corpse The gods give you 15 copper coins for your sacrifice of the corpse of an ettin. wilderness <825hp 715m 856mv 10979tnl (6.16%) 4 AM> l The Dark Forest Ancient trees rise up towards the dark gloomy skies, blocking out what little light is seen in this accursed land. The dark forest stretches out to the east and south. To the north the forest becomes too dense to penetrate. To the west you can see the cobbled stones of the South Svalich road. [Exits: east south west] ( 2) A large spiked club lies here. The corpse of Phaerix lies here, pierced in several places. The severed hindpaws of Phaerix lie here. Fresh blood pools at the base of a nearby tree.
A humanoid bulk of crystal and clay and rare minerals leans here.
A six-armed demon slinks atop her serpentine tail.
A devilish imp flutters around on leathery wings. wilderness <825hp 715m 856mv 10979tnl (6.16%) 4 AM> [Newbie] Jehan: any way to re-do a failed quest? wilderness <825hp 715m 856mv 10979tnl (6.16%) 4 AM> cb How lucky for me. [SCION] Nabighah: How lucky for me. wilderness <825hp 715m 856mv 10979tnl (6.16%) 4 AM> l in corpse The corpse of Phaerix contains: a pair of black reading glasses crescent gauntlets a pair of hunter's bracers (Glowing) the cape of lightning
a necklace of wolf fangs
(Glowing) the headdress of Galadriel the girdle of endless space (Glowing) (Humming) a ring bearing the seal of Telenius a skin from the snow leopard (Glowing) a suit of highly polished platemail a wide ring rimmed with razor sharp spikes a pair of white leggings etched with symbols a small pendant in the shape of a silver phoenix an elk-leather belt embedded with fangs a signet ring engraved with a phoenix a small coral ring a potion of returning hind-paw studded wraps, with bronze claws ( 2) a braided silver bracer 24 gold coins 237 silver coins 157 copper coins wilderness <825hp 715m 856mv 10979tnl (6.16%) 4 AM> get all.coins corpse You get 24 gold coins from the corpse of Phaerix. You get 237 silver coins from the corpse of Phaerix. You get 157 copper coins from the corpse of Phaerix. [Newbie] A helpful mortal: Nope.
wilderness <825hp 660m 856mv 10979tnl (6.16%) 4 AM> The clouds disappear. wilderness <846hp 719m 856mv 10979tnl (6.16%) 5 AM> [SCION] Tavlin: Mmm? wilderness <846hp 719m 856mv 10979tnl (6.16%) 5 AM>
[SCION] Nabighah: I went to (get something) and Phaerix was there, dying to my demon.
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Daevryn | Fri 27-Jul-12 10:43 AM |
Member since 13th Feb 2007
11117 posts
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#2917, "Akedeh (Level 35)"
In response to Reply #0
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*** Later in the night after the last log, Tavlin starts raiding for Battle's item. I get a black abishai and swap it for a hooded harmentia as he downs it. Akedah comes to get the head back. ***
*** I probably didn't use even ten charges of barrier wand total in Nabighah's entire life, but you'll see some used here. Akedeh was the hardest fight for me in this era and I took him extremely seriously. *** *** First part: *** Above the Chasm Torn from the ashen rock of the chasm's northern wall, the blasted gray stone is accentuated by the unnatural darkness of this place. Your light source dims a bit, oppressed by some unspoken and damned force which smothers its now-feeble glow. A jagged crack in the earth yawns below, a broken path spiraling along the edges of its maw, foreboding and dark. Only the whispering of some dread breeze breaks the silence of the abyss below, as it stealthily creeps forth to swirl about in a chilling dance. [Exits: south down] Akedeh the arial is here, fighting a shadowy Nightwalker.
A Nightwalker stands in the shadows, breathing heavily.
A zombie of a unicorn is here. A cloaked figure dressed in burial linens is here. A zombie of a unicorn is here. A zombie of a firedrake is here. A zombie of a unicorn is here. A flesh golem lumbers along, its eyes glowing a dim red in the night. A zombie of a quaggoth is here.
(Ghostly) Tavlin is here, shifting sands constantly running rivulets through his bandages.
A war-weary storm giant is sleeping here. With arms the size of trees, an enormous dwarf struts around yelling challenges. A Nightwalker defends this place without question. A crackling hiss from a shadowy Nightwalker breaks the silence of the abyss below. (You intuitively sense that a shadowy Nightwalker just greeted you.)
>> You follow Nabighah north. A devilish imp has arrived. civilized <958hp 526m 643mv 11141tnl (4.78%) 2 AM> You zap Akedeh with a sickly green wand. Akedeh yells 'Die Nabighah, you wand using fool!' Akedeh can no longer find the strength to wield a long elvish mace. Akedeh can no longer find the strength to wield a long elvish mace. You wither the flesh of Akedeh! You fade into existence. Your withering MASSACRES Akedeh!
Akedeh has some small but disgusting cuts. civilized <958hp 526m 643mv 11141tnl (4.78%) 2 AM> A shadowy Nightwalker's claw EVISCERATES Akedeh! Akedeh's punch decimates a shadowy Nightwalker! Akedeh's punch devastates a shadowy Nightwalker! Akedeh's punch mauls a shadowy Nightwalker. Akedeh dodges your asphyxiation. Akedeh has some small but disgusting cuts. civilized <958hp 526m 643mv 11141tnl (4.78%) 2 AM> Akedeh has fled! A shadowy Nightwalker moves to block Akedeh's path.
Akedeh has some small but disgusting cuts. civilized <958hp 526m 643mv 11141tnl (4.78%) 2 AM> Akedeh has fled! A shadowy Nightwalker moves to block Akedeh's path.
Akedeh has some small but disgusting cuts. civilized <958hp 526m 643mv 11141tnl (4.78%) 2 AM> Akedeh has fled! ++Akedeh LEFT south++ Akedeh leaves south. civilized <958hp 526m 643mv 11141tnl (4.78%) 2 AM> A steel-eyed harmentia demon has arrived.
The Nightwalker has arrived. An earth elemental has arrived. civilized <958hp 526m 643mv 11141tnl (4.78%) 2 AM> s *** And there I totally lose him. Eventually I check the Village and he's there. For some reason I think demon and nightwalker are tracking him, so I kill the giant only to find out that they're not. *** *** But there are other solutions to these problems. *** civilized <879hp 683m 853mv 11121tnl (4.95%) 3 PM> [SCION] Tavlin: I am near, if you wish to push in. civilized <879hp 683m 853mv 11121tnl (4.95%) 3 PM> People near you: (PK) Akedeh The Shrine of the BattleRagers (PK) Nabighah Before the Pillar of Legends civilized <879hp 683m 853mv 11121tnl (4.95%) 3 PM> You tell your familiar to 'murder Akedeh'. civilized <879hp 683m 853mv 11121tnl (4.95%) 3 PM> You tell your familiar to 'murder Akedeh'. civilized <879hp 683m 853mv 11121tnl (4.95%) 3 PM> e You tell your familiar to 'murder Akedeh'. civilized <879hp 683m 853mv 11121tnl (4.95%) 3 PM> e You tell your familiar to 'murder Akedeh'. civilized <879hp 683m 853mv 11121tnl (4.95%) 3 PM> You tell your familiar to 'murder Akedeh'. civilized <879hp 683m 853mv 11121tnl (4.95%) 3 PM> e A Blood-stained Path Through the Village This path you tread winds among the huts, and is an unusual reddish-brown tint along its entire length. Legend has it that the color comes from the blood of the thousands of villagers who died in defense of this soil, and of the tens of thousands of attackers they took down with them. Smoke, fumes, and the brutally loud ring of metal come from the south, while a rough barbaric voice drifts to you from an odd looking hut to the north. [Exits: north east south west]
>> You follow Nabighah east. A devilish imp has arrived. civilized <879hp 683m 852mv 11121tnl (4.95%) 3 PM> Among the Barbaric Huts The village looks different from this perspective than it did standing on the hill. For one thing, it is obvious how different the huts are from one another; some are sturdy, stone-framed dwellings, others are thatched oak, and still others little more than tarpaulins on a tent-pole held down by rocks. Another thing is the smell, and the decor. Each hut has in front of it a trophy -- a testament to the prowess of the one who dwells within. While some trophies are animal in nature -- several wolf skulls here, a gargantuan bear-pelt cloak there -- others are (or were) obviously human. Most of the humanoid corpses are wrapped in flowing robes, often decorated in archaic runes. All trophies are in various states of decay, and the odor can get a little overpowering at times. Something seems horribly wrong with the plant life here.
[Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. wilderness <879hp 683m 850mv 11121tnl (4.95%) 3 PM> e e Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. Something seems horribly wrong with the plant life here.
[Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. wilderness <879hp 683m 845mv 11121tnl (4.95%) 3 PM> whe The Nightwalker has arrived. An earth elemental has arrived. wilderness <879hp 683m 845mv 11121tnl (4.95%) 3 PM> The Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings. [Exits: north south west] A dangerous looking dwarf dressed in ornate armor guards his post without regard to life.
>> You follow Nabighah east. A devilish imp has arrived. civilized <879hp 683m 841mv 11121tnl (4.95%) 3 PM> Alas, you cannot go that way. civilized <879hp 683m 841mv 11121tnl (4.95%) 3 PM> People near you: (PK) Nabighah The Breaching of the Walls of the Ostalagiah Ruins civilized <879hp 683m 841mv 11121tnl (4.95%) 3 PM> cb Yes, let's. [SCION] Nabighah: Yes, let's. civilized <879hp 683m 841mv 11121tnl (4.95%) 3 PM> c 'resist pos You become resistant to positive attacks. civilized <879hp 648m 841mv 11121tnl (4.95%) 3 PM> A steel-eyed harmentia demon has arrived.
The Nightwalker has arrived. An earth elemental has arrived. civilized <879hp 648m 841mv 11121tnl (4.95%) 3 PM> c 'resist neg You become resistant to negative attacks. You have become better at resist negative! civilized <879hp 613m 841mv 11111tnl (5.03%) 3 PM> where where People near you: (PK) Nabighah The Breaching of the Walls of the Ostalagiah Ruins civilized <879hp 613m 841mv 11111tnl (5.03%) 3 PM> People near you: (PK) Nabighah The Breaching of the Walls of the Ostalagiah Ruins civilized <879hp 613m 841mv 11111tnl (5.03%) 3 PM> scan w You scan west. civilized <879hp 613m 841mv 11111tnl (5.03%) 3 PM> whe People near you: (PK) Nabighah The Breaching of the Walls of the Ostalagiah Ruins civilized <879hp 613m 841mv 11111tnl (5.03%) 3 PM> eq You are using: <worn on finger> (Invis) the ring of regeneration <worn on finger> (Invis) (Glowing) (Humming) a band of living black amber
<worn around neck> (Glowing) a mantle of earth
<worn around neck> an ivory amulet shaped like a troll
<worn on body> a suit of black chainmail <worn on head> (Glowing) an engraved silver circlet <worn on face> a primitive fertility mask <worn on legs> (Glowing) a pair of Arborian leggings <worn on feet> a pair of steel lined dragonscale boots
<worn on hands> (Invis) (Humming) gauntlets of black death
<worn on arms> a set of copper dragonscale sleeves
<worn about body> (Glowing) (Humming) the cape of living flames
<worn about waist> a sash of black gauze <worn around wrist> (Glowing) a topaz encrusted bracelet <worn around wrist> an aquamarine bracelet <mainhand wielded> a lashing tendril from a strangletree
<worn as shield> (Glowing) a finely polished shield civilized <891hp 638m 856mv 11111tnl (5.03%) 4 PM> w Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. Something seems horribly wrong with the plant life here.
[Exits: east west] >> You follow Nabighah west. A devilish imp has arrived. wilderness <891hp 638m 850mv 11111tnl (5.03%) 4 PM> whe People near you: (PK) Akedeh A Blood-stained Path Through the Village (PK) Nabighah Before a Fortified Hillock wilderness <891hp 638m 850mv 11111tnl (5.03%) 4 PM> e The Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings. [Exits: north south west]
A humanoid bulk of crystal and clay and rare minerals leans here. A Nightwalker stands in the shadows, breathing heavily.
A six-armed demon slinks atop her serpentine tail. A dangerous looking dwarf dressed in ornate armor guards his post without regard to life.
>> You follow Nabighah east. A devilish imp has arrived. civilized <891hp 638m 846mv 11111tnl (5.03%) 4 PM> whe People near you: Tavlin The Beginning of the Slaughtering Grounds (PK) Nabighah The Breaching of the Walls of the Ostalagiah Ruins civilized <891hp 638m 846mv 11111tnl (5.03%) 4 PM> You tell your familiar to 'murder Akedeh'. civilized <891hp 638m 846mv 11111tnl (5.03%) 4 PM> whe People near you: Tavlin The Beginning of the Slaughtering Grounds (PK) Nabighah The Breaching of the Walls of the Ostalagiah Ruins civilized <891hp 638m 846mv 11111tnl (5.03%) 4 PM> af [SCION] Tavlin: Do you want my minions to rescue you? You are affected by: Spell: 'conjure demon' for 30 hours. Spell: 'despoil' modifies hp by 311 for 27 hours. Spell: 'aura' modifies armor class by -30 for 24 hours. Spell: 'conjure devil' for 18 hours. Spell: 'conjure elemental' for 10 hours. Spell: 'resist negative' for 7 hours. Spell: 'resist positive' for 7 hours. Timer: 'planar ward' for 7 hours. Spell: 'shield' modifies armor class by -30 for 6 hours. Spell: 'barrier' modifies armor class by -80 for 3 hours. Spell: 'nightwalker' for 3 hours.
Spell: 'detect invis' for 2 hours.
Spell: 'haste' modifies dexterity by 1 for 1 hours. civilized <891hp 638m 846mv 11111tnl (5.03%) 4 PM> w Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. Something seems horribly wrong with the plant life here.
[Exits: east west] >> You follow Nabighah west. A devilish imp has arrived. wilderness <891hp 638m 840mv 11111tnl (5.03%) 4 PM> whe People near you: (PK) Akedeh A Blood-stained Path Through the Village (PK) Nabighah Before a Fortified Hillock wilderness <891hp 638m 840mv 11111tnl (5.03%) 4 PM> You tell your familiar to 'murder Akedeh'.
The Nightwalker has arrived. An earth elemental has arrived. wilderness <891hp 638m 840mv 11111tnl (5.03%) 4 PM> You tell your familiar to 'murder Akedeh'. wilderness <891hp 638m 840mv 11111tnl (5.03%) 4 PM> You tell your familiar to 'murder Akedeh'. wilderness <891hp 638m 840mv 11111tnl (5.03%) 4 PM> You tell your familiar to 'murder Akedeh'. wilderness <891hp 638m 840mv 11111tnl (5.03%) 4 PM> w w Among the Barbaric Huts The village looks different from this perspective than it did standing on the hill. For one thing, it is obvious how different the huts are from one another; some are sturdy, stone-framed dwellings, others are thatched oak, and still others little more than tarpaulins on a tent-pole held down by rocks. Another thing is the smell, and the decor. Each hut has in front of it a trophy -- a testament to the prowess of the one who dwells within. While some trophies are animal in nature -- several wolf skulls here, a gargantuan bear-pelt cloak there -- others are (or were) obviously human. Most of the humanoid corpses are wrapped in flowing robes, often decorated in archaic runes. All trophies are in various states of decay, and the odor can get a little overpowering at times. Something seems horribly wrong with the plant life here.
[Exits: east west] >> You follow Nabighah west. A devilish imp has arrived. wilderness <891hp 638m 835mv 11111tnl (5.03%) 4 PM> A Blood-stained Path Through the Village This path you tread winds among the huts, and is an unusual reddish-brown tint along its entire length. Legend has it that the color comes from the blood of the thousands of villagers who died in defense of this soil, and of the tens of thousands of attackers they took down with them. Smoke, fumes, and the brutally loud ring of metal come from the south, while a rough barbaric voice drifts to you from an odd looking hut to the north. [Exits: north east south west]
>> You follow Nabighah west. A devilish imp has arrived. civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> You tell your familiar to 'murder Akedeh'. civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM>
The Nightwalker has arrived. An earth elemental has arrived. civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> cb That would be ideal. [SCION] Nabighah: That would be ideal. civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> whe [Newbie] Isala: Huh. I need a dagger, but the blacksmith in my town doesn't have anything for me People near you: (PK) Akedeh The Shrine of the BattleRagers (PK) Nabighah A Blood-stained Path Through the Village civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> scan w You scan west. ***** Range 3 ***** Akedeh the arial is here. The Destructor of magic is here, daring you to cast a spell. (White Aura) A healer is here tending to the wounded.
civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> where People near you: (PK) Akedeh The Shrine of the BattleRagers (PK) Nabighah A Blood-stained Path Through the Village civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> scan w You scan west. ***** Range 3 ***** Akedeh the arial is here. The Destructor of magic is here, daring you to cast a spell. (White Aura) A healer is here tending to the wounded.
civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> where People near you: (PK) Akedeh The Shrine of the BattleRagers (PK) Nabighah A Blood-stained Path Through the Village civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> l A Blood-stained Path Through the Village This path you tread winds among the huts, and is an unusual reddish-brown tint along its entire length. Legend has it that the color comes from the blood of the thousands of villagers who died in defense of this soil, and of the tens of thousands of attackers they took down with them. Smoke, fumes, and the brutally loud ring of metal come from the south, while a rough barbaric voice drifts to you from an odd looking hut to the north. [Exits: north east south west]
A humanoid bulk of crystal and clay and rare minerals leans here. A Nightwalker stands in the shadows, breathing heavily.
A devilish imp flutters around on leathery wings. A steel-eyed harmentia demon has arrived. civilized <891hp 638m 833mv 11111tnl (5.03%) 4 PM> e Among the Barbaric Huts The village looks different from this perspective than it did standing on the hill. For one thing, it is obvious how different the huts are from one another; some are sturdy, stone-framed dwellings, others are thatched oak, and still others little more than tarpaulins on a tent-pole held down by rocks. Another thing is the smell, and the decor. Each hut has in front of it a trophy -- a testament to the prowess of the one who dwells within. While some trophies are animal in nature -- several wolf skulls here, a gargantuan bear-pelt cloak there -- others are (or were) obviously human. Most of the humanoid corpses are wrapped in flowing robes, often decorated in archaic runes. All trophies are in various states of decay, and the odor can get a little overpowering at times. Something seems horribly wrong with the plant life here.
[Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. wilderness <891hp 638m 831mv 11111tnl (5.03%) 4 PM> e Tavlin has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. Someone has arrived. A cloaked cryptcrawler has arrived. Someone has arrived. Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. Something seems horribly wrong with the plant life here. [Exits: east west] (Pink Aura) A Nightwalker stands in the shadows, breathing heavily.
>> You follow Nabighah east. A devilish imp has arrived. wilderness <891hp 638m 826mv 11111tnl (5.03%) 4 PM> whe People near you: (PK) Akedeh The Shrine of the BattleRagers Tavlin Before the Pillar of Legends (PK) Nabighah Before a Fortified Hillock wilderness <891hp 638m 826mv 11111tnl (5.03%) 4 PM> af Tavlin yells 'Help! I'm being attacked by the Destructor!' wilderness <891hp 638m 826mv 11111tnl (5.03%) 4 PM> You are affected by: Spell: 'conjure demon' for 30 hours. Spell: 'despoil' modifies hp by 311 for 27 hours. Spell: 'aura' modifies armor class by -30 for 24 hours. Spell: 'conjure devil' for 18 hours. Spell: 'conjure elemental' for 10 hours. Spell: 'resist negative' for 7 hours. Spell: 'resist positive' for 7 hours. Timer: 'planar ward' for 7 hours. Spell: 'shield' modifies armor class by -30 for 6 hours. Spell: 'barrier' modifies armor class by -80 for 3 hours. Spell: 'nightwalker' for 3 hours.
Spell: 'detect invis' for 2 hours.
Spell: 'haste' modifies dexterity by 1 for 1 hours. wilderness <891hp 638m 826mv 11111tnl (5.03%) 4 PM> w The Nightwalker has left.
The Nightwalker has arrived. An earth elemental has arrived. wilderness <891hp 638m 826mv 11111tnl (5.03%) 4 PM> w cb here I come. Among the Barbaric Huts The village looks different from this perspective than it did standing on the hill. For one thing, it is obvious how different the huts are from one another; some are sturdy, stone-framed dwellings, others are thatched oak, and still others little more than tarpaulins on a tent-pole held down by rocks. Another thing is the smell, and the decor. Each hut has in front of it a trophy -- a testament to the prowess of the one who dwells within. While some trophies are animal in nature -- several wolf skulls here, a gargantuan bear-pelt cloak there -- others are (or were) obviously human. Most of the humanoid corpses are wrapped in flowing robes, often decorated in archaic runes. All trophies are in various states of decay, and the odor can get a little overpowering at times. Something seems horribly wrong with the plant life here.
[Exits: east west] >> You follow Nabighah west. A devilish imp has arrived. wilderness <906hp 663m 851mv 11111tnl (5.03%) 5 PM> A Blood-stained Path Through the Village This path you tread winds among the huts, and is an unusual reddish-brown tint along its entire length. Legend has it that the color comes from the blood of the thousands of villagers who died in defense of this soil, and of the tens of thousands of attackers they took down with them. Smoke, fumes, and the brutally loud ring of metal come from the south, while a rough barbaric voice drifts to you from an odd looking hut to the north. [Exits: north east south west] A six-armed demon slinks atop her serpentine tail.
>> You follow Nabighah west. A devilish imp has arrived. civilized <906hp 663m 849mv 11111tnl (5.03%) 5 PM> [SCION] Nabighah: here I come. civilized <906hp 663m 849mv 11111tnl (5.03%) 5 PM> w Before the Pillar of Legends This intersection serves as the heart of the village, as all travelers must pass through here. There is no vegetation here, nor any need for careful steps, as the ground is solid rock; the better to hold the massive pillar that stands before you. There is a strange absence of sound as this awesome sight rises from the earth before you, and a feeling of reverence and awe in the way folks treat it as they pass. To the north, sparse vegetation grows thicker as the ground slopes toward a vale. To the south a small path of cluttered stones mark the way to Grime's forge. Dark patches of earth lead away from the inner portion of the village to the east, and to the west is a large clearing containing a number of barbarians. Here at the pillar, though, there is a feeling of company, as though all those who died in the war against magic were present with you.
[Exits: north east south west]
A towering pillar of stone stands here, casting its shadow down upon you.
>> You follow Nabighah west. A devilish imp has arrived. civilized <906hp 663m 848mv 11111tnl (5.03%) 5 PM> w Blood Square The soft warmth of the sun fills this bloodied and ancient square. The earth is cracked and the ground is stained, yet this was once the heart of the village and is marked as such by the blood that reddens the earth. Barbarian children hardly notice your presence as they wrestle and run in the square, so intent are they on their war-games and fun. Sparse weeds grow along the northern edge of this square, becoming denser as you approach the building that lies in that direction. To the south is a hut from which plumes of smoke and ash drift into the deep blue skies. To the west is another hut, secluded from the more traversed portions of this village and draped with the furs of exotic animals. The path continues east, leading toward one of the clusters of huts that make up the bulk of the village.
[Exits: north east south west]
>> You follow Nabighah west. A devilish imp has arrived. civilized <906hp 663m 847mv 11111tnl (5.03%) 5 PM> w The Shrine of the BattleRagers The path through the village comes to the door of this large structure and goes no further. It is dim inside, adding to the feeling of presence that surrounds you as you enter; what little light there is seems somehow focused on the large throne centered within. At the base of this huge dais are strewn the skulls of hundreds of defeated mages. Those found just at the base of the heap are ancient and polished, their ivory giving the ground a snowy look, while those at the top are less decorative; hair skin, and mummified, putrefied flesh still clings to the newest additions. An iron spike protrudes from the ground in front of this potent seat, a spike that holds the focus of all the barbarians' hatred- the rotted and decayed head of that first mage to betray those he created. It is here that one can give praise to the Immortal Warlords of Battle, for it is from this mighty throne room that each of them leads the courageous BattleRagers. A massive tablet of stone hangs here. [Exits: east] A deep pit has been dug here into the ground. A throne of thatched wood with a base of polished skulls, stands here.
A Nightwalker stands in the shadows, breathing heavily.
A zombie of a unicorn is here. A cloaked figure dressed in burial linens is here. A zombie of a unicorn is here. A zombie of a firedrake is here. A zombie of a unicorn is here. A flesh golem lumbers along, vacant eyes watching for its master's presence. A zombie of a quaggoth is here.
Tavlin is here, shifting sands constantly running rivulets through his bandages.
Akedeh the arial is here. The Destructor of magic is here, daring you to cast a spell. (White Aura) A healer is here tending to the wounded. You yell 'Help! I'm being attacked by the Destructor!' >> Nabighah yells 'Help! I'm being attacked by the Destructor!' The Destructor MUTILATES you!
>> You follow Nabighah west. A devilish imp has arrived.
The Destructor has a few scratches. civilized <868hp 663m 846mv 11111tnl (5.03%) 5 PM> A zombie of a unicorn rescues you from the Destructor!
The Nightwalker has arrived. An earth elemental has arrived. civilized <868hp 663m 846mv 11111tnl (5.03%) 5 PM> Akedeh tries to strike your head with a long elvish mace, but comes up short. You yell 'Help! Akedeh tried to hit me over the head!' Akedeh's cranial hit misses you. Akedeh is in perfect health. civilized <868hp 663m 846mv 11111tnl (5.03%) 5 PM> The Nightwalker's claw mauls the Destructor. The Destructor's slash MUTILATES Tavlin! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash *** DEMOLISHES *** a cloaked cryptcrawler! The Destructor's slash DISMEMBERS a flesh golem!
You parry Akedeh's crush.
Akedeh's crush mauls you. Akedeh's crush injures you.
Your shield blocks Akedeh's crush.
Tavlin's defilement maims the Destructor! Akedeh parries your asphyxiation. Akedeh is in perfect health. civilized <830hp 663m 846mv 11111tnl (5.03%) 5 PM> A steel-eyed harmentia demon has arrived. Akedeh yells 'Help! I'm being attacked by a steel-eyed harmentia demon!'
Akedeh yells 'Help! I'm being attacked by the Nightwalker!'
Akedeh yells 'Help! I'm being attacked by an earth elemental!'
A steel-eyed harmentia demon bares her teeth and spits a fine stream of poison at Akedeh. A steel-eyed harmentia demon's stream of poison MASSACRES Akedeh! The Nightwalker's claw mauls the Destructor. The Nightwalker's claw mauls the Destructor. The Destructor's slash *** DEMOLISHES *** the Nightwalker! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash MANGLES a cloaked cryptcrawler! The Destructor's slash MANGLES a zombie of a firedrake! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash MASSACRES a flesh golem! The Destructor's slash *** DEMOLISHES *** a zombie of a quaggoth! The Destructor's slash maims Tavlin!
An earth elemental's crush MANGLES Akedeh!
A zombie of a unicorn's punch decimates the Destructor! A cloaked cryptcrawler's claw decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! The Destructor's slash MANGLES a zombie of a firedrake! A zombie of a unicorn's punch decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A flesh golem's smash decimates the Destructor! A flesh golem's smash devastates the Destructor! A zombie of a quaggoth's punch devastates the Destructor! A zombie of a quaggoth's punch mauls the Destructor. Akedeh's crush injures you.
Your shield blocks Akedeh's crush.
You parry Akedeh's crush. You parry Akedeh's crush.
Akedeh's crush mauls you. Tavlin's defilement decimates the Destructor!
Akedeh parries your asphyxiation. Akedeh parries your asphyxiation. Your ring of regeneration glows brightly!
The power of your protections interfere with the ring of regeneration's healing. You feel better! Akedeh is covered with bleeding wounds. civilized <805hp 663m 846mv 11111tnl (5.03%) 5 PM> You tell your familiar to 'murder Akedeh'. Akedeh yells 'Help! I am being attacked by a devilish imp!'
Akedeh is covered with bleeding wounds. civilized <805hp 663m 846mv 11111tnl (5.03%) 5 PM> lash You entangle Akedeh and send him to the ground! Your lash scratches Akedeh.
Akedeh is covered with bleeding wounds. civilized <805hp 663m 846mv 11111tnl (5.03%) 5 PM> A steel-eyed harmentia demon's slice MASSACRES Akedeh! The Nightwalker's claw mauls the Destructor. The Destructor's slash MANGLES the Nightwalker! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash MANGLES a cloaked cryptcrawler! The Destructor's slash *** DEMOLISHES *** a zombie of a unicorn! The Destructor's slash MANGLES a zombie of a firedrake! The Destructor's slash DISMEMBERS a flesh golem! The Destructor's slash MANGLES a zombie of a quaggoth! The Destructor's slash MUTILATES Tavlin! The Destructor starts a vicious series of attacks with its swords. The Destructor's flurry MUTILATES Tavlin! The Destructor's flurry MUTILATES Tavlin! The Destructor's flurry maims Tavlin! The Destructor's flurry maims Tavlin!
An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver.
An earth elemental's earthquake misses Akedeh.
An earth elemental's earthquake devastates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A cloaked cryptcrawler's claw mauls the Destructor. A cloaked cryptcrawler's claw mauls the Destructor. A cloaked cryptcrawler's claw mauls the Destructor. A zombie of a unicorn's punch decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A zombie of a firedrake's punch devastates the Destructor! A zombie of a firedrake's punch mauls the Destructor. A zombie of a unicorn's punch decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A flesh golem's smash decimates the Destructor! A flesh golem's smash devastates the Destructor! A flesh golem's smash devastates the Destructor! A zombie of a quaggoth's punch decimates the Destructor! A zombie of a quaggoth's punch mauls the Destructor. You absorb the force of Akedeh's crush with the cape of living flames.
Your shield blocks Akedeh's crush.
Tavlin's defilement decimates the Destructor!
Akedeh parries your asphyxiation. Akedeh is covered with bleeding wounds. civilized <805hp 663m 846mv 11111tnl (5.03%) 5 PM> A devilish imp bites Akedeh!
Akedeh is covered with bleeding wounds. civilized <805hp 663m 846mv 11111tnl (5.03%) 5 PM> lash A steel-eyed harmentia demon's slice MANGLES Akedeh! A steel-eyed harmentia demon sends Akedeh sprawling with a powerful bash. A steel-eyed harmentia demon's bash hits Akedeh. The Nightwalker's claw mauls the Destructor. The Nightwalker's claw wounds the Destructor. The Destructor's slash misses the Nightwalker. The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash MANGLES a zombie of a firedrake! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash DISMEMBERS a flesh golem! The Destructor's slash *** DEMOLISHES *** a zombie of a quaggoth! A zombie of a unicorn's punch decimates the Destructor! A cloaked cryptcrawler's claw mauls the Destructor. A cloaked cryptcrawler's claw decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A zombie of a firedrake's punch decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A flesh golem's smash misses the Destructor. A flesh golem's smash decimates the Destructor! The Destructor's slash MASSACRES a flesh golem! A zombie of a quaggoth's punch decimates the Destructor! A zombie of a quaggoth's punch decimates the Destructor!
You parry Akedeh's crush.
The Destructor's slash maims Tavlin! Your asphyxiation devastates Akedeh! Akedeh parries your asphyxiation. Akedeh is gushing blood. civilized <805hp 663m 846mv 11111tnl (5.03%) 5 PM> A devilish imp bites Akedeh! Akedeh is gushing blood. civilized <805hp 663m 846mv 11111tnl (5.03%) 5 PM> You lash at Akedeh with a lashing tendril from a strangletree! Your lash misses Akedeh. Akedeh is gushing blood. civilized <805hp 663m 846mv 11111tnl (5.03%) 5 PM> A steel-eyed harmentia demon's slice MASSACRES Akedeh! The Destructor's slash MANGLES a cloaked cryptcrawler! A zombie of a unicorn's punch decimates the Destructor! A zombie of a unicorn's punch mauls the Destructor. A cloaked cryptcrawler's claw mauls the Destructor. A zombie of a unicorn's punch decimates the Destructor! A zombie of a firedrake's punch devastates the Destructor! A zombie of a firedrake's punch decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A flesh golem's smash decimates the Destructor! A flesh golem's smash devastates the Destructor! A zombie of a quaggoth's punch devastates the Destructor! A zombie of a quaggoth's punch decimates the Destructor!
Your shield blocks Akedeh's crush. Your shield blocks Akedeh's crush.
Akedeh's crush wounds you.
Your shield blocks Akedeh's crush.
Tavlin's defilement devastates the Destructor!
Akedeh parries your asphyxiation. Akedeh is writhing in agony. civilized <787hp 663m 846mv 11111tnl (5.03%) 5 PM> A devilish imp bites Akedeh! A steel-eyed harmentia demon's slice MANGLES Akedeh! A steel-eyed harmentia demon falls flat on her face. A steel-eyed harmentia demon's bash misses Akedeh. The Destructor's slash MANGLES the Nightwalker! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash misses a zombie of a quaggoth.
An earth elemental's crush MANGLES Akedeh! Akedeh is DEAD!! You land the killing blow against Akedeh.
Akedeh's eye pops out of its socket. A cloaked cryptcrawler's claw mauls the Destructor. A zombie of a unicorn's punch decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A zombie of a firedrake's punch decimates the Destructor! A zombie of a unicorn's punch devastates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A flesh golem's smash devastates the Destructor! A flesh golem's smash decimates the Destructor! A zombie of a quaggoth's punch decimates the Destructor! A zombie of a quaggoth's punch devastates the Destructor! Tavlin's defilement devastates the Destructor! Tavlin's defilement devastates the Destructor! civilized <787hp 663m 846mv 11111tnl (5.03%) 5 PM> lash [Newbie] Jehan: type outfit? civilized <787hp 663m 846mv 11111tnl (5.03%) 5 PM> You feel yourself slow down. civilized <801hp 710m 856mv 11111tnl (5.03%) 6 PM> Tavlin utters the words, 'zawsufuq hajqp'. Tavlin's deathly touch EVISCERATES the Destructor! civilized <801hp 710m 856mv 11111tnl (5.03%) 6 PM> l in corpse
But you aren't fighting anyone!
The Nightwalker's claw mauls the Destructor. The Nightwalker tears at the Destructor with its claws! The Nightwalker's tearing claws maims the Destructor! The Nightwalker's tearing claws devastates the Destructor! The Nightwalker's claws tear deeply into the Destructor's stomach! The Destructor's slash MANGLES a cloaked cryptcrawler! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash MANGLES a zombie of a firedrake! The Destructor's slash MANGLES a zombie of a unicorn! The Destructor's slash MASSACRES a flesh golem! The Destructor's slash maims Tavlin! The Destructor starts a vicious series of attacks with its swords. The Destructor's flurry MUTILATES Tavlin! The Destructor's flurry MUTILATES Tavlin! The Destructor's flurry maims Tavlin! A zombie of a unicorn's punch misses the Destructor. A zombie of a unicorn's punch mauls the Destructor. A cloaked cryptcrawler's claw decimates the Destructor! A zombie of a unicorn's punch decimates the Destructor! A zombie of a firedrake's punch devastates the Destructor! A flesh golem's smash devastates the Destructor! A flesh golem's smash misses the Destructor. A zombie of a quaggoth's punch decimates the Destructor! civilized <801hp 710m 856mv 11111tnl (5.03%) 6 PM> The corpse of Akedeh contains:
a tarnished silver ring a badge of dull black feathers (Glowing) a flawless bracelet of pure sapphire some leggings from the snow worm (Glowing) a blood covered tunic a pale white skull ring ( 2) (Humming) a blacksmith's forge hammer a pair of pitch-black claws a metal canteen insulated in a wolf's pelt some studded leather work gloves (Humming) the slavemaster's insignia midnight dragon armguards an onyx and obsidian bracelet a captain's hat
( 3) a long elvish mace
(Glowing) a shimmering ornate silver scepter a necklace of wolf fangs a large sack
a gem-encrusted canteen 42 silver coins 27 copper coins civilized <801hp 710m 856mv 11111tnl (5.03%) 6 PM> A steel-eyed harmentia demon gets a blacksmith's forge hammer from the corpse of Akedeh . A steel-eyed harmentia demon gets a long elvish mace from the corpse of Akedeh. A steel-eyed harmentia demon gets a shimmering ornate silver scepter from the corpse of Akedeh. A steel-eyed harmentia demon gets a blacksmith's forge hammer from the corpse of Akedeh . A steel-eyed harmentia demon gets a long elvish mace from the corpse of Akedeh. A steel-eyed harmentia demon gets a long elvish mace from the corpse of Akedeh. civilized <801hp 710m 856mv 11111tnl (5.03%) 6 PM> where People near you: Tavlin The Shrine of the BattleRagers (PK) Nabighah The Shrine of the BattleRagers [SCION] Tavlin: Remarkably articulate, he was.
[SCION] Nabighah: Was he? [SCION] Tavlin: When I entered, he said "Oh."
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Daevryn | Fri 27-Jul-12 10:35 AM |
Member since 13th Feb 2007
11117 posts
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#2916, "Phaerix and Akedeh (Level 35)"
In response to Reply #0
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I had a lot of great fights with Akedeh and this is one that could have easily gone either way.
[SCION] Tavlin: Is there anyone you seek? People near you: Tavlin A Large Crossroads (PK) Phaerix Inside the Bloated Whale Alehouse (PK) Nabighah Along the Eastern Road civilized <979hp 729m 852mv 11239tnl (3.94%) 6 AM> s An Opening in the Forest Trail You come to a wide opening, barely enough grass to even call a meadow. Great trees stand at a distance from a city to the south, silent observers to a great fortress of ruined rock and stone. Not a single creature appears to be heading to the south, along a small path through the forest. To the north, you can see the dirt of a wagon-marked road. Perhaps you should turn back and head there. [Exits: north south] A humanoid bulk of crystal and clay and rare minerals leans here. A Nightwalker stands in the shadows, breathing heavily. A char-fleshed devil covered in deadly spikes lurks here. wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> af You are affected by: Spell: 'conjure devil' for 39 hours. Spell: 'conjure elemental' for 31 hours. Spell: 'invis' for 20 hours. Commune: 'aura' modifies armor class by -30 for 16 hours. Spell: 'pass door' for 15 hours. Spell: 'despoil' modifies hp by 306 for 15 hours. Spell: 'detect magic' for 13 hours. Spell: 'beckon druktrar' for 11 hours. Spell: 'nightwalker' for 11 hours. Commune: 'protective shield' for 4 hours. Commune: 'fly' for 3 hours. Spell: 'detect invis' for 2 hours. Commune: 'barrier' modifies armor class by -80 for 0 hours. Skill: 'slow' modifies dexterity by -3 for -1 hours. wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> who pk [34 Arial War] (PK) (WANTED) Akedeh the Warrior of the Shield [36 Human A-P] (PK) Cabakso the Knight of the Apocalypse, Imperial Black Magician [32 Felar War] (PK) Phaerix the Master of Defense *35 Human Con* (PK) [SCION] Nabighah the Adept of the Outer Planes Players found: 4 wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> [SCION] Tavlin: Ibauloth is awake if you did not know. wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> cb Just found Phaerix.. [SCION] Nabighah: Just found Phaerix.. wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> get holy chest A vial of holy water: you can't carry that many items. wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> quaff holy You can't find it. wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> [Newbie] A helpful mortal: Yeah. You have chosen one of the toughest combinations in the game, and everyone will be gunning for you. wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> cb who is he? [SCION] Nabighah: who is he? wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> put water chest You put a water flask in a floating chest. wilderness <979hp 729m 851mv 11239tnl (3.94%) 6 AM> n Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. To the north of the road lies an open pasture of stringy grass, grazed upon by a few skinny heads of cattle. Beyond this field, cultivated fields and pastures spread out to the limit of the horizon in all directions, demonstrating quite clearly why this region is considered the breadbasket of Thera. A sparse wilderness of twisted and stunted trees grows to the south, in sharp contrast to the civilized countryside on the opposite side of the road. Rising above the trees in the distance are the ruined towers and crumbling spires of an ancient city. [Exits: east south west] A simple white cloak lies crumpled here. A steel shield lies here. A chainmail vest is here, made of a fine mesh of tiny links. A dark blue wine bottle has been dropped here. A sign points south towards the Ruins of Ostalagiah. civilized <979hp 729m 847mv 11239tnl (3.94%) 6 AM> get holy chest A vial of holy water: you can't carry that many items. civilized <979hp 729m 847mv 11239tnl (3.94%) 6 AM> whe People near you: (PK) Phaerix Inside the Bloated Whale Alehouse (PK) Nabighah Along the Eastern Road civilized <979hp 729m 847mv 11239tnl (3.94%) 6 AM> The barrier protecting you flickers and fades away. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> A barbed devil has arrived. The Nightwalker has arrived. An earth elemental has arrived. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> hold shield You feel yourself speed up. You stop using the Orb of the Twilight Lords. You wear a finely polished shield as a shield. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> get holy chest You get a vial of holy water from a floating chest. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> quaff holy You drink a vial of holy water. You feel righteous. You feel protected from good. You are not cursed. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> af whe [SCION] Tavlin: Imperial Shadow, dark-elf assassin, thirty-six titles. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> [Newbie] Isala: Cool. Can't wait to get ganked. You are affected by: Spell: 'conjure devil' for 38 hours. Spell: 'conjure elemental' for 30 hours. Spell: 'bless' modifies save vs spell by -4 for 27 hours. Spell: 'bless' modifies hit roll by 2 for 27 hours. Spell: 'protection from good' for 24 hours. Spell: 'invis' for 19 hours. Commune: 'aura' modifies armor class by -30 for 15 hours. Spell: 'pass door' for 14 hours. Spell: 'despoil' modifies hp by 306 for 14 hours. Spell: 'detect magic' for 12 hours. Spell: 'beckon druktrar' for 10 hours. Spell: 'nightwalker' for 10 hours. Commune: 'protective shield' for 3 hours. Commune: 'fly' for 2 hours. Spell: 'detect invis' for 1 hours. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> People near you: (PK) Phaerix Along the Eastern Road (PK) Nabighah Along the Eastern Road civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> A barbed devil turns to you and weaves a sorcerous spell. Your grip feels more firm. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> where centurion You didn't find any centurion. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> l Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. To the north of the road lies an open pasture of stringy grass, grazed upon by a few skinny heads of cattle. Beyond this field, cultivated fields and pastures spread out to the limit of the horizon in all directions, demonstrating quite clearly why this region is considered the breadbasket of Thera. A sparse wilderness of twisted and stunted trees grows to the south, in sharp contrast to the civilized countryside on the opposite side of the road. Rising above the trees in the distance are the ruined towers and crumbling spires of an ancient city. [Exits: east south west] A simple white cloak lies crumpled here. A steel shield lies here. A chainmail vest is here, made of a fine mesh of tiny links. A dark blue wine bottle has been dropped here. A sign points south towards the Ruins of Ostalagiah. A humanoid bulk of crystal and clay and rare minerals leans here. A Nightwalker stands in the shadows, breathing heavily. A char-fleshed devil covered in deadly spikes lurks here. civilized <997hp 848m 856mv 11239tnl (3.94%) 7 AM> c famil An imp flutters in on silent wings to perch on your shoulder. civilized <997hp 836m 856mv 11239tnl (3.94%) 7 AM> famsee not where You will see anything your familiar sees if it is not in the room with you. civilized <997hp 869m 856mv 11239tnl (3.94%) 8 AM> People near you: (PK) Nabighah Along the Eastern Road civilized <997hp 869m 856mv 11239tnl (3.94%) 8 AM> [Newbie] Isala: I plan on riding this out as far as I can. It's too cool to pass up. civilized <997hp 869m 856mv 11239tnl (3.94%) 8 AM> e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A huge field, filled with row upon row of towering corn stalks, lies to the north, separated from the road by a low wall of loosely piled stones. Beyond this field, cultivated fields and pastures spread out to the limit of the horizon in all directions. A sparse wilderness of twisted and stunted trees grows to the south, in sharp contrast to the civilized countryside on the opposite side of the road. Rising above the trees in the distance are the ruined towers and crumbling spires of an ancient city. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 855mv 11239tnl (3.94%) 8 AM> e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A huge field, filled with row upon row of towering corn stalks, lies to the north, separated from the road by a low wall of loosely piled stones. Beyond this field, cultivated fields and pastures spread out to the limit of the horizon in all directions, dotted here and there with small farmhouses. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 854mv 11239tnl (3.94%) 8 AM> e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Nestled in the folds of a large, green pasture to the north of the road lies a small spring-fed pond. A large herd of sheep grazes the lush grass of the pasture, ignoring your presence completely. Beyond this pasture, cultivated fields and small farms spread out to the limit of the horizon in all directions. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] A simple white cloak lies crumpled here. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 853mv 11239tnl (3.94%) 8 AM> e e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Neat rows of green, leafy vegetables fill a small, cultivated field to the north. Beyond this pasture, cultivated fields and small farms spread out to the limit of the horizon in all directions. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 852mv 11239tnl (3.94%) 8 AM> A barbed devil has arrived. The Nightwalker has arrived. An earth elemental has arrived. civilized <997hp 869m 852mv 11239tnl (3.94%) 8 AM> whe Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. An empty field of freshly turned earth lies to the north beyond a low stone fence, bordered to the east and west by a thin screen of tall trees. Beyond this field, cultivated pastures and small farms spread out to the limit of the horizon in all directions. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] A simple white cloak lies crumpled here. A steel shield lies here. A chainmail vest is here, made of a fine mesh of tiny links. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 851mv 11239tnl (3.94%) 8 AM> People near you: (PK) Nabighah Along the Eastern Road civilized <997hp 869m 851mv 11239tnl (3.94%) 8 AM> e e Approaching a Large Crossroads Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here, approaching a large crossroads to the east. Another road, perpendicular to this one, is visible running through the fields of golden grain that cover the gently rolling hills to the north. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. A few wagons and carts are visible in a dusty clearing just off the road to the south. [Exits: east south west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 850mv 11239tnl (3.94%) 8 AM> e A Large Crossroads Constructed of great slabs of closely fitted stone, the Eastern Road intersects two decidedly different roads here. To the north is a shady lane that slopes slightly upwards as it transforms itself into Bramblefield Road. Constructed of a multitude of flat stones, the wide road to the south runs through a sparse forest of twisted and stunted trees. Both the western and eastern segments run straight as a bow shot towards the horizon, dividing the dwarf forest to the south from the cultivated fields and pastures to the north. A few wagons and carts are visible in a dusty clearing just off the road to the southwest. [Exits: north east south west] ( 2) A simple white cloak lies crumpled here. ( 2) A steel shield lies here. ( 2) A chainmail vest is here, made of a fine mesh of tiny links. A sign points north towards Voralian City and south to the Dwarven Forest. Sunk into the center of the crossroads is a worn, steel marker. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 849mv 11239tnl (3.94%) 8 AM> Approaching a Large Crossroads Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here, approaching a large crossroads to the west. Another road, perpendicular to this one, is visible running through the fields of golden grain that cover the gently rolling hills to the north. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 848mv 11239tnl (3.94%) 8 AM> w A Large Crossroads Constructed of great slabs of closely fitted stone, the Eastern Road intersects two decidedly different roads here. To the north is a shady lane that slopes slightly upwards as it transforms itself into Bramblefield Road. Constructed of a multitude of flat stones, the wide road to the south runs through a sparse forest of twisted and stunted trees. Both the western and eastern segments run straight as a bow shot towards the horizon, dividing the dwarf forest to the south from the cultivated fields and pastures to the north. A few wagons and carts are visible in a dusty clearing just off the road to the southwest. [Exits: north east south west] ( 2) A simple white cloak lies crumpled here. ( 2) A steel shield lies here. ( 2) A chainmail vest is here, made of a fine mesh of tiny links. A sign points north towards Voralian City and south to the Dwarven Forest. Sunk into the center of the crossroads is a worn, steel marker. >> You follow Nabighah west. A devilish imp has arrived. civilized <997hp 869m 847mv 11239tnl (3.94%) 8 AM> n The Lane Tall trees line this shady lane that slopes upwards to the north to become the Bramblefield Road and down southward to join with the Eastern Road. A flowering hedge runs along behind the trees, sending a sharp, sweet smell drifting on the breeze. A stone marker sits to one side of the road. [Exits: north south] >> You follow Nabighah north. A devilish imp has arrived. civilized <997hp 869m 846mv 11239tnl (3.94%) 8 AM> whe People near you: (PK) Nabighah The Lane civilized <997hp 869m 846mv 11239tnl (3.94%) 8 AM> A barbed devil has arrived. The Nightwalker has arrived. An earth elemental has arrived. civilized <997hp 869m 846mv 11239tnl (3.94%) 8 AM> s s A Large Crossroads Constructed of great slabs of closely fitted stone, the Eastern Road intersects two decidedly different roads here. To the north is a shady lane that slopes slightly upwards as it transforms itself into Bramblefield Road. Constructed of a multitude of flat stones, the wide road to the south runs through a sparse forest of twisted and stunted trees. Both the western and eastern segments run straight as a bow shot towards the horizon, dividing the dwarf forest to the south from the cultivated fields and pastures to the north. A few wagons and carts are visible in a dusty clearing just off the road to the southwest. [Exits: north east south west] ( 2) A simple white cloak lies crumpled here. ( 2) A steel shield lies here. ( 2) A chainmail vest is here, made of a fine mesh of tiny links. A sign points north towards Voralian City and south to the Dwarven Forest. Sunk into the center of the crossroads is a worn, steel marker. >> You follow Nabighah south. A devilish imp has arrived. civilized <997hp 869m 845mv 11239tnl (3.94%) 8 AM> whe An Opening in the Stone Road Before you is a vast forest that extends to the far reaches of the south. In the gloom, it almost appears to be inpenetrable, however you see small shafts of light that peak through the canopy of leaves above your head. A great road has been crafted here, large flat stones make up the face of the road that winds its way through the canopy of trees here. An array of stagnant air fill the gloom and you almost feel as if this may contribute to the cause of the stunted growth of these trees. You can turn back north, toward a worn road or continue south toward the gloom of the forest. [Exits: north south west] A Nightwalker stands in the shadows, breathing heavily. (Ghostly) Tavlin is here, shifting sands constantly running rivulets through his bandages. >> You follow Nabighah south. A devilish imp has arrived. civilized <997hp 869m 844mv 11239tnl (3.94%) 8 AM> People near you: Tavlin An Opening in the Stone Road (PK) Nabighah An Opening in the Stone Road civilized <997hp 869m 844mv 11239tnl (3.94%) 8 AM> n A Large Crossroads Constructed of great slabs of closely fitted stone, the Eastern Road intersects two decidedly different roads here. To the north is a shady lane that slopes slightly upwards as it transforms itself into Bramblefield Road. Constructed of a multitude of flat stones, the wide road to the south runs through a sparse forest of twisted and stunted trees. Both the western and eastern segments run straight as a bow shot towards the horizon, dividing the dwarf forest to the south from the cultivated fields and pastures to the north. A few wagons and carts are visible in a dusty clearing just off the road to the southwest. [Exits: north east south west] ( 2) A simple white cloak lies crumpled here. ( 2) A steel shield lies here. ( 2) A chainmail vest is here, made of a fine mesh of tiny links. A sign points north towards Voralian City and south to the Dwarven Forest. Sunk into the center of the crossroads is a worn, steel marker. >> You follow Nabighah north. A devilish imp has arrived. civilized <997hp 869m 843mv 11239tnl (3.94%) 8 AM> e Approaching a Large Crossroads Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here, approaching a large crossroads to the west. Another road, perpendicular to this one, is visible running through the fields of golden grain that cover the gently rolling hills to the north. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 842mv 11239tnl (3.94%) 8 AM> e e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A field filled with rich, golden grain grows to the north of the road, blending into a multitude of other similar cultivated fields and pastures that spread out beyond it to the limit of the horizon. The land to the south is covered with a sparse forest of twisted and stunted trees, while to the east, barely visible in the distance, is a low line of darkness that brushes the horizon. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 841mv 11239tnl (3.94%) 8 AM> e e whe Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A field filled with rich, golden grain grows to the north of the road, blending into a multitude of other similar cultivated fields and pastures that spread out beyond it to the limit of the horizon. The land to the south is covered with a sparse forest of twisted and stunted trees, while to the east, barely visible in the distance, is a low line of darkness that brushes the horizon. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. A barbed devil has arrived. The Nightwalker has arrived. An earth elemental has arrived. civilized <997hp 869m 840mv 11239tnl (3.94%) 8 AM> Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A field filled with rich, golden grain grows to the north of the road, blending into a multitude of other similar cultivated fields and pastures that spread out beyond it to the limit of the horizon. Visible to the northeast are the spires and pennants of a large castle, built near the edge of a large, dense forest that forms a dark line on the horizon to the east. The land to the south is covered with a forest of twisted and stunted trees. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 839mv 11239tnl (3.94%) 8 AM> Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A field filled with rich, golden grain grows to the north of the road, blending into a multitude of other similar cultivated fields and pastures that spread out beyond it to the limit of the horizon. Visible beyond the closest fields to the north are the spires and pennants of a large castle, built near the edge of a dense forest that darkens the land to the east. The trees of this forest mingle to the south with the twisted and stunted trees of a vast dwarf forest that stretches to the southwest as far as the eye can see. [Exits: east west] A simple white cloak lies crumpled here. A steel shield lies here. A chainmail vest is here, made of a fine mesh of tiny links. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 838mv 11239tnl (3.94%) 8 AM> People near you: (PK) Akedeh Along the Eastern Road Tavlin A Large Crossroads (PK) Nabighah Along the Eastern Road civilized <997hp 869m 838mv 11239tnl (3.94%) 8 AM> e whe Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Hardwood trees grow sparsely to both sides of the road, as the thick forest to the east merges with the more open dwarf forest and cultivated fields that stretch off to the west. Visible above the trees to the northwest are the spires and towers of a large castle, pennants and banners snapping smartly in the breeze. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 837mv 11239tnl (3.94%) 8 AM> People near you: (PK) Akedeh Along the Eastern Road Tavlin A Large Crossroads (PK) Phaerix On a Bridge Over the Khalid River (PK) Nabighah Along the Eastern Road civilized <997hp 869m 837mv 11239tnl (3.94%) 8 AM> e A barbed devil has arrived. The Nightwalker has arrived. An earth elemental has arrived. civilized <997hp 869m 837mv 11239tnl (3.94%) 8 AM> e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Hardwood trees grow thickly to either side of the road, beyond a wide stretch of low growth and brush that keeps the forest at a respectable distance. The forest lightens to the west, an open area visible through the trees as their growth begins to thin. Above the trees to the northwest, the spires and towers of a large castle are visible, pennants and banners snapping smartly in the breeze. A well-traveled forest trail is marked by a wide gap between the trees to the north. [Exits: north east west] A sign points north towards Aldevari. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 836mv 11239tnl (3.94%) 8 AM> whe e e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Hardwood trees grow thickly to either side of the road, beyond a wide stretch of low growth and brush that keeps the forest at a respectable distance. The spaces between the trunks on the north side of the road are filled with a low tangle of flowering brambles, while the forest to the south is more open. [Exits: east west] A weasel hides here in the underbrush. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 835mv 11239tnl (3.94%) 8 AM> e People near you: (PK) Akedeh Along the Eastern Road Tavlin A Large Crossroads (PK) Phaerix Along the Eastern Road (PK) Nabighah Along the Eastern Road civilized <997hp 869m 835mv 11239tnl (3.94%) 8 AM> Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Hardwood trees grow thickly to either side of the road, beyond a wide stretch of low growth and brush that keeps the forest at a respectable distance. Despite the wide gap between road and forest, a large oak has managed to thrive close against the southern edge of the road, its massive roots causing the stone slabs of the road to rise and buckle in places. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 834mv 11239tnl (3.94%) 8 AM> Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Hardwood trees grow thickly to either side of the road, beyond a wide stretch of low growth and brush that keeps the forest at a respectable distance. Some force has uprooted several of the trees to the south, and they now lean drunkenly upon one another, their massive roots visible as they wait for the final support to give way. [Exits: east west] Whistling softly, a young traveler walks swiftly towards his destination. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 833mv 11239tnl (3.94%) 8 AM> e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Hardwood trees grow to either side of the road, beyond a wide stretch of low growth and brush that keeps the forest at a respectable distance. To the northeast, the youthful trees that populate the outskirts of the forest start to give way to those more ancient that live at its heart. The crowns of these ancient giants are visible through the thin foliage and branches overhead, towering above the surrounding trees. [Exits: east west] A dwarf in a Galadonian uniform paces the road. A cloud giant hovers here, clad in a Galadonian uniform. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 832mv 11239tnl (3.94%) 8 AM> e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Ancient hardwood trees grow to either side of the road, beyond a wide stretch of low growth and brush that keeps the forest at a respectable distance. A narrow trail winds to the north through thick trunks and beneath wide branches, heading towards the deep heart of this forest. The crowns of six ancient giants are visible through the thin foliage and branches overhead, towering above the surrounding trees. [Exits: north east west] A sign points north towards the Grove. >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 831mv 11239tnl (3.94%) 8 AM> Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Hardwood trees grow to either side of the road, beyond a wide stretch of low growth and brush that keeps the forest at a respectable distance. To the northwest, the youthful trees that populate the outskirts of the forest start to give way to those more ancient that live at its heart. The crowns of these ancient giants are visible through the thin foliage and branches overhead, towering above the surrounding trees. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 830mv 11239tnl (3.94%) 8 AM> e e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Hardwood trees grow thickly to either side of the road, beyond a wide stretch of low growth and brush that keeps the forest at a respectable distance. The forest lightens to the east, an open area visible through the trees as their growth begins to thin. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. A barbed devil has arrived. The Nightwalker has arrived. An earth elemental has arrived. civilized <997hp 869m 829mv 11239tnl (3.94%) 8 AM> whe Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road bends to the south and west here. Hardwood trees grow sparsely to both sides of the road, the outer growth of a thick forest that spreads out to the north and west. An enormous, ancient maple tree towers to the east, dominating its fellows and forcing the road to bend sharply around it. Rocky open land is visible through the trees to the east, filled with little growth save scrub and isolated copses of trees [Exits: south west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 828mv 11239tnl (3.94%) 8 AM> People near you: (PK) Akedeh Along the Eastern Road Tavlin A Large Crossroads (PK) Phaerix Along the Eastern Road (PK) Nabighah Along the Eastern Road civilized <997hp 869m 828mv 11239tnl (3.94%) 8 AM> e Alas, you cannot go that way. civilized <997hp 869m 828mv 11239tnl (3.94%) 8 AM> s Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road bends to the north and east here. Hardwood trees grow sparsely to both sides of the road, the outer growth of a thick forest that spreads out to the north and west. A small trail cuts through the sparse trees to the south. An enormous, ancient maple tree towers to the northeast, dominating its fellows and forcing the road to bend sharply around it. Rocky open land is visible through the trees to the east, filled with little growth save scrub and isolated copses of trees. [Exits: north east south] A sign points south towards the Drogran Hills. >> You follow Nabighah south. A devilish imp has arrived. civilized <997hp 869m 827mv 11239tnl (3.94%) 8 AM> e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. An enormous, ancient maple tree towers to the north, dominating the smaller trees that form the outskirts of a thick forest that spreads out to the north and west. Rocky, arid ground stretches out in all other directions to the limit of the horizon, the only growth small clumps of scrub and isolated copses of bent and twisted trees. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 826mv 11239tnl (3.94%) 8 AM> e Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. To the north and west, the outskirts of a large, dense forest forms a dark line on the horizon. Rocky, arid ground stretches out in all directions to the limit of vision, the only growth small clumps of scrub and isolated copses of bent and twisted trees. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. civilized <997hp 869m 825mv 11239tnl (3.94%) 8 AM> A barbed devil has arrived. The Nightwalker has arrived. An earth elemental has arrived. civilized <997hp 869m 825mv 11239tnl (3.94%) 8 AM> c 'planar ward Your eyes no longer pierce the shroud of invisibility. civilized <997hp 869m 856mv 11239tnl (3.94%) 9 AM> You lost your concentration. civilized <997hp 839m 856mv 11239tnl (3.94%) 9 AM> c 'planar ward [SCION] Tavlin: Jeoelilak is on the road, aside from your two warrior foes. Phaerix has arrived. Weaving your hands in a complex pattern, you form a planar ward against injury. civilized <997hp 779m 856mv 11239tnl (3.94%) 9 AM> Phaerix leaves west. civilized <997hp 779m 856mv 11239tnl (3.94%) 9 AM> Phaerix has arrived. Phaerix blunders in and sprawls at your feet. civilized <997hp 779m 856mv 11239tnl (3.94%) 9 AM> Phaerix impales you with an adamantite-tipped long spear! You yell 'Help! Phaerix is trying to impale me!' Phaerix's impalement DISMEMBERS you! Phaerix has a few scratches. civilized <943hp 779m 856mv 11239tnl (3.94%) 9 AM> A barbed devil gestures at Phaerix, uttering blasphemies. Phaerix is moving more slowly. Phaerix yells 'Help! I'm being attacked by the Nightwalker!' Phaerix yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Phaerix! Phaerix has some small but disgusting cuts. civilized <943hp 779m 856mv 11239tnl (3.94%) 9 AM> The Nightwalker's claw maims Phaerix! An earth elemental's crush MANGLES Phaerix! Phaerix's thrust devastates you! You parry Phaerix's claw. Phaerix's claw decimates you! Phaerix's thrust MUTILATES you! You parry Phaerix's thrust. You fade into existence. Your slash mauls Phaerix. Phaerix is covered with bleeding wounds. civilized <843hp 779m 856mv 11239tnl (3.94%) 9 AM> c m phae You wave your arm in a wide arc, sending projectiles of pure mana for Phaerix. Your magic missile hits Phaerix. Your magic missile hits Phaerix. Your magic missile hits Phaerix. Phaerix is covered with bleeding wounds. civilized <843hp 764m 856mv 11239tnl (3.94%) 9 AM> fami murder Phaerix A barbed devil gestures at Phaerix, uttering blasphemies. Phaerix is covered with bleeding wounds. civilized <843hp 764m 856mv 11239tnl (3.94%) 9 AM> The Nightwalker's claw misses Phaerix. An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake MANGLES Phaerix! With careful timing you deflect Phaerix's thrust. Phaerix's claw MUTILATES you! Your shield blocks Phaerix's thrust. You parry Phaerix's claw. With a quick twist Phaerix moves to the side of your slash. Phaerix deflects your slash with his defensive spin. Phaerix is gushing blood. civilized <803hp 764m 856mv 11239tnl (3.94%) 9 AM> wi whip lash Phaerix has fled! Phaerix leaves west. You tell your familiar to 'murder Phaerix'. civilized <803hp 764m 856mv 11239tnl (3.94%) 9 AM> You stop using Mahn-Tor's Great Axe. You wield a lashing tendril from a strangletree. You feel quite confident with a lashing tendril from a strangletree. civilized <803hp 764m 856mv 11239tnl (3.94%) 9 AM> Akedeh yells 'Help! I'm being attacked by a Galadonian patrolman!' Akedeh yells 'Help! I'm being attacked by a cloud giant patrolman!' But you aren't fighting anyone! civilized <803hp 764m 856mv 11239tnl (3.94%) 9 AM> e lash phae Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. The land to the south and east is rocky and arid, the only growth small clumps of scrub and isolated copses of bent and twisted trees. To the west, barely visible in the distance, is a low line of darkness that brushes the horizon. [Exits: east west] >> You follow Nabighah east. A devilish imp has arrived. It starts to rain. Autosaving. You slowly float to the ground. You continue to bleed from your wounds. Your bleeding wounds you. A barbed devil has arrived. A barbed devil turns to you and weaves a sorcerous spell. Your feet rise off the ground. The Nightwalker has arrived. An earth elemental has arrived. civilized <789hp 776m 856mv 11239tnl (3.94%) 10 AM> They aren't here. civilized <789hp 776m 856mv 11239tnl (3.94%) 10 AM> w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. To the north and west, the outskirts of a large, dense forest forms a dark line on the horizon. Rocky, arid ground stretches out in all directions to the limit of vision, the only growth small clumps of scrub and isolated copses of bent and twisted trees. [Exits: east west] >> You follow Nabighah west. A devilish imp has arrived. civilized <789hp 776m 855mv 11239tnl (3.94%) 10 AM> w Akedeh yells 'Help! I'm being attacked by a Galadonian patrolman!' Akedeh yells 'Help! I'm being attacked by a cloud giant patrolman!' Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. An enormous, ancient maple tree towers to the north, dominating the smaller trees that form the outskirts of a thick forest that spreads out to the north and west. Rocky, arid ground stretches out in all other directions to the limit of the horizon, the only growth small clumps of scrub and isolated copses of bent and twisted trees. [Exits: east west] (WANTED) Akedeh the arial is here, fighting a Galadonian patrolman. A dwarf in a Galadonian uniform paces the road. A cloud giant hovers here, clad in a Galadonian uniform. >> You follow Nabighah west. A devilish imp has arrived. civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> lash phae Akedeh strikes you over the head with a shimmering ornate silver scepter. civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> In your dreams, or what? civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> cb Akedah has such a knack for knocking me out [SCION] Nabighah: Akedah has such a knack for knocking me out civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> famsee all You will see everything your familiar sees. civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> famil l You tell your familiar to 'look'. >> Along the Eastern Road >> Constructed of great slabs of closely fitted stone, a wide and well- >> traveled road runs to the east and west here. An enormous, ancient maple >> tree towers to the north, dominating the smaller trees that form the >> outskirts of a thick forest that spreads out to the north and west. >> Rocky, arid ground stretches out in all other directions to the limit of >> the horizon, the only growth small clumps of scrub and isolated copses of >> bent and twisted trees. >> >> [Exits: east west] >> >> A humanoid bulk of crystal and clay and rare minerals leans here. >> A Nightwalker stands in the shadows, breathing heavily. >> A char-fleshed devil covered in deadly spikes lurks here. >> (Translucent) Nabighah the human is sleeping here. >> A dwarf in a Galadonian uniform paces the road. >> A cloud giant hovers here, clad in a Galadonian uniform. civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> [Newbie] A helpful mortal: That's the right attitude!.... I guess. For future characters, Galadon is probably the best newbie city. civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> where In your dreams, or what? civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> >> A cloud giant patrolman leaves east. >> A Galadonian patrolman leaves east. civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> >> Akedeh has arrived. civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> >> Akedeh's divine power MUTILATES you! >> Akedeh parries your bite. >> Akedeh parries your bite. >> Akedeh parries your bite. >> Akedeh's divine power maims you! civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> fami release You tell your familiar to 'release'. >> You stop following Nabighah. >> You already follow yourself. civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> l In your dreams, or what? civilized <789hp 776m 854mv 11239tnl (3.94%) 10 AM> Akedeh's cranial hit EVISCERATES you! Akedeh has a few scratches. civilized <746hp 776m 854mv 11239tnl (3.94%) 10 AM> Tavlin has arrived. Akedeh has a few scratches. civilized <746hp 776m 854mv 11239tnl (3.94%) 10 AM> Tavlin leaves east. Akedeh has a few scratches. civilized <746hp 776m 854mv 11239tnl (3.94%) 10 AM> The Nightwalker checks the ground for tracks. Your shield fades away. You continue to bleed from your wounds. Your bleeding wounds you. Akedeh has a few scratches. civilized <731hp 784m 856mv 11239tnl (3.94%) 11 AM> Akedeh's divine power EVISCERATES you! Akedeh's crush misses you. Akedeh's divine power MUTILATES you! Your shield blocks Akedeh's divine power. Akedeh parries your asphyxiation. Akedeh parries your asphyxiation. Your ring of regeneration glows brightly! The power of your protections interfere with something's healing. You feel better! Akedeh has a few scratches. civilized <661hp 784m 856mv 11239tnl (3.94%) 11 AM> The Nightwalker has arrived. Akedeh yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw mauls Akedeh. The Nightwalker's claw mauls Akedeh. Akedeh yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush EVISCERATES Akedeh! Akedeh has some small but disgusting cuts. civilized <661hp 784m 856mv 11239tnl (3.94%) 11 AM> The Nightwalker's claw wounds Akedeh. An earth elemental's crush EVISCERATES Akedeh! Akedeh delivers a blow of deadly force! Akedeh's divine power *** DEMOLISHES *** you! Akedeh delivers a blow of deadly force! Akedeh's crush *** DEMOLISHES *** you! Your shield blocks Akedeh's divine power. Akedeh parries your asphyxiation. Akedeh parries your asphyxiation. Akedeh is covered with bleeding wounds. civilized <423hp 784m 856mv 11239tnl (3.94%) 11 AM> They aren't here. Akedeh is covered with bleeding wounds. civilized <423hp 784m 856mv 11239tnl (3.94%) 11 AM> Akedeh brings a shimmering ornate silver scepter around to hit your head! Akedeh's cranial hit devastates you! Akedeh is covered with bleeding wounds. civilized <391hp 784m 856mv 11239tnl (3.94%) 11 AM> c word Tavlin has arrived. Akedeh is covered with bleeding wounds. civilized <391hp 784m 856mv 11239tnl (3.94%) 11 AM> Akedeh's divine power EVISCERATES you! Akedeh's crush EVISCERATES you! Akedeh's divine power EVISCERATES you! Akedeh's divine power DISMEMBERS you! You sure are BLEEDING! Akedeh avoids your asphyxiation at the last moment. Akedeh parries your asphyxiation. You feel a stiffness in your joints. Akedeh is covered with bleeding wounds. civilized <201hp 784m 856mv 11239tnl (3.94%) 11 AM> [Newbie] Isala: There's no way I can relocate? Or will I get stabbed to death in the streets in Galadon anyways? Akedeh is covered with bleeding wounds. civilized <201hp 784m 856mv 11239tnl (3.94%) 11 AM> Tavlin looks at you. Akedeh is covered with bleeding wounds. civilized <201hp 784m 856mv 11239tnl (3.94%) 11 AM> The Nightwalker has arrived. Akedeh's divine power maims you! You sure are BLEEDING! Akedeh delivers a blow of deadly force! You parry Akedeh's crush. Akedeh's divine power devastates you! You sure are BLEEDING! Akedeh parries your asphyxiation. Akedeh is covered with bleeding wounds. civilized <133hp 784m 856mv 11239tnl (3.94%) 11 AM> The High Altar of the Great Temple Here at the heart of the Great Temple, a wide circular dais mirrors the sweeping curves of the dome of colored glass high above. Large enough to hold a hundred or so of the devoted around its perimeter, five coal pits form a glowing ring around the altar to the desert city's pantheon of deities, separating the blessed from the profane. Large urns of smoked glass and darkened iron serve as receptacles for donations to the Temple and the city's unfortunate. To the north and south a few steps lead down to the lowest floor of the Temple. [Exits: north south] An old woman kneels here in prayer. (White Aura) The Enlightened Master of the Temple is here, praying for the weak. PROTECTED civilized <133hp 744m 428mv 11239tnl (3.94%) 11 AM> where A barbed devil has arrived. An earth elemental has arrived. PROTECTED civilized <133hp 744m 428mv 11239tnl (3.94%) 11 AM> People near you: Hwelntook Inside the Bahiyaa Gate (PK) Nabighah The High Altar of the Great Temple Melazok The Tower of Shapeshifters PROTECTED civilized <133hp 744m 428mv 11239tnl (3.94%) 11 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <205hp 744m 428mv 11239tnl (3.94%) 11 AM> [Newbie] A helpful mortal: You can relocate, but it costs money. PROTECTED civilized <205hp 744m 428mv 11239tnl (3.94%) 11 AM> heal heal A barbed devil turns to you and weaves a sorcerous spell. You are surrounded by a protective shield. PROTECTED civilized <205hp 744m 428mv 11239tnl (3.94%) 11 AM> You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <277hp 744m 428mv 11239tnl (3.94%) 11 AM> heal heal [Newbie] A helpful mortal: And you're going to get stabbed to death wherever you go  PROTECTED civilized <277hp 744m 428mv 11239tnl (3.94%) 11 AM> The Nightwalker snorts at your weakness. The Nightwalker steps into the shadows and fades from view. PROTECTED civilized <277hp 744m 428mv 11239tnl (3.94%) 11 AM> You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <349hp 744m 428mv 11239tnl (3.94%) 11 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <421hp 744m 428mv 11239tnl (3.94%) 11 AM> where People near you: Hwelntook Inside the Bahiyaa Gate (PK) Nabighah The High Altar of the Great Temple Melazok The Tower of Shapeshifters PROTECTED civilized <421hp 744m 428mv 11239tnl (3.94%) 11 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <493hp 744m 428mv 11239tnl (3.94%) 11 AM> heal heal heal heal You feel your grip return to normal. You continue to bleed from your wounds. Your bleeding wounds you. PROTECTED civilized <478hp 765m 463mv 11239tnl (3.94%) 12 PM> [Newbie] Lastril: or fireballed to death, depending who it is. PROTECTED civilized <478hp 765m 463mv 11239tnl (3.94%) 12 PM> You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <550hp 765m 463mv 11239tnl (3.94%) 12 PM> [Newbie] Isala: How much? Hmmm. wherever, you say? PROTECTED civilized <550hp 765m 463mv 11239tnl (3.94%) 12 PM> You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <622hp 765m 463mv 11239tnl (3.94%) 12 PM> eq You are using: <worn on finger> something. <worn on finger> something. <worn around neck> (Glowing) a mantle of earth <worn around neck> (Magical) an ivory amulet shaped like a troll <worn on body> a suit of black chainmail <worn on head> (Glowing) an engraved silver circlet <worn on face> a primitive fertility mask <worn on legs> (Glowing) a pair of Arborian leggings <worn on feet> a pair of steel lined dragonscale boots <worn on hands> something. <worn on arms> a set of copper dragonscale sleeves <worn about body> (Magical) (Glowing) (Humming) the cape of living flames <worn about waist> a sash of black gauze <worn around wrist> (Glowing) a topaz encrusted bracelet <worn around wrist> an aquamarine bracelet <mainhand wielded> a lashing tendril from a strangletree <worn as shield> (Magical) (Glowing) a finely polished shield PROTECTED civilized <622hp 765m 463mv 11239tnl (3.94%) 12 PM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <694hp 765m 463mv 11239tnl (3.94%) 12 PM> [Newbie] A helpful mortal: How much depends on your level. PROTECTED civilized <694hp 765m 463mv 11239tnl (3.94%) 12 PM> c 'detect i Your eyes tingle. PROTECTED civilized <694hp 760m 463mv 11239tnl (3.94%) 12 PM> where heal heal People near you: Hwelntook Inside the Bahiyaa Gate (PK) Nabighah The High Altar of the Great Temple Melazok The Tower of Shapeshifters PROTECTED civilized <694hp 760m 463mv 11239tnl (3.94%) 12 PM> You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. PROTECTED civilized <766hp 760m 463mv 11239tnl (3.94%) 12 PM> t akedah You do have a knack for getting involved once others have wounded me. They aren't here. PROTECTED civilized <766hp 760m 463mv 11239tnl (3.94%) 12 PM> where Akedeh has arrived. People near you: (PK) Akedeh The High Altar of the Great Temple Hwelntook Inside the Bahiyaa Gate (PK) Phaerix Great Temple of Hamsah Mu'tazz (PK) Nabighah The High Altar of the Great Temple Melazok The Tower of Shapeshifters PROTECTED civilized <766hp 760m 463mv 11239tnl (3.94%) 12 PM> [Newbie] A helpful mortal: And wherever...everyone likes to kill dark-elven necromancers  PROTECTED civilized <766hp 760m 463mv 11239tnl (3.94%) 12 PM> Akedeh brings a shimmering ornate silver scepter around to hit your head! Akedeh's cranial hit maims you! Phaerix has arrived. Akedeh is covered with bleeding wounds. PROTECTED civilized <730hp 760m 463mv 11239tnl (3.94%) 12 PM> gr A barbed devil gestures at Akedeh, uttering blasphemies. Akedeh appears to be blinded. The gods protect the Enlightened Master from a barbed devil. Akedeh yells 'Help! I'm being attacked by an earth elemental!' Akedeh is covered with bleeding wounds. PROTECTED civilized <730hp 760m 463mv 11239tnl (3.94%) 12 PM> [Newbie] A helpful mortal: There are no safe zones, really. Akedeh is covered with bleeding wounds. PROTECTED civilized <730hp 760m 463mv 11239tnl (3.94%) 12 PM> Phaerix looks at you. Akedeh is covered with bleeding wounds. PROTECTED civilized <730hp 760m 463mv 11239tnl (3.94%) 12 PM> You come to with a pounding headache. You continue to bleed from your wounds. Your bleeding wounds you. Akedeh is covered with bleeding wounds. PROTECTED civilized <714hp 777m 498mv 11239tnl (3.94%) 1 PM> An earth elemental's crush EVISCERATES Akedeh! Akedeh's divine power MUTILATES you! Akedeh's crush misses you. Akedeh delivers a blow of deadly force! Akedeh's divine power *** DEMOLISHES *** you! Akedeh's divine power MUTILATES you! Akedeh dodges your asphyxiation. Akedeh is covered with bleeding wounds. PROTECTED civilized <511hp 777m 498mv 11239tnl (3.94%) 1 PM> flee Your shield blocks Akedeh's divine power. Akedeh's divine power EVISCERATES you! You parry Akedeh's divine power. Akedeh parries your asphyxiation. Akedeh is covered with bleeding wounds. PROTECTED civilized <466hp 777m 498mv 11239tnl (3.94%) 1 PM> Nabighah's group: [35 Con] Nabighah 47% hp 89% mana 58% mv 221261 xp Akedeh is covered with bleeding wounds. PROTECTED civilized <466hp 777m 498mv 11239tnl (3.94%) 1 PM> Akedeh brings a shimmering ornate silver scepter around to hit your head! Akedeh's cranial hit MUTILATES you! Akedeh is covered with bleeding wounds. PROTECTED civilized <426hp 777m 498mv 11239tnl (3.94%) 1 PM> flee [Newbie] A helpful mortal: You can be viscious if you're careful and smart. Phaerix looks at you. Akedeh is covered with bleeding wounds. PROTECTED civilized <426hp 777m 498mv 11239tnl (3.94%) 1 PM> A barbed devil gestures at Akedeh, uttering blasphemies. A barbed devil's unholy word maims Akedeh! The gods protect the Enlightened Master from a barbed devil. You parry Akedeh's divine power. Akedeh's crush DISMEMBERS you! Akedeh parries your asphyxiation. Akedeh is covered with bleeding wounds. PROTECTED civilized <365hp 777m 498mv 11239tnl (3.94%) 1 PM> An earth elemental's crush EVISCERATES Akedeh! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake MANGLES Phaerix! An earth elemental's earthquake misses Akedeh. An earth elemental's earthquake MASSACRES a withered old woman! A withered old woman is DEAD!! You receive 0 experience points (26% bonus). Akedeh's divine power is obstructed by a suit of black chainmail. Your shield blocks Akedeh's crush. Akedeh's crush EVISCERATES you! Akedeh parries your asphyxiation. Akedeh is covered with bleeding wounds. PROTECTED civilized <317hp 777m 498mv 11239tnl (3.94%) 1 PM> Akedeh gets in one more shot as you flee. Akedeh's parting blow DISMEMBERS you! Alas, you cannot go that way. PANIC! You couldn't escape! Akedeh is covered with bleeding wounds. PROTECTED civilized <257hp 777m 498mv 11239tnl (3.94%) 1 PM> Akedeh brings a shimmering ornate silver scepter around to hit your head! Akedeh's cranial hit MUTILATES you! You sure are BLEEDING! A barbed devil gestures at Akedeh, uttering blasphemies. Akedeh is moving more slowly. Akedeh is covered with bleeding wounds. PROTECTED civilized <218hp 777m 498mv 11239tnl (3.94%) 1 PM> An earth elemental's crush EVISCERATES Akedeh! An earth elemental's crush EVISCERATES Akedeh! An earth elemental's crush EVISCERATES Akedeh! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake MANGLES Jeoelilak! An earth elemental's earthquake MANGLES Phaerix! An earth elemental's earthquake misses Akedeh. Akedeh's divine power misses you. Your shield blocks Akedeh's crush. Your shield blocks Akedeh's crush. Jeoelilak steps out of the shadows. Jeoelilak's flaming bite maims an earth elemental! Phaerix's thrust MASSACRES an earth elemental! Phaerix's thrust MASSACRES an earth elemental! Akedeh parries your asphyxiation. Akedeh is writhing in agony. PROTECTED civilized <218hp 777m 498mv 11239tnl (3.94%) 1 PM> Hwelntook has arrived. The special guard has arrived. The special guard has arrived. Akedeh is writhing in agony. PROTECTED civilized <218hp 777m 498mv 11239tnl (3.94%) 1 PM> The special guard yells 'Akedeh is a CRIMINAL! PROTECT THE INNOCENT!!' [font co
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Daevryn | Mon 30-Jul-12 12:44 PM |
Member since 13th Feb 2007
11117 posts
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#2930, "Whoops, didn't realize this got chopped."
In response to Reply #12
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PROTECTED civilized <218hp 777m 498mv 11239tnl (3.94%) 1 PM> The special guard yells 'Akedeh is a CRIMINAL! PROTECT THE INNOCENT!!' The special guard yells 'Akedeh is a CRIMINAL! PROTECT THE INNOCENT!!' A barbed devil gestures at Akedeh, uttering blasphemies. A ball of fire streaks from a barbed devil's hands towards Akedeh. The gods protect the special guard from a barbed devil. The gods protect the special guard from a barbed devil. The gods protect Hwelntook from a barbed devil. The gods protect someone from a barbed devil. A barbed devil's fireball MANGLES Akedeh! The gods protect the Enlightened Master from a barbed devil. Akedeh is convulsing on the ground. PROTECTED civilized <218hp 777m 498mv 11239tnl (3.94%) 1 PM> flee Hwelntook binds Akedeh's hands with manacles. Akedeh is convulsing on the ground. PROTECTED civilized <218hp 777m 498mv 11239tnl (3.94%) 1 PM> Your shield blocks Akedeh's divine power. Akedeh's crush EVISCERATES you! You sure are BLEEDING! Your shield blocks Akedeh's crush. Jeoelilak's flaming bite MUTILATES an earth elemental! Akedeh parries your asphyxiation. You feel a stiffness in your joints. Akedeh is convulsing on the ground. PROTECTED civilized <169hp 777m 498mv 11239tnl (3.94%) 1 PM> Jeoelilak has fled! Jeoelilak leaves south. Akedeh is convulsing on the ground. PROTECTED civilized <169hp 777m 498mv 11239tnl (3.94%) 1 PM> Phaerix has fled! Akedeh is convulsing on the ground. PROTECTED civilized <169hp 777m 498mv 11239tnl (3.94%) 1 PM> Akedeh gets in one more shot as you flee. Akedeh's parting blow EVISCERATES you! You sure are BLEEDING! Great Temple of Hamsah Mu'tazz This quiet arcade is overseen by an expansive bas-relief of the first seven Sultans of the city, each portrayed smaller than the First, despite the fierce pride displayed by the entire group. A tray of candles is spread beneath the stillness of the stone figures, many of which are lit in offering to the spirits of greatness passed. Priests and mystics gather at the edges of the tiled walk that leads through the temple, discussing works of faith, debating the differences between warring religions, and discussing news from abroad. [Exits: north east west up] A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes. You flee from combat! PROTECTED civilized <124hp 777m 497mv 11239tnl (3.94%) 1 PM> flee c tele You aren't fighting anyone. You continue to bleed from your wounds. Your bleeding wounds you. You sure are BLEEDING! PROTECTED civilized <108hp 794m 532mv 11239tnl (3.94%) 2 PM> Akedeh has arrived. Phaerix has arrived. You aren't fighting anyone. PROTECTED civilized <108hp 794m 532mv 11239tnl (3.94%) 2 PM> A Small Hallway Walking through the small hallway, it is quiet except for the squeak of the wooden panels under your feet. You notice the hallway is much cleaner than the rest of the lumberyard, without a speck of sawdust littering the ground. The hallway continues to the south. [Exits: north south] ( 2) The large tail of a rat lies bleeding before you. A floor sweeper walks through the lumberyard, sweeping up the trash. civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> A barbed devil has arrived. An earth elemental has arrived. civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> where [Newbie] Isala: Oh Hmmm. civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> People near you: (PK) Nabighah A Small Hallway civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> cb Ouch. Too close. [SCION] Nabighah: Ouch. Too close. civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> whe People near you: (PK) Nabighah A Small Hallway civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> whoi ake [34 Arial War] (PK) (WANTED) Akedeh the Warrior of the Shield civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> af You are affected by: Spell: 'detect invis' for 36 hours. Spell: 'conjure devil' for 31 hours. Spell: 'conjure elemental' for 23 hours. Spell: 'bless' modifies save vs spell by -4 for 20 hours. Spell: 'bless' modifies hit roll by 2 for 20 hours. Timer: 'planar ward' for 19 hours. Spell: 'protection from good' for 17 hours. Commune: 'fly' for 8 hours. Commune: 'aura' modifies armor class by -30 for 8 hours. Spell: 'pass door' for 7 hours. Spell: 'despoil' modifies hp by 306 for 7 hours. Physical effect: 'impale' modifies dexterity by -4 for 6 hours. Physical effect: 'impale' modifies strength by -4 for 6 hours. Physical effect: 'hemorrhage' for 6 hours. Commune: 'protective shield' for 5 hours. Spell: 'detect magic' for 5 hours. Spell: 'planar ward' modifies armor class by -30 for 4 hours. Spell: 'beckon druktrar' for 3 hours. Timer: 'physical sleep protection' for 2 hours. civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> [Newbie] Isala: OK. Any recommendations? civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> l A Small Hallway Walking through the small hallway, it is quiet except for the squeak of the wooden panels under your feet. You notice the hallway is much cleaner than the rest of the lumberyard, without a speck of sawdust littering the ground. The hallway continues to the south. [Exits: north south] ( 2) The large tail of a rat lies bleeding before you. A humanoid bulk of crystal and clay and rare minerals leans here. A char-fleshed devil covered in deadly spikes lurks here. A floor sweeper walks through the lumberyard, sweeping up the trash. civilized <108hp 759m 532mv 11239tnl (3.94%) 2 PM> c tele The Open Sea The smell of the salt air fills your nose, and the sight of unending azure water fills your vision. The sky reaches to every horizon meeting the sea. There is little else of interest, just the water and the sky, the sky and the water. Water and sky, sky and water. [Exits: north east south west down] wilderness <108hp 724m 532mv 11239tnl (3.94%) 2 PM> whe A barbed devil has arrived. A barbed devil turns to you and weaves a sorcerous spell. A mystical barrier forms around you. An earth elemental has arrived. wilderness <108hp 724m 532mv 11239tnl (3.94%) 2 PM> [Newbie] A helpful mortal: For what? wilderness <108hp 724m 532mv 11239tnl (3.94%) 2 PM> [Newbie] Bolzhor: human ranger neutral nuetral People near you: (PK) Nabighah The Open Sea wilderness <108hp 724m 532mv 11239tnl (3.94%) 2 PM> e The Open Sea The smell of the salt air fills your nose, and the sight of unending azure water fills your vision. The sky reaches to every horizon meeting the sea. There is little else of interest, just the water and the sky, the sky and the water. Water and sky, sky and water. [Exits: north east south west down] wilderness <108hp 724m 528mv 11239tnl (3.94%) 2 PM> e e The Open Sea The smell of the salt air fills your nose, and the sight of unending azure water fills your vision. The sky reaches to every horizon meeting the sea. There is little else of interest, just the water and the sky, the sky and the water. Water and sky, sky and water. [Exits: north east south west down] wilderness <108hp 724m 524mv 11239tnl (3.94%) 2 PM> e whe The Open Sea The smell of the salt air fills your nose, and the sight of unending azure water fills your vision. The sky reaches to every horizon meeting the sea. There is little else of interest, just the water and the sky, the sky and the water. Water and sky, sky and water. [Exits: north east south west down] A barbed devil has arrived. An earth elemental has arrived. wilderness <108hp 724m 520mv 11239tnl (3.94%) 2 PM> The Open Sea The smell of the salt air fills your nose, and the sight of unending azure water fills your vision. The sky reaches to every horizon meeting the sea. There is little else of interest, just the water and the sky, the sky and the water. Water and sky, sky and water. [Exits: north east south west down] wilderness <108hp 724m 516mv 11239tnl (3.94%) 2 PM> e People near you: (PK) Nabighah The Open Sea wilderness <108hp 724m 516mv 11239tnl (3.94%) 2 PM> e The Open Sea The smell of the salt air fills your nose, and the sight of unending azure water fills your vision. The sky reaches to every horizon meeting the sea, except to the south where a great volcano pierces the horizon, belching smoke into the sky. A river running from the volcanoe empties into the sea. The sea continues to the north and west while a rocky shore to the east blocks your progress. [Exits: north south west down] wilderness <108hp 724m 512mv 11239tnl (3.94%) 2 PM> whe Alas, you cannot go that way. wilderness <108hp 724m 512mv 11239tnl (3.94%) 2 PM> People near you: (PK) Nabighah The Open Sea wilderness <108hp 724m 512mv 11239tnl (3.94%) 2 PM> hold orb You stop using a finely polished shield. You hold the Orb of the Twilight Lords in your hands. A tingling sensation radiates through your body.
wilderness <108hp 724m 512mv 11239tnl (3.94%) 2 PM> n [Newbie] A helpful mortal: I liked your attitude of sticking it out, dying lots. The Open Sea The sea and the sky, the sky and the sea. Sea and sky, sky and sea. When was the last time you saw land? When was the last time you did not see blue or gray? You think you may go mad from all of the space! [Exits: north east south west down] wilderness <108hp 724m 508mv 11239tnl (3.94%) 2 PM> e e The Open Sea The smell of the salt air fills your nose, and the sight of unending azure water fills your vision. The sky reaches to every horizon meeting the sea. There is little else of interest, just the water and the sky, the sky and the water. Water and sky, sky and water. Far to the south and east you think you see land! [Exits: north west down] A white pelican skims the water looking for some tasty fish. A white pelican skims the water looking for some tasty fish. A white and black seagull glides on the wind of the sea. A barbed devil has arrived. An earth elemental has arrived. wilderness <108hp 724m 504mv 11239tnl (3.94%) 2 PM> e Alas, you cannot go that way. wilderness <108hp 724m 504mv 11239tnl (3.94%) 2 PM> whe Alas, you cannot go that way. wilderness <108hp 724m 504mv 11239tnl (3.94%) 2 PM> People near you: (PK) Nabighah The Open Sea wilderness <108hp 724m 504mv 11239tnl (3.94%) 2 PM> n The Open Sea The sea and the sky, the sky and the sea. Sea and sky, sky and sea. When was the last time you saw land? When was the last time you did not see blue or gray? You think you may go mad from all of the space! [Exits: north east south west down] wilderness <108hp 724m 500mv 11239tnl (3.94%) 2 PM> e Before Arkham Harbor The smell of the salt air fills your nose, and the sight of unending azure water fills your vision. To the north and south you can see the thin line which means land is near, and to the east you can see the beginnings of a harbor. The land to the north and south is surrounded by treacherous and impassable rocks. The open sea waits to the west. A buoy bobs here among the waves. [Exits: east west down] A gray seagull soars above the waves of the sea. wilderness <108hp 724m 496mv 11239tnl (3.94%) 2 PM> e e The Sunlit Harbor The azure waters of the Dragon Sea gently blend into the jade green water of the harbor, with plumes of dark green algae sporadically clumping together near the surface. The sunlight expands down into the water revealing the soft rolls of sand below. Small juvenile fish play along the light brown sand, their sunlit scales reflected in a cascade of swirling color. The gentle wind carries in the heavy scent of brine, and the high- pitched caws of hungry seagulls call out from above. The green waters of the harbor expand to the north and south. To the east lies the quiet wharf, and westward the harbor opens up to the swirling blue of the Dragon Sea. [Exits: north east south west] wilderness <108hp 724m 491mv 11239tnl (3.94%) 2 PM> e whe The Wharf Thick planks of solid wood have been laid over a maze of pilings to create the wide and sturdy wharf, with thick cast iron braces and nails keeping the boards firmly in place. The wharf runs in a long strip parallel to the green waters of the harbor that expand to the west. A few pilings jut out from the edge wharf to give boats a place to tie up after a long journey. High- pitched caws of hungry seagulls call out from above, and the heavy smell of salt infuses into your pores and fills your nostrils with its richness. The quiet wharf continues to the north, south and east. [Exits: north east south west] An Arkham guard vigilantly roams the city streets searching for the lawless. An Arkham guard vigilantly roams the city streets searching for the lawless. civilized <108hp 724m 487mv 11239tnl (3.94%) 2 PM> The Wharf Thick planks of solid wood have been laid over a maze of pilings to create the wide and sturdy wharf, thick cast iron braces and nails keeping the boards firmly in place. The wharf runs in a long strip parallel to the green waters of the harbor. High-pitched caws of hungry seagulls call out from above, and the heavy smell of salt infuses into your pores and fills your nostrils with its richness. The quiet wharf continues to the north, south and west. Eastward, a paved street signals the beginning of the city. [Exits: north east south west] (Whirling Blades) (White Aura) An elder neophyte welcomes visitors to Arkham with a kind smile. civilized <108hp 724m 485mv 11239tnl (3.94%) 2 PM> wor People near you: (PK) Nabighah The Wharf civilized <108hp 724m 485mv 11239tnl (3.94%) 2 PM> You have 24 gold, 9 silver, and 3 copper, which is worth 24183 copper. You have 221261 experience and need 11239 more experience to gain a rank. (3.94% progress) A barbed devil has arrived. An earth elemental has arrived. civilized <108hp 724m 485mv 11239tnl (3.94%) 2 PM> e Malinya the elder neophyte tells you 'You must visit Candi's Confections! She puts love into every sugary morsel.' Main Street On either side of the road stand narrow buildings in various stages of disarray, their sides butting up next to each other leaving no space between. While each building differs slightly from the next, they are all covered in a thick veneer of grime and dust. Unlit cast iron lamp posts line the thin street with simple iron arrows attached to one of the posts, creating a guidepost. The heavy smell of salt wafts in from the quiet wharf to the west. To the south a neat wooden sign hangs over the archway of a tall narrow building and, north an embroidered flag hangs from the roof of a slim shop with a large display window. The street continues to the east. [Exits: [north] east [south] west down] A small, leather coin purse. civilized <108hp 724m 483mv 11239tnl (3.94%) 2 PM> e e The Intersection of Main and Eldritch The narrow intersection is paved with loose and broken granite cobblestones, and patches of grass and weeds poke up from the cracks between them. On either side of the roads stand narrow and cramped buildings in various stages of disarray. While each building differs slightly from the next, they are all covered in a thick veneer of grime and dust. Unlit cast iron lamp posts line the thin street, and simple iron arrows have been attached to one of the lamp posts creating a guidepost. The narrow paved road continues north, south, east and west. [Exits: north east south west] civilized <108hp 724m 481mv 11239tnl (3.94%) 2 PM> e Main Street The straight and narrow road is paved with loose and broken granite cobblestones, and patches of grass and weeds poke up from the cracks between them. On either side of the road stand narrow and cramped buildings in various stages of disarray. While each building differs slightly from the next, they are all covered in a thick veneer of grime and dust. Unlit cast iron lamp posts line the thin street, and a simple iron arrow has been attached to one of the lamp posts creating a guidepost. To the north, a stone marker stands in front of an old building, and to the south an iron sign hangs on a post in front of a shop. The quiet paved street continues to the east and west. [Exits: [north] east [south] west] A small, leather coin purse. civilized <108hp 724m 479mv 11239tnl (3.94%) 2 PM> whe Main Street The straight and narrow road is paved with loose and broken granite cobblestones, and patches of grass and weeds poke up from the cracks between them. On either side of the road stand narrow and cramped buildings in various stages of disarray. While each building differs slightly from the next, they are all covered in a thick veneer of grime and dust. Unlit cast iron lamp posts line the thin street, and a Simple iron arrow has been attached to one of the lamp posts creating a guidepost. To the north stands a tall, narrow building with an iron plaque next to its door, and to the south stands a large stone building, its high bell tower marks it as the cathedral. The quiet paved street continues to the east and west. [Exits: [north] east [south] west] A cathedral guard stands statuesque, guarding the doorway to the cathedral. civilized <108hp 724m 477mv 11239tnl (3.94%) 2 PM> People near you: (PK) Nabighah Main Street civilized <108hp 724m 477mv 11239tnl (3.94%) 2 PM> e [Newbie] Isala: I mean for step 2 of this dark elf necro civilized <108hp 724m 477mv 11239tnl (3.94%) 2 PM> Town Circle The straight and narrow road opens up into a wide, four way intersection. The circle is paved with loose and broken granite cobblestones that form a ringed pattern. Looking down the roads, narrow and cramped buildings stand in various stages of disarray. While each building differs slightly from the next, they are all covered in a thick veneer of grime and dust. Unlit cast iron lamp posts are placed at the exits of the circle, and a large wooden pillar has been constructed in the center of the circle. Various notices, letters and pictures litter the entire surface of the pillar, and iron arrows have been placed on top of the pillar as a guidepost. A small manhole has been dug just off center in the circle. [Exits: north east south west down] The Imperial Recruiter seeks to expand the Empire. civilized <108hp 724m 475mv 11239tnl (3.94%) 2 PM> e Main Street The straight and narrow road is paved with loose and broken granite cobblestones, and patches of grass and weeds poke up from the cracks between them. On either side of the road stand narrow and cramped buildings in various stages of disarray. While each building differs slightly from the next, they are all covered in a thick veneer of grime and dust. Unlit cast iron lamp posts line the thin street, and a simple iron arrow has been attached to one of the lamp posts creating a guidepost. To the north lies an overgrown garden, and southward lies a small, newly built cottage. The quiet paved street continues to the east and west. [Exits: north east [south] west] A young pickpocket prowls the streets, looking for an easy target. A barbed devil has arrived. An earth elemental has arrived. civilized <108hp 724m 473mv 11239tnl (3.94%) 2 PM> n The City Garden A circular granite fountain that had once been a great masterpiece rests in the middle of the square garden. The vegetation surrounding the fountain has grown wild, and the circular cobblestone walkway can barely be seen through the tall grasses. Vibrantly green hedges have burst out from their once neatly contained squares, and stray twigs poke out in all directions. Ivy intertwined with blue cathedral bells creeps up the neighboring buildings and encircles the lamp posts. The cathedral bells emanate a soft, sweet scent that gives the chaos of this garden a calming, healing feel. To the north lies a small wooden building, its open doorway surrounded with powder blue flowers, and the city street lies to the south. [Exits: north south] civilized <108hp 724m 471mv 11239tnl (3.94%) 2 PM> n whe The Arkham Sanatorium Only a few lanterns hang from the peaked ceiling of the cramped, windowless room, offering only the dimmest of orange light. Sets of bunked beds stacked three high line the eastern and western wall, their white linens stained from the sweat and blood of the infirm. Against the northern wall stands a small cabinet with clean towels and metal basins stacked on top of it, and a massive trunk used for donations rests next to the steel cabinet. The pungent smell of illness is masked by the calming, sweet smell of powder blue cathedral flowers that line the open doorway. A small staircase descends towards the Academy's entrance. [Exits: south] A massive trunk for donations stands here. A wounded fire giant is uncomfortably laying on one of the bunks. (White Aura) Brynaen methodically tends to the wounded, only concerned with their ailments. civilized <108hp 724m 469mv 11239tnl (3.94%) 2 PM> [Newbie] A helpful mortal: If you can take it in good spirit and learn, you'll learn lots quick  civilized <108hp 724m 469mv 11239tnl (3.94%) 2 PM> People near you: (PK) Nabighah The Arkham Sanatorium civilized <108hp 724m 469mv 11239tnl (3.94%) 2 PM> heal heal You pay Brynaen 900 copper coins. Brynaen closes his eyes for a moment and nods at you. A calming warmth suffuses your body as Brynaen heals your wounds. civilized <150hp 724m 469mv 11239tnl (3.94%) 2 PM> heal heal A barbed devil has arrived. An earth elemental has arrived. civilized <150hp 724m 469mv 11239tnl (3.94%) 2 PM> You pay Brynaen 900 copper coins. Brynaen closes his eyes for a moment and nods at you. A calming warmth suffuses your body as Brynaen heals your wounds. civilized <192hp 724m 469mv 11239tnl (3.94%) 2 PM> heal heal You pay Brynaen 900 copper coins. Brynaen closes his eyes for a moment and nods at you. A calming warmth suffuses your body as Brynaen heals your wounds. civilized <234hp 724m 469mv 11239tnl (3.94%) 2 PM> heal heal Malinya the elder neophyte yells 'Gishka K'ahn! Guards! A criminal walks the city streets!' civilized <234hp 724m 469mv 11239tnl (3.94%) 2 PM> where You pay Brynaen 900 copper coins. Brynaen closes his eyes for a moment and nods at you. A calming warmth suffuses your body as Brynaen heals your wounds. civilized <276hp 724m 469mv 11239tnl (3.94%) 2 PM> [Newbie] A helpful mortal: Well, learn some more, do some quests. [SCION] Tavlin: It is the villager who gives you the most trouble? civilized <276hp 724m 469mv 11239tnl (3.94%) 2 PM> A fire giant writhes in pain as a thorny plant grows within him. A fire giant's thornheart scratches him. You continue to bleed from your wounds. Your bleeding hits you. civilized <278hp 753m 539mv 11239tnl (3.94%) 3 PM> People near you: (PK) Akedeh The City Garden (PK) Nabighah The Arkham Sanatorium civilized <278hp 753m 539mv 11239tnl (3.94%) 3 PM> Akedeh has arrived. civilized <278hp 753m 539mv 11239tnl (3.94%) 3 PM> Akedeh's cranial hit misses you. Akedeh is writhing in agony. civilized <278hp 753m 539mv 11239tnl (3.94%) 3 PM> [Newbie] A helpful mortal: Start learning areas. [SCION] Tavlin: Or Phaerix? Akedeh's divine power wounds you. Akedeh gets in one more shot as you flee. Akedeh's parting blow injures you. You sure are BLEEDING! PANIC! You couldn't escape! Akedeh's crush mauls you. You sure are BLEEDING! Alas, you cannot go that way. PANIC! You couldn't escape! Akedeh's divine power deflects harmlessly off of a sash of black gauze. Akedeh parries your asphyxiation. Akedeh dodges your asphyxiation. Akedeh is writhing in agony. civilized <221hp 753m 539mv 11239tnl (3.94%) 3 PM> c tele You failed. Akedeh is writhing in agony. civilized <221hp 718m 539mv 11239tnl (3.94%) 3 PM> A barbed devil gestures at Akedeh, uttering blasphemies. A ball of fire streaks from a barbed devil's hands towards Akedeh. A barbed devil's fireball *** DEMOLISHES *** Akedeh! Akedeh yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Akedeh! Akedeh is DEAD!! You land the killing blow against Akedeh. Akedeh splatters blood on your armor. civilized <221hp 718m 539mv 11239tnl (3.94%) 3 PM> [Newbie] A helpful mortal: Well, now that you announced where you live, you might want to change your hometown. civilized <221hp 718m 539mv 11239tnl (3.94%) 3 PM> flee You aren't fighting anyone. civilized <221hp 718m 539mv 11239tnl (3.94%) 3 PM> l in corpse The corpse of Akedeh contains: a tarnished silver ring a badge of dull black feathers (Glowing) a flawless bracelet of pure sapphire some leggings from the snow worm (Glowing) a blood covered tunic a pale white skull ring ( 2) (Humming) a blacksmith's forge hammer a pair of pitch-black claws a metal canteen insulated in a wolf's pelt some studded leather work gloves (Humming) the slavemaster's insignia midnight dragon armguards an onyx and obsidian bracelet a captain's hat a wide bronze belt a long elvish mace (Glowing) a shimmering ornate silver scepter a necklace of wolf fangs a large sack a trophy of Dieterle 8 gold coins 1141 silver coins 209 copper coins civilized <221hp 718m 539mv 11239tnl (3.94%) 3 PM> get all.coins corpse whe Akedeh tells you 'Ah, a bad time.' 8 gold coins: you can't carry that many items. 1141 silver coins: you can't carry that many items. 209 copper coins: you can't carry that many items. civilized <221hp 718m 539mv 11239tnl (3.94%) 3 PM> People near you: (PK) Nabighah The Arkham Sanatorium civilized <221hp 718m 539mv 11239tnl (3.94%) 3 PM> heal heal You pay Brynaen 900 copper coins. Brynaen closes his eyes for a moment and nods at you. A calming warmth suffuses your body as Brynaen heals your wounds. civilized <263hp 718m 539mv 11239tnl (3.94%) 3 PM> c famil An imp flutters in on silent wings to perch on your shoulder.
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Daevryn | Fri 27-Jul-12 10:18 AM |
Member since 13th Feb 2007
11117 posts
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#2915, "Padui and Kalsten (Level 35)"
In response to Reply #0
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Nabighah spots a Scion pledge getting XP with Empire and reacts in his usual murderous/ruthless/bitchy way.
civilized <884hp 463m 829mv 14834tnl (-26.79%) 5 PM> Battlements This large wall, part of the city's fortifications, connects both the Southeast and Southwest towers, home to the Sky Demon and Devil. Many people have met their fate along this wall. [Exits: east west] The severed ear of the evil looking guard lies here. Padui the fire giant is here. (Translucent) Kalsten the half-drow is here. Dorjombah the fire giant is here. A dark, winged, Arial guard stands here. A dark, winged, Arial guard stands here. >> You follow Nabighah east. A devilish imp has arrived. civilized <884hp 463m 828mv 14834tnl (-26.79%) 5 PM> You tell your familiar to 'murder Padui'. civilized <884hp 463m 828mv 14834tnl (-26.79%) 5 PM> You wave your arm in a wide arc, sending projectiles of pure mana for Padui. You fade into existence. Your magic missile EVISCERATES Padui! Your magic missile EVISCERATES Padui! Your magic missile EVISCERATES Padui! Padui has some small but disgusting cuts. civilized <884hp 448m 828mv 14834tnl (-26.79%) 5 PM> A devilish imp bites Padui! Padui turns slightly green, but it passes. An earth elemental has arrived. Padui yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush DISMEMBERS Padui! An earth elemental's crush DISMEMBERS Padui! An earth elemental's crush DISMEMBERS Padui! The Nightwalker has arrived. The Nightwalker's claw hits Padui. A lesser ice devil has arrived. A lesser ice devil gestures at Padui, uttering blasphemies. The fires of Hell are reflected in the eyes of Padui, who sags with the burden of the damned! The gods protect Dorjombah from a lesser ice devil. Padui is gushing blood. civilized <884hp 448m 828mv 14834tnl (-26.79%) 5 PM> An earth elemental's crush DISMEMBERS Padui! An earth elemental's crush DISMEMBERS Padui! Padui parries your asphyxiation. Padui parries your asphyxiation. Padui's blast mauls a devilish imp. Padui's blast mauls a devilish imp. Kalsten's caustic slime hits a devilish imp. Padui is writhing in agony. civilized <884hp 448m 828mv 14834tnl (-26.79%) 5 PM> Padui has fled! Padui leaves west. civilized <884hp 448m 828mv 14834tnl (-26.79%) 5 PM> w c m padui civilized <884hp 448m 828mv 14834tnl (-26.79%) 5 PM> Battlements This large wall, part of the city's fortifications, connects both the Southeast and Southwest towers, home to the Sky Demon and Devil. Many people have met their fate along this wall. [Exits: east west] Padui the fire giant is here. >> You follow Nabighah west. A devilish imp has arrived. civilized <884hp 448m 827mv 14834tnl (-26.79%) 5 PM> Padui yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Padui. Your magic missile maims Padui! Your magic missile maims Padui! Padui has fled! Padui leaves west. Your magic missile maims Padui! civilized <884hp 433m 827mv 14834tnl (-26.79%) 5 PM> Kalsten has arrived. Dorjombah has arrived. An earth elemental has arrived. The Nightwalker has arrived. A lesser ice devil has arrived. civilized <884hp 433m 827mv 14834tnl (-26.79%) 5 PM> w c m padui Kalsten leaves east. Dorjombah leaves east. civilized <884hp 433m 827mv 14834tnl (-26.79%) 5 PM> Carnation Drive This cobblestone road is quite busy, and the proud Arials steeds pull their owners' carts along. You hear the monotonous sound of carriage wheels over the stones. To you, the road seems aptly named. The wildflowers, carnations, and local fauna are simply breathtaking. To the east and west are the Battlements. [Exits: north east south west] >> You follow Nabighah west. A devilish imp has arrived. civilized <884hp 433m 826mv 14834tnl (-26.79%) 5 PM> They aren't here. civilized <884hp 433m 826mv 14834tnl (-26.79%) 5 PM> whe People near you: Dorjombah Battlements (PK) Nabighah Carnation Drive (PK) Kalsten Battlements (PK) Padui Lang Park Road An earth elemental has arrived. The Nightwalker has arrived. A lesser ice devil has arrived. civilized <884hp 433m 826mv 14834tnl (-26.79%) 5 PM> Padui has arrived. The Nightwalker yells 'Padui! Now you die!' The Nightwalker's claw mauls Padui. Padui has fled! Padui leaves north. civilized <884hp 433m 826mv 14834tnl (-26.79%) 5 PM> scan a You scan north. ***** Range 1 ***** Padui the fire giant is here. ***** Range 2 ***** A magnificent white winged stallion is here, prancing proudly. A magnificent white winged stallion is here, prancing proudly. You scan south. ***** Range 3 ***** Ariana the pet store owner stands here offering you a pet. You scan east. ***** Range 2 ***** Dorjombah the fire giant is here. (Translucent) Kalsten the half-drow is here. A dark, winged, Arial guard stands here. A dark, winged, Arial guard stands here. You scan west. You scan up. You scan down. civilized <884hp 433m 826mv 14834tnl (-26.79%) 5 PM> whe People near you: Dorjombah Battlements (PK) Nabighah Carnation Drive (PK) Kalsten Battlements (PK) Padui Carnation Drive civilized <884hp 433m 826mv 14834tnl (-26.79%) 5 PM> n Carnation Drive This cobblestone road is quite busy, and the proud Arials steeds pull their owners' carts along. You hear the monotonous sound of carriage wheels over the stones. To you, the road seems aptly named. The wildflowers, carnations, and local fauna are simply breathtaking. Carnation drive continues south. North is Lang Park Road. [Exits: north south] Padui the fire giant is here. >> You follow Nabighah north. A devilish imp has arrived. civilized <884hp 433m 824mv 14834tnl (-26.79%) 5 PM> c m padui Padui turns to confront someone's attack! Ekae steps out of the shadows. Ekae's assassination attempt misses Padui. civilized <884hp 433m 824mv 14834tnl (-26.79%) 5 PM> You wave your arm in a wide arc, sending projectiles of pure mana for Padui. Your magic missile EVISCERATES Padui! Your magic missile injures Padui. Your magic missile EVISCERATES Padui! Padui is DEAD!! You land the killing blow against Padui. Padui's feet are sliced from his dead body. civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> An earth elemental has arrived. The Nightwalker has arrived. A lesser ice devil has arrived. civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> l in corspe You do not see that here. civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> where People near you: Dorjombah Carnation Drive (PK) Nabighah Carnation Drive (PK) Kalsten Carnation Drive (PK) Ekae Carnation Drive civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> Ekae leaves north. civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> l in corpse The burnt corpse of Padui contains: Ragesteel Boots Ragesteel Vambraces a makeshift log raft a wide bronze belt ( 2) a pitch-black ring ( 2) an iron-studded collar ( 2) a large adamantite warhammer a cowhide knapsack some studded leather work gloves (Glowing) a shirt of shining silver chain (Glowing) (Humming) the short sword of quickness (Humming) a blacksmith's forge hammer a steel open-faced helm ( 2) a serpent-scale bracer serpent-scale leggings a serpent-scale torso a massive copper banded trunk 2 gold coins 10 silver coins 57 copper coins Ekae has arrived. civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> Ekae leaves south. civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> get coins corpse whe You get 2 gold coins from the burnt corpse of Padui. civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> People near you: Dorjombah Carnation Drive (PK) Nabighah Carnation Drive (PK) Kalsten Carnation Drive (PK) Ekae Dark Area of Carnation Drive civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM>
civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> whe People near you: Dorjombah Battlements (PK) Nabighah Carnation Drive (PK) Kalsten Battlements (PK) Ekae Carnation Drive civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> whe People near you: Dorjombah Battlements (PK) Nabighah Carnation Drive (PK) Kalsten Battlements (PK) Ekae Carnation Drive civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> whe People near you: Dorjombah Carnation Drive (PK) Nabighah Carnation Drive (PK) Kalsten Carnation Drive (PK) Ekae Carnation Drive civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> scan a You scan north. ***** Range 1 ***** A magnificent white winged stallion is here, prancing proudly. A magnificent white winged stallion is here, prancing proudly. You scan south. ***** Range 3 ***** (Translucent) Kalsten the half-drow is here. Dorjombah the fire giant is here. ***** Range 4 ***** Ariana the pet store owner stands here offering you a pet. You scan east. You scan west. You scan up. You scan down. civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> whe People near you: Dorjombah Carnation Drive (PK) Nabighah Carnation Drive (PK) Kalsten Carnation Drive (PK) Ekae Carnation Drive civilized <884hp 418m 824mv 14834tnl (-26.79%) 5 PM> Your shield fades away. civilized <884hp 443m 848mv 14834tnl (-26.79%) 6 PM> A lesser ice devil turns to you and weaves a sorcerous spell. You are surrounded by a protective shield. civilized <884hp 443m 848mv 14834tnl (-26.79%) 6 PM> whe People near you: Dorjombah Carnation Drive (PK) Nabighah Carnation Drive (PK) Kalsten Carnation Drive (PK) Ekae Carnation Drive civilized <884hp 443m 848mv 14834tnl (-26.79%) 6 PM> s Carnation Drive This cobblestone road is quite busy, and the proud Arials steeds pull their owners' carts along. You hear the monotonous sound of carriage wheels over the stones. To you, the road seems aptly named. The wildflowers, carnations, and local fauna are simply breathtaking. To the east and west are the Battlements. [Exits: north east south west] >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 846mv 14834tnl (-26.79%) 6 PM> s Carnation Drive This cobblestone road is quite busy, and the proud Arials steeds pull their owners' carts along. You hear the monotonous sound of carriage wheels over the stones. To you, the road seems aptly named. The wildflowers, carnations, and local fauna are simply breathtaking. Carnation drive continues to the north and south. [Exits: north south] >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 844mv 14834tnl (-26.79%) 6 PM> s Carnation Drive This cobblestone road is quite busy, and the proud Arials steeds pull their owners' carts along. You hear the monotonous sound of carriage wheels over the stones. To you, the road seems aptly named. The wildflowers, carnations, and local fauna are simply breathtaking. Carnation drive continues to the north and south. A small glade opens off the road to the east. [Exits: north east south] >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 842mv 14834tnl (-26.79%) 6 PM> whe People near you: Dorjombah The Gates of the City in the Clouds (PK) Nabighah Carnation Drive (PK) Kalsten The Gates of the City in the Clouds (PK) Ekae Carnation Drive civilized <884hp 443m 842mv 14834tnl (-26.79%) 6 PM> s Carnation Drive This cobblestone road is quite busy, and the proud Arials steeds pull their owners' carts along. You hear the monotonous sound of carriage wheels over the stones. To you, the road seems aptly named. The wildflowers, carnations, and local fauna are simply breathtaking. West is the only Tavern in town. [Exits: north south west] Ariana the pet store owner stands here offering you a pet. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 840mv 14834tnl (-26.79%) 6 PM> whe An earth elemental has arrived. The Nightwalker has arrived. A lesser ice devil has arrived. civilized <884hp 443m 840mv 14834tnl (-26.79%) 6 PM> People near you: (PK) Nabighah Carnation Drive (PK) Kalsten The Gates of the City in the Clouds (PK) Ekae Carnation Drive civilized <884hp 443m 840mv 14834tnl (-26.79%) 6 PM> s Dark Area of Carnation Drive For some reason this area is exceptionally dark. It has a real air of mysticism, something you can't describe, and you aren't sure that you want to. You really are in a hurry to get out of here. To the east lies the Anti-paladin's guild and to the west lies the Thieves guild. [Exits: north east south west] >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 838mv 14834tnl (-26.79%) 6 PM> s Dark Area of Carnation Drive For some reason this area is exceptionally dark. It has a real air of mysticism, something you can't describe, and you aren't sure that you want to. You really are in a hurry to get out of here. To the west lies the Assassin's guild and to the east lies the Necromancer's guild. [Exits: north east south west] A child is here, kicking and screaming. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 836mv 14834tnl (-26.79%) 6 PM> whe People near you: (PK) Nabighah Dark Area of Carnation Drive (PK) Kalsten The Gates of the City in the Clouds (PK) Ekae Carnation Drive civilized <884hp 443m 836mv 14834tnl (-26.79%) 6 PM> s Main Intersection This is the intersection of Carnation drive and Highland avenue. There is nothing that really distinguishes this square from any other in the city, except perhaps the giant cistern in the center of it that is filled with rainwater. Carnation Drive continues to the north and south. East of here is Palace Way. West is Highland Avenue. [Exits: north east south west] A giant bowl-shaped cistern stands here. Each time it rains, more water is added to it. A child is here, kicking and screaming. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 834mv 14834tnl (-26.79%) 6 PM> s Carnation Drive This part of Carnation drive is perhaps the most beautiful of the whole drive. The wild fauna provide an exotic, if not debonair, look and feel to the surroundings. This area is very busy indeed, and is full of citizens. Carnation drive continues to the north and south. East is Fabian the grocer. A baker's store is to the west. [Exits: north east south west] ( 2) A royal steel sword has been left here by a city guard. A citizen of Arial City is here, scrutinizing you closely. A pilgrim is here, resting from his travels. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 832mv 14834tnl (-26.79%) 6 PM> s Carnation Drive This part of Carnation drive is perhaps the most beautiful of the whole drive. The wild fauna provide an exotic, if not debonair, look and feel to the surroundings. This area is very busy indeed, and is full of citizens. Carnation drive continues to the north and south. East is an antique salesman. A pet store is to the west. [Exits: north east south west] A citizen of Arial City is here, scrutinizing you closely. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 830mv 14834tnl (-26.79%) 6 PM> s s Carnation Drive Carnation drive is the main street in the trading district of this Arial Citadel. Many citizens wander here buying their weekly supplies from the wide variety of shops that this city offers. To the west there is an old temple, and to the east is a cathedral for weddings. [Exits: north east south west] A pair of golden sleeves have been thrown here. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 828mv 14834tnl (-26.79%) 6 PM> s An earth elemental has arrived. The Nightwalker has arrived. A lesser ice devil has arrived. civilized <884hp 443m 828mv 14834tnl (-26.79%) 6 PM> whe Carnation Drive This cobblestone road is quite busy, and the proud Arials steeds pull their owners' carts along. You hear the monotonous sound of carriage wheels over the stones. To you, the road seems aptly named. The wildflowers, carnations, and local fauna are simply breathtaking. Carnation drive continues to the north, southward is Centre Square. To the west lies the Shaman's guild and to the east lies the Healer's guild. [Exits: north east south west] A magnificent white winged stallion is here, prancing proudly. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 826mv 14834tnl (-26.79%) 6 PM> Centre Square This is a large square that continues to the east and west. This is the place where people come for meetings, and to honor great figureheads. There are statues of many famous arial adventurers here. Some of them you recognize as adventurers of Thera, including such names as Bent and Pico. [Exits: north east south west] A citizen of Arial City is here, scrutinizing you closely. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 824mv 14834tnl (-26.79%) 6 PM> s People near you: (PK) Nabighah Centre Square (PK) Kalsten The Gates of the City in the Clouds (PK) Ekae Tunnel Through the Dungeon civilized <884hp 443m 824mv 14834tnl (-26.79%) 6 PM> The Gates of the City in the Clouds This is the entrance to the Legendary City in the Clouds. The city seems to be floating, a floating citadel. This city is fabled. Those fairy tales you were told as a child have come true. You realize that you must be one of the few non-arials to venture into this city, because the rumors of the existence of the city are very new. Before you stand two strong warriors with wings. There are two exits, one through an overwhelming delicately crafted Gold Entranceway, and another down back to sanity. There is a sign, and a note posted on the gate. [Exits: north down] A pair of golden sleeves have been thrown here. (Translucent) Kalsten the half-drow is here. An arial warrior guard stands firm. A citizen of Arial City is here, scrutinizing you closely. An arial warrior guard stands firm. >> You follow Nabighah south. A devilish imp has arrived. civilized <884hp 443m 822mv 14834tnl (-26.79%) 6 PM> s s Alas, you cannot go that way. civilized <884hp 443m 822mv 14834tnl (-26.79%) 6 PM> Alas, you cannot go that way. civilized <884hp 443m 822mv 14834tnl (-26.79%) 6 PM> fami impcurse Kalsten You tell your familiar to 'impcurse Kalsten'. A devilish imp dances around Kalsten, casting aspersions on his ancestry! civilized <884hp 443m 822mv 14834tnl (-26.79%) 6 PM> c m kal Kalsten yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kalsten. Your magic missile grazes Kalsten. Your magic missile grazes Kalsten. Your magic missile grazes Kalsten. Kalsten has a few scratches. civilized <884hp 428m 822mv 14834tnl (-26.79%) 6 PM> Kalsten looks at you. An earth elemental has arrived. Kalsten yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Kalsten! An earth elemental's crush MANGLES Kalsten! An earth elemental's crush MANGLES Kalsten! The Nightwalker has arrived. Kalsten yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw mauls Kalsten. The Nightwalker's claw decimates Kalsten! The Nightwalker's claw devastates Kalsten! A lesser ice devil has arrived. A lesser ice devil gestures at Kalsten, uttering blasphemies. The fires of Hell are reflected in the eyes of Kalsten, who sags with the burden of the damned! Kalsten is writhing in agony. civilized <884hp 428m 822mv 14834tnl (-26.79%) 6 PM> Kalsten has fled! Kalsten leaves down. civilized <884hp 428m 822mv 14834tnl (-26.79%) 6 PM> d c m kal The Clouds A damp, cool mist floats from the cloud banks that surround you, a bubbling cavern of white curling upward to a golden gateway. Touching the rippling walls of the tunnel you find the clouds retain their form even though they reluctantly give way to your exploration. Below you the clouds grow thin and ephemeral, providing veiled glimpses of vast mountains. [Exits: up down] (Translucent) Kalsten the half-drow is here. An arial warrior guard stands firm. >> You follow Nabighah down. A devilish imp has arrived. civilized <884hp 428m 820mv 14834tnl (-26.79%) 6 PM> Kalsten yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Kalsten. Your magic missile MUTILATES Kalsten! Your magic missile hits Kalsten. Your magic missile hits Kalsten. Kalsten is convulsing on the ground. civilized <884hp 413m 820mv 14834tnl (-26.79%) 6 PM> An earth elemental has arrived. Kalsten yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Kalsten! Kalsten is DEAD!! You land the killing blow against Kalsten. Kalsten's head is shattered, and his brains splash all over you. The Nightwalker has arrived. A lesser ice devil has arrived. civilized <884hp 413m 820mv 14834tnl (-26.79%) 6 PM> l in corpse The corpse of Kalsten contains: a pair of silent boots a copper bracer a large sack a small raft a set of earth-toned leggings the essence of a smoke para-elemental a book on the mating rituals of the long-toed jaette a small glass prism a copper-bound tome an iron tusked mask a bracer of gray leather the tail of an ooze mephit ( 2) (Glowing) a ring set with a flaming red ruby an earth-toned vest a wide bronze belt a metal canteen insulated in a wolf's pelt a wand set with a ruby a halo of swirling air 3 silver coins 60 copper coins civilized <884hp 413m 820mv 14834tnl (-26.79%) 6 PM> get coins corpse You get 3 silver coins from the corpse of Kalsten. civilized <884hp 413m 820mv 14834tnl (-26.79%) 6 PM> Padui has arrived. civilized <884hp 413m 820mv 14834tnl (-26.79%) 6 PM> Padui leaves up. civilized <884hp 413m 820mv 14834tnl (-26.79%) 6 PM> t kals To serve the Empire... this I cannot forgive.
Autosaving. The sun sets below the horizon. civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> You tell Kalsten 'To serve the Empire... this I cannot forgive.' Padui has arrived. civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> l The Clouds A damp, cool mist floats from the cloud banks that surround you, a bubbling cavern of white curling upward to a golden gateway. Touching the rippling walls of the tunnel you find the clouds retain their form even though they reluctantly give way to your exploration. Below you the clouds grow thin and ephemeral, providing veiled glimpses of vast mountains. [Exits: up down] The bludgeoned corpse of Kalsten lies here. The splattered brains of Kalsten are lying here. (Ghost) Padui the fire giant is here. Chittering to itself, a lesser ice devil crouches here. A Nightwalker stands in the shadows, breathing heavily. A humanoid bulk of crystal and clay and rare minerals leans here. A devilish imp flutters around on leathery wings. An arial warrior guard stands firm. civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> l in corpse The corpse of Kalsten contains: a pair of silent boots a copper bracer a large sack a small raft a set of earth-toned leggings the essence of a smoke para-elemental a book on the mating rituals of the long-toed jaette a small glass prism a copper-bound tome an iron tusked mask a bracer of gray leather the tail of an ooze mephit ( 2) (Glowing) a ring set with a flaming red ruby an earth-toned vest a wide bronze belt a metal canteen insulated in a wolf's pelt a wand set with a ruby a halo of swirling air 60 copper coins civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> Padui looks at you. civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> get brains You get the brains of Kalsten. civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> eat brains You finish eating the brains of Kalsten. You no longer feel hungry. civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> Padui says 'YAH' civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> Kalsten tells you 'I do not serve them, I use dorjombah to gain my own power.' civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> Padui shows his approval by clapping his hands together. civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> Ekae tells you 'Good work' civilized <884hp 432m 848mv 14834tnl (-26.79%) 7 PM> c 'detect m' Your eyes tingle as they begin to see raw magic. civilized <884hp 427m 848mv 14834tnl (-26.79%) 7 PM> l The Clouds A damp, cool mist floats from the cloud banks that surround you, a bubbling cavern of white curling upward to a golden gateway. Touching the rippling walls of the tunnel you find the clouds retain their form even though they reluctantly give way to your exploration. Below you the clouds grow thin and ephemeral, providing veiled glimpses of vast mountains. [Exits: up down] The bludgeoned corpse of Kalsten lies here. (Ghost) Padui the fire giant is here. Chittering to itself, a lesser ice devil crouches here. A Nightwalker stands in the shadows, breathing heavily. A humanoid bulk of crystal and clay and rare minerals leans here. A devilish imp flutters around on leathery wings. An arial warrior guard stands firm. civilized <884hp 427m 848mv 14834tnl (-26.79%) 7 PM> where People near you: (PK) Nabighah The Clouds Padui The Clouds civilized <884hp 427m 848mv 14834tnl (-26.79%) 7 PM> Padui says 'Bad bad' civilized <884hp 427m 848mv 14834tnl (-26.79%) 7 PM> Padui leaves up. civilized <884hp 427m 848mv 14834tnl (-26.79%) 7 PM> t eka Surprising timing. I did not realize you were here, of course. They aren't here. civilized <884hp 427m 848mv 14834tnl (-26.79%) 7 PM> l in corpse The corpse of Kalsten contains: (Magical) a pair of silent boots (Magical) a copper bracer a large sack a small raft a set of earth-toned leggings (Magical) the essence of a smoke para-elemental (Magical) a book on the mating rituals of the long-toed jaette (Magical) a small glass prism (Magical) a copper-bound tome an iron tusked mask a bracer of gray leather (Magical) the tail of an ooze mephit ( 2) (Magical) (Glowing) a ring set with a flaming red ruby an earth-toned vest a wide bronze belt a metal canteen insulated in a wolf's pelt (Magical) a wand set with a ruby (Magical) a halo of swirling air 60 copper coins civilized <884hp 427m 848mv 14834tnl (-26.79%) 7 PM> cb He makes excuses. It is a bit late. This ice devil and I were forced to lay down the law. [SCION] Nabighah: He makes excuses. It is a bit late. This ice devil and I were forced to lay down the law. civilized <884hp 427m 848mv 14834tnl (-26.79%) 7 PM> legend You focus on your accumulated knowledge of the Legends of Thera. civilized <884hp 377m 848mv 14834tnl (-26.79%) 7 PM> The clouds disappear. civilized <884hp 409m 848mv 14834tnl (-26.79%) 8 PM> l in corpse The corpse of Kalsten contains: (Magical) a pair of silent boots (Magical) a copper bracer a large sack a small raft a set of earth-toned leggings (Magical) (Noteworthy) the essence of a smoke para-elemental (Magical) a book on the mating rituals of the long-toed jaette (Magical) a small glass prism (Magical) a copper-bound tome an iron tusked mask a bracer of gray leather (Magical) (Noteworthy) the tail of an ooze mephit ( 2) (Magical) (Glowing) a ring set with a flaming red ruby (Noteworthy) an earth-toned vest a wide bronze belt a metal canteen insulated in a wolf's pelt (Magical) (Noteworthy) a wand set with a ruby (Magical) (Noteworthy) a halo of swirling air 60 copper coins civilized <884hp 409m 848mv 14834tnl (-26.79%) 8 PM> Kalsten tells you 'It is because of you The chancellor has rejected me.' civilized <884hp 409m 848mv 14834tnl (-26.79%) 8 PM> get smoke corpse You get the essence of a smoke para-elemental from the corpse of Kalsten. civilized <884hp 409m 848mv 14834tnl (-26.79%) 8 PM> A lesser ice devil turns to you and weaves a sorcerous spell. Your grip feels more firm. civilized <884hp 409m 848mv 14834tnl (-26.79%) 8 PM> repl It is because of your choices. You tell Kalsten 'It is because of your choices.'
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Daevryn | Fri 27-Jul-12 10:08 AM |
Member since 13th Feb 2007
11117 posts
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#2914, "Wvarn (Level 35)"
In response to Reply #0
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Conjurer on conjurer violence. Oh, winged angel, you really don't want to do that.
A winged angel lets out a fearsome battle cry and launches into battle with a lesser ice devil! A lesser ice devil yells 'Help! I'm being attacked by a winged angel!' civilized <1220hp 330m 832mv 8740tnl (25.30%) 5 AM> A winged angel's wrath decimates a lesser ice devil! A lesser ice devil's chop *** DEMOLISHES *** a winged angel! A lesser ice devil sends a winged angel sprawling with a powerful bash. A lesser ice devil's bash mauls a winged angel. civilized <1220hp 330m 832mv 8740tnl (25.30%) 5 AM> 8 Target is now Wvarm. Larna says 'ick' You tell your familiar to 'impcurse Wvarm'. A devilish imp dances around Wvarm, casting aspersions on her ancestry! Wvarm looks very uncomfortable. civilized <1220hp 330m 832mv 8740tnl (25.30%) 5 AM> Wvarm yells 'Die, Nabighah, you sorcerous dog!' The air surrounding you is suddenly filled with tendrils of mana causing no drain in your mental reserves to cast! You wave your arm in a wide arc, sending projectiles of pure mana for Wvarm. You fade into existence. Your magic missile decimates Wvarm! Your magic missile decimates Wvarm! Your magic missile decimates Wvarm! Wvarm is covered with bleeding wounds. civilized <1220hp 330m 832mv 8740tnl (25.30%) 5 AM> A winged angel's wrath decimates a lesser ice devil! A winged angel rescues Wvarm from you! A winged angel starts aiming at you! Your slash EVISCERATES a winged angel! Your slash misses a winged angel. A lesser ice devil's chop *** DEMOLISHES *** a winged angel! Your slash misses a winged angel. A winged angel is covered with bleeding wounds. civilized <1220hp 330m 832mv 8740tnl (25.30%) 5 AM> Wvarm yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Wvarm. Your magic missile EVISCERATES Wvarm! Your magic missile EVISCERATES Wvarm! Your magic missile injures Wvarm. You yell 'Help! I'm being attacked by an earth elemental!' You parry an earth elemental's crush. A lesser ice devil gestures at a winged angel, uttering blasphemies. A lesser ice devil's acid blast MANGLES a winged angel! With a supernatural flash, the power of a lesser ice devil's acid blast arcs to an earth elemental! A lesser ice devil's acid blast *** DEVASTATES *** an earth elemental! The gods protect Larna from a lesser ice devil. An earth elemental's crush MANGLES a winged angel! An earth elemental's crush MANGLES a winged angel! The Nightwalker's claw EVISCERATES a winged angel! A winged angel's wrath devastates you! An earth elemental's crush mauls you. You parry an earth elemental's crush. An earth elemental's crush MANGLES a winged angel! A winged angel is DEAD!! You receive 0 experience points (17% bonus). Wvarm's cleave misses you. Your slash EVISCERATES Wvarm! Wvarm is writhing in agony. civilized <1166hp 315m 832mv 8740tnl (25.30%) 5 AM> Wvarm utters the words, 'magic missile'. Wvarm waves her arm in a wide arc, sending projectiles of pure mana aimed at you. Wvarm's magic missile scratches you. Wvarm's magic missile scratches you. Wvarm's magic missile scratches you. Wvarm is writhing in agony. civilized <1154hp 315m 832mv 8740tnl (25.30%) 5 AM> You parry an earth elemental's crush. You parry Wvarm's cleave. Wvarm parries your slash. Wvarm parries your slash. Wvarm is writhing in agony. civilized <1154hp 315m 832mv 8740tnl (25.30%) 5 AM> You wave your arm in a wide arc, sending projectiles of pure mana for Wvarm. Your magic missile injures Wvarm. Your magic missile injures Wvarm. Your magic missile MUTILATES Wvarm! Wvarm is convulsing on the ground. civilized <1154hp 300m 832mv 8740tnl (25.30%) 5 AM> Wvarm yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw decimates Wvarm! Wvarm has fled! Wvarm leaves south. An earth elemental has left. civilized <1154hp 300m 832mv 8740tnl (25.30%) 5 AM> They aren't here. civilized <1154hp 300m 832mv 8740tnl (25.30%) 5 AM> They aren't here. civilized <1154hp 300m 832mv 8740tnl (25.30%) 5 AM> They aren't here. civilized <1154hp 300m 832mv 8740tnl (25.30%) 5 AM> They aren't here. civilized <1154hp 300m 832mv 8740tnl (25.30%) 5 AM> s The South Svalich Road A cobbled stone road lined with a dark forest on either side ends here at a gate in the stone wall surrounding the village. The dark sky above you seems to dampen the already sour mood of this place. The road continues south towards a large keep atop a hill. [Exits: north south] An animated mass of stone and soil towers here. Wvarm the human is here. >> You follow Nabighah south. A devilish imp has arrived. civilized <1154hp 300m 831mv 8740tnl (25.30%) 5 AM> Wvarm yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Wvarm. Your magic missile grazes Wvarm. Wvarm is stunned, and rendered helpless. Your magic missile decimates Wvarm! Wvarm is DEAD!! You land the killing blow against Wvarm. Wvarm's ear is sliced from her dead body. An earth elemental vanishes, its binding broken. The Nightwalker has arrived. A lesser ice devil has arrived. An earth elemental has arrived. civilized <1154hp 285m 831mv 8740tnl (25.30%) 5 AM> l in corpse The burnt corpse of Wvarm contains: an exquisite evening gown a pair of hunter's bracers an engraved mithril buckler (Glowing) the Dagger of Death a girth of darkened bronze a midnight dragon hide midnight dragon gauntlets midnight dragon leggings ( 2) studded rothe-hide bracer (Glowing) (Humming) a ring bearing the seal of Telenius ( 3) a savage-looking black glaive an ornate silver battle-axe a spiky green helmet (Glowing) a floating chest (Glowing) a banded ring a metal canteen insulated in a wolf's pelt (Glowing) an iridescent stone amulet a nightmare blade (Invis) (Glowing) (Humming) a belt of Thermatology (Invis) (Glowing) (Humming) sleeves of Alchemy some leather traveling boots a sandy-brown desert cloak 26 copper coins
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Daevryn | Fri 27-Jul-12 10:05 AM |
Member since 13th Feb 2007
11117 posts
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#2913, "Hashinto (Level 35)"
In response to Reply #0
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Note that I don't actually get a command in this fight. Woe is mace warrior when tanking is important. Hashinto the human is here. >> You follow Nabighah east. A devilish imp has arrived. civilized <572hp 326m 831mv 9730tnl (16.84%) 4 PM> Hashinto strikes you over the head with a blacksmith's forge hammer. Hashinto's cranial hit wounds you. You yell 'Help! Hashinto hit me over the head!' Hashinto is in perfect health. civilized <553hp 326m 831mv 9730tnl (16.84%) 4 PM> Hashinto's crush devastates you! Hashinto's divine power is turned away by a pair of Arborian leggings. Hashinto's crush decimates you! You fade into existence. Your asphyxiation mauls Hashinto. Hashinto has a few scratches. civilized <499hp 326m 831mv 9730tnl (16.84%) 4 PM> A black abishai devil has arrived. A black abishai devil gestures at Hashinto, uttering blasphemies. The Nightwalker has arrived. Hashinto yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw devastates Hashinto! An earth elemental has arrived. Hashinto yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MASSACRES Hashinto! An earth elemental's crush misses Hashinto. An earth elemental's crush MASSACRES Hashinto! Hashinto is covered with bleeding wounds. civilized <499hp 326m 831mv 9730tnl (16.84%) 4 PM> The Nightwalker's claw mauls Hashinto. An earth elemental's crush MANGLES Hashinto! An earth elemental's crush MANGLES Hashinto! An earth elemental's crush MANGLES Hashinto! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake MANGLES Hashinto! Hashinto is DEAD!! You land the killing blow against Hashinto. Hashinto's heart is torn from his chest. civilized <499hp 326m 831mv 9730tnl (16.84%) 4 PM> You tell your familiar to 'murder Hashinto'.
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Daevryn | Fri 27-Jul-12 10:02 AM |
Member since 13th Feb 2007
11117 posts
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#2912, "Greshan (Level 35)"
In response to Reply #0
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It's hard out there for Battle when there are people to raid them and midlevel guys to clean up the retrievers.
Above the Chasm Torn from the ashen rock of the chasm's northern wall, the blasted gray stone is accentuated by the unnatural darkness of this place. Your light source dims a bit, oppressed by some unspoken and damned force which smothers its now-feeble glow. A jagged crack in the earth yawns below, a broken path spiraling along the edges of its maw, foreboding and dark. Only the whispering of some dread breeze breaks the silence of the abyss below, as it stealthily creeps forth to swirl about in a chilling dance. [Exits: south down] Greshan the dwarf is here. Inari the arial is here, fighting a shadowy Nightwalker. A Nightwalker defends this place without question. A crackling hiss from a shadowy Nightwalker breaks the silence of the abyss below. (You intuitively sense that a shadowy Nightwalker just greeted you.) >> You follow Nabighah north. A devilish imp has arrived. civilized <575hp 686m 447mv 9829tnl (15.99%) 2 PM> fami murder Greshan Greshan yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Greshan. Your magic missile grazes Greshan. Your magic missile grazes Greshan. Your magic missile wounds Greshan. Greshan has a few scratches. civilized <575hp 671m 447mv 9829tnl (15.99%) 2 PM> Greshan gets a side of deer venison from a large sack. The Nightwalker has arrived. Greshan yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker's claw decimates Greshan! A lesser ice devil has arrived. A lesser ice devil gestures at Greshan, uttering blasphemies. Greshan screams as his flesh is ripped by massive wounds! A lesser ice devil's divine anger EVISCERATES Greshan! The gods protect Inari from a lesser ice devil. An earth elemental has arrived. Greshan yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Greshan! Greshan has some small but disgusting cuts. civilized <575hp 671m 447mv 9829tnl (15.99%) 2 PM> The Nightwalker's claw devastates Greshan! An earth elemental's crush MANGLES Greshan! Greshan's pierce decimates you! Your shield blocks Greshan's chop. Greshan's pierce mauls you. Greshan's pierce decimates you! Inari's poisonous bite maims a shadowy Nightwalker! Your asphyxiation decimates Greshan! Greshan parries your asphyxiation. Greshan is covered with bleeding wounds. civilized <498hp 671m 447mv 9829tnl (15.99%) 2 PM> Inari darts past a shadowy Nightwalker's defenses, attempting a serpent strike! Inari's serpent strike EVISCERATES a shadowy Nightwalker! Greshan is covered with bleeding wounds. civilized <498hp 671m 447mv 9829tnl (15.99%) 2 PM> You tell your familiar to 'murder Greshan'. Greshan yells 'Help! I am being attacked by a devilish imp!' Greshan is covered with bleeding wounds. civilized <498hp 671m 447mv 9829tnl (15.99%) 2 PM> lash You entangle Greshan's feet and send him to the ground! Your lash scratches Greshan. Greshan is covered with bleeding wounds. civilized <498hp 671m 447mv 9829tnl (15.99%) 2 PM> A devilish imp bites Greshan! Greshan looks very ill. A lesser ice devil gestures at Greshan, uttering blasphemies. A lesser ice devil's hellfire *** DEMOLISHES *** Greshan! A shadowy Nightwalker's claw EVISCERATES Inari! An earth elemental's crush MANGLES Greshan! An earth elemental's crush MANGLES Greshan! An earth elemental's crush MANGLES Greshan! Greshan's pierce decimates you! Greshan's chop decimates you! Greshan's pierce devastates you! Inari's poisonous bite MUTILATES a shadowy Nightwalker! Greshan parries your asphyxiation. Greshan is convulsing on the ground. civilized <413hp 671m 447mv 9829tnl (15.99%) 2 PM> Inari darts past a shadowy Nightwalker's defenses, attempting a serpent strike! Inari's serpent strike DISMEMBERS a shadowy Nightwalker! Greshan is convulsing on the ground. civilized <413hp 671m 447mv 9829tnl (15.99%) 2 PM> A devilish imp's bite DISMEMBERS Greshan! An earth elemental's crush MANGLES Greshan! Greshan is DEAD!! You land the killing blow against Greshan.
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Daevryn | Fri 27-Jul-12 09:59 AM |
Member since 13th Feb 2007
11117 posts
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#2911, "Floriant (level 30)"
In response to Reply #0
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Just a random example of a midlevel demon mauling.
Kids, don't hamstring the familiar.
Of all the rooms in the monastery, this one is certainly the nicest. It is somewhat larger than the others, nearly twelve feet square. There are windows on both the eastern and southern walls, though they both afford a beautiful view of fog. Having two windows does however allow a slight breeze to blow through the room making it a little bit chilly. The high ceilings give this room an open feeling, making you feel at home. A table sits on one side of the room with a chair on either side, while the bed has been placed in the southeast corner. [Exits: west] A small pile of rocks strung into a bracelet is here on the floor. A pile of gray cloth lies on the ground. A small pile of herbs lies on the ground. Floriant the half-drow is here. >> You follow Nabighah east. A devilish imp has arrived. civilized <916hp 686m 788mv 4372tnl (57.14%) 5 PM> Floriant swings a fist of lightning in a sweeping blow to a devilish imp's hamstring! Floriant's hamstring slice maims a devilish imp! civilized <916hp 686m 788mv 4372tnl (57.14%) 5 PM> You tell your familiar to 'impcurse Floriant'. civilized <916hp 686m 788mv 4372tnl (57.14%) 5 PM> Floriant yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Floriant. You fade into existence. Your magic missile mauls Floriant. Your magic missile grazes Floriant. Your magic missile mauls Floriant. Floriant has some small but disgusting cuts. civilized <916hp 671m 788mv 4372tnl (57.14%) 5 PM> The Nightwalker has arrived. Floriant yells 'Help! I'm being attacked by the Nightwalker!' The Nightwalker fades into existence. A steel-eyed harmentia demon has arrived. Floriant yells 'Help! I'm being attacked by a steel-eyed harmentia demon!' A steel-eyed harmentia demon fades into existence. A steel-eyed harmentia demon's slice DISMEMBERS Floriant! An earth elemental has arrived. Floriant yells 'Help! I'm being attacked by an earth elemental!' An earth elemental fades into existence. An earth elemental's crush DISMEMBERS Floriant! A devilish imp fades into existence. A steel-eyed harmentia demon's slice DISMEMBERS Floriant! A steel-eyed harmentia demon mutters mad profanities from the Abyss. A ball of fire erupts from a steel-eyed harmentia demon's hands, engulfing the area in flames. A steel-eyed harmentia demon's fireball DISMEMBERS Floriant! Floriant's shocking bite maims a devilish imp! Floriant's poisonous bite devastates a devilish imp! Floriant parries your slice. Your slice decimates Floriant! Floriant is writhing in agony. civilized <916hp 671m 788mv 4372tnl (57.14%) 5 PM> c mt You don't know any spells of that name. Floriant is writhing in agony. civilized <916hp 671m 788mv 4372tnl (57.14%) 5 PM> c m You wave your arm in a wide arc, sending projectiles of pure mana for Floriant. Your magic missile devastates Floriant! Your magic missile hits Floriant. Your magic missile hits Floriant. Floriant is convulsing on the ground. civilized <916hp 656m 788mv 4372tnl (57.14%) 5 PM> A steel-eyed harmentia demon mutters mad profanities from the Abyss. Floriant screams as his flesh is ripped by massive wounds! A steel-eyed harmentia demon's divine anger EVISCERATES Floriant! Floriant has fled! Floriant leaves west. civilized <916hp 656m 788mv 4372tnl (57.14%) 5 PM> w A devilish imp continues to bleed from its wounds. A devilish imp's bleeding hamstring grazes it. The Nightwalker checks the ground for tracks. A steel-eyed harmentia demon checks the ground for tracks. A steel-eyed harmentia demon leaves west. A steel-eyed harmentia demon yells 'Floriant! Now you die!' civilized <916hp 704m 800mv 4372tnl (57.14%) 6 PM> The Nightwalker yells 'Floriant! Now you die!' civilized <916hp 704m 800mv 4372tnl (57.14%) 6 PM> The End of the Hallway The hallway ends here at the edge of the monastery. To the east and west are more of the monk's chambers while the hallway to the north leads back towards the main gathering area of the monastery. The lanterns here are not hung on the walls as they are in the rest of the hallway, but rather sit on the floor besides the doorways casting light upwards. As you move you notice your shadow dancing on the ceiling above you eerily. [Exits: north east west] A lightweight padded staff intended for weapons practice lies here. A lightweight padded spear intended for weapons practice lies here. A small pile of rocks strung into a bracelet is here on the floor. A pile of gray cloth lies on the ground. A small pile of herbs lies on the ground. A six-armed demon slinks atop her serpentine tail. A Nightwalker stands in the shadows, breathing heavily. Floriant the half-drow is here, fighting a steel-eyed harmentia demon. >> You follow Nabighah west. A devilish imp has arrived. civilized <916hp 704m 799mv 4372tnl (57.14%) 6 PM> Floriant's shocking bite DISMEMBERS a steel-eyed harmentia demon! Floriant's poisonous bite EVISCERATES a steel-eyed harmentia demon! civilized <916hp 704m 799mv 4372tnl (57.14%) 6 PM> Floriant yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Floriant. Your magic missile decimates Floriant! Your magic missile decimates Floriant! Floriant is DEAD!! You land the killing blow against Floriant. Floriant's feet are sliced from his dead body. civilized <916hp 689m 799mv 4372tnl (57.14%) 6 PM> c m A steel-eyed harmentia demon gets a practice bardiche from the burnt corpse of Floriant . A steel-eyed harmentia demon gets the Dagger of the Ferret from the burnt corpse of Floriant. A steel-eyed harmentia demon gets an envenomed dagger from the burnt corpse of Floriant . A steel-eyed harmentia demon gets a titanium long sword from the burnt corpse of Floriant. A steel-eyed harmentia demon gets a fist of lightning from the burnt corpse of Floriant . An earth elemental has arrived.
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Daevryn | Fri 27-Jul-12 09:50 AM |
Member since 13th Feb 2007
11117 posts
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#2910, "Samoleus (level 20)"
In response to Reply #0
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I've pledged Scion and there's a Battle app trying to get the head back. I try to build my Scion street cred by murdering him.
PROTECTED civilized <99%hp 53%m 80%mv 2242tnl (68.86%) 12 PM> Inside the Gate of Sihaam A stone lion's head with a bundle of arrows in its powerful maw gazes down at those that leave the city through the Gate of Arrows. Twin towers flank the gate, with archers and heavily armored soldiers manning the portal to the desert of the south. Small stone and wood dwellings butt up against the city's southern wall. The street inside the gate leads north towards the heart of the city. Outside a road leads into the desert sands. Nomad merchants and traders come and go beneath the surveillance of the Sultan's guards.
[Exits: north [east] south [west]] A guard stands here watching the gate. >> An obsidian construct leaves south. An obsidian construct has arrived. >> You follow Nabighah south. A devilish imp has arrived.
PROTECTED civilized <99%hp 53%m 79%mv 2242tnl (68.86%) 12 PM> s s People near you: (PK) Nabighah Inside the Gate of Sihaam
PROTECTED civilized <99%hp 53%m 79%mv 2242tnl (68.86%) 12 PM> Outside the Gate of Sihaam Here at the northern end of the Caravan Road, a fortified gate flanked by sandstone towers leads into the desert city of Hamsah Mu'tazz. Named after the host of archers that walk its causeway, the Gate of Arrows is equipped with a massive portcullis that can be raised or lowered between the towers. Voices drift from the north as does the smell of cooked meat, smoke, and occasional shouts and catcalls. To the south the road leads out into the desert wilderness.
[Exits: north east south west] A sign points south towards the Desert of Araile and Sands of Sorrow. >> You follow Nabighah south. A devilish imp has arrived. An obsidian construct has arrived.
civilized <99%hp 53%m 79%mv 2242tnl (68.86%) 12 PM> The Start of Caravan Road Used by the merchants of both the desert tribe, and also Hamsah Mu'tazz, dark gray stones worn smooth from use start your journey into the desert. To the north you see the gates of Hamsah Mu'tazz, and to the south the vast expanse of rolling dunes, and swirling sands...and a long stretch of dark gray stones cutting down the middle.
[Exits: north east south] A female desert deer shies away from your approach. >> An obsidian construct leaves south. An obsidian construct has arrived. >> You follow Nabighah south. A devilish imp has arrived. An ice elemental has arrived.
civilized <99%hp 53%m 78%mv 2242tnl (68.86%) 12 PM> get yellow sack You get a small yellow root from a black leather sack.
civilized <99%hp 53%m 78%mv 2242tnl (68.86%) 12 PM> eat yellow You finish eating a small yellow root. Your stomach still grumbles with hunger. The world and everything around seem to grow smaller. Your muscles surge with heightened power!
civilized <99%hp 53%m 78%mv 2242tnl (68.86%) 12 PM> s Caravan Road A wide path of gray stones, it cuts through the red sands of the desert, and splits it. A deep gray line thrusts into the chaos of the reds and yellows that surround you to the east and west. Made from large gray stones, worn smooth over time and by many feet, you are amazed at how little damage there is to it. Who built the road and why it has been lost in time and buried by the sands, you don't know.
[Exits: north east south west] A dune strider gracefully runs across the desert sand. >> You follow Nabighah south. A devilish imp has arrived. An obsidian construct has arrived. An ice elemental has arrived.
civilized <99%hp 53%m 77%mv 2242tnl (68.86%) 12 PM> whe People near you: (PK) Nabighah Caravan Road
civilized <99%hp 53%m 77%mv 2242tnl (68.86%) 12 PM> e e Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent. To the west lies the protection, and safety of caravan road.
[Exits: east south west] >> An obsidian construct leaves east. An obsidian construct has arrived. >> You follow Nabighah east. A devilish imp has arrived.
civilized <99%hp 53%m 76%mv 2242tnl (68.86%) 12 PM> e whe Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: east south west] >> You follow Nabighah east. A devilish imp has arrived. An obsidian construct has arrived.
civilized <99%hp 53%m 74%mv 2242tnl (68.86%) 12 PM> Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: east south west] A man dressed in desert colors scans the area for prey. >> An obsidian construct leaves east. An obsidian construct has arrived. >> You follow Nabighah east. A devilish imp has arrived.
civilized <99%hp 53%m 73%mv 2242tnl (68.86%) 12 PM> People near you: (PK) Nabighah Wandering in the Desert
civilized <99%hp 53%m 73%mv 2242tnl (68.86%) 12 PM> e Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: east south west] A desert deer looks at you as it forages for food. >> You follow Nabighah east. A devilish imp has arrived. An obsidian construct has arrived.
civilized <99%hp 53%m 71%mv 2242tnl (68.86%) 12 PM> e Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you it's as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful at the same time it's cruel and violent. The terrain to the east becomes extremely rocky as it approaches an ancient mountain range.
Something seems horribly wrong with the plant life here.
[Exits: north east south west] Samoleus the duergar is resting here. >> An obsidian construct leaves east. An obsidian construct has arrived. >> You follow Nabighah east. A devilish imp has arrived.
civilized <99%hp 53%m 70%mv 2242tnl (68.86%) 12 PM> An ice elemental has arrived.
civilized <99%hp 53%m 70%mv 2242tnl (68.86%) 12 PM> c m samo Samoleus yells 'Help someone is attacking me!' You wave your arm in a wide arc, sending projectiles of pure mana for Samoleus. You fade into existence. Your magic missile hits Samoleus. Samoleus has fled! Samoleus leaves east. Your magic missile hits Samoleus. Your magic missile hits Samoleus.
civilized <99%hp 51%m 70%mv 2242tnl (68.86%) 12 PM> fami murder samoleus c m samo c m samo You tell your familiar to 'murder Samoleus'.
civilized <99%hp 51%m 70%mv 2242tnl (68.86%) 12 PM> They aren't here.
civilized <99%hp 51%m 70%mv 2242tnl (68.86%) 12 PM> They aren't here.
civilized <99%hp 51%m 70%mv 2242tnl (68.86%) 12 PM> c m samo c m samo They aren't here.
civilized <99%hp 51%m 70%mv 2242tnl (68.86%) 12 PM> They aren't here.
civilized <99%hp 51%m 70%mv 2242tnl (68.86%) 12 PM> e The Rocky Desert The shifting dunes of red and tan sand, born by dry winds, flay your skin mercilessly. As a particularly strong gust of wind blows grit into your eyes, you notice a huge jag of rocks exposed by the shift of a dune. Enormous, impassable mountains rise to the east, blocking the wind and funneling it back to swirl about you with increased force. Each step is agony as you walk into a wall of tearing sand, your feet moving over broken rocks.
[Exits: south west] A huge scorpion crawls along searching for food. >> You follow Nabighah east. A devilish imp has arrived. An obsidian construct has arrived.
civilized <99%hp 51%m 69%mv 2242tnl (68.86%) 12 PM> c m samo They aren't here.
civilized <99%hp 51%m 69%mv 2242tnl (68.86%) 12 PM> whe People near you: (PK) Nabighah The Rocky Desert
civilized <99%hp 51%m 69%mv 2242tnl (68.86%) 12 PM> s The Rocky Desert The shifting dunes of red and tan sand, born by dry winds, flay your skin mercilessly. As a particularly strong gust of wind blows grit into your eyes, you notice a huge jag of rocks exposed by the shift of a dune. Enormous, impassable mountains rise to the east, blocking the wind and funneling it back to swirl about you with increased force. Each step is agony as you walk into a wall of tearing sand, your feet moving over broken rocks.
[Exits: north south west] >> An obsidian construct leaves south. An obsidian construct has arrived. >> You follow Nabighah south. A devilish imp has arrived.
civilized <99%hp 51%m 68%mv 2242tnl (68.86%) 12 PM> whe People near you: (PK) Nabighah The Rocky Desert An ice elemental has arrived.
civilized <99%hp 51%m 68%mv 2242tnl (68.86%) 12 PM> s The Rocky Desert The shifting dunes of red and tan sand, born by dry winds, flay your skin mercilessly. As a particularly strong gust of wind blows grit into your eyes, you notice a huge jag of rocks exposed by the shift of a dune. Enormous, impassable mountains rise to the east, blocking the wind and funneling it back to swirl about you with increased force. Each step is agony as you walk into a wall of tearing sand, your feet moving over broken rocks.
[Exits: north south west] >> You follow Nabighah south. A devilish imp has arrived. An obsidian construct has arrived.
civilized <99%hp 51%m 67%mv 2242tnl (68.86%) 12 PM> whe People near you: (PK) Nabighah The Rocky Desert
civilized <99%hp 51%m 67%mv 2242tnl (68.86%) 12 PM> c m samo They aren't here.
civilized <99%hp 51%m 67%mv 2242tnl (68.86%) 12 PM> w Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you it's as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful at the same time it's cruel and violent. The terrain to the east becomes extremely rocky as it approaches an ancient mountain range.
[Exits: north east south west] A man dressed in desert colors scans the area for prey. >> An obsidian construct leaves west. An obsidian construct has arrived. >> You follow Nabighah west. A devilish imp has arrived.
civilized <99%hp 51%m 66%mv 2242tnl (68.86%) 12 PM> whe People near you: (PK) Nabighah Wandering in the Desert
civilized <99%hp 51%m 66%mv 2242tnl (68.86%) 12 PM> whe People near you: (PK) Nabighah Wandering in the Desert
civilized <99%hp 51%m 66%mv 2242tnl (68.86%) 12 PM> w Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] >> You follow Nabighah west. A devilish imp has arrived. An obsidian construct has arrived.
civilized <99%hp 51%m 65%mv 2242tnl (68.86%) 12 PM> whe People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <99%hp 51%m 65%mv 2242tnl (68.86%) 12 PM> An ice elemental has arrived.
civilized <99%hp 51%m 65%mv 2242tnl (68.86%) 12 PM> The scorching sun parches your mouth.
civilized <99%hp 51%m 65%mv 2242tnl (68.86%) 12 PM> w Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] A man dressed in desert colors scans the area for prey. >> An obsidian construct leaves west. An obsidian construct has arrived. >> You follow Nabighah west. A devilish imp has arrived.
civilized <99%hp 51%m 63%mv 2242tnl (68.86%) 12 PM> whe People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <99%hp 51%m 63%mv 2242tnl (68.86%) 12 PM> whe w People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <99%hp 51%m 63%mv 2242tnl (68.86%) 12 PM> w Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] A large tan and gray lizard is here, basking on a rock. >> You follow Nabighah west. A devilish imp has arrived. An obsidian construct has arrived.
civilized <99%hp 51%m 62%mv 2242tnl (68.86%) 12 PM> whe
You are hungry.
civilized <100%hp 54%m 68%mv 2242tnl (68.86%) 1 PM> c invis Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent. To the west lies the safety and protection of caravan road.
[Exits: north east south west] A bandit with hopes of waylaying a merchant scans the area intensely. A long thin black snake slithers along the sand. >> An obsidian construct leaves west. An obsidian construct has arrived. >> You follow Nabighah west. A devilish imp has arrived.
civilized <100%hp 54%m 66%mv 2242tnl (68.86%) 1 PM> People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <100%hp 54%m 66%mv 2242tnl (68.86%) 1 PM> You fade out of existence.
civilized <100%hp 53%m 66%mv 2242tnl (68.86%) 1 PM> whe
An ice elemental has arrived.
civilized <100%hp 53%m 66%mv 2242tnl (68.86%) 1 PM> get chicken sack People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 66%mv 2242tnl (68.86%) 1 PM> You see nothing like that in the sack.
civilized <100%hp 53%m 66%mv 2242tnl (68.86%) 1 PM> eat chicken whe You do not have that item.
civilized <100%hp 53%m 66%mv 2242tnl (68.86%) 1 PM> People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 66%mv 2242tnl (68.86%) 1 PM> n Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent. To the north lies the peaceful looking temple path.
[Exits: north east south] A desert deer looks at you as it forages for food. A huge scorpion crawls along searching for food. >> You follow Nabighah north. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 53%m 65%mv 2242tnl (68.86%) 1 PM> An ice elemental has arrived.
civilized <100%hp 53%m 65%mv 2242tnl (68.86%) 1 PM> scan a You scan north. ***** Range 1 ***** A nomad tribesman looks up, from working on a tent as you approach.
You scan south. ***** Range 1 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A long thin black snake slithers along the sand.
You scan east. ***** Range 2 ***** A dune strider gracefully runs across the desert sand. A long thin black snake slithers along the sand.
***** Range 3 ***** A huge scorpion crawls along searching for food.
You scan west. You scan up. You scan down.
civilized <100%hp 53%m 65%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 65%mv 2242tnl (68.86%) 1 PM> n whe The Temple Path Built to resemble the caravan road to the west, it is at best a crude copy. The stones are cracked, and flaked from their exposure to the harsh desert. Though barely visible, due to the sands that have encroached on this path...you can still make out the small dark red stones that were used to decorate this trail.
[Exits: north east south west] A nomad tribesman looks up, from working on a tent as you approach. >> An obsidian construct leaves north. An obsidian construct has arrived. >> You follow Nabighah north. A devilish imp has arrived.
civilized <100%hp 53%m 64%mv 2242tnl (68.86%) 1 PM> scan a People near you: (PK) Nabighah The Temple Path (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 64%mv 2242tnl (68.86%) 1 PM> You scan north. You scan south. ***** Range 1 ***** (Invis) A mass of ice with crude limbs squats here in silence. A desert deer looks at you as it forages for food. A huge scorpion crawls along searching for food.
***** Range 2 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A long thin black snake slithers along the sand.
You scan east. You scan west. ***** Range 1 ***** A man dressed in desert colors scans the area for prey. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan.
You scan up. You scan down.
civilized <100%hp 53%m 64%mv 2242tnl (68.86%) 1 PM> An ice elemental has arrived.
civilized <100%hp 53%m 64%mv 2242tnl (68.86%) 1 PM> get chicken 2.sack You get a whole chicken from a large canvas sack.
civilized <100%hp 53%m 64%mv 2242tnl (68.86%) 1 PM> eat chicken You finish eating a whole chicken. You start to feel full.
civilized <100%hp 53%m 64%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah The Temple Path (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 64%mv 2242tnl (68.86%) 1 PM> n Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent. To the south lies the peaceful looking temple path.
[Exits: north east south west] >> You follow Nabighah north. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 53%m 63%mv 2242tnl (68.86%) 1 PM> scan a You scan north. You scan south. ***** Range 1 ***** (Invis) A mass of ice with crude limbs squats here in silence. A nomad tribesman looks up, from working on a tent as you approach.
***** Range 2 ***** A desert deer looks at you as it forages for food. A huge scorpion crawls along searching for food.
***** Range 3 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A long thin black snake slithers along the sand.
You scan east. ***** Range 1 ***** A bandit with hopes of waylaying a merchant scans the area intensely.
You scan west. ***** Range 2 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A dune strider gracefully runs across the desert sand.
***** Range 3 ***** A desert deer looks at you as it forages for food.
You scan up. You scan down.
civilized <100%hp 53%m 63%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 63%mv 2242tnl (68.86%) 1 PM> n Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent. To the west lies the protection, and safety of caravan road.
[Exits: east south west] >> An obsidian construct leaves north. An obsidian construct has arrived. >> You follow Nabighah north. A devilish imp has arrived. An ice elemental has arrived.
civilized <100%hp 53%m 61%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 61%mv 2242tnl (68.86%) 1 PM> scan a You scan north. You scan south. ***** Range 2 ***** A nomad tribesman looks up, from working on a tent as you approach.
***** Range 3 ***** A desert deer looks at you as it forages for food. A huge scorpion crawls along searching for food.
You scan east. ***** Range 2 ***** A man dressed in desert colors scans the area for prey.
***** Range 3 ***** A desert deer looks at you as it forages for food.
You scan west. ***** Range 1 ***** A dune strider gracefully runs across the desert sand.
***** Range 3 ***** A bandit with hopes of waylaying a merchant scans the area intensely.
You scan up. You scan down.
civilized <100%hp 53%m 61%mv 2242tnl (68.86%) 1 PM> w whe Caravan Road A wide path of gray stones, it cuts through the red sands of the desert, and splits it. A deep gray line thrusts into the chaos of the reds and yellows that surround you to the east and west. Made from large gray stones, worn smooth over time and by many feet, you are amazed at how little damage there is to it. Who built the road and why it has been lost in time and buried by the sands, you don't know.
[Exits: north east south west] A dune strider gracefully runs across the desert sand. >> You follow Nabighah west. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 53%m 60%mv 2242tnl (68.86%) 1 PM> scan a People near you: (PK) Nabighah Caravan Road (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 60%mv 2242tnl (68.86%) 1 PM> You scan north. ***** Range 1 ***** A female desert deer shies away from your approach.
***** Range 3 ***** A guard stands here watching the gate.
You scan south. ***** Range 2 ***** A man dressed in desert colors scans the area for prey. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan.
***** Range 3 ***** A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan.
You scan east. ***** Range 1 ***** (Invis) A mass of ice with crude limbs squats here in silence.
***** Range 3 ***** A man dressed in desert colors scans the area for prey.
You scan west. ***** Range 2 ***** A bandit with hopes of waylaying a merchant scans the area intensely.
You scan up. You scan down.
civilized <100%hp 53%m 60%mv 2242tnl (68.86%) 1 PM> An ice elemental has arrived.
civilized <100%hp 53%m 60%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Caravan Road (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 60%mv 2242tnl (68.86%) 1 PM> s Caravan Road A wide path of gray stones, it cuts through the red sands of the desert, and splits it. A deep gray line thrusts into the chaos of the reds and yellows that surround you to the east and west. Made from large gray stones, worn smooth over time and by many feet. You are amazed at how little damage there is to it. Who built the road, and why have been lost in time and buried by the sands.
[Exits: north east south west] >> An obsidian construct leaves south. An obsidian construct has arrived. >> You follow Nabighah south. A devilish imp has arrived.
civilized <100%hp 53%m 60%mv 2242tnl (68.86%) 1 PM> scan a You scan north. ***** Range 1 ***** (Invis) A mass of ice with crude limbs squats here in silence. A dune strider gracefully runs across the desert sand.
***** Range 2 ***** A female desert deer shies away from your approach.
You scan south. ***** Range 1 ***** A man dressed in desert colors scans the area for prey. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan.
***** Range 2 ***** A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan.
***** Range 3 ***** A nomad tribesman journies with the caravan, hoping to sell his wares. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan.
You scan east. ***** Range 2 ***** A bandit with hopes of waylaying a merchant scans the area intensely.
You scan west. ***** Range 1 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A dune strider gracefully runs across the desert sand.
***** Range 2 ***** A desert deer looks at you as it forages for food.
***** Range 3 ***** A man dressed in desert colors scans the area for prey. A huge scorpion crawls along searching for food.
You scan up. You scan down.
civilized <100%hp 53%m 60%mv 2242tnl (68.86%) 1 PM> s Caravan Road A wide path of gray stones, it cuts through the red sands of the desert, and splits it. A deep gray line thrusts into the chaos of the reds and yellows that surround you to the east and west. Made from large gray stones, worn smooth over time and by many feet. You are amazed at how little damage there is to it. To the east a smaller path, that looks like a crude copy of this great road trails off into the desert.
[Exits: north east south west] A man dressed in desert colors scans the area for prey. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan. >> You follow Nabighah south. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 53%m 59%mv 2242tnl (68.86%) 1 PM> whe
An ice elemental has arrived.
civilized <100%hp 53%m 59%mv 2242tnl (68.86%) 1 PM> People near you: (PK) Nabighah Caravan Road (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 59%mv 2242tnl (68.86%) 1 PM> scan w You scan west.
civilized <100%hp 53%m 59%mv 2242tnl (68.86%) 1 PM> scan e You scan east. ***** Range 1 ***** A nomad tribesman looks up, from working on a tent as you approach.
civilized <100%hp 53%m 59%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Caravan Road (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 59%mv 2242tnl (68.86%) 1 PM> s Caravan Road A wide path of gray stones, it cuts through the red sands of the desert, and splits it. A deep gray line thrusts into the chaos of the reds and yellows that surround you to the east and west. Made from large gray stones, worn smooth over time and by many feet. You are amazed at how little damage there is to it. Who built the road, and why have been lost in time and buried by the sands.
[Exits: north east south west] A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan. >> An obsidian construct leaves south. An obsidian construct has arrived. >> You follow Nabighah south. A devilish imp has arrived.
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> scan w You scan west. ***** Range 2 ***** A large tan and gray lizard is here, basking on a rock.
***** Range 3 ***** A desert deer looks at you as it forages for food.
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> An ice elemental has arrived.
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> scan e You scan east. ***** Range 1 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A long thin black snake slithers along the sand.
***** Range 2 ***** A large tan and gray lizard is here, basking on a rock.
***** Range 3 ***** A man dressed in desert colors scans the area for prey.
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Caravan Road (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> s Caravan Road A wide path of gray stones, it cuts through the red sands of the desert, and splits it. A deep gray line thrusts into the chaos of the reds and yellows that surround you to the east and west. Made from large gray stones, worn smooth over time and by many feet. You are amazed at how little damage there is to it. Who built the road, and why have been lost in time and buried by the sands.
[Exits: north east south west] A nomad tribesman journies with the caravan, hoping to sell his wares. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan. >> You follow Nabighah south. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> scan w You scan west.
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> scan e You scan east. ***** Range 2 ***** A female desert deer shies away from your approach. A large tan and gray lizard is here, basking on a rock.
***** Range 3 ***** A large tan and gray lizard is here, basking on a rock.
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Caravan Road (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 58%mv 2242tnl (68.86%) 1 PM> s Caravan Road A wide path of gray stones, it cuts through the red sands of the desert, and splits it. A deep gray line thrusts into the chaos of the reds and yellows that surround you to the east and west. Made from large gray stones, worn smooth over time and by many feet. You are amazed at how little damage there is to it. Who built the road, and why have been lost in time and buried by the sands. The road takes a sharp turn to the west, and looking south you can see a few long broken gray stones that suggest at one time the road continued south.
[Exits: north east south west] >> An obsidian construct leaves south. An obsidian construct has arrived. >> You follow Nabighah south. A devilish imp has arrived. An ice elemental has arrived.
civilized <100%hp 53%m 57%mv 2242tnl (68.86%) 1 PM> scan w You scan west. ***** Range 1 ***** A female desert deer shies away from your approach. A huge scorpion crawls along searching for food.
***** Range 2 ***** A traveling merchant from Hamsah Mu'tazz is here bartering with the tribe.
***** Range 3 ***** A huge scorpion crawls along searching for food.
civilized <100%hp 53%m 57%mv 2242tnl (68.86%) 1 PM> scan e You scan east.
civilized <100%hp 53%m 57%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Caravan Road (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 57%mv 2242tnl (68.86%) 1 PM> s Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] A female nomad stares silently at you. >> You follow Nabighah south. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 53%m 56%mv 2242tnl (68.86%) 1 PM> An ice elemental has arrived.
civilized <100%hp 53%m 56%mv 2242tnl (68.86%) 1 PM> scan a You scan north. ***** Range 2 ***** A nomad tribesman journies with the caravan, hoping to sell his wares. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan.
***** Range 3 ***** A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A traveling merchant from Hamsah Mu'tazz walks along with the caravan. A nomad tribesman journies with the caravan, hoping to sell his wares. A large warrior stands here guarding the merchants of the caravan. A large warrior stands here guarding the merchants of the caravan.
You scan south. ***** Range 1 ***** A nomad tribesman looks up, from working on a tent as you approach.
***** Range 2 ***** A desert deer looks at you as it forages for food. An odd looking beast dives into the desert sand.
***** Range 3 ***** A huge scorpion crawls along searching for food.
You scan east. ***** Range 1 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A dune strider gracefully runs across the desert sand.
***** Range 2 ***** A desert deer looks at you as it forages for food.
***** Range 3 ***** A large mantis methodicly scans the desert, hunting for her tribe.
You scan west. ***** Range 2 ***** A desert deer looks at you as it forages for food. A desert deer looks at you as it forages for food.
***** Range 3 ***** A dune strider gracefully runs across the desert sand. A long thin black snake slithers along the sand.
You scan up. You scan down.
civilized <100%hp 53%m 56%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 56%mv 2242tnl (68.86%) 1 PM> e Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] A bandit with hopes of waylaying a merchant scans the area intensely. A dune strider gracefully runs across the desert sand. >> An obsidian construct leaves east. An obsidian construct has arrived. >> You follow Nabighah east. A devilish imp has arrived.
civilized <100%hp 53%m 54%mv 2242tnl (68.86%) 1 PM> scan a You scan north. ***** Range 2 ***** A female desert deer shies away from your approach. A large tan and gray lizard is here, basking on a rock.
***** Range 3 ***** A large tan and gray lizard is here, basking on a rock.
You scan south. You scan east. ***** Range 1 ***** A desert deer looks at you as it forages for food.
***** Range 2 ***** A large mantis methodicly scans the desert, hunting for her tribe.
You scan west. ***** Range 1 ***** (Invis) A mass of ice with crude limbs squats here in silence. A female nomad stares silently at you.
***** Range 3 ***** A desert deer looks at you as it forages for food. A desert deer looks at you as it forages for food.
You scan up. You scan down.
civilized <100%hp 53%m 54%mv 2242tnl (68.86%) 1 PM> e Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] A desert deer looks at you as it forages for food. >> You follow Nabighah east. A devilish imp has arrived. An obsidian construct has arrived. An ice elemental has arrived.
civilized <100%hp 53%m 53%mv 2242tnl (68.86%) 1 PM> scan a You scan north. ***** Range 2 ***** A large tan and gray lizard is here, basking on a rock.
***** Range 3 ***** A man dressed in desert colors scans the area for prey.
You scan south. ***** Range 1 ***** A desert deer looks at you as it forages for food.
***** Range 3 ***** A smaller mantis is busy cleaning the kills of the day.
You scan east. ***** Range 1 ***** A large mantis methodicly scans the desert, hunting for her tribe.
***** Range 3 ***** A surefooted goat is here, moving through the mountains. A giant scorpion sees you and approaches. A fearsome beast looks up from its meal.
You scan west. ***** Range 1 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A dune strider gracefully runs across the desert sand.
***** Range 2 ***** A female nomad stares silently at you.
You scan up. You scan down.
civilized <100%hp 53%m 53%mv 2242tnl (68.86%) 1 PM> whe People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus Wandering in the Desert
civilized <100%hp 53%m 53%mv 2242tnl (68.86%) 1 PM> e Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] A large mantis methodicly scans the desert, hunting for her tribe. >> An obsidian construct leaves east. An obsidian construct has arrived. >> You follow Nabighah east. A devilish imp has arrived.
civilized <100%hp 53%m 51%mv 2242tnl (68.86%) 1 PM> An ice elemental has arrived.
civilized <100%hp 53%m 51%mv 2242tnl (68.86%) 1 PM> scan a You scan north. ***** Range 1 ***** A nomad tribesman looks up, from working on a tent as you approach.
You scan south. You scan east. ***** Range 2 ***** A surefooted goat is here, moving through the mountains. A giant scorpion sees you and approaches. A fearsome beast looks up from its meal.
You scan west. ***** Range 1 ***** A desert deer looks at you as it forages for food.
***** Range 2 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A dune strider gracefully runs across the desert sand.
***** Range 3 ***** A female nomad stares silently at you.
You scan up. You scan down.
civilized <100%hp 53%m 51%mv 2242tnl (68.86%) 1 PM> e Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you it's as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful at the same time it's cruel and violent. The terrain to the east becomes extremely rocky as it approaches an ancient mountain range.
[Exits: north east west] >> You follow Nabighah east. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 53%m 50%mv 2242tnl (68.86%) 1 PM> scan a You scan north. You scan south. You scan east. ***** Range 1 ***** A surefooted goat is here, moving through the mountains. A giant scorpion sees you and approaches. A fearsome beast looks up from its meal.
You scan west. ***** Range 1 ***** (Invis) A mass of ice with crude limbs squats here in silence. A large mantis methodicly scans the desert, hunting for her tribe.
***** Range 2 ***** A desert deer looks at you as it forages for food.
You scan up. You scan down.
civilized <100%hp 53%m 50%mv 2242tnl (68.86%) 1 PM> e whe The Rocky Desert The shifting dunes of red and tan sand, born by dry winds, flay your skin mercilessly. As a particularly strong gust of wind blows grit into your eyes, you notice a huge jag of rocks exposed by the shift of a dune. Enormous, impassable mountains rise to the east, blocking the wind and funneling it back to swirl about you with increased force. Each step is agony as you walk into a wall of tearing sand, your feet moving over broken rocks.
[Exits: north west up] A surefooted goat is here, moving through the mountains. A giant scorpion sees you and approaches. A fearsome beast looks up from its meal. >> An obsidian construct leaves east. An obsidian construct has arrived. >> You follow Nabighah east. A devilish imp has arrived.
civilized <100%hp 56%m 55%mv 2242tnl (68.86%) 2 PM> People near you: (PK) Nabighah The Rocky Desert
civilized <100%hp 56%m 55%mv 2242tnl (68.86%) 2 PM> An ice elemental has arrived.
civilized <100%hp 56%m 55%mv 2242tnl (68.86%) 2 PM> w Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you it's as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful at the same time it's cruel and violent. The terrain to the east becomes extremely rocky as it approaches an ancient mountain range.
[Exits: north east west] >> You follow Nabighah west. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 56%m 54%mv 2242tnl (68.86%) 2 PM> whe People near you: (PK) Nabighah Wandering in the Desert
civilized <100%hp 56%m 54%mv 2242tnl (68.86%) 2 PM> n Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you it's as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful at the same time it's cruel and violent. The terrain to the east becomes extremely rocky as it approaches an ancient mountain range.
[Exits: north east south west] >> An obsidian construct leaves north. An obsidian construct has arrived. >> You follow Nabighah north. A devilish imp has arrived.
civilized <100%hp 56%m 53%mv 2242tnl (68.86%) 2 PM> whe People near you: (PK) Nabighah Wandering in the Desert
civilized <100%hp 56%m 53%mv 2242tnl (68.86%) 2 PM> w Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] A nomad tribesman looks up, from working on a tent as you approach. >> You follow Nabighah west. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 56%m 52%mv 2242tnl (68.86%) 2 PM> scan a You scan north. ***** Range 3 ***** Samoleus the duergar is here.
You scan south. ***** Range 1 ***** A large mantis methodicly scans the desert, hunting for her tribe.
You scan east. ***** Range 2 ***** A smaller mantis is busy cleaning the kills of the day.
You scan west. You scan up. You scan down.
civilized <100%hp 56%m 52%mv 2242tnl (68.86%) 2 PM> An ice elemental has arrived.
civilized <100%hp 56%m 52%mv 2242tnl (68.86%) 2 PM> n Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] >> An obsidian construct leaves north. An obsidian construct has arrived. >> You follow Nabighah north. A devilish imp has arrived. The scorching sun parches your mouth.
civilized <100%hp 56%m 50%mv 2242tnl (68.86%) 2 PM> n n Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] >> You follow Nabighah north. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 56%m 48%mv 2242tnl (68.86%) 2 PM> fami murder samoleus Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south] Samoleus the duergar is resting here. >> An obsidian construct leaves north. An obsidian construct has arrived. >> You follow Nabighah north. A devilish imp has arrived. Samoleus scans north. Samoleus scans south. Samoleus scans east. Samoleus scans west. Samoleus scans up. Samoleus scans down.
civilized <100%hp 56%m 47%mv 2242tnl (68.86%) 2 PM> c m samo You tell your familiar to 'murder Samoleus'. Samoleus yells 'Help! I am being attacked by someone!' A devilish imp fades into existence.
civilized <100%hp 56%m 47%mv 2242tnl (68.86%) 2 PM> Samoleus yells 'Help someone is attacking me!' You wave your arm in a wide arc, sending projectiles of pure mana for Samoleus. You fade into existence. Your magic missile grazes Samoleus. Your magic missile grazes Samoleus. Your magic missile grazes Samoleus. Samoleus is covered with bleeding wounds.
civilized <100%hp 53%m 47%mv 2242tnl (68.86%) 2 PM> Your slash decimates Samoleus! An obsidian construct screams and attacks Samoleus! An obsidian construct fades into existence. An obsidian construct's punch decimates Samoleus! Samoleus's crush devastates a devilish imp! Samoleus's crush maims a devilish imp! Samoleus is covered with bleeding wounds.
civilized <100%hp 53%m 47%mv 2242tnl (68.86%) 2 PM> An ice elemental has arrived. Samoleus yells 'Help! I'm being attacked by an ice elemental!' An ice elemental fades into existence. An ice elemental's frigid chop maims Samoleus! Samoleus has fled! Samoleus leaves south.
civilized <100%hp 53%m 47%mv 2242tnl (68.86%) 2 PM> c m samo s They aren't here.
civilized <100%hp 53%m 47%mv 2242tnl (68.86%) 2 PM> c m samo Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] Samoleus the duergar is here. >> You follow Nabighah south. A devilish imp has arrived. An obsidian construct has arrived.
civilized <100%hp 53%m 45%mv 2242tnl (68.86%) 2 PM> Samoleus yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Samoleus. Your magic missile grazes Samoleus. Samoleus has fled! Samoleus leaves west. Your magic missile grazes Samoleus. Your magic missile wounds Samoleus.
civilized <100%hp 51%m 45%mv 2242tnl (68.86%) 2 PM> w c m samo
An ice elemental has arrived.
civilized <100%hp 51%m 45%mv 2242tnl (68.86%) 2 PM> Wandering in the Desert Deep red sands swirl around pale yellow boulders. Huge tan dunes and shallow valleys seem never ending as you walk through the shifting sands that seem to mark this vast desert. You are almost overwhelmed as you look around you, it is as if the desert itself was trying to remind you of how insignificant you really are. The land seems somehow majestic and peaceful, at the same time it is cruel and violent.
[Exits: north east south west] A man dressed in desert colors scans the area for prey. >> An obsidian construct leaves west. An obsidian construct has arrived. >> You follow Nabighah west. A devilish imp has arrived.
civilized <100%hp 51%m 44%mv 2242tnl (68.86%) 2 PM> They aren't here.
civilized <100%hp 51%m 44%mv 2242tnl (68.86%) 2 PM> whe People near you: (PK) Nabighah Wandering in the Desert (PK) Samoleus The Temple Path
civilized <100%hp 51%m 44%mv 2242tnl (68.86%) 2 PM> scan a You scan north. ***** Range 1 ***** A dune strider gracefully runs across the desert sand. A long thin black snake slithers along the sand.
You scan south. ***** Range 1 ***** A large tan and gray lizard is here, basking on a rock.
***** Range 3 ***** A desert deer looks at you as it forages for food.
You scan east. ***** Range 1 ***** A mass of ice with crude limbs squats here in silence.
***** Range 2 ***** A man dressed in desert colors scans the area for prey.
You scan west. ***** Range 1 ***** A large tan and gray lizard is here, basking on a rock.
***** Range 2 ***** A bandit with hopes of waylaying a merchant scans the area intensely. A lo
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Daevryn | Sat 04-Aug-12 06:19 PM |
Member since 13th Feb 2007
11117 posts
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#2938, "Scion Induction by request (RP)"
In response to Reply #6
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*** Immediately following the previous log: ***
Tavlin tells you 'Splendid. Let us speak soon, then.'
*** Sometime later: ***
North Khalid Road Running parallel to the river that passes through the city, this little road carries the spillover foot traffic and small carts that come and go from the market to the northeast. Buildings of wood and clay line the street, wooden balconies overlooking the tides of trade below. To the south, between a pair of merchant homes a wide bridge leads over the Khalid to the southern bank, where the homes are smaller and less tended-to. [Exits: east south west] A mangled corpse lies here. A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes. A Nightwalker stands in the shadows, breathing heavily. A zombie of Sitran is here. A flesh golem lumbers along, vacant eyes watching for its master's presence. A shambling mummy sways here, reeking of the grave. A zombie of a quaggoth is here. A zombie of a unicorn is here. A zombie of a quaggoth is here. A zombie of a golden aurumvorax is here. An awakened shawtaby consort is here, prepared to serve her master. An awakened guardian shawtaby is here, its eyes full of fury. An awakened shawtaby is here, prepared to serve his master. (Ghostly) (WANTED) Tavlin the mummy is here. A sailor wanders through the crowds. A meek serving woman carries on her master's business. >> An obsidian construct leaves north. An obsidian construct has arrived. >> You follow Nabighah north. A devilish imp has arrived.
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> People near you: Tavlin North Khalid Road (PK) Nabighah North Khalid Road An ice elemental has arrived.
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> Tavlin grins evilly.
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> bow You bow deeply.
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> Tavlin looks at you.
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> A mangled corpse decays into dust.
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> ' A pleasure to be of service. You say 'A pleasure to be of service.'
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> Someone tells you 'Not particularly. Be dedicated. Clever. Strong. Everything we need in a scholar.'
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> Tavlin says 'Tell me of yourself, mmm?'
PROTECTED civilized <99%hp 69%m 56%mv 2222tnl (69.14%) 6 AM> The Nightwalker checks the ground for tracks. The Nightwalker checks the ground for tracks. A swarthy sailor writhes in agony as plague sores erupt from his skin. A swarthy sailor's sickness grazes him.
PROTECTED civilized <100%hp 71%m 62%mv 2222tnl (69.14%) 7 AM> Someone tells you 'First and foremost you are a scholar. We don't welcome brutes.'
PROTECTED civilized <100%hp 71%m 62%mv 2222tnl (69.14%) 7 AM> where People near you: (PK) Kjorvin Docks of Hamsah Mu'tazz Tavlin North Khalid Road (PK) Nabighah North Khalid Road
PROTECTED civilized <100%hp 71%m 62%mv 2222tnl (69.14%) 7 AM> A commoner of Hamsah Mu'tazz leaves south.
PROTECTED civilized <100%hp 71%m 62%mv 2222tnl (69.14%) 7 AM> A swarthy sailor writhes in agony as plague sores erupt from his skin. A swarthy sailor's sickness grazes him. Tavlin becomes corporeal again.
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> ' Long have I sought the Chasm, first for the reasons of others, now for myself. You say 'Long have I sought the Chasm, first for the reasons of others, now for myself.'
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> Zandrak has arrived.
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> whe People near you: Tavlin North Khalid Road (PK) Nabighah North Khalid Road Zandrak North Khalid Road
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> Tavlin gives a bloodstone ring to Zandrak.
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> Tavlin gives a bloodstone ring to Zandrak.
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> Tavlin utters the words, 'xgruuhpyafw'. Tavlin fades into an insubstantial phantom.
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> Tavlin looks at Zandrak.
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> Zandrak says 'Me thank.'
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> where People near you: Tavlin North Khalid Road (PK) Nabighah North Khalid Road Zandrak North Khalid Road The Nightwalker slides back into the shadows from whence it came.
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> l zand Zandrak is a compact, ebony-skinned duergar who has a large broad face and a red bulbous nose. An intricately woven, greasy silver beard hangs pridefully from his chin. Not grossly muscled, like his axe-wielding cousins, Zandrak's lean and supple muscles conform to his body like well-forged armor. Zandrak, a male duergar, has a few scratches.
Zandrak is using: <worn on finger> a large emerald ring <worn on finger> a pale white skull ring <worn around neck> a battle cloak <worn around neck> a battle cloak <worn on body> a spiked blackened breastplate <worn on head> a midnight dragon skull <worn on legs> a set of polished iron legplates <worn on feet> a pair of steel chain boots <worn on hands> some studded leather work gloves <worn on arms> a set of polished iron armplates <worn about body> a cowhide knapsack <worn about waist> an elaborate beaded onyx belt <worn around wrist> a charred leather bracer <worn around wrist> an onyx and obsidian bracelet <mainhand wielded> a silver chain flail <offhand wielded> a chain flail
PROTECTED civilized <100%hp 75%m 68%mv 2222tnl (69.14%) 8 AM> A swarthy sailor writhes in agony as plague sores erupt from his skin. A swarthy sailor's sickness grazes him. Zandrak slowly floats to the ground.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Tavlin utters the words, 'iuophxartzf'. A Nightwalker slides forth from the shadows!
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> whoi zand [27 Duerg War] Zandrak the Dragoon
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Zandrak stops using a large emerald ring.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Zandrak stops using a midnight dragon skull.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Zandrak stops using a pale white skull ring.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Zandrak wears a midnight dragon skull on his head.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> who pk [14 Storm War] (PK) Utpor the Mercenary [16 Svirf Thi] (PK) Kjorvin the Scoundrel [20 Arial Asn] (PK) Ixpum the Kasokutei [18 Human Shf] (PK) Kelstrane the Sorcerer [20 Gnome Shf] (PK) Farbin the Shapeshifter [19 H-Elf Inv] (PK) Creighton the Grand Sorcerer *20 Human Con* (PK) Nabighah the Conjurer [13 Fire A-P] (PK) Sidel the Crimson Sword [18 Human Ran] (PK) Aerich the Wayfarer [18 Orc Ber] (PK) Nroog the Pillager of the Dead [15 Storm War] (PK) Tykiinen the Pugilist
Players found: 11
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Tavlin utters the words, 'izhpzf sfainfrauai'. Tavlin's eyes glow with an infernal light as he is surrounded by protective spirits.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Zandrak wears a bloodstone ring on his left finger.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Zandrak wears a bloodstone ring on his right finger.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Tavlin beckons for you to follow.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> Zandrak clenches his fists.
PROTECTED civilized <100%hp 77%m 74%mv 2222tnl (69.14%) 9 AM> fol tav You now follow Tavlin.
*** Walking spam snipped ***
PROTECTED civilized <100%hp 81%m 78%mv 2222tnl (69.14%) 10 AM> Tavlin says 'The reasons of others, you say?'
You say 'It was intended by those I no longer serve that I be their eyes and ears within, to learn of your plotting and be sure it did not come against their interests.'
Tavlin says 'I see.'
Tavlin says 'And you no longer serve them?'
You say 'But I have, ah, slipped my leash with a sense of finality.'
You say 'They would seek my death now, not my information.'
Tavlin nods.
Tavlin says 'Who were these fools?'
You say 'Yet the things I had learned in that role have made me curious and thirsty for the things you know in my own right.'
You say 'The Sultan of this place, or those who brought him information.'
You say 'A spymaster of his, deceased, and his inquisitor that I have yet to revenge myself upon... yet.'
Tavlin attempts to snort, but merely blows dust out of one of his orifices.
You say 'Their concern for your doings so near their seat of power is understandable, if misguided.'
Nabighah spreads his hands wide.
Tavlin says 'So. A would-be spy who has turned to those he was to spy against.'
You say 'But their concern is no longer mine.'
You nod.
Tavlin says 'Intriguing.'
*** Snipped more walking here ***
Tavlin says 'You need to kill something, I presume?' You say 'They had no idea of a fraction of the nature of those who walk the night, much less you.'
You shake your head.
Tavlin says 'Oh wait, you have no minions of the dark.'
You say 'This ice elemental will tolerate the sands poorly, and has already.'
You say 'It will come for me, I think, in time.'
You say 'I am prepared for this eventuality.'
You say 'I conjure without mastery of protective circles. I must always be prepared for such an eventuality.'
Tavlin nods.
You say 'Few of my guild will risk this. They pass by power with their lack of nerve.'
Tavlin says 'Tell me what sorts of mystical rituals you have witnessed, if any?'
You say 'I served for a time, in that time as a spy, with the Cult of the Silver Claw beneath Arkham.'
Someone tells you 'Samoleus is in Galadon.'
You say 'They lack the full understanding of the Shadow Plane, as of course do I, but they were able to summon the least of the Ccul'gra, though they controlled them imperfectly.'
You say 'Such a summoning I have witnessed, though I could not replicate it.'
Tavlin nods.
You tell someone 'He is yet a ghost from my hand, but I thank you for this information.'
Someone tells you 'Ah.'
Someone tells you 'Then his mind has few secrets to yield upon death.'
You say 'No other ritual of great power would I claim to have seen.'
You say 'Unless you count the summonings of elementals, though I would not.'
Tavlin nods.
Tavlin looks at you.
Tavlin says 'You are a native of these regions?'
You nod.
You say 'I was born within Hamsah Mu'tazz itself and lived there for many years.'
Tavlin nods.
Tavlin says 'My own skin color used to mark me as possibly from here. When I had skin.'
Tavlin says 'I was too dark, in truth, to be one of the desert people.'
You say 'Do you not at times don it still?'
Tavlin says 'No.'
You say 'Or have you passed beyond the need for such?'
Tavlin says 'I've not been this way for long enough to have any desire, yet, to don flesh.' You say 'If need is even the proper word.'
Tavlin says 'What do you think of the Chancellor?'
Tavlin says 'Have you even had occasion to meet him?'
You say 'I have not met him. I know him only by reputation.'
You say 'And that as a powerful magus seen little by his enemies until it is too late.'
Tavlin nods.
Tavlin says 'A very political answer. You will prefer to deal with devils?'
You say 'Politics comes easy to a conjurer, I think. It is in our nature to win others over with words and charm and let them do our will.'
You say 'Yes, I believe the more predictable nature of a devil will suit me better.'
You say 'The brute strength of a demon must also have its uses, of course.'
Tavlin nods. You say 'But I prefer servants whose whims I can better gauge and guess.'
Tavlin says 'You know the locations of the cabals of our enemies, yes?'
You say 'Should a demon slip its leash unexpectedly it could kill someone unintended. Even I have little use for that.'
*** And if you've read the role you know why. ***
You say 'I believe I am aware of the location of each, of any varying degree of friendliness.'
You say 'A helpful fellow in Arkham town was eager to tell me of them.'
Tavlin chuckles politely.
Tavlin says 'Do be wary of helpful fellows in Arkham.'
Tavlin says 'None but my guild may even approach eternal life, I'd say.'
Tavlin attempts to wink but ends up just moving his head in a jerky motion.
You say 'Ahh yes. The Silver Claw isn't the only dangerous cult in town.'
You say 'But they will long hold a special place in my heart, despite it, that the eternal life fellow will not.'
Tavlin says 'We have one open spot within the Chasm, thanks to the departure of Silja from this world.'
Tavlin says 'None of our current Scholars are of your guild, either.'
Tavlin says 'I am partial to your guild most of all, aside from my own.'
You nod. Tavlin says 'For ours are the two guilds most conducive to practicing the Method.'
You say 'A demon is not a Ccul'gra, but wrestling with its will is closer than others will come to such a struggle.'
Tavlin nods.
Tavlin says 'I have one final task for you.'
civilized <100%hp 100%m 91%mv 2222tnl (69.14%) 7 PM> where People near you: Tavlin The Library of Necromancy (PK) Nabighah Above the Chasm
civilized <100%hp 100%m 91%mv 2222tnl (69.14%) 7 PM> whe People near you: (PK) Nabighah Above the Chasm
civilized <100%hp 100%m 90%mv 2222tnl (69.14%) 9 PM> Tavlin tells you 'I have teleported, and you will find me.'
Tavlin tells you 'I ended up somewhere that should be easy for you. Babblebrook.'
*** Not long after: ***
wilderness <100%hp 100%m 60%mv 2222tnl (69.14%) 5 AM> d Babblebrook You are at the easternmost point of this little stream that you will be able to travel. From here it bounces down into a small opening into the earth once more. You can clamber up the bank into an older part of the forest here. It looks like there are some larger trees and bushes in this part of the halfling lands, as if it is less populated and has been here longer than the halflings, or anyone else in this part of the world for that matter. Maybe going back up the stream would be the best choice.
Something seems horribly wrong with the plant life here. [Exits: west up] A Nightwalker stands in the shadows, breathing heavily. (Ghostly) (WANTED) Tavlin the mummy is here. >> You follow Nabighah down. A devilish imp has arrived. An obsidian construct has arrived.
wilderness <100%hp 100%m 59%mv 2222tnl (69.14%) 5 AM> ' And so I have. You say 'And so I have.'
wilderness <100%hp 100%m 59%mv 2222tnl (69.14%) 5 AM> Your reputation grows as you prove yourself to others. (You receive 1000 experience points.) You have been inducted into the Scions of Eternal Night. (Recall your memories of INDUCTION for what this entails.)
wilderness <100%hp 100%m 59%mv 1222tnl (83.03%) 5 AM> [SCION] Tavlin: Welcome.
wilderness <100%hp 100%m 59%mv 1222tnl (83.03%) 5 AM> Tavlin looks at you.
wilderness <100%hp 100%m 59%mv 1222tnl (83.03%) 5 AM> cb My thanks, Advisor Tavlin. [SCION] Nabighah: My thanks, Advisor Tavlin.
Tavlin says 'A bit cruel to make you walk all the way back there.'
You say 'I have survived worse.'
Tavlin says 'But nobody ever accused me of being overly uncruel.'
You say 'I will meet you at the Chasm again?'
[SCION] Tavlin: Explore the Chasm, read up what you will...though be careful of what you choose to read.
[SCION] Tavlin: And ask me any questions you might have.
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Daevryn | Fri 27-Jul-12 09:41 AM |
Member since 13th Feb 2007
11117 posts
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#2909, "Mhuryna (about level 13-15, first kill)"
In response to Reply #0
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After scouring what seemed like the whole world for this lowbie shifter, I finally thought to check the area you'd think I'd think to check first.
In the Village of the Sz'weh The path leads on to huts in all directions as far as the eye can see, which isn't terribly far due to the presence of the gray smoke. The village seems unusually orderly in layout; its neat paths have more in common with Tir-Talath or Voralian City than the village of the K'sra. Black eyes stare balefully from the bone and hide huts, filling you with unease. [Exits: north east south west]
wilderness <100%hp 98%m 60%mv 5111tnl (10.33%) 10 AM> scan a You scan north. ***** Range 1 ***** Mhuryna the felar is here. You scan south. You scan east. You scan west. You scan up. You scan down.
wilderness <100%hp 98%m 60%mv 5111tnl (10.33%) 10 AM> n In the Village of the Sz'weh The path leads on towards huts to the east, south, and west. A path also leads north; however, you are unable to see what lies in that direction due to the thick smoke. Indeed, it seems as though the smoke is originating from the north. Perhaps it would be safer to proceed instead in a different direction. [Exits: north east south west] (Invis) Mhuryna the felar is here.
wilderness <100%hp 98%m 60%mv 5111tnl (10.33%) 10 AM> c m mhur Mhuryna yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Mhuryna. You fade into existence. Your magic missile decimates Mhuryna! Your magic missile grazes Mhuryna. Mhuryna is covered with bleeding wounds.
wilderness <100%hp 93%m 60%mv 5111tnl (10.33%) 10 AM> c m mhur Mhuryna charges in, goring you with her horns! Mhuryna fades into existence. Mhuryna's impaling MUTILATES you! Your slash wounds Mhuryna. You parry Mhuryna's thrust. Mhuryna is gushing blood.
wilderness <75%hp 93%m 60%mv 5111tnl (10.33%) 10 AM> Mhuryna has fled! Mhuryna leaves north. Mhuryna yells 'Help! I'm being attacked by Zen'kra!' wilderness <75%hp 93%m 60%mv 5111tnl (10.33%) 10 AM> You sense an unseen force eroding your innate magical abilities. wilderness <75%hp 93%m 60%mv 5111tnl (10.33%) 10 AM> They aren't here. wilderness <75%hp 93%m 60%mv 5111tnl (10.33%) 10 AM> c m mhur They aren't here. Mhuryna has arrived.
wilderness <75%hp 93%m 60%mv 5111tnl (10.33%) 10 AM> c m mhur Mhuryna yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Mhuryna. Your magic missile mauls Mhuryna. Your magic missile mauls Mhuryna. Mhuryna is writhing in agony.
wilderness <80%hp 95%m 64%mv 5111tnl (10.33%) 11 AM> Mhuryna has fled! Mhuryna leaves west.
wilderness <80%hp 95%m 64%mv 5111tnl (10.33%) 11 AM> c m mhur w A Sz'weh yells 'Mhuryna! Now you die!'
wilderness <80%hp 95%m 64%mv 5111tnl (10.33%) 11 AM> c m mhur They aren't here.
wilderness <80%hp 95%m 64%mv 5111tnl (10.33%) 11 AM> In the Village of the Sz'weh The path leads on to huts in all directions as far as the eye can see, which isn't terribly far due to the presence of the gray smoke. The village seems unusually orderly in layout; its neat paths have more in common with Tir-Talath or Voralian City than the village of the K'sra. Black eyes stare balefully from the bone and hide huts, filling you with unease. [Exits: north east south west]
wilderness <80%hp 95%m 63%mv 5111tnl (10.33%) 11 AM> Mhuryna has arrived.
wilderness <80%hp 95%m 63%mv 5111tnl (10.33%) 11 AM> Mhuryna yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Mhuryna. Your magic missile scratches Mhuryna. Your magic missile hits Mhuryna. Mhuryna is writhing in agony.
wilderness <80%hp 91%m 63%mv 5111tnl (10.33%) 11 AM> c m mhur Mhuryna has fled! Mhuryna leaves south.
wilderness <80%hp 91%m 63%mv 5111tnl (10.33%) 11 AM> A Sz'weh yells 'Mhuryna! Now you die!'
wilderness <80%hp 91%m 63%mv 5111tnl (10.33%) 11 AM> c m mhur Mhuryna has arrived.
wilderness <80%hp 91%m 63%mv 5111tnl (10.33%) 11 AM> c m mhur Mhuryna yells 'Die, Nabighah, you sorcerous dog!' You lost your concentration. You parry Mhuryna's thrust. Mhuryna is writhing in agony.
wilderness <80%hp 89%m 63%mv 5111tnl (10.33%) 11 AM> Mhuryna has fled! Mhuryna leaves north. Mhuryna yells 'Help! I'm being attacked by a Sz'weh warrior!' Mhuryna yells 'Help! I'm being attacked by a Sz'weh warrior!' Mhuryna yells 'Help! I'm being attacked by a Sz'weh warrior!' wilderness <80%hp 89%m 63%mv 5111tnl (10.33%) 11 AM> Mhuryna has arrived.
wilderness <80%hp 89%m 63%mv 5111tnl (10.33%) 11 AM> c m mhur Mhuryna yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Mhuryna. Your magic missile grazes Mhuryna. Mhuryna is incapacitated and will slowly die, if not aided. Your magic missile grazes Mhuryna. Mhuryna is mortally wounded, and will die soon, if not aided. Mhuryna is nearly dead.
wilderness <80%hp 85%m 63%mv 5111tnl (10.33%) 11 AM> l in corpse Your slash devastates Mhuryna! Mhuryna is DEAD!! You land the killing blow against Mhuryna. Mhuryna splatters blood on your armor.
wilderness <80%hp 85%m 63%mv 5111tnl (10.33%) 11 AM> l in corpse They aren't here.
wilderness <80%hp 85%m 63%mv 5111tnl (10.33%) 11 AM> They aren't here.
wilderness <80%hp 85%m 63%mv 5111tnl (10.33%) 11 AM> The corpse of Mhuryna contains: a pair of fine leather gloves (Glowing) an expertly balanced practice dagger a cowhide knapsack a ring bearing the seal of Telenius (Glowing) (Humming) a ring bearing the seal of Telenius ( 2) a bracer of gray leather (Glowing) a shaman's robe some leather traveling boots (Glowing) a brass circlet a glauruk-hide tunic a gaudy tribal mask (Magical) (Glowing) a snow-white cloak a wide bronze belt a sandy-brown desert cloak (Magical) a potion of transportation a shield from the hide of a snow worm a silver tail band (Magical) a potion of return a silver jambiya a pair of glauruk-hide leggings a skin from the snow leopard (Magical) the robe of the magi a set of earth-toned sleeves ( 3) a white herb 5 gold coins 106 silver coins 211 copper coins
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Daevryn | Fri 27-Jul-12 09:31 AM |
Member since 13th Feb 2007
11117 posts
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#2907, "Lohakahn and Mochodin (minus Mochodin) Round 3 "
In response to Reply #0
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I reconjure down on the Seantryn continent and Mochodin shows up over there looking for me. Well, if he's over there he's not parked at Fort, so I cruise over there to try to get the item before he catches up, but Lohakhan is there, again. If you blink you might miss how this ends.
wilderness <1664hp 608m 1226mv 13947tnl (7.02%) 9 AM> Redhorn Gate The winds howl fiercely through the pass. Here on the western side of the pass, the snow piles into drifts as high as the cliffs. A gigantic snow drift lies directly across the pass, blocking any attempts to go further to the east. The freezing cold cuts right down to your bones. The way down to warmer climes lies to the west.
Scarring the path here is a horrendous black crack in the earth, forever filled with a solid piece of the purest white stone.
An aura of cold fills this area, dropping the temperature below freezing.
[Exits: north west] >> You follow Nabighah east. A devilish imp has arrived.
wilderness <1664hp 608m 1214mv 13947tnl (7.02%) 9 AM> People near you: (PK) Lohakahn Near Redhorn Gate (PK) Nabighah Redhorn Gate
wilderness <1664hp 608m 1214mv 13947tnl (7.02%) 9 AM> scan n You scan north. ***** Range 1 ***** A huge figure in deep gray armor guards the gate.
***** Range 3 ***** Veneroth the storm giant is sleeping here. (White Aura) Illanthos the elf is here.
A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1664hp 608m 1214mv 13947tnl (7.02%) 9 AM> Lohakahn has arrived.
wilderness <1664hp 608m 1214mv 13947tnl (7.02%) 9 AM> n Standing Before the Fortress of Light The Fortress of Light rises before you, standing strong and proud in a mantle of snow and ice. The thick walls of this fortress are built of huge, perfectly cut, white stones fitted tightly together. The stones along the base of the fortress are enormous, taller than any giant and more massive than most houses. Pennants flying above the watchtowers rustle and flap defiantly in the chill winds. The huge gate of polished silver is guarded by a lone figure.
[Exits: north south] A huge figure in deep gray armor guards the gate. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1664hp 608m 1208mv 13947tnl (7.02%) 9 AM> k mar You fade into existence. Your digestion decimates a Maran Tara'bal! A Maran Tara'bal has a few scratches.
civilized <1664hp 608m 1208mv 13947tnl (7.02%) 9 AM> Lohakahn has arrived. A Maran Tara'bal has a few scratches.
civilized <1664hp 608m 1208mv 13947tnl (7.02%) 9 AM>
Lohakahn brings a polished mithril warhammer around to hit your head! Lohakahn's cranial hit wounds you. A Maran Tara'bal has a few scratches.
civilized <1645hp 608m 1208mv 13947tnl (7.02%) 9 AM> A Maran Tara'bal's searing light is obstructed by a pair of darkened leggings. You parry a Maran Tara'bal's searing light. Lohakahn's beating wounds you. With a quick blow you deflect Lohakahn's wrath aside. A Maran Tara'bal parries your digestion. Your digestion misses a Maran Tara'bal. A Maran Tara'bal has a few scratches.
civilized <1625hp 608m 1208mv 13947tnl (7.02%) 9 AM> wehre
A fiendish ice devil has arrived. A fiendish ice devil gestures at a Maran Tara'bal, uttering blasphemies. A Maran Tara'bal looks frail. An earth elemental has arrived. An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! A Maran Tara'bal has a few scratches.
civilized <1625hp 608m 1208mv 13947tnl (7.02%) 9 AM> A Maran Tara'bal says 'Protect the light my brother.' Veneroth has arrived. A Maran Tara'bal says 'Protect the light my brother.' An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your shield blocks Lohakahn's beating. Your shield blocks Lohakahn's wrath. You duck behind your shield as Lohakahn's wrath lands. You absorb the force of Lohakahn's beating with a sash of black gauze. Your digestion EVISCERATES a Maran Tara'bal! A Maran Tara'bal has some small but disgusting cuts.
civilized <1625hp 608m 1208mv 13947tnl (7.02%) 9 AM> Veneroth leaves south. A Maran Tara'bal has some small but disgusting cuts.
civilized <1625hp 608m 1208mv 13947tnl (7.02%) 9 AM> flee
A fiendish ice devil gestures at a Maran Tara'bal, uttering blasphemies. A fiendish ice devil's deathly touch === OBLITERATES === a Maran Tara'bal! A fiendish ice devil's vampiric touch feeds you strength! The gods protect Illanthos from a fiendish ice devil. With a supernatural flash, the power of a fiendish ice devil's vampiric touch arcs to Lohakahn! A fiendish ice devil's deathly touch DISMEMBERS Lohakahn! A fiendish ice devil's vampiric touch feeds you strength! A Maran Tara'bal has some small but disgusting cuts.
civilized <1750hp 608m 1208mv 13947tnl (7.02%) 9 AM> flee You tell your familiar to 'kill mark'. A Maran Tara'bal has some small but disgusting cuts.
civilized <1750hp 608m 1208mv 13947tnl (7.02%) 9 AM> Lohakahn stops using a polished mithril warhammer. Lohakahn wields Kal'Fury, flail of the Hunt. Huh? An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush misses a Maran Tara'bal. You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. You parry Lohakahn's poisonous bite. Lohakahn's wrath injures you. You parry Lohakahn's poisonous bite. Your digestion misses a Maran Tara'bal. Your digestion EVISCERATES a Maran Tara'bal! A Maran Tara'bal is covered with bleeding wounds.
civilized <1734hp 608m 1208mv 13947tnl (7.02%) 9 AM> Lohakahn tries to entwine you with Kal'Fury, flail of the Hunt but he misses you. A Maran Tara'bal moves to block your path. PANIC! You couldn't escape! A Maran Tara'bal is covered with bleeding wounds.
civilized <1734hp 608m 1208mv 13947tnl (7.02%) 9 AM> PANIC! You couldn't escape! A Maran Tara'bal is covered with bleeding wounds.
civilized <1734hp 608m 1208mv 13947tnl (7.02%) 9 AM> Illanthos closes his eyes and hums for an instant. Illanthos creates a barrier of whirring blades about him. A Maran Tara'bal is covered with bleeding wounds.
civilized <1734hp 608m 1208mv 13947tnl (7.02%) 9 AM> Veneroth has arrived. A Maran Tara'bal says 'Protect the light my brother.' A Maran Tara'bal is covered with bleeding wounds.
civilized <1734hp 608m 1208mv 13947tnl (7.02%) 9 AM> An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS Lohakahn! An earth elemental's earthquake *** DEVASTATES *** a Maran Tara'bal! Your shield blocks a Maran Tara'bal's searing light. You barely manage to turn a Maran Tara'bal's searing light aside. You parry Lohakahn's poisonous bite. You parry Lohakahn's poisonous bite. Lohakahn delivers a blow of deadly force! Your shield blocks Lohakahn's wrath. You parry Lohakahn's poisonous bite. Your digestion misses a Maran Tara'bal. Your digestion EVISCERATES a Maran Tara'bal! A Maran Tara'bal is covered with bleeding wounds.
civilized <1734hp 608m 1208mv 13947tnl (7.02%) 9 AM> An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental's crush *** DEVASTATES *** a Maran Tara'bal! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS Lohakahn! An earth elemental's earthquake *** DEMOLISHES *** a Maran Tara'bal! You parry a Maran Tara'bal's searing light. Your shield blocks a Maran Tara'bal's searing light. Your shield blocks Lohakahn's poisonous bite. Lohakahn's wrath injures you. Your shield blocks Lohakahn's wrath. Your digestion EVISCERATES a Maran Tara'bal! A Maran Tara'bal is covered with bleeding wounds.
civilized <1718hp 608m 1208mv 13947tnl (7.02%) 9 AM> Lohakahn stops using Kal'Fury, flail of the Hunt. Lohakahn wields a polished mithril warhammer. A Maran Tara'bal is covered with bleeding wounds.
civilized <1718hp 608m 1208mv 13947tnl (7.02%) 9 AM> Lohakahn brings a polished mithril warhammer around with bone-shattering force! Lohakahn's bone-shattering blow mauls you. A Maran Tara'bal is covered with bleeding wounds.
civilized <1694hp 608m 1208mv 13947tnl (7.02%) 9 AM> A fiendish ice devil gestures at a Maran Tara'bal, uttering blasphemies. A fiendish ice devil's deathly touch === OBLITERATES === a Maran Tara'bal! A fiendish ice devil's vampiric touch feeds you strength! The gods protect Veneroth from a fiendish ice devil. The gods protect Illanthos from a fiendish ice devil. With a supernatural flash, the power of a fiendish ice devil's vampiric touch arcs to Lohakahn! A fiendish ice devil's deathly touch DISMEMBERS Lohakahn! A fiendish ice devil's vampiric touch feeds you strength! A Maran Tara'bal is covered with bleeding wounds.
civilized <1819hp 608m 1208mv 13947tnl (7.02%) 9 AM> Veneroth closes his eyes for a moment and nods at a Maran Tara'bal. A soft golden light shines from a Maran Tara'bal's wounds. A Maran Tara'bal is covered with bleeding wounds.
civilized <1819hp 608m 1208mv 13947tnl (7.02%) 9 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal is surrounded by a white aura. A Maran Tara'bal is covered with bleeding wounds.
civilized <1819hp 608m 1208mv 13947tnl (7.02%) 9 AM> flee Redhorn Gate The winds howl fiercely through the pass. Here on the western side of the pass, the snow piles into drifts as high as the cliffs. A gigantic snow drift lies directly across the pass, blocking any attempts to go further to the east. The freezing cold cuts right down to your bones. The way down to warmer climes lies to the west.
Scarring the path here is a horrendous black crack in the earth, forever filled with a solid piece of the purest white stone.
An aura of cold fills this area, dropping the temperature below freezing.
[Exits: north west] >> You follow Nabighah south. A devilish imp has arrived. You flee from combat!
wilderness <1819hp 608m 1204mv 13947tnl (7.02%) 9 AM> n Standing Before the Fortress of Light The Fortress of Light rises before you, standing strong and proud in a mantle of snow and ice. The thick walls of this fortress are built of huge, perfectly cut, white stones fitted tightly together. The stones along the base of the fortress are enormous, taller than any giant and more massive than most houses. Pennants flying above the watchtowers rustle and flap defiantly in the chill winds. The huge gate of polished silver is guarded by a lone figure.
[Exits: north south] (Invis) Zamara the dark-elf is here. Veneroth the storm giant is here. (Whirling Blades) (White Aura) Illanthos the elf is here. A humanoid bulk of crystal and clay and rare minerals leans here. (Barrier) A fiendish ice devil hovers about here, coating the area in frost. Lohakahn the svirfnebli is here. (White Aura) A huge figure in deep gray armor guards the gate. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1819hp 608m 1198mv 13947tnl (7.02%) 9 AM> c m loh
Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed! Lohakahn yells 'Die, Nabighah, you sorcerous dog!' Lohakahn deflects your spell! Lohakahn's spellbane hits you. Lohakahn mauls you. Lohakahn delivers a blow of deadly force! Lohakahn MANGLES you! You parry Lohakahn's beating. Lohakahn has some small but disgusting cuts.
civilized <1693hp 608m 1198mv 13947tnl (7.02%) 9 AM> An earth elemental's crush MASSACRES a Maran Tara'bal! An earth elemental's crush misses a Maran Tara'bal. An earth elemental's crush MASSACRES a Maran Tara'bal! Lohakahn's beating maims you! Lohakahn's wrath misses you. Lohakahn parries your digestion. Lohakahn parries your digestion. Lohakahn has some small but disgusting cuts.
civilized <1658hp 608m 1198mv 13947tnl (7.02%) 9 AM> Lohakahn has fled! Lohakahn leaves south.
civilized <1658hp 608m 1198mv 13947tnl (7.02%) 9 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!
civilized <1658hp 608m 1198mv 13947tnl (7.02%) 9 AM> c m loh They aren't here. An earth elemental's crush MANGLES a Maran Tara'bal! An earth elemental's crush MANGLES a Maran Tara'bal!
civilized <1658hp 608m 1198mv 13947tnl (7.02%) 9 AM> s c m loh
The clouds disappear. You slowly float to the ground. You feel solid again. Your eyes are no longer sensitive to magical auras.
civilized <1664hp 655m 1288mv 13947tnl (7.02%) 10 AM> Redhorn Gate The winds howl fiercely through the pass. Here on the western side of the pass, the snow piles into drifts as high as the cliffs. A gigantic snow drift lies directly across the pass, blocking any attempts to go further to the east. The freezing cold cuts right down to your bones. The way down to warmer climes lies to the west.
Scarring the path here is a horrendous black crack in the earth, forever filled with a solid piece of the purest white stone.
An aura of cold fills this area, dropping the temperature below freezing.
[Exits: north west] Lohakahn the svirfnebli is here. >> You follow Nabighah south. A devilish imp has arrived.
wilderness <1664hp 655m 1284mv 13947tnl (7.02%) 10 AM> Lohakahn leaves north. They aren't here.
wilderness <1664hp 655m 1284mv 13947tnl (7.02%) 10 AM> Veneroth has arrived.
wilderness <1664hp 655m 1284mv 13947tnl (7.02%) 10 AM> c m loh They aren't here.
wilderness <1664hp 655m 1284mv 13947tnl (7.02%) 10 AM> whe People near you: Veneroth Redhorn Gate (PK) Nabighah Redhorn Gate
wilderness <1664hp 655m 1284mv 13947tnl (7.02%) 10 AM> c m loh Veneroth leaves north. They aren't here.
wilderness <1664hp 655m 1284mv 13947tnl (7.02%) 10 AM> A fiendish ice devil has arrived. A fiendish ice devil turns to you and weaves a sorcerous spell. Your feet rise off the ground. An earth elemental has arrived.
wilderness <1664hp 655m 1284mv 13947tnl (7.02%) 10 AM> whe People near you: (PK) Nabighah Redhorn Gate
*** Here in a nutshell is the plight of Battle berserker warrior: ***
wilderness <1664hp 655m 1284mv 13947tnl (7.02%) 10 AM> c m loh
Lohakahn has arrived. Lohakahn yells 'Die, Nabighah, you sorcerous dog!' Lohakahn deflects your spell! Lohakahn's spellbane hits you. Lohakahn delivers a blow of deadly force! Your shield blocks Lohakahn's beating. Lohakahn delivers a blow of deadly force! Lohakahn *** DEMOLISHES *** you! Lohakahn delivers a blow of deadly force! Your shield blocks Lohakahn's beating. Lohakahn has some small but disgusting cuts.
wilderness <1553hp 655m 1284mv 13947tnl (7.02%) 10 AM> n
Lohakahn delivers a blow of deadly force! Your shield blocks Lohakahn's beating. Lohakahn delivers a blow of deadly force! Lohakahn's wrath DISMEMBERS you! Lohakahn delivers a blow of deadly force! Lohakahn's beating MANGLES you! Lohakahn delivers a blow of deadly force! Lohakahn's beating MANGLES you! Your digestion injures Lohakahn. Lohakahn parries your digestion. Lohakahn has some small but disgusting cuts.
*** Seven deathblows in a row in what amounts to one round of combat and it just doesn't even matter. ***
wilderness <1301hp 655m 1284mv 13947tnl (7.02%) 10 AM> Lohakahn has fled! Lohakahn leaves west.
wilderness <1301hp 655m 1284mv 13947tnl (7.02%) 10 AM> Cackling with the thrill of battle, a fiendish ice devil gestures maliciously at the fleeing form of Lohakahn!
wilderness <1301hp 655m 1284mv 13947tnl (7.02%) 10 AM> where Standing Before the Fortress of Light The Fortress of Light rises before you, standing strong and proud in a mantle of snow and ice. The thick walls of this fortress are built of huge, perfectly cut, white stones fitted tightly together. The stones along the base of the fortress are enormous, taller than any giant and more massive than most houses. Pennants flying above the watchtowers rustle and flap defiantly in the chill winds. The huge gate of polished silver is guarded by a lone figure.
[Exits: north south] Veneroth the storm giant is here. (Invis) Zamara the dark-elf is here. (Whirling Blades) (White Aura) Illanthos the elf is here. (White Aura) A huge figure in deep gray armor guards the gate. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> People near you: Illanthos Standing Before the Fortress of Light Veneroth Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Zamara Standing Before the Fortress of Light
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> whe People near you: Illanthos Standing Before the Fortress of Light Veneroth Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Zamara Standing Before the Fortress of Light
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> w Alas, you cannot go that way.
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> whe People near you: Illanthos Standing Before the Fortress of Light Veneroth Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Zamara Standing Before the Fortress of Light
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> c m loh
A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> whe They aren't here.
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> People near you: Illanthos Standing Before the Fortress of Light Veneroth Standing Before the Fortress of Light (PK) Nabighah Standing Before the Fortress of Light Zamara Standing Before the Fortress of Light
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> s Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A golden pillar of light erupts under a Maran Tara'bal as its wounds are healed!
civilized <1301hp 655m 1278mv 13947tnl (7.02%) 10 AM> Redhorn Gate The winds howl fiercely through the pass. Here on the western side of the pass, the snow piles into drifts as high as the cliffs. A gigantic snow drift lies directly across the pass, blocking any attempts to go further to the east. The freezing cold cuts right down to your bones. The way down to warmer climes lies to the west.
Scarring the path here is a horrendous black crack in the earth, forever filled with a solid piece of the purest white stone.
An aura of cold fills this area, dropping the temperature below freezing.
[Exits: north west] Lohakahn the svirfnebli is here. >> You follow Nabighah south. A devilish imp has arrived.
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> whe c m loh
Lohakahn stops using a polished mithril warhammer. Lohakahn wields a metal-studded cudgel. People near you: (PK) Lohakahn Redhorn Gate (PK) Nabighah Redhorn Gate
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> Lohakahn leaves north. They aren't here.
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> whe People near you: (PK) Nabighah Redhorn Gate A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> You tell your familiar to 'murder Lohakahn'.
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> You tell your familiar to 'murder Lohakahn'.
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> You tell your familiar to 'murder Lohakahn'.
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> You tell your familiar to 'murder Lohakahn'.
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> You tell your familiar to 'murder Lohakahn'.
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> whe People near you: (PK) Nabighah Redhorn Gate
wilderness <1301hp 655m 1274mv 13947tnl (7.02%) 10 AM> n Standing Before the Fortress of Light The Fortress of Light rises before you, standing strong and proud in a mantle of snow and ice. The thick walls of this fortress are built of huge, perfectly cut, white stones fitted tightly together. The stones along the base of the fortress are enormous, taller than any giant and more massive than most houses. Pennants flying above the watchtowers rustle and flap defiantly in the chill winds. The huge gate of polished silver is guarded by a lone figure.
[Exits: north south] Lohakahn the svirfnebli is here. Veneroth the storm giant is here. (Invis) Zamara the dark-elf is here. (Whirling Blades) (White Aura) Illanthos the elf is here. (White Aura) A huge figure in deep gray armor guards the gate. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1301hp 655m 1268mv 13947tnl (7.02%) 10 AM> You tell your familiar to 'murder Lohakahn'. Lohakahn yells 'Help! I am being attacked by a devilish imp!'
civilized <1301hp 655m 1268mv 13947tnl (7.02%) 10 AM> c m loh
A devilish imp bites Lohakahn! Lohakahn turns slightly green, but it passes. A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1301hp 655m 1268mv 13947tnl (7.02%) 10 AM> Lohakahn nods. Lohakahn yells 'Die, Nabighah, you sorcerous dog!' Lohakahn deflects your spell! Lohakahn's spellbane hits you. Lohakahn decimates you! Lohakahn has some small but disgusting cuts.
civilized <1265hp 655m 1268mv 13947tnl (7.02%) 10 AM> Lohakahn's wrath devastates a devilish imp! Lohakahn dodges your digestion. Lohakahn dodges your digestion. Lohakahn has some small but disgusting cuts.
civilized <1265hp 655m 1268mv 13947tnl (7.02%) 10 AM> Lohakahn has fled! A Maran Tara'bal moves to block Lohakahn's path. Lohakahn has some small but disgusting cuts.
civilized <1265hp 655m 1268mv 13947tnl (7.02%) 10 AM> Lohakahn has fled! Lohakahn leaves south.
civilized <1265hp 655m 1268mv 13947tnl (7.02%) 10 AM> s c m loh Redhorn Gate The winds howl fiercely through the pass. Here on the western side of the pass, the snow piles into drifts as high as the cliffs. A gigantic snow drift lies directly across the pass, blocking any attempts to go further to the east. The freezing cold cuts right down to your bones. The way down to warmer climes lies to the west.
Scarring the path here is a horrendous black crack in the earth, forever filled with a solid piece of the purest white stone.
An aura of cold fills this area, dropping the temperature below freezing.
[Exits: north west] Lohakahn the svirfnebli is here. >> You follow Nabighah south. A devilish imp has arrived. A fiendish ice devil has arrived. Cackling with the thrill of battle, a fiendish ice devil gestures maliciously at the fleeing form of Lohakahn! Lohakahn begins to waste away before your eyes! A fiendish ice devil's attempted rotting scratches Lohakahn. An earth elemental has arrived. Lohakahn's crush grazes a fiendish ice devil. Lohakahn's crush grazes a fiendish ice devil.
wilderness <1296hp 729m 1284mv 13947tnl (7.02%) 11 AM> Lohakahn yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Lohakahn. Your magic missile injures Lohakahn. Your magic missile grazes Lohakahn. Your magic missile grazes Lohakahn. Lohakahn has some small but disgusting cuts.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> Veneroth has arrived. Lohakahn has some small but disgusting cuts.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> A fiendish ice devil's chop MANGLES Lohakahn! A fiendish ice devil sends Lohakahn sprawling with a powerful bash. A fiendish ice devil's bash grazes Lohakahn. Lohakahn delivers a blow of deadly force! Lohakahn's wrath hits a fiendish ice devil. Lohakahn parries your digestion. Lohakahn parries your digestion. Lohakahn is covered with bleeding wounds.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> swing
Lohakahn yells 'Help! I'm being attacked by an earth elemental!' Lohakahn is covered with bleeding wounds.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> Lohakahn uses his tiny size to escape your swing. Lohakahn is covered with bleeding wounds.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS Lohakahn! Lohakahn delivers a blow of deadly force! Lohakahn parries your digestion. Lohakahn is covered with bleeding wounds.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> Illanthos looks at Lohakahn. Lohakahn is covered with bleeding wounds.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> fami murder lohakahn
A fiendish ice devil gestures at Lohakahn, uttering blasphemies. A ball of fire streaks from a fiendish ice devil's hands towards Lohakahn. The gods protect Zamara from a fiendish ice devil. The gods protect Illanthos from a fiendish ice devil. The gods protect Veneroth from a fiendish ice devil. A fiendish ice devil's fireball EVISCERATES Lohakahn! Lohakahn is covered with bleeding wounds.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> A fiendish ice devil yells 'Run faster, Lohakahn! Your sweet fear empowers me!' Lohakahn is covered with bleeding wounds.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> A fiendish ice devil's chop MASSACRES Lohakahn! Lohakahn's crush grazes a fiendish ice devil. Lohakahn dodges your digestion. Lohakahn is covered with bleeding wounds.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> Lohakahn has fled! Lohakahn leaves north.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> swing
Lohakahn has arrived. You tell your familiar to 'murder Lohakahn'. Lohakahn yells 'Help! I am being attacked by a devilish imp!' A fiendish ice devil yells 'Run faster, Lohakahn! Your sweet fear empowers me!' A fiendish ice devil sends Lohakahn sprawling with a powerful bash. A fiendish ice devil's bash grazes Lohakahn.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> But you aren't fighting anyone!
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> A devilish imp bites Lohakahn! Lohakahn looks very ill. Lohakahn's crush mauls a devilish imp. Lohakahn's wrath maims a devilish imp! Lohakahn's crush wounds a devilish imp.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> c m loh
Veneroth looks at Lohakahn.
wilderness <1296hp 714m 1284mv 13947tnl (7.02%) 11 AM> Lohakahn yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Lohakahn. Your magic missile scratches Lohakahn. Your magic missile scratches Lohakahn. Your magic missile scratches Lohakahn. Lohakahn is covered with bleeding wounds.
wilderness <1296hp 699m 1284mv 13947tnl (7.02%) 11 AM> fami release
A fiendish ice devil's chop MASSACRES Lohakahn! Lohakahn's crush mauls a devilish imp. Lohakahn's wrath decimates a devilish imp! Lohakahn's wrath decimates a devilish imp! Lohakahn's crush mauls a devilish imp. Lohakahn's wrath devastates a devilish imp! Lohakahn parries your digestion. Lohakahn parries your digestion. Lohakahn is gushing blood.
wilderness <1296hp 699m 1284mv 13947tnl (7.02%) 11 AM> A devilish imp bites Lohakahn! Lohakahn yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MASSACRES Lohakahn! Lohakahn is gushing blood.
wilderness <1296hp 699m 1284mv 13947tnl (7.02%) 11 AM> Illanthos looks at Lohakahn. You tell your familiar to 'release'. A devilish imp is released and vanishes. A devilish imp stops following you. Lohakahn is gushing blood.
wilderness <1296hp 699m 1284mv 13947tnl (7.02%) 11 AM> Lohakahn leaves west. Lohakahn is gushing blood.
wilderness <1296hp 699m 1284mv 13947tnl (7.02%) 11 AM> swing Lohakahn is gushing blood.
wilderness <1296hp 699m 1284mv 13947tnl (7.02%) 11 AM> w Near Redhorn Gate The steep path winds its way up to the pass. The snow piles into small drifts here where it isn't ankle-deep. The cliff looms above you to the north as high as the chasm on the south side of the path is deep. The rubble partially blocking the path is slick with ice. To the east the path continues up to the top of the pass, known as Redhorn Gate. The snowdrifts seem to be deeper in that direction. To the west the path descends to warmer, friendlier climes.
[Exits: east west]
wilderness <1296hp 699m 1272mv 13947tnl (7.02%) 11 AM> w w In the Mountains The path runs between a deep gorge and an overhanging cliff here. Boulders and smaller rocks litter the path. The air chills you to your bones as some snowflakes drift down, collecting into small drifts along the edge of the gorge. The steep path seems to climb forever to the east but starts leveling out to the west.
[Exits: east west]
wilderness <1296hp 699m 1260mv 13947tnl (7.02%) 11 AM> whe
A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1296hp 699m 1260mv 13947tnl (7.02%) 11 AM> In the Foothills The path climbs up towards a high pass over the mountains. The path has almost disappeared in many places, blocked with fallen stones. The air swirls with a chilly wind. The path continues deeper into the mountains to the east and goes down into the foothills to the south.
[Exits: east south]
wilderness <1296hp 699m 1250mv 13947tnl (7.02%) 11 AM> w s People near you: Illanthos Near Redhorn Gate Veneroth Redhorn Gate (PK) Lohakahn In the Foothills (PK) Nabighah In the Foothills Zamara Near Redhorn Gate
wilderness <1296hp 699m 1250mv 13947tnl (7.02%) 11 AM> w Alas, you cannot go that way.
wilderness <1296hp 699m 1250mv 13947tnl (7.02%) 11 AM> In the Foothills The path forks here as it winds through the foothills. To the east it continues to follow the dried streambed while to the north it leads to a trail winding toward a notch between two peaks. The barren plains stretch out far below to the west.
[Exits: north east west]
wilderness <1296hp 699m 1246mv 13947tnl (7.02%) 11 AM> In the Foothills The streambed of the dried river twists through the hills as it winds its way out of the snowy mountains. To the south and west stretches the barren plain. The hills seem to have a little more life to them, notably in the bracken growing over the path. The peaks of the mountains cut jagged edges in the sky as they tower above you. The peaks are topped with never-melting snow. The path seems to be heading eastwards. To the south, the path exits the foothills.
[Exits: east south]
wilderness <1296hp 699m 1237mv 13947tnl (7.02%) 11 AM> s s s Along a Dried Streambed The streambed runs fairly straight through here. Few plants grow here and there is no trace of animals to be found. The mountains tower above to the north and east over the barren plains. To the north, the path follows the streambed into the foothills and to the south it leads toward the chimney smoke of a small village.
[Exits: north south] A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1296hp 699m 1230mv 13947tnl (7.02%) 11 AM> s s A Dried Streambed A rough path follows the dried streambed of an old river here. What might have been a wide brook has vanished, leaving only rounded pebbles behind. The narrow plains surrounding the streambed are barren, dry and dusty. The dried streambed turns to the southeast, lined by a hedge of holly trees. To the north the path leads towards the towering peaks of the mountains. A small sign has been strung from one of the holly trees, the old twine suspending it barely able to contain such a slight weight.
[Exits: north south]
wilderness <1296hp 699m 1224mv 13947tnl (7.02%) 11 AM> s Rocky Plains Great plains stretch out all around you as a light wind blows across your face. The wild grass that grows is quite green, although the rocky ground would make farming difficult. To the south and east the land seems rich and you can just make out a farm. To the west the ground slopes up and starts a slow climb towards the distant mountains. To the north the plains look barren, and you can find no tracks leading that way.
[Exits: north east south west]
wilderness <1296hp 699m 1217mv 13947tnl (7.02%) 11 AM> s s s A Farm Yard This lonely farm seems to be doing well enough, with a few animals running around the yard here and a small garden growing to the side of a small, white house to the west. A chicken coop and a large sheep pen take up most of the yard. Nestled between the rolling hills of the west and Voralia's Tears to the east, this fertile valley supports a few farms and their families. To the north the crops seem to die off and wild grass takes there place.
[Exits: north east south west] ( 3) A steak of the corpse of a peacekeeper is lying here. A cow stares at you and chews its cud.
wilderness <1296hp 699m 1210mv 13947tnl (7.02%) 11 AM> where Lush Farmland Nestled between the rolling hills of the west and Voralia's Tears to the east, this fertile valley supports a few farms and their families. Here the land seems rich and the crops grow like weeds because this is part of the rivers flood plain. As you cross this field you see a large pile of rocks and realize that to work this land first it would have had to have been cleared of all the rocks that litter the ground.
[Exits: north east south west] A mangled corpse lies here. A sheep stands here eating grass. A farmer works diligently on his crops.
wilderness <1296hp 699m 1204mv 13947tnl (7.02%) 11 AM> Lush Farmland Nestled between the rolling hills of the west and Voralia's Tears to the east, this fertile valley supports a few farms and their families. Here the land seems rich and the crops grow like weeds because this is part of the rivers flood plain. As you cross this field you see a large pile of rocks and realize that to work this land first it would have had to have been cleared of all the rocks that litter the ground. A small farm can been seen over the crops to the east.
[Exits: north east south west]
wilderness <1296hp 699m 1198mv 13947tnl (7.02%) 11 AM> Lush Farmland Nestled between the rolling hills of the west and Voralia's Tears to the east, this fertile valley supports a few farms and their families. Here the land seems rich and the crops grow like weeds because this is part of the rivers flood plain. As you cross this field you see a large pile of rocks and realize that to work this land first it would have had to have been cleared of all the rocks that litter the ground. To the south you see a few houses.
[Exits: north east south west] A large ram stands here watching over his herd.
wilderness <1296hp 699m 1192mv 13947tnl (7.02%) 11 AM> Shepherd's Green This small town huddles in the shadow of Voralian City and its belltower, it has not grown more than is needed to have a small shop on Shepherd's Row south of here and a small garden or workshop behind. Here you see few travelers as they tend to the main road, but more the village people going about their daily business. All the buildings are done in while tile, reflecting the glaring sun in brilliant color. To the north you see rows and rows of plowed fields where most of the food you see sold comes from. To the west stands the Sirine Inn, from which pours sounds of raucous laughter and music.
[Exits: north east south west] A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1296hp 699m 1188mv 13947tnl (7.02%) 11 AM> s s Shepherd's Row The road is the heart of the village, Shepherd's Green resting on the west of the Voralia's Tears river. Shadowed by Voralian City, Shepherd's Green rests under the protection of the Shining Walls. White tiled buildings line the road from end to end, reflecting the glaring sun in brilliant color. Wares fill tables outside shops, their owners embellishing the mediocre quality. The road is crowded, the general flow of people still pressing eastward towards the river. Now and again, you see a procession of guards - their armor shined and polished to perfection - part the crowd and continue down the road. Raucous laughter can be heard from a passing inn, and music carries on the wind from further down the road. The road continues out of the village to the west.
[Exits: north east west]
civilized <1296hp 699m 1187mv 13947tnl (7.02%) 11 AM> whe People near you: (PK) Lohakahn Shepherd's Row (PK) Nabighah Shepherd's Row
civilized <1296hp 699m 1187mv 13947tnl (7.02%) 11 AM> Alas, you cannot go that way.
civilized <1296hp 699m 1187mv 13947tnl (7.02%) 11 AM> e Alas, you cannot go that way.
civilized <1296hp 699m 1187mv 13947tnl (7.02%) 11 AM> People near you: (PK) Nabighah Shepherd's Row
civilized <1296hp 699m 1187mv 13947tnl (7.02%) 11 AM> e Shepherd's Row The road is the heart of the village, Shepherd's Green resting on the west of the Voralia's Tears river. Shadowed by Voralian City, Shepherd's Green rests under the protection of the Shining Walls. White tiled buildings line the road from end to end, reflecting the glaring sun in brilliant color. Wares fill tables outside shops, their owners embellishing the mediocre quality. The road is crowded, the general flow of people still pressing eastward towards the river. Now and again, you see a procession of guards - their army shined and polished to perfection - part the crowd and continue down the road. The road continues to the east and west through Shepherd's Green.
[Exits: north east west]
civilized <1296hp 699m 1186mv 13947tnl (7.02%) 11 AM> whe Shepherd's Row The road is the heart of the village, Shepherd's Green resting on the west of the Voralia's Tears river. Shadowed by Voralian City, Shepherd's Green rests under the protection of the Shining Walls. White tiled buildings line the road from end to end, reflecting the glaring sun in brilliant color. Wares fill tables outside shops, their owners embellishing the mediocre quality. The road is crowded, the general flow of people still pressing eastward towards the river. Now and again, you see a procession of guards - their army shined and polished to perfection - part the crowd and continue down the road. Raucous laughter can be heard from a passing inn, and music carries on the wind from further down the road. The road continues to the east and west through Shepherd's Green.
[Exits: north east west]
civilized <1296hp 699m 1185mv 13947tnl (7.02%) 11 AM> People near you: (PK) Nabighah Shepherd's Row
civilized <1296hp 699m 1185mv 13947tnl (7.02%) 11 AM> e Shepherd's Row The road is the heart of the village, Shepherd's Green resting on the west of the Voralia's Tears river. Shadowed by Voralian City, Shepherd's Green rests under the protection of the Shining Walls. White tiled buildings line the road from end to end, reflecting the glaring sun in brilliant color. Wares fill tables outside shops, their owners embellishing the mediocre quality. The road is crowded, the general flow of people still pressing eastward towards the river. Now and again, you see a procession of guards - their army shined and polished to perfection - part the crowd and continue down the road. One of the breathtaking bridges of Voralian City stand before you to the east. Shepherd's Row continues through the village to the west. You see a small sign mounted at the foot of the bridge.
[Exits: north east west] A sign points west to Tir-Talath and Udgaard.
civilized <1296hp 699m 1184mv 13947tnl (7.02%) 11 AM> e whe On the Northwest Bridge You are standing on a high arching bridge leading into Voralian City. The massive West Charity Gate lies just to the east of you, and beyond that you see a large fountain and a statue surrounded by flowers. The bridge itself is obviously beautifully crafted of ancient bricks of pure white stone, though it shows signs of centuries of weathering and use. The section nearest the city appears to have been damaged and subsequently repaired at some point. You can make out the rooftops of a small village to the west.
[Exits: east west] A bedraggled vagrant in tattered clothing stinks of refuse and urine. A fiendish ice devil has arrived. An earth elemental has arrived.
PROTECTED civilized <1296hp 699m 1183mv 13947tnl (7.02%) 11 AM> People near you: (PK) Lohakahn Square of the Clarion (PK) Nabighah On the Northwest Bridge
PROTECTED civilized <1296hp 699m 1183mv 13947tnl (7.02%) 11 AM> e West Charity Gate You are standing beneath a massive stone gate leading into Voralian City. The gates themselves appear ornamental, made of finely crafted steel bars with thin veins of gold spiraling up each one. The top is adorned with delicate filigree and set with the Holy Symbol of Voralian. As you glance up, however, you spot an incredibly thick iron portcullis recessed into the stone of the gatehouse. Apparently, everything about these gates isn't ornamental. The Square of the White Lance lies to the east, while an arching bridge leads west out of the city.
[Exits: east west] A mercenary bodyguard in unusually rich regalia keeps an eye on the crowd. A mercenary bodyguard in unusually rich regalia keeps an eye on the crowd. A fat, jovial merchant is here, garbed in ridiculously rich attire. A bright-eyed commoner is here, running his daily errands.
PROTECTED civilized <1296hp 699m 1181mv 13947tnl (7.02%) 11 AM> e whe The Plaza of the Shining Fount You stand in one of the many squares dotting Voralian City. Alabaster bricks encircle around a shining fount, in the center of which is a valiant-looking knight standing over a fallen troll, with one boot rested on the carcass, while one arm raises a sword triumphantly. Before Voralian rebuilt the ruins here, a legend claimed that a mighty troll was slain by the founder of the old city, on this very spot and that a spring formed where the monster fell. You can leave the square in the four cardinal directions. The streets run south and east, while the city gate lies to the west. To the north, a variety of wooden toys are on display in the window of a small shop.
[Exits: north east south west] A shining fount gurgles glistening water at the feet of a valiant statue.
PROTECTED civilized <1296hp 699m 1179mv 13947tnl (7.02%) 11 AM> People near you: (PK) Lohakahn Avenue of Retribution (PK) Nabighah The Plaza of the Shining Fount
PROTECTED civilized <1296hp 699m 1179mv 13947tnl (7.02%) 11 AM> s Avenue of Retribution You are standing in the middle of a wide, perfectly straight road paved with white bricks. The Avenue runs north-south through the western part of the city, ending at the docks of Southharbor. On either side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity. A large wooden sign hangs off the building to the east, while a golden awning covers the entrance of the building to the west.
[Exits: north east south west]
PROTECTED civilized <1296hp 699m 1177mv 13947tnl (7.02%) 11 AM> s s Avenue of Retribution You are standing in the middle of a wide, perfectly straight road paved with white bricks. The avenue runs north-south through the western part of the city, ending at the docks of Southharbor. On the east side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity. The smell of sacred incense emerges from a small shop to the east, while a small butchery is to the west.
[Exits: north east south west]
PROTECTED civilized <1296hp 699m 1175mv 13947tnl (7.02%) 11 AM> s s Square of the Clarion This grand square is dominated by a huge statue of a storm giant in the middle. He is raised on a round pedestal and surrounded by a ring of short green shrubs. The pedestal is circular, and ringed by benches for the citizens to rest on and watch the flow of the city. The white paving stones are laid out in a circular pattern, emanating out from the central pedestal. The same white stone is used in the buildings surrounding the square. Wide avenues lead north and east into the city, and south toward the docks of Southharbor. A huge gatehouse rises up to the west.
[Exits: north east south west] A huge marble statue of a righteous storm giant stands on a broad pedestal.
PROTECTED civilized <1296hp 699m 1173mv 13947tnl (7.02%) 11 AM> s whe
You are hungry. You feel your grip return to normal.
PROTECTED civilized <1319hp 788m 1288mv 13947tnl (7.02%) 12 PM> Avenue of Retribution You are standing in the middle of a wide, perfectly straight road paved with white bricks. The avenue runs north-south through the western part of the city, ending at the docks of Southharbor. On the east side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity. The eastern side of the road is taken up by a huge farmer's market, from which sounds the bustle of a busy day. The warm aroma of baking bread wafts out from the shop to the west.
[Exits: north east south west] A fiendish ice devil has arrived. An earth elemental has arrived. The cathedral bells chime twelve times, calling the devout to highsun prayer.
PROTECTED civilized <1319hp 788m 1286mv 13947tnl (7.02%) 12 PM> Avenue of Retribution You are standing in the middle of a wide, perfectly straight road paved with white bricks. The avenue runs north-south through the western part of the city, ending at the docks of Southharbor. On the east side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity. The western side of the road is taken up by a huge blacksmith's stall, from which sounds the loud clang of hammers hitting anvils.
[Exits: north south west] A bright-eyed commoner is here, running his daily errands.
PROTECTED civilized <1319hp 788m 1284mv 13947tnl (7.02%) 12 PM> Avenue of Retribution You are standing in the middle of a wide, perfectly straight road paved with white bricks. The avenue runs north-south through the western part of the city, ending at the docks of Southharbor. On the east side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity. The western side of the road is taken up by a sizable tavern, while a humble inn lies along the east side. Each is marked by a sign above it, one being large and the other small.
[Exits: north east south west]
PROTECTED civilized <1319hp 788m 1282mv 13947tnl (7.02%) 12 PM> People near you: Illanthos Charity Street (PK) Lohakahn Avenue of Hope (PK) Nabighah Avenue of Retribution
PROTECTED civilized <1319hp 788m 1282mv 13947tnl (7.02%) 12 PM> s The Plaza of the Kara Chal This intersection is adorned by a simple fountain in the center, with a white marble statue rising out of the middle. It depicts a humble, serene looking man in flowing robes, looking out toward the distance with one hand at his side, the other extended outward, palm up as if reaching for something. Or perhaps offering something. Water trickles out from spouts near the statue's feet, settling into the round basin. Aside from that, the intersection is fairly plain, far more humble than some of the other intersections in this town. A pair of huge gates lie to the west, while the major avenues lead away to the north, east and south.
[Exits: north east south west] An alabaster figure with an outstretched palm stands in a broad water basin.
PROTECTED civilized <1319hp 788m 1280mv 13947tnl (7.02%) 12 PM> e e Avenue of Hope You are standing in the middle of a wide, perfectly straight road paved with white bricks. The avenue runs east-west through the southern part of the city, from the gate to Sutherspring to the gate to Orum's Field. On either side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity. An odd triangular-shaped building rises up to the north.
[Exits: north east [south] west] A stalwart peacekeeper garbed in ivory and gold regalia stands watch.
PROTECTED civilized <1319hp 788m 1278mv 13947tnl (7.02%) 12 PM> e Avenue of Hope You are standing in the middle of a wide, perfectly straight road paved with white bricks. The avenue runs east-west through the southern part of the city, from the gate to Sutherspring to the gate Orum's Field. On either side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity. The door leads into a long, official-looking hall to the north, while to the south, heraldic crests welcome entry through a narrow door.
[Exits: [north] east south west]
PROTECTED civilized <1319hp 788m 1276mv 13947tnl (7.02%) 12 PM> e e The Great Square of the Phoenix This magnificent square is covered by a huge arch. A shining steel pillar rises up from each of the four corners where the avenues meet, curving gradually into a peak far above your head. A massive effigy of a phoenix perches on the top of the peak, facing to the north where it looks out over nearly the entire city. Beneath the arch, in the center of the intersection is a decorative marble fountain, with a spray of water shooting several feet into the air before landing in the basin below. The great avenues extend from the square in all four cardinal directions.
[Exits: north east south west] A statue of a radiant phoenix clutches the edge of a silver fountain. A fiendish ice devil has arrived. An earth elemental has arrived.
PROTECTED civilized <1319hp 788m 1274mv 13947tnl (7.02%) 12 PM> e e Avenue of Hope You are standing in the middle of a wide, perfectly straight road paved with white bricks. The avenue runs east-west through the southern part of the city, from the gate to Sutherspring to the gate to Orum's Field. On either side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity. The buildings to the north and south here appear to be houses.
[Exits: [north] east west]
PROTECTED civilized <1319hp 788m 1272mv 13947tnl (7.02%) 12 PM> e e Avenue of Hope You are standing in the middle of a wide, perfectly straight road paved with white bricks. The avenue runs east-west through the southern part of the city, from the gate to Sutherspring to the gate to Orum's Field. On either side of the road stand large stone buildings, butting up against the sides of their neighbors. While each building is different from the next, they all seem to flow together in a neat orderly pattern, giving the city not only beauty, but continuity.
[Exits: east west]
PROTECTED civilized <1319hp 788m 1270mv 13947tnl (7.02%) 12 PM> whe Square of the Unbreakable Blade You are standing at a large intersection of two of the great avenues in the city. A statue stands proudly in the center of the square, dressed in flowing robes with his hands folded neatly before him over the hilt of a massive two-handed sword. The white paving bricks are laid out so that they seem to radiate from the central statue. Small, triangular- shaped fountains stand in each of the four corners, with small shrubs planted around them. The white stone buildings that you can see from here appear to be residential in nature, though they look similar to the larger shops and inns that you've seen. A huge gatehouse rises up to the east, with major avenues extending to the north, south and west.
[Exits: north east south west] A statue of a stern warrior stands among a triad of marble fountains.
PROTECTED civilized <1319hp 788m 1268mv 13947tnl (7.02%) 12 PM> Eastern Gate of Hope You are standing beneath a massive stone gate leading into Voralian City. The gates themselves appear ornamental, made of finely crafted steel bars with thin veins of gold spiraling up each one. The top is adorned with delicate filigree and set with the Holy Symbol of Voralian. As you glance up, however, you spot an incredibly thick iron portcullis recessed into the stone of the gatehouse. Apparently, everything about these gates isn't ornamental. The Square of the Unbreakable Blade lies to the west, while a high arching bridge leads east out of the city.
[Exits: east west] A mercenary bodyguard in unusually rich regalia keeps an eye on the crowd. A mercenary bodyguard in unusually rich regalia keeps an eye on the crowd. A fat, jovial merchant is here, garbed in ridiculously rich attire. A poor urchin lingers here, dependent upon the charity of others.
PROTECTED civilized <1319hp 788m 1266mv 13947tnl (7.02%) 12 PM> On the Southeast Bridge
You are standing on a high arching bridge leading into Voralian City. The massive Eastern Gate of Hope lies just to the west of you, and beyond that you see a large statue and several small triangular fountains. The bridge itself is obviously ancient. It is made of white stone and skillfully crafted, though it shows signs of centuries of weathering and use. Parts of the bridge are stained a darker soot color, though they appear to have been heavily scrubbed. Orum's Field lies to the east.
[Exits: east west]
PROTECTED civilized <1319hp 788m 1264mv 13947tnl (7.02%) 12 PM> Bramblefield Road The road curves here through the little village of Orum's Field, a farming community with little to offer those that are passing through to Voralian City or heading out of the city. To the west the road widens to meet the bridge to the city, bounding high over a glittering river. To the south sits an old, weathered barn. To the north, a dirt path leads along the river's edge.
[Exits: north east south west] A sign points west to Voralian City.
civilized <1319hp 788m 1263mv 13947tnl (7.02%) 12 PM> People near you: (PK) Lohakahn In the Wide-Bladed Grass (PK) Nabighah Bramblefield Road
civilized <1319hp 788m 1263mv 13947tnl (7.02%) 12 PM> e
A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1319hp 788m 1263mv 13947tnl (7.02%) 12 PM> e Bramblefield Road The road curves here through the little village of Orum's Field, a farming community named for the nearby grasslands with little to offer those that are passing through to Voralian City or heading out of the city. A quaint tavern sits to the north, a sign bearing a crude painting of a tree stump hanging out front. To the south an auction block sits in a field of low cut grass.
[Exits: north east south west]
civilized <1319hp 788m 1262mv 13947tnl (7.02%) 12 PM> s Bramblefie
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Daevryn | Fri 27-Jul-12 09:33 AM |
Member since 13th Feb 2007
11117 posts
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#2908, "RE: Lohakahn and Mochodin (minus Mochodin) Round 3b "
In response to Reply #3
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Here's the rest that was cut off.
civilized <1319hp 788m 1263mv 13947tnl (7.02%) 12 PM> e Bramblefield Road The road curves here through the little village of Orum's Field, a farming community named for the nearby grasslands with little to offer those that are passing through to Voralian City or heading out of the city. A quaint tavern sits to the north, a sign bearing a crude painting of a tree stump hanging out front. To the south an auction block sits in a field of low cut grass.
[Exits: north east south west]
civilized <1319hp 788m 1262mv 13947tnl (7.02%) 12 PM> s Bramblefield Road The road curves here through the little village of Orum's Field, a farming community with little to offer those that are passing through to Voralian City or heading out of the city. To the north a small stables sits beside a roadside bar. To the east a row of poplar trees obscures your view of the farmers' market. The road winds south through the outskirts of the village, toward the grasslands that named it, and west towards the looming white walls of Voralian City.
[Exits: north south west]
civilized <1319hp 788m 1261mv 13947tnl (7.02%) 12 PM> s s Bramblefield Road The road winds through the edge of the village here, bending north towards the tavern and stables and east past the farmer's market. The stones of the road are well-kept here, and free of ruts or holes. West of here sits a worn auction block, its paint peeling and its boards bending.
[Exits: north east south west]
civilized <1319hp 788m 1260mv 13947tnl (7.02%) 12 PM> s The Edge of Orum's Field Here the village named for Orum's Field ends and the grassy fields begin -- vast rolling grass lands that slope down the river valley from the mountains to the east to the river to the west. A paved road to the north runs along the edge of town. To the southwest the tilled fields of the local farmers blanket the slopes.
[Exits: north east south west]
wilderness <1319hp 788m 1258mv 13947tnl (7.02%) 12 PM> s Orum's Field The rolling grass lands of the river valley swell in ripening glory all around you. To the east the land slopes up to a paved road and to the west it slopes down to meet the tilled lands of the local farmers. A village to the north can be seen beyond the hills and trees.
[Exits: north east south west] A peacekeeper from Voralian City surveys his surroundings.
wilderness <1319hp 788m 1254mv 13947tnl (7.02%) 12 PM> s s Orum's Field The rolling grass lands of the river valley swell in ripening glory all around you. To the east the land slopes up to a paved road and to the west it slopes down to meet the tilled lands of the local farmers. A small village far to the north can be seen beyond the hills.
[Exits: north east south west]
wilderness <1319hp 788m 1250mv 13947tnl (7.02%) 12 PM> s Orum's Field The rolling grass lands of the river valley swell in ripening glory all around you. To the east the land slopes up to a paved road and to the west it slopes down to meet the tilled lands of the local farmers. A village far to the north can be seen beyond the hills.
[Exits: north east south west]
wilderness <1319hp 788m 1246mv 13947tnl (7.02%) 12 PM> s Orum's Field The rolling grassy fields of the river valley flatten out into a broad, expansive mead that stretches from here to the farmlands further west. Weeds spring up from the trench that leads up to the paved Bramblefield Road which winds away to the north and south along the edge of the foothills. To the north and south the verdant fields stretch out before you.
[Exits: north east south west]
wilderness <1319hp 788m 1241mv 13947tnl (7.02%) 12 PM> s
A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1319hp 788m 1241mv 13947tnl (7.02%) 12 PM> s s Orum's Field To the north and west the lush green of Orum's Field leads away from the Bramblfield Road that snakes through the river valley. From the drainage ditches that flank the road to the east and south comes the songs of frogs and crickets, hidden within the damp and muddy weeds.
[Exits: north east south west]
wilderness <1319hp 788m 1235mv 13947tnl (7.02%) 12 PM> Bramblefield Road The stone-paved road bends here from east to south, curling around the verdant hills that lead eastward up into the dark mountains of the Dwarves. Raised from the surrounding grasslands, the road is wide and well-kept, and is flanked by drainage ditches on either side. Orum's Field sprawls to the north and west of the road.
[Exits: north east south west]
civilized <1319hp 788m 1232mv 13947tnl (7.02%) 12 PM> Bramblefield Road The road here is well-maintained and three spans wide, winding through the hills in gentle curves. Drainage ditches run along either side of the road, each sending up sprays of weeds and wild flowers. To the east the hills rise and become rugged as they lead up into the mountains. To the west stretch patches of farmland over low, rolling hills. Further westward a glittering river flows south from Voralian City's Southharbor.
[Exits: north east south west]
civilized <1319hp 788m 1231mv 13947tnl (7.02%) 12 PM> s Bramblefield Road The road here is well-maintained and three spans wide, winding through the hills in gentle curves. Drainage ditches run along either side of the road, each sending up sprays of weeds and wild flowers. To the east the hills rise and become rugged as they lead up into the mountains. To the west stretch patches of farmland over low, rolling hills. Further westward the river flows south from Voralian City's Southharbor.
[Exits: north east south west]
civilized <1319hp 788m 1230mv 13947tnl (7.02%) 12 PM> s s Bramblefield Road The road here is well-maintained and three spans wide, winding through the hills in gentle curves. Drainage ditches run along either side of the road, each sending up sprays of weeds and wild flowers. To the east the hills rise and become rugged as they lead up into the mountains. To the west stretch patches of farmland over low, rolling hills. Further westward the river flows south from Voralian City's Southharbor.
[Exits: north east south west]
civilized <1319hp 788m 1229mv 13947tnl (7.02%) 12 PM> where Bramblefield Road The road here is well-maintained and three spans wide, winding through the hills in gentle curves. Drainage ditches run along either side of the road, each sending up sprays of weeds and wild flowers. To the east the hills rise and become rugged as they lead up into the mountains. To the west stretch patches of farmland over low, rolling hills. Further westward a glittering river flows south from Voralian City's Southharbor.
[Exits: north east south west]
civilized <1319hp 788m 1228mv 13947tnl (7.02%) 12 PM> A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1319hp 788m 1228mv 13947tnl (7.02%) 12 PM> Bramblefield Road The Bramblefield Road travels in slow curves north and south of here, the paving stones worn by the weather. Flanked by wilderland fields to the east and the crops of Orum's Field to the west, the road winds like a snake between the mountains and the river, at the edge of civilized land.
[Exits: north east south west]
civilized <1319hp 788m 1227mv 13947tnl (7.02%) 12 PM> Bramblefield Road The Bramblefield Road travels in slow curves north and west of here, the paving stones worn by the weather. Flanked by wilderland fields to the east and the crops of Orum's Field to the west, the road winds like a snake between the mountains and the river, at the edge of civilized land. The foothills to the east frown down upon the valley with an uncertain air of foreboding. You note a small gathering in the fields to the east.
[Exits: north east south west] An elf staggers along here, singing unflattering songs about Orcs.
civilized <1319hp 788m 1226mv 13947tnl (7.02%) 12 PM> s On Rolling Hills of Grass Rolling hills of grass and wildflowers surround you, gradually rising to the east into the foothills of dark mountains. To the west a road winds through the hills like a stone snake and farmlands extend further west down to a glittering river.
[Exits: north east south west]
wilderness <1319hp 788m 1224mv 13947tnl (7.02%) 12 PM> s People near you: (PK) Lohakahn The Lane (PK) Nabighah On Rolling Hills of Grass
wilderness <1319hp 788m 1224mv 13947tnl (7.02%) 12 PM> whe In the Wide-Bladed Grass A thick carpet of wide-bladed grass spreads between the Bramblefield Road to the east and the farmlands to the west. The grass stretches north and south over hilly Orum's Field as far as you can see. A low wall of worn river stones roughly mortared together runs along the fields to the west, where tilled lands grow seasonal crops on the gently rolling hills that slope down to a nearby river.
[Exits: north west]
wilderness <1319hp 788m 1220mv 13947tnl (7.02%) 12 PM> Alas, you cannot go that way.
wilderness <1319hp 788m 1220mv 13947tnl (7.02%) 12 PM> People near you: (PK) Nabighah In the Wide-Bladed Grass
wilderness <1319hp 788m 1220mv 13947tnl (7.02%) 12 PM> w Bramblefield Road Three spans across and bordered by stones, this road is both well-kept and well-traveled. To the west a path through some thorny thickets leads downhill. To the east the lowest of the foothills begins to rise from the grassy plains. The road continues north and south.
[Exits: north east south west]
civilized <1319hp 788m 1218mv 13947tnl (7.02%) 12 PM> s s The Lane Tall trees line this shady lane that slopes upwards to the north to become the Bramblefield Road and down southward to join with the Eastern Road. A flowering hedge runs along behind the trees, sending a sharp, sweet smell drifting on the breeze. A stone marker sits to one side of the road.
[Exits: north south]
civilized <1319hp 788m 1217mv 13947tnl (7.02%) 12 PM> whe
A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1319hp 788m 1217mv 13947tnl (7.02%) 12 PM> A Large Crossroads Constructed of great slabs of closely fitted stone, the Eastern Road intersects two decidedly different roads here. To the north is a shady lane that slopes slightly upwards as it transforms itself into Bramblefield Road. Constructed of a multitude of flat stones, the wide road to the south runs through a sparse forest of twisted and stunted trees. Both the western and eastern segments run straight as a bow shot towards the horizon, dividing the dwarf forest to the south from the cultivated fields and pastures to the north. A few wagons and carts are visible in a dusty clearing just off the road to the southwest.
[Exits: north east south west] ( 2) A simple white cloak lies crumpled here. ( 2) A steel shield lies here. ( 2) A chainmail vest is here, made of a fine mesh of tiny links. A sign points north towards Voralian City and south to the Dwarven Forest. Sunk into the center of the crossroads is a worn, steel marker.
civilized <1319hp 788m 1216mv 13947tnl (7.02%) 12 PM> People near you: an armadillo Along the Eastern Road (PK) Strolakin Along the Eastern Road (PK) Ghafler Along the Eastern Road Mahon A Sandy Oasis Petcher Along the Eastern Road (PK) Lohakahn Along the Eastern Road (PK) Nabighah A Large Crossroads
civilized <1319hp 788m 1216mv 13947tnl (7.02%) 12 PM> w Approaching a Large Crossroads Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here, approaching a large crossroads to the east. Another road, perpendicular to this one, is visible running through the fields of golden grain that cover the gently rolling hills to the north. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. A few wagons and carts are visible in a dusty clearing just off the road to the south.
[Exits: east south west]
civilized <1319hp 788m 1215mv 13947tnl (7.02%) 12 PM> w w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. An empty field of freshly turned earth lies to the north beyond a low stone fence, bordered to the east and west by a thin screen of tall trees. Beyond this field, cultivated pastures and small farms spread out to the limit of the horizon in all directions. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees.
[Exits: east west]
civilized <1319hp 788m 1214mv 13947tnl (7.02%) 12 PM> Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Neat rows of green, leafy vegetables fill a small, cultivated field to the north. Beyond this pasture, cultivated fields and small farms spread out to the limit of the horizon in all directions. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees.
[Exits: east west]
civilized <1319hp 788m 1213mv 13947tnl (7.02%) 12 PM> s An Open Clearing in the Slaughtering Grounds The grounds here are caked with blood and unrecognizable gore. Skeletal remains of defeated foes and enslaved servants remain fettered along the grounds and walls here. Multiple cracks line the walls, though judging by the exceptional masonry, dwarves likely built much of this stronghold. The smell of burning flesh and rotted and diseased corpses is almost overwhelming. Many of the tortures and executions must have occurred in this area of the ruins. Dark shrubbery and bloodied brush is to the north of these grounds, apparently going into the woods where nothing seems to stir.
[Exits: south]
wilderness <1319hp 788m 1212mv 13947tnl (7.02%) 12 PM> whe People near you: Demiero The Breaching of the Walls of the Ostalagiah Ruins (PK) Lohakahn The Beginning of the Slaughtering Grounds Kurbrawn The Breaching of the Walls of the Ostalagiah Ruins (PK) Nabighah An Open Clearing in the Slaughtering Grounds
wilderness <1319hp 788m 1212mv 13947tnl (7.02%) 12 PM> s
A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1319hp 788m 1212mv 13947tnl (7.02%) 12 PM> s An Opening in the Slaughtering Grounds The grounds here are caked with blood and unrecognizable gore. Skeletal remains of defeated foes and enslaved servants remain fettered along the grounds and walls here. Multiple cracks line the walls, though judging by the exceptional masonry, dwarves likely built much of this stronghold. The smell of burning flesh and rotted and diseased corpses is almost overwhelming. Much of the torture and executions must have occurred in this area of the ruins.
[Exits: north south]
wilderness <1319hp 788m 1209mv 13947tnl (7.02%) 12 PM> whe The Beginning of the Slaughtering Grounds Here begins what appears to be a mass grave. The dead and diseased seem to have been piled further north of here, in an opening as wide as a small clearing. The foul smell that comes from the north is rancid and steals away any of your remaining senses. Nothing save the feasting rats and dripping of moist sewage can be heard. You can continue north, or return to the street to your south.
[Exits: north south]
civilized <1319hp 788m 1205mv 13947tnl (7.02%) 12 PM> People near you: Demiero The Breaching of the Walls of the Ostalagiah Ruins (PK) Lohakahn The Gates to the Streets of Anguish Kurbrawn The Breaching of the Walls of the Ostalagiah Ruins (PK) Nabighah The Beginning of the Slaughtering Grounds
civilized <1319hp 788m 1205mv 13947tnl (7.02%) 12 PM> s The Beginning of the Slaughtering Grounds Crimson stains the grounds here, seeping through the cracks of the earth. Skeletal remains are all that have survived the wars that have ruined this city. Chains where enslaved servants were held hostage, now sit in ruins. A multitude of cracks serve as a spider-web against the wall, though the work of dwarven masonry still serves to be an awe-inspiring view.
[Exits: north south] A cluster of red moss grows here on the side of a building.
civilized <1319hp 788m 1202mv 13947tnl (7.02%) 12 PM> whe
Lohakahn yells 'Argh! I've sprung a trap!' A war-weary storm giant yells 'Curses! Lohakahn blundered into someone's trap!' Lohakahn yells 'Argh! I've sprung a trap!' A war-weary storm giant yells 'Curses! Lohakahn blundered into someone's trap!' Lohakahn yells 'Argh! I've sprung a trap!' A war-weary storm giant yells 'Curses! Lohakahn blundered into someone's trap!' Lohakahn yells 'Help! I am being attacked by someone!' People near you: Demiero The Breaching of the Walls of the Ostalagiah Ruins (PK) Lohakahn The Breaching of the Walls of the Ostalagiah Ruins Kurbrawn The Breaching of the Walls of the Ostalagiah Ruins (PK) Nabighah The Beginning of the Slaughtering Grounds
civilized <1319hp 788m 1202mv 13947tnl (7.02%) 12 PM> s The Ruined Streets of Anguish There is a lack of wood around these buildings, and most of these walls serve as great masses of stone that are now cracked and broken by both time and war. Great spires now lie in ruin, crumbling to the ground where stone bases now reside. Ash and soot mark the face of most of this stone, a torn battering ram now lays on its side, the wood charred and bent beyond recognition. Great portions of foliage and woodland growth have penetrated the walls, allowing for the woods to begin growing, drowning what was once a civilization of giants. Based on the blood and crimson stains that are set in these stones, you are quite sure these streets are aptly named.
[Exits: north east west]
civilized <1319hp 788m 1199mv 13947tnl (7.02%) 12 PM> A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1319hp 788m 1199mv 13947tnl (7.02%) 12 PM> whe People near you: Demiero The Breaching of the Walls of the Ostalagiah Ruins Kurbrawn The Breaching of the Walls of the Ostalagiah Ruins (PK) Nabighah The Ruined Streets of Anguish
civilized <1319hp 788m 1199mv 13947tnl (7.02%) 12 PM> w w The Ruined Streets of Anguish There is a lack of wood around these buildings, and most of these walls serve as great masses of stone that are now cracked and broken by both time and war. Great spires now lay in ruins, crumbling down to the ground where stone bases now reside. Ash and soot mark the face of most of this stone, a torn battering ram now lays on its side, the wood charred and bent beyond recognition. Great portions of foliage and woodland growth have penetrated the walls, allowing for the woods to begin growing, drowning what was once a civilization of giants. Based on the blood and crimson stains that are set in these stones, you are quite sure these streets are aptly named.
[Exits: east west]
civilized <1319hp 788m 1196mv 13947tnl (7.02%) 12 PM> whe The Ruined Streets of Anguish There is a lack of wood around these buildings, and most of these walls serve as great masses of stone that are now cracked and broken by both time and war. Great spires now lay in ruins, crumbling down to the ground where stone bases now reside. Ash and soot mark the face of most of this stone, and a torn battering ram now lies on its side, the wood charred and bent beyond recognition. Great portions of foliage and woodland growth have penetrated the walls, allowing for the woods to begin growing here, drowning what was once a civilization of giants. Based on the blood and crimson stains that are set in these stones, you are quite sure these streets are aptly named.
[Exits: east west]
civilized <1319hp 788m 1193mv 13947tnl (7.02%) 12 PM> w People near you: Demiero The Breaching of the Walls of the Ostalagiah Ruins Kurbrawn The Breaching of the Walls of the Ostalagiah Ruins (PK) Nabighah The Ruined Streets of Anguish
civilized <1319hp 788m 1193mv 13947tnl (7.02%) 12 PM> The Gates to the Streets of Anguish Great gates of iron mark the entrance to the city streets. This is the flank end of the ruins, where the merchants and often allies of these looming giants enter the city streets in comfort. Guards walk the ramparts and you can easily note the glares you get upon entering. There is a lack of wood on these buildings, much of which are solid stone that make the foundation of this stronghold. Great spires reach into the air toward the east, shadowing you as well as most of this narrow street. You note the sounds of pain that come from further along the street. There are also cries of hatred and anger that come from some of the nearby shops and alleys. These streets were aptly named, as anguish seems to be the only emotion in the air.
[Exits: [north] east west]
civilized <1319hp 788m 1190mv 13947tnl (7.02%) 12 PM> w The Gates to the Streets of Anguish Rusted gates of iron mark the entrance here. An eerie silence is all that you note while walking through the gates. Dark shadows serve to remind you that there could be some form of life hiding among the wreckage here. Some pillars of stone remain here to serve as signs that this was once a city, or stronghold of sorts. The ruined gates sit to the north of you.
[Exits: east south]
civilized <1319hp 788m 1187mv 13947tnl (7.02%) 12 PM> s
A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1319hp 788m 1187mv 13947tnl (7.02%) 12 PM> The Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings.
[Exits: north south west] The corpse of Lohakahn is here, unnaturally pale and gaunt. The splattered brains of Lohakahn are lying here. (White Aura) Demiero the minotaur is here. Kurbrawn the fire giant is here. A war-weary storm giant sits on the platform.
civilized <1319hp 788m 1184mv 13947tnl (7.02%) 12 PM> scan w
Someone stands up. You scan west. ***** Range 1 ***** A massive giant stands here, prepared to sacrifice himself for the village.
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Daevryn | Fri 27-Jul-12 09:05 AM |
Member since 13th Feb 2007
11117 posts
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#2906, "Lohakhan and Mochodin, Round 2"
In response to Reply #0
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My next run at the Tara'bal.
wilderness <1542hp 1076m 1187mv 13947tnl (7.02%) 8 AM> hold plane You feel yourself speed up. You stop using the Orb of the Twilight Lords. You wear a plane of electrified space as a shield.
wilderness <1542hp 1076m 1187mv 13947tnl (7.02%) 8 AM> n Standing Before the Fortress of Light The Fortress of Light rises before you, standing strong and proud in a mantle of snow and ice. The thick walls of this fortress are built of huge, perfectly cut, white stones fitted tightly together. The stones along the base of the fortress are enormous, taller than any giant and more massive than most houses. Pennants flying above the watchtowers rustle and flap defiantly in the chill winds. The huge gate of polished silver is guarded by a lone figure.
[Exits: north south] A huge figure in deep gray armor guards the gate. >> You follow Nabighah north. A devilish imp has arrived.
civilized <1542hp 1076m 1181mv 13947tnl (7.02%) 8 AM> A fiendish ice devil has arrived. An earth elemental has arrived.
civilized <1542hp 1076m 1181mv 13947tnl (7.02%) 8 AM> Lohakahn has arrived.
civilized <1542hp 1076m 1181mv 13947tnl (7.02%) 8 AM> fami kill mar You tell your familiar to 'kill mar'. A devilish imp's bite EVISCERATES a Maran Tara'bal!
civilized <1542hp 1076m 1181mv 13947tnl (7.02%) 8 AM> Lohakahn strikes you over the head with a polished mithril warhammer. Lohakahn's cranial hit injures you. You yell 'Help! Lohakahn hit me over the head!' Lohakahn is in perfect health.
civilized <1527hp 1076m 1181mv 13947tnl (7.02%) 8 AM> k mar
A devilish imp bites a Maran Tara'bal! A Maran Tara'bal turns slightly green, but it passes. A fiendish ice devil gestures at Lohakahn, uttering blasphemies. Lohakahn screams as his flesh is ripped by massive wounds! Lohakahn looks slow to recover from the wound. A fiendish ice devil's divine anger MUTILATES Lohakahn! With a supernatural flash, the power of a fiendish ice devil's afflict arcs to a Maran Tara'bal! A Maran Tara'bal screams as its flesh is ripped by massive wounds! A Maran Tara'bal is unaffected by a fiendish ice devil's divine anger! Lohakahn yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush MANGLES Lohakahn! A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! A Maran Tara'bal's searing light wounds a devilish imp. An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS Lohakahn! An earth elemental's earthquake *** DEMOLISHES *** a Maran Tara'bal! Lohakahn's beating MUTILATES you! You parry Lohakahn's wrath. Lohakahn's beating MUTILATES you! Lohakahn parries your digestion. Lohakahn has some small but disgusting cuts.
civilized <1445hp 1076m 1181mv 13947tnl (7.02%) 8 AM> Illanthos appears in the room. Lohakahn has some small but disgusting cuts.
civilized <1445hp 1076m 1181mv 13947tnl (7.02%) 8 AM> The gods protect you from Illanthos. Lohakahn has some small but disgusting cuts.
civilized <1445hp 1076m 1181mv 13947tnl (7.02%) 8 AM> A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite EVISCERATES a Maran Tara'bal! A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite MUTILATES a Maran Tara'bal! A Maran Tara'bal's searing light hits a devilish imp. A Maran Tara'bal's searing light injures a devilish imp. You parry Lohakahn's beating. Lohakahn parries your digestion. Lohakahn has some small but disgusting cuts.
civilized <1445hp 1076m 1181mv 13947tnl (7.02%) 8 AM> A devilish imp bites a Maran Tara'bal! A Maran Tara'bal turns slightly green, but it passes. A fiendish ice devil gestures at Lohakahn, uttering blasphemies. The gods protect Illanthos from a fiendish ice devil. With a supernatural flash, the power of a fiendish ice devil's curse arcs to a Maran Tara'bal! Lohakahn has some small but disgusting cuts.
civilized <1445hp 1076m 1181mv 13947tnl (7.02%) 8 AM> One battle at a time, please. Lohakahn has some small but disgusting cuts.
civilized <1445hp 1076m 1181mv 13947tnl (7.02%) 8 AM> A devilish imp's bite DISMEMBERS a Maran Tara'bal! A devilish imp's bite DISMEMBERS a Maran Tara'bal! A Maran Tara'bal's searing light hits a devilish imp. A Maran Tara'bal's searing light wounds a devilish imp. An earth elemental's crush MANGLES Lohakahn! An earth elemental's crush MASSACRES Lohakahn! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS Lohakahn! An earth elemental's earthquake *** DEMOLISHES *** a Maran Tara'bal! Lohakahn delivers a blow of deadly force! Your shield blocks Lohakahn's beating. Lohakahn's wrath decimates you! Lohakahn's beating EVISCERATES you! Lohakahn's beating EVISCERATES you! Lohakahn parries your digestion. Lohakahn is covered with bleeding wounds.
civilized <1321hp 1076m 1181mv 13947tnl (7.02%) 8 AM> Lohakahn continues to bleed from his wounds. Lohakahn's bleeding devastates him!
Autosaving. You feel able to bind another Nightgaunt. Lohakahn is covered with bleeding wounds.
civilized <1346hp 1116m 1288mv 13947tnl (7.02%) 9 AM> Lohakahn has fled! A Maran Tara'bal moves to block Lohakahn's path. Lohakahn is covered with bleeding wounds.
civilized <1346hp 1116m 1288mv 13947tnl (7.02%) 9 AM> Lohakahn has fled! A Maran Tara'bal moves to block Lohakahn's path. A devilish imp bites a Maran Tara'bal! A Maran Tara'bal turns slightly green, but it passes. A fiendish ice devil gestures at Lohakahn, uttering blasphemies. A fiendish ice devil's acid blast *** DEMOLISHES *** Lohakahn! The gods protect Illanthos from a fiendish ice devil. With a supernatural flash, the power of a fiendish ice devil's acid blast arcs to a Maran Tara'bal! A fiendish ice devil's acid blast >>> ANNIHILATES <<< a Maran Tara'bal! Lohakahn is covered with bleeding wounds.
civilized <1346hp 1116m 1288mv 13947tnl (7.02%) 9 AM> Illanthos closes his eyes for a moment and nods at a Maran Tara'bal. A Maran Tara'bal is surrounded by a white aura. Lohakahn is covered with bleeding wounds.
civilized <1346hp 1116m 1288mv 13947tnl (7.02%) 9 AM> Lohakahn has fled! A Maran Tara'bal moves to block Lohakahn's path. A devilish imp's bite maims a Maran Tara'bal! A devilish imp's bite maims a Maran Tara'bal! A devilish imp's bite devastates a Maran Tara'bal! A Maran Tara'bal's searing light wounds a devilish imp. Lohakahn's beating misses you. You parry Lohakahn's wrath. Lohakahn's beating MUTILATES you! Lohakahn dodges your digestion. Lohakahn is covered with bleeding wounds.
civilized <1304hp 1116m 1288mv 13947tnl (7.02%) 9 AM> Lohakahn has fled! Lohakahn leaves south.
civilized <1304hp 1116m 1288mv 13947tnl (7.02%) 9 AM> A Maran Tara'bal says 'Protect the light my brother.'
civilized <1304hp 1116m 1288mv 13947tnl (7.02%) 9 AM> Mochodin drives a blessed dagger named 'Heartseeker' into your side! Mochodin's knifing devastates you! You yell 'Help! Mochodin knifed me!' Mochodin has a few scratches.
civilized <1272hp 1116m 1288mv 13947tnl (7.02%) 9 AM> Veneroth has arrived. A Maran Tara'bal says 'Protect the light my brother.' Mochodin has a few scratches.
civilized <1272hp 1116m 1288mv 13947tnl (7.02%) 9 AM> A devilish imp bites a Maran Tara'bal! A Maran Tara'bal turns slightly green, but it passes. A fiendish ice devil gestures at Mochodin, uttering blasphemies. The fires of Hell are reflected in the eyes of Mochodin, who sags with the burden of the damned! The gods protect Veneroth from a fiendish ice devil. The gods protect Illanthos from a fiendish ice devil. Mochodin yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush misses Mochodin. A devilish imp's bite maims a Maran Tara'bal! A devilish imp's bite devastates a Maran Tara'bal! A Maran Tara'bal's searing light hits a devilish imp. A Maran Tara'bal's kicked dirt misses a devilish imp. You parry Mochodin's cut. You parry Mochodin's wrath. You parry Mochodin's wrath. Mochodin dodges your digestion. Mochodin dodges your digestion. Mochodin has a few scratches.
civilized <1272hp 1116m 1288mv 13947tnl (7.02%) 9 AM> c fae mo Mochodin is surrounded by a pink outline. Mochodin has a few scratches.
civilized <1272hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Mochodin has fled! Mochodin leaves north.
civilized <1272hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Mochodin has arrived. A Maran Tara'bal says 'Protect the light my brother.' A devilish imp's bite maims a Maran Tara'bal! A devilish imp's bite devastates a Maran Tara'bal! A devilish imp's bite devastates a Maran Tara'bal! A Maran Tara'bal's searing light injures a devilish imp. A Maran Tara'bal's searing light hits a devilish imp.
civilized <1272hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Veneroth leaves north. A devilish imp bites a Maran Tara'bal! A Maran Tara'bal looks very ill.
civilized <1272hp 1111m 1288mv 13947tnl (7.02%) 9 AM>
Illanthos lays his hands upon Mochodin as they begin to glow a rosy hue. Illanthos sags slightly under the burden of his transfered afflictions as Mochodin looks better. The pink aura around Mochodin fades away.
civilized <1272hp 1111m 1288mv 13947tnl (7.02%) 9 AM> They aren't here.
civilized <1272hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Veneroth has arrived. A Maran Tara'bal says 'Protect the light my brother.'
civilized <1272hp 1111m 1288mv 13947tnl (7.02%) 9 AM> A cloth covered hand slips around to cover your mouth and nose. You are forced to breathe in the poisonous vapors. Your mind is consumed by fear as the poison takes hold. You yell 'Help! Mochodin poisoned me!' Mochodin is in perfect health.
civilized <1272hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Veneroth closes his eyes for a moment and nods at Mochodin. A soft golden light shines from Mochodin's wounds. A devilish imp's bite devastates a Maran Tara'bal! A devilish imp's bite devastates a Maran Tara'bal! A devilish imp's bite decimates a Maran Tara'bal! A Maran Tara'bal's searing light injures a devilish imp. Your shield blocks Mochodin's cut. Mochodin's wrath misses you. You parry Mochodin's wrath. Mochodin parries your digestion. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! Mochodin is in perfect health.
civilized <1282hp 1111m 1288mv 13947tnl (7.02%) 9 AM> fami release You tell your familiar to 'release'. A devilish imp is released and vanishes. A devilish imp stops following you. Mochodin is in perfect health.
civilized <1282hp 1111m 1288mv 13947tnl (7.02%) 9 AM> k moch You are in too much danger to think of killing! A fiendish ice devil gestures at Mochodin, uttering blasphemies. The fires of Hell are reflected in the eyes of Mochodin, who sags with the burden of the damned! The gods protect Illanthos from a fiendish ice devil. Mochodin yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush DISMEMBERSMochodin! Mochodin has a few scratches.
civilized <1282hp 1111m 1288mv 13947tnl (7.02%) 9 AM> swing
Mochodin suddenly steps in front of you, imbedding a dagger into your belly! Mochodin's gut shot mauls you. Mochodin blocks off your route of escape! Mochodin has a few scratches.
civilized <1259hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Lohakahn has arrived. Mochodin has a few scratches.
civilized <1259hp 1111m 1288mv 13947tnl (7.02%) 9 AM> An earth elemental's crush MASSACRESMochodin! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS Lohakahn! An earth elemental's earthquake missesMochodin. An earth elemental's earthquake EVISCERATES a Maran Tara'bal! You parry Mochodin's cut. You parry Mochodin's wrath. Lohakahn's beating MASSACRES an earth elemental! Lohakahn's beating MASSACRES an earth elemental! Lohakahn delivers a blow of deadly force! Your digestion grazes Mochodin. Mochodin parries your digestion. Mochodin has some small but disgusting cuts.
civilized <1259hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Gripping a net of living spiders, you strike a glancing blow against Mochodin. Your swing hits Mochodin. Mochodin has some small but disgusting cuts.
civilized <1259hp 1111m 1288mv 13947tnl (7.02%) 9 AM> A fiendish ice devil gestures at Mochodin, uttering blasphemies. Mochodin looks very ill. With a supernatural flash, the power of a fiendish ice devil's poison arcs to Lohakahn! Lohakahn turns slightly green, but it passes. The gods protect Veneroth from a fiendish ice devil. The gods protect Illanthos from a fiendish ice devil. An earth elemental's crush DISMEMBERS Mochodin! Mochodin's cut MUTILATES you! You parry Mochodin's cut. Your digestion hits Mochodin. Mochodin is covered with bleeding wounds.
civilized <1222hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Illanthos lays his hands upon Mochodin as they begin to glow a rosy hue. Illanthos sags slightly under the burden of his transfered afflictions as Mochodin looks better. Mochodin is in perfect health.
civilized <1222hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Veneroth closes his eyes for a moment and nods at Mochodin. A soft golden light shines from Mochodin's wounds. Lohakahn brings a polished mithril warhammer around to hit your head! Lohakahn's cranial hit EVISCERATES you! Mochodin is in perfect health.
civilized <1170hp 1111m 1288mv 13947tnl (7.02%) 9 AM> An earth elemental's crush DISMEMBERS Mochodin! Mochodin's cut maims you! You parry Mochodin's wrath. Moving quickly, Mochodin avoids your digestion. Mochodin dodges your digestion. Mochodin has some small but disgusting cuts.
civilized <1135hp 1111m 1288mv 13947tnl (7.02%) 9 AM> A fiendish ice devil gestures at Mochodin, uttering blasphemies. With a supernatural flash, the power of a fiendish ice devil's famish arcs to Lohakahn! The gods protect Veneroth from a fiendish ice devil. The gods protect Illanthos from a fiendish ice devil. With a supernatural flash, the power of a fiendish ice devil's famish arcs to a Maran Tara'bal! Mochodin has some small but disgusting cuts.
civilized <1135hp 1111m 1288mv 13947tnl (7.02%) 9 AM> By causing you to flinch, Mochodin lands an extra strike! Mochodin's sucker hit devastates you! Veneroth looks at Mochodin. Mochodin has some small but disgusting cuts.
civilized <1105hp 1111m 1288mv 13947tnl (7.02%) 9 AM> c word
A Maran Tara'bal's searing light decimates an earth elemental! A Maran Tara'bal's searing light MUTILATES an earth elemental! An earth elemental's crush DISMEMBERS Mochodin! Mochodin's cut decimates you! Mochodin blocks off your route of escape! You parry Mochodin's wrath. Mochodin's wrath mauls you. Lohakahn delivers a blow of deadly force! Lohakahn's beating >>> ANNIHILATES <<< an earth elemental! Mochodin parries your digestion. Mochodin has some small but disgusting cuts.
civilized <1055hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Lohakahn has fled! A Maran Tara'bal moves to block Lohakahn's path. Mochodin has some small but disgusting cuts.
civilized <1055hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Illanthos closes his eyes with a look of concentration for a moment. A golden pillar of light erupts under Illanthos as his wounds are healed! Lohakahn has fled! A Maran Tara'bal moves to block Lohakahn's path. Mochodin has some small but disgusting cuts.
civilized <1055hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Mochodin tries to get the advantage by making you flinch, but fails! Mochodin's sucker hit misses you. A fiendish ice devil gestures at Mochodin, uttering blasphemies. With a supernatural flash, the power of a fiendish ice devil's damnation arcs to Lohakahn! The gods protect Veneroth from a fiendish ice devil. With a supernatural flash, the power of a fiendish ice devil's damnation arcs to a Maran Tara'bal! The fires of Hell are reflected in the eyes of a Maran Tara'bal, who sags with the burden of the damned! Mochodin has some small but disgusting cuts.
civilized <1055hp 1111m 1288mv 13947tnl (7.02%) 9 AM> Lohakahn has fled! Lohakahn leaves south. Mochodin has some small but disgusting cuts.
civilized <1055hp 1111m 1288mv 13947tnl (7.02%) 9 AM> An earth elemental's crush MASSACRES Mochodin! An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake misses Mochodin. An earth elemental's earthquake DISMEMBERS a Maran Tara'bal! You swat Mochodin's cut away with your shield. You parry Mochodin's cut. Mochodin parries your digestion. Your digestion nearly strikes Mochodin before he turns it away. Mochodin is covered with bleeding wounds.
civilized <1055hp 1111m 1288mv 13947tnl (7.02%) 9 AM> The High Altar of the Great Temple Here at the heart of the Great Temple, a wide circular dais mirrors the sweeping curves of the dome of colored glass high above. Large enough to hold a hundred or so of the devoted around its perimeter, five coal pits form a glowing ring around the altar to the desert city's pantheon of deities, separating the blessed from the profane. Large urns of smoked glass and darkened iron serve as receptacles for donations to the Temple and the city's unfortunate. To the north and south a few steps lead down to the lowest floor of the Temple.
[Exits: north south] A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes. An old woman kneels here in prayer. (White Aura) The Enlightened Master of the Temple is here, praying for the weak.
PROTECTED civilized <1055hp 1071m 644mv 13947tnl (7.02%) 9 AM> where
A fiendish ice devil has arrived. An earth elemental has arrived.
PROTECTED civilized <1055hp 1071m 644mv 13947tnl (7.02%) 9 AM> People near you: Mahon The Western Market Square (PK) Nabighah The High Altar of the Great Temple
PROTECTED civilized <1055hp 1071m 644mv 13947tnl (7.02%) 9 AM> Your eyes no longer pierce the shroud of invisibility. You continue to bleed from your wounds. Your bleeding wounds you.
PROTECTED civilized <1046hp 1085m 710mv 13947tnl (7.02%) 10 AM> t loha Unsurprising. You tell Lohakahn 'Unsurprising.'
PROTECTED civilized <1046hp 1085m 710mv 13947tnl (7.02%) 10 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1088hp 1085m 710mv 13947tnl (7.02%) 10 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1130hp 1085m 710mv 13947tnl (7.02%) 10 AM> Mahon has arrived.
PROTECTED civilized <1130hp 1085m 710mv 13947tnl (7.02%) 10 AM> heal heal
Mahon leaves south. You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1172hp 1085m 710mv 13947tnl (7.02%) 10 AM> whoi mah where [10 Gnome War] Mahon the Soldier
PROTECTED civilized <1172hp 1085m 710mv 13947tnl (7.02%) 10 AM> People near you: Mahon The Southeastern Market Square (PK) Nabighah The High Altar of the Great Temple
PROTECTED civilized <1172hp 1085m 710mv 13947tnl (7.02%) 10 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1214hp 1085m 710mv 13947tnl (7.02%) 10 AM> heal heal heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1256hp 1085m 710mv 13947tnl (7.02%) 10 AM> Lohakahn tells you 'Cry to someone who cares, Nabigah. Ya are a powerful Archmage.'
PROTECTED civilized <1256hp 1085m 710mv 13947tnl (7.02%) 10 AM> You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal. You are hungry. You feel your grip return to normal. The barrier protecting you flickers and fades away. You continue to bleed from your wounds. Your bleeding devastates you!
PROTECTED civilized <1275hp 1099m 776mv 13947tnl (7.02%) 11 AM> where People near you: (PK) Nabighah The High Altar of the Great Temple
PROTECTED civilized <1275hp 1099m 776mv 13947tnl (7.02%) 11 AM> Lohakahn tells you 'Rivaled only by Rindros and Solec an' Dvalygg. Wha' are you cryin' about?'
PROTECTED civilized <1275hp 1099m 776mv 13947tnl (7.02%) 11 AM> t loha Correct. You tell Lohakahn 'Correct.'
PROTECTED civilized <1275hp 1099m 776mv 13947tnl (7.02%) 11 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1347hp 1099m 776mv 13947tnl (7.02%) 11 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1419hp 1099m 776mv 13947tnl (7.02%) 11 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1491hp 1099m 776mv 13947tnl (7.02%) 11 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1563hp 1099m 776mv 13947tnl (7.02%) 11 AM> heal heal You pay the Enlightened Master 675 copper coins. The Enlightened Master closes his eyes for a moment and nods at you. Your wounds rapidly heal.
PROTECTED civilized <1635hp 1099m 776mv 13947tnl (7.02%) 11 AM> gr Nabighah's group: [46 Con] Nabighah 95% hp 98% mana 60% mv 367053 xp
PROTECTED civilized <1635hp 1099m 776mv 13947tnl (7.02%) 11 AM> af You are affected by: Spell: 'despoil' modifies hp by 781 for 32 hours. Commune: 'aura' modifies armor class by -30 for 29 hours. Spell: 'pass door' for 22 hours. Spell: 'detect magic' for 22 hours. Commune: 'protective shield' for 8 hours. Commune: 'fly' for 8 hours. Spell: 'resist negative' for 5 hours. Spell: 'resist positive' for 5 hours. Spell: 'protection from good' for 4 hours. Physical effect: 'hemorrhage' for 3 hours. Physical effect: 'gut shot' modifies strength by -6 for 3 hours. Spell: 'conjure devil' for 3 hours. Skill: 'fear poison' for 2 hours. Timer: 'physical sleep protection' for 1 hours.
PROTECTED civilized <1635hp 1099m 776mv 13947tnl (7.02%) 11 AM> You are hungry. Fear envelops you! You continue to bleed from your wounds. Your bleeding devastates you!
PROTECTED civilized <1609hp 1113m 842mv 13947tnl (7.02%) 12 PM> An earth elemental returns to the elemental planes.
PROTECTED civilized <1609hp 1113m 842mv 13947tnl (7.02%) 12 PM> t loha I expect no better of my enemies, and so I am prepared for these twists of fate. He can't hear you.
PROTECTED civilized <1609hp 1113m 842mv 13947tnl (7.02%) 12 PM> Mochodin steps out of the shadows. Mochodin drives a blessed dagger named 'Heartseeker' into your side! Mochodin's knifing MUTILATES you! Great Temple of Hamsah Mu'tazz Beneath the towering spires and colorful central dome of the Temple, you find yourself in an open hall decorated with gilded works of religious art depicting the holy journey of the First Sultan to the founding of the city in a harsh and fiery land by the sea. The painted tiles of the walk end to the north where steps lead up to a balcony that overlooks the Temple floor. To the south a short flight of steps leads to the public altar. A pair of arch- ways to the east and west lead to other halls of the Temple.
[Exits: east south west up] A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes. You flee from combat! With the speed of a prowling jungle cat, Mochodin leaps in front of you as you flee, courage blazing from his eyes! You yell 'Ouch!'
PROTECTED civilized <1571hp 1113m 841mv 13947tnl (7.02%) 12 PM> A fiendish ice devil has arrived. A fiendish ice devil turns to you and weaves a sorcerous spell. A mystical barrier forms around you.
PROTECTED civilized <1571hp 1113m 841mv 13947tnl (7.02%) 12 PM> where
Your shield blocks Mochodin's cut. Mochodin's wrath wounds you. As you run past Mochodin, he grabs the double-bladed battleaxe named 'Scream of the Damned' from your belongings. Great Temple of Hamsah Mu'tazz, Hall of Sea and Fire Prayer rugs lie before the shrines to the forces that shape the desert culture and are the ultimate life and death of these devout people. The same storms that sink their seagoing vessels bring water to their arid soil. The same fire that withers the flesh on the desert sands brings life to crops and lives in the heart of their hearty tribes. In a land of extremes, the people venerate these forces with both honor and fear, as is depicted in the fierce images of holy power around you.
[Exits: east south] A statue carved from a single chunk of volcanic glass is here. A boy dressed in peasant clothes lounges here. You flee from combat! With the speed of a prowling jungle cat, Mochodin leaps in front of you as you flee, courage blazing from his eyes!
PROTECTED civilized <1551hp 1113m 839mv 13947tnl (7.02%) 12 PM> c tele
Mochodin has fled! Mochodin leaves south.
PROTECTED civilized <1551hp 1113m 839mv 13947tnl (7.02%) 12 PM> A fiendish ice devil has arrived.
PROTECTED civilized <1551hp 1113m 839mv 13947tnl (7.02%) 12 PM> People near you: (PK) Mochodin Western Steps of the Great Temple (PK) Nabighah Great Temple of Hamsah Mu'tazz, Hall of Sea and Fire
PROTECTED civilized <1551hp 1113m 839mv 13947tnl (7.02%) 12 PM> Among the Encampment The clearing holds several small lean-tos scattered among the trees, each providing a small shelter from the elements. The faint smell of smoke and cooking foods drifts among the clearing, and the sounds of voices echoes among the trees. The encampment forms a gathering place for the Wolfheads who care little for the ways of civilization. Here, they live simple lives outside the boundaries of society and culture, shunning the plague of such mentality. Those who live here have discarded the use of coinage and similar luxuries common to cities, preferring a more rustic lifestyle.
[Exits: east up] A druidic novice stands here tending the wounded. A druid stands here, contemplating the land about her. A wood-elf guard watches the trail. A painted wood-elf warrior waits among the shadows.
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Daevryn | Fri 27-Jul-12 08:57 AM |
Member since 13th Feb 2007
11117 posts
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#2905, "Lohakhan and Mochodin, Round 1"
In response to Reply #0
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This will be a couple fights from the same night in which I log on with the Scepter at the Fortress.
I had one of my best despoils ever for it, which was a big help. You'll also see a remarkable run of Deathblow luck in one of the parts, which is the main reason I decided to post this one.
civilized <1716hp 1116m 1288mv 13947tnl (7.02%) 2 AM> >> Lohakahn has arrived. >> Lohakahn blunders in and sprawls at your feet.
civilized <1716hp 1116m 1288mv 13947tnl (7.02%) 2 AM> >> Lohakahn sends you sprawling with a powerful bash! >> Lohakahn's bash scratches you.
civilized <1716hp 1116m 1288mv 13947tnl (7.02%) 2 AM> w Wide Area Before the Mountains The path broadens to a side clearing before leading east up into the mountains. A cluster of stunted trees has managed to grow along a small stream which splashes down the mountain and feeds into the lake to the west. The ground here has been disturbed and evidence of several recent encampments are evident.
[Exits: east south west] Lohakahn the svirfnebli is here, fighting a devilish imp. (Invis) A devilish imp flutters around on leathery wings. A small boy sniffles and cries, his arms outstretched for consolation.
wilderness <1716hp 1116m 1287mv 13947tnl (7.02%) 2 AM> c m loha Lohakahn yells 'Die, Nabighah, you sorcerous dog!' You wave your arm in a wide arc, sending projectiles of pure mana for Lohakahn. Your magic missile scratches Lohakahn. Your magic missile scratches Lohakahn. Your magic missile grazes Lohakahn. Lohakahn has a few scratches.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> A devilish imp bites Lohakahn! Lohakahn turns slightly green, but it passes. A fiendish ice devil has arrived. An earth elemental has arrived. Lohakahn yells 'Help! I'm being attacked by an earth elemental!' A devilish imp fades into existence. Lohakahn's smash misses a devilish imp. Lohakahn's wrath misses a devilish imp. Lohakahn delivers a blow of deadly force! Lohakahn's wrath *** DEMOLISHES *** a devilish imp! Lohakahn parries your digestion. Your ring of regeneration glows brightly! The power of your protections interfere with the ring of regeneration's healing. You feel better! Lohakahn has a few scratches.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> fami rel You tell your familiar to 'release'. A devilish imp is released and vanishes. A devilish imp stops following you. Lohakahn has a few scratches.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake DISMEMBERS Lohakahn! An earth elemental's earthquake *** DEMOLISHES *** a small child! Lohakahn parries your digestion. Lohakahn has a few scratches.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> swing
Lohakahn has fled! Lohakahn leaves east. But you aren't fighting anyone!
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> Lohakahn has arrived.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> A small child's scratch misses an earth elemental.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> c m loha
++Lohakahn LEFT south++ Lohakahn leaves south.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> They aren't here.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> mt They aren't here.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> whe People near you: (PK) Lohakahn Southern End of the Valley (PK) Nabighah Wide Area Before the Mountains An earth elemental's crush *** DEMOLISHES *** a small child! A small child is DEAD!! You receive 0 experience points (26% bonus). A small child splatters blood on your armor.
wilderness <1716hp 1101m 1287mv 13947tnl (7.02%) 2 AM> s whe Along a Small Path This small open area is flanked by two towering holly trees. The cliff soars high above the rocky path, and small plants grow here and there along the sides, where the tracks of booted feet have yet to trample them down on their way north. The small path also leads south along the deep dark lake filling this valley to the west. The lake seems unusually calm and coated with a thick layer of green scum.
[Exits: north south west]
wilderness <1716hp 1101m 1285mv 13947tnl (7.02%) 2 AM> mt People near you: (PK) Lohakahn In the Mountains (PK) Nabighah Along a Small Path
wilderness <1716hp 1101m 1285mv 13947tnl (7.02%) 2 AM> They aren't here.
wilderness <1716hp 1101m 1285mv 13947tnl (7.02%) 2 AM> s mt Along the Eastern Edge of the Lake The small path meanders along the eastern edge of the lake, staying as closely as possible to the tall cliffs towering around the valley. To the north the path leads to an open area flanked by two trees nestled under a very tall cliff. To the south the path leads around the corner of the lake. The bank leading down to the lake is too steep to safely navigate here.
[Exits: north south] A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1716hp 1101m 1283mv 13947tnl (7.02%) 2 AM> where They aren't here.
wilderness <1716hp 1101m 1283mv 13947tnl (7.02%) 2 AM> People near you: (PK) Lohakahn In the Mountains (PK) Nabighah Along the Eastern Edge of the Lake
wilderness <1716hp 1101m 1283mv 13947tnl (7.02%) 2 AM> s Southern End of the Valley The small path turns here to lead north and west along the edge of the dark lake which fills most of the valley floor. The dam which holds the lake along its southern end is starting to give way here and a steady stream of water has carved a path for itself downhill to the east. The path north hugs tight along the tall cliffs surrounding the valley as if it wanted to keep away from the lake. Tall reeds line the edges of the lake and its surface is still and covered with scum.
[Exits: north east west]
wilderness <1716hp 1101m 1279mv 13947tnl (7.02%) 2 AM> whe People near you: (PK) Lohakahn In the Mountains (PK) Nabighah Southern End of the Valley
wilderness <1716hp 1101m 1279mv 13947tnl (7.02%) 2 AM> w Southern End of the Valley A tiny stream crosses the path, filled with green slime and overgrown with vegetation. It trickles away to nothing to the west. The stream is leaking from a dam blocking the southern end of a dark lake stretching out to the north through the center of the valley. A small path leads around the edge of the dam to the east. Far across the lake to the northeast is a tall cliff with some stunted trees growing at its base.
[Exits: north east west]
wilderness <1716hp 1101m 1277mv 13947tnl (7.02%) 2 AM> whe People near you: (PK) Lohakahn In the Mountains (PK) Nabighah Southern End of the Valley
wilderness <1716hp 1101m 1277mv 13947tnl (7.02%) 2 AM> w In the Mountains The canyon opens up to the east onto a valley deep within the mountains and becomes narrow where it turns to the south. The dried streambed of the river fills the center of the canyon but from the east comes the sound of running water. A narrow streak of green can be seen in the center of the streambed.
[Exits: east south]
wilderness <1716hp 1101m 1274mv 13947tnl (7.02%) 2 AM> whe
A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1716hp 1101m 1274mv 13947tnl (7.02%) 2 AM> s People near you: (PK) Mochodin Along a Dried Streambed (PK) Lohakahn In the Mountains (PK) Nabighah In the Mountains
wilderness <1716hp 1101m 1274mv 13947tnl (7.02%) 2 AM> w In the Mountains Here the path leads through a narrow canyon deep in the mountains. The streambed of the river fills the canyon with dry smooth stones and the occasional boulder. The canyon leads up to the north and down around a corner to the west.
[Exits: north west] A small, furry beast digs at the snow with its sharp claws.
wilderness <1716hp 1101m 1270mv 13947tnl (7.02%) 2 AM> whe In the Mountains The path twists through the mountains following the dried streambed of the river. The streambed is lined with round veined stones and surrounded by dried bracken. The path skirts a large stony outcropping as it leads up into the mountains to the east and down towards the plain to the north.
[Exits: north east] A small, furry beast digs at the snow with its sharp claws.
wilderness <1716hp 1101m 1266mv 13947tnl (7.02%) 2 AM> where mt People near you: (PK) Mochodin In the Foothills (PK) Lohakahn In the Foothills (PK) Nabighah In the Mountains
wilderness <1716hp 1101m 1266mv 13947tnl (7.02%) 2 AM> People near you: (PK) Mochodin In the Foothills (PK) Lohakahn In the Foothills (PK) Nabighah In the Mountains
wilderness <1716hp 1101m 1266mv 13947tnl (7.02%) 2 AM> They aren't here.
wilderness <1716hp 1101m 1266mv 13947tnl (7.02%) 2 AM> A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1716hp 1101m 1266mv 13947tnl (7.02%) 2 AM> af You are affected by: Spell: 'despoil' modifies hp by 781 for 41 hours. Spell: 'detect magic' for 31 hours. Spell: 'protection from good' for 13 hours. Spell: 'conjure devil' for 12 hours. Commune: 'barrier' modifies armor class by -80 for 8 hours. Spell: 'detect invis' for 7 hours. Spell: 'bind nightgaunt' for 6 hours. Commune: 'protective shield' for 5 hours. Skill: 'chill touch' modifies strength by -2 for 4 hours. Spell: 'conjure elemental' for 4 hours. Spell: 'pass door' for 3 hours. Spell: 'resist negative' for 0 hours. Spell: 'resist positive' for 0 hours. Commune: 'fly' for 0 hours.
wilderness <1716hp 1101m 1266mv 13947tnl (7.02%) 2 AM> n In the Mountains The path twists through the mountains following the dried streambed of the river. The streambed is lined with smooth round stones and surrounded by dried bracken. The path bends around a stony outcropping here to the south and west. The barren plains are faintly visible far below to the west.
[Exits: south west]
wilderness <1716hp 1101m 1262mv 13947tnl (7.02%) 2 AM> whe People near you: (PK) Mochodin In the Mountains (PK) Lohakahn In the Foothills (PK) Nabighah In the Mountains
wilderness <1716hp 1101m 1262mv 13947tnl (7.02%) 2 AM> whe People near you: (PK) Mochodin Near Redhorn Gate (PK) Lohakahn In the Foothills (PK) Nabighah In the Mountains
wilderness <1716hp 1101m 1262mv 13947tnl (7.02%) 2 AM> scan a You scan north. You scan south. ***** Range 1 ***** An animated mass of stone and soil towers here. (Barrier) A fiendish ice devil hovers about here, coating the area in frost. A small, furry beast digs at the snow with its sharp claws.
You scan east. You scan west. ***** Range 1 ***** A small, furry beast watches you from the safety of a snow drift.
***** Range 2 ***** Lohakahn the svirfnebli is here.
You scan up. You scan down.
wilderness <1716hp 1101m 1262mv 13947tnl (7.02%) 2 AM> whe People near you: (PK) Mochodin Redhorn Gate (PK) Lohakahn In the Foothills (PK) Nabighah In the Mountains A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1716hp 1101m 1262mv 13947tnl (7.02%) 2 AM> s In the Mountains The path twists through the mountains following the dried streambed of the river. The streambed is lined with round veined stones and surrounded by dried bracken. The path skirts a large stony outcropping as it leads up into the mountains to the east and down towards the plain to the north.
[Exits: north east] A small, furry beast digs at the snow with its sharp claws.
wilderness <1716hp 1101m 1258mv 13947tnl (7.02%) 2 AM> where People near you: (PK) Lohakahn In the Mountains (PK) Nabighah In the Mountains
wilderness <1716hp 1101m 1258mv 13947tnl (7.02%) 2 AM> n In the Mountains The path twists through the mountains following the dried streambed of the river. The streambed is lined with smooth round stones and surrounded by dried bracken. The path bends around a stony outcropping here to the south and west. The barren plains are faintly visible far below to the west.
[Exits: south west] An animated mass of stone and soil towers here. (Barrier) A fiendish ice devil hovers about here, coating the area in frost.
wilderness <1716hp 1101m 1254mv 13947tnl (7.02%) 2 AM> w w In the Mountains The path twists through the mountains following the dried streambed of the river. The streambed is lined with smooth round stones and surrounded by dried bracken. The path leads up into the mountains to the east and down to the foothills to the west.
[Exits: east west] A small, furry beast watches you from the safety of a snow drift.
wilderness <1716hp 1101m 1250mv 13947tnl (7.02%) 2 AM> c m loha
A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1716hp 1101m 1250mv 13947tnl (7.02%) 2 AM> In the Foothills The path forks here as it winds through the foothills. To the east it continues to follow the dried streambed while to the north it leads to a trail winding toward a notch between two peaks. The barren plains stretch out far below to the west.
[Exits: north east west]
wilderness <1716hp 1101m 1247mv 13947tnl (7.02%) 2 AM> They aren't here.
wilderness <1716hp 1101m 1247mv 13947tnl (7.02%) 2 AM> whe w People near you: (PK) Lohakahn In the Mountains (PK) Nabighah In the Foothills
wilderness <1716hp 1101m 1247mv 13947tnl (7.02%) 2 AM> In the Foothills The streambed of the dried river twists through the hills as it winds its way out of the snowy mountains. To the south and west stretches the barren plain. The hills seem to have a little more life to them, notably in the bracken growing over the path. The peaks of the mountains cut jagged edges in the sky as they tower above you. The peaks are topped with never-melting snow. The path seems to be heading eastwards. To the south, the path exits the foothills.
[Exits: east south]
wilderness <1716hp 1101m 1241mv 13947tnl (7.02%) 2 AM> s s Along a Dried Streambed The streambed runs fairly straight through here. Few plants grow here and there is no trace of animals to be found. The mountains tower above to the north and east over the barren plains. To the north, the path follows the streambed into the foothills and to the south it leads toward the chimney smoke of a small village.
[Exits: north south]
wilderness <1716hp 1101m 1236mv 13947tnl (7.02%) 2 AM> where A Dried Streambed A rough path follows the dried streambed of an old river here. What might have been a wide brook has vanished, leaving only rounded pebbles behind. The narrow plains surrounding the streambed are barren, dry and dusty. The dried streambed turns to the southeast, lined by a hedge of holly trees. To the north the path leads towards the towering peaks of the mountains. A small sign has been strung from one of the holly trees, the old twine suspending it barely able to contain such a slight weight.
[Exits: north south]
wilderness <1716hp 1101m 1232mv 13947tnl (7.02%) 2 AM> People near you: (PK) Lohakahn In the Mountains (PK) Nabighah A Dried Streambed A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1716hp 1101m 1232mv 13947tnl (7.02%) 2 AM> n Along a Dried Streambed The streambed runs fairly straight through here. Few plants grow here and there is no trace of animals to be found. The mountains tower above to the north and east over the barren plains. To the north, the path follows the streambed into the foothills and to the south it leads toward the chimney smoke of a small village.
[Exits: north south]
wilderness <1716hp 1101m 1228mv 13947tnl (7.02%) 2 AM> nwh Huh?
wilderness <1716hp 1101m 1228mv 13947tnl (7.02%) 2 AM> n In the Foothills The streambed of the dried river twists through the hills as it winds its way out of the snowy mountains. To the south and west stretches the barren plain. The hills seem to have a little more life to them, notably in the bracken growing over the path. The peaks of the mountains cut jagged edges in the sky as they tower above you. The peaks are topped with never-melting snow. The path seems to be heading eastwards. To the south, the path exits the foothills.
[Exits: east south]
wilderness <1716hp 1101m 1223mv 13947tnl (7.02%) 2 AM> whe e
You feel less resistant to negative attacks. You feel less resistant to positive attacks. You slowly float to the ground.
wilderness <1716hp 1116m 1288mv 13947tnl (7.02%) 3 AM> People near you: (PK) Lohakahn In the Mountains (PK) Nabighah In the Foothills
wilderness <1716hp 1116m 1288mv 13947tnl (7.02%) 3 AM> scan a In the Foothills The path forks here as it winds through the foothills. To the east it continues to follow the dried streambed while to the north it leads to a trail winding toward a notch between two peaks. The barren plains stretch out far below to the west.
[Exits: north east west]
wilderness <1716hp 1116m 1285mv 13947tnl (7.02%) 3 AM> whe
A fiendish ice devil has arrived. A fiendish ice devil turns to you and weaves a sorcerous spell. Your feet rise off the ground. An earth elemental has arrived.
wilderness <1716hp 1116m 1285mv 13947tnl (7.02%) 3 AM> You scan north. You scan south. You scan east. ***** Range 1 ***** A small, furry beast watches you from the safety of a snow drift.
You scan west. You scan up. You scan down.
wilderness <1716hp 1116m 1285mv 13947tnl (7.02%) 3 AM> People near you: (PK) Lohakahn In the Mountains (PK) Nabighah In the Foothills
wilderness <1716hp 1116m 1285mv 13947tnl (7.02%) 3 AM> n In the Foothills The path climbs up towards a high pass over the mountains. The path has almost disappeared in many places, blocked with fallen stones. The air swirls with a chilly wind. The path continues deeper into the mountains to the east and goes down into the foothills to the south.
[Exits: east south]
wilderness <1716hp 1116m 1279mv 13947tnl (7.02%) 3 AM> scan e You scan east. ***** Range 1 ***** Lohakahn the svirfnebli is here. A small, furry beast watches you from the safety of a snow drift.
wilderness <1716hp 1116m 1279mv 13947tnl (7.02%) 3 AM> e
Lohakahn has arrived.
wilderness <1716hp 1116m 1279mv 13947tnl (7.02%) 3 AM> c m loha In the Mountains The path runs between a deep gorge and an overhanging cliff here. Boulders and smaller rocks litter the path. The air chills you to your bones as some snowflakes drift down, collecting into small drifts along the edge of the gorge. The steep path seems to climb forever to the east but starts leveling out to the west.
[Exits: east west] A small, furry beast watches you from the safety of a snow drift. A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1716hp 1116m 1272mv 13947tnl (7.02%) 3 AM> They aren't here.
wilderness <1716hp 1116m 1272mv 13947tnl (7.02%) 3 AM> Lohakahn has arrived.
wilderness <1716hp 1116m 1272mv 13947tnl (7.02%) 3 AM> w In the Foothills The path climbs up towards a high pass over the mountains. The path has almost disappeared in many places, blocked with fallen stones. The air swirls with a chilly wind. The path continues deeper into the mountains to the east and goes down into the foothills to the south.
[Exits: east south]
wilderness <1716hp 1116m 1265mv 13947tnl (7.02%) 3 AM> c m loha They aren't here.
wilderness <1716hp 1116m 1265mv 13947tnl (7.02%) 3 AM> where People near you: (PK) Lohakahn In the Mountains (PK) Nabighah In the Foothills
wilderness <1716hp 1116m 1265mv 13947tnl (7.02%) 3 AM> ! They aren't here. A fiendish ice devil has arrived. An earth elemental has arrived.
wilderness <1716hp 1116m 1265mv 13947tnl (7.02%) 3 AM> ! They aren't here.
wilderness <1716hp 1116m 1265mv 13947tnl (7.02%) 3 AM> af You are affected by: Spell: 'despoil' modifies hp by 781 for 40 hours. Spell: 'detect magic' for 30 hours. Commune: 'fly' for 16 hours. Spell: 'protection from good' for 12 hours. Spell: 'conjure devil' for 11 hours. Commune: 'barrier' modifies armor class by -80 for 7 hours. Spell: 'detect invis' for 6 hours. Spell: 'bind nightgaunt' for 5 hours. Commune: 'protective shield' for 4 hours. Skill: 'chill touch' modifies strength by -2 for 3 hours. Spell: 'conjure elemental' for 3 hours. Spell: 'pass door' for 2 hours.
wilderness <1716hp 1116m 1265mv 13947tnl (7.02%) 3 AM> e In the Mountains The path runs between a deep gorge and an overhanging cliff here. Boulders and smaller rocks litter the path. The air chills you to your bones as some snowflakes drift down, collecting into small drifts along the edge of the gorge. The steep path seems to climb forever to the east but starts leveling out to the west.
[Exits: east west] Lohakahn the svirfnebli is here. A small, furry beast watches you from the safety of a snow drift.
wilderness <1716hp 1116m 1258mv 13947tnl (7.02%) 3 AM> c m loha Lohakahn yells 'Die, Nabighah, you sorcerous dog!' Lohakahn deflects your spell! Lohakahn's spellbane devastates you! Lohakahn delivers a blow of deadly force! You barely manage to turn Lohakahn's smash aside. Lohakahn DISMEMBERS you! Lohakahn delivers a blow of deadly force! Lohakahn === OBLITERATES === you! Lohakahn DISMEMBERS you! Lohakahn has a few scratches.
wilderness <1366hp 1116m 1258mv 13947tnl (7.02%) 3 AM> Lohakahn appears more confident as he shouts 'Cry Fury and let my Rage rain down upon the defilers an' destroyers! Earth will splinter! Bone will shatter! None will stand in me way!'
Lohakahn has a few scratches.
wilderness <1366hp 1116m 1258mv 13947tnl (7.02%) 3 AM> A fiendish ice devil has arrived. An earth elemental has arrived. Lohakahn yells 'Help! I'm being attacked by an earth elemental!' An earth elemental's crush misses Lohakahn. An earth elemental's crush MASSACRES Lohakahn! An earth elemental's crush MASSACRES Lohakahn! You parry Lohakahn's smash. Lohakahn's wrath EVISCERATES you! Lohakahn's smash DISMEMBERS you! Lohakahn delivers a blow of deadly force! Your shield blocks Lohakahn's wrath. Lohakahn parries your digestion. Lohakahn parries your digestion. Lohakahn has some small but disgusting cuts.
wilderness <1266hp 1116m 1258mv 13947tnl (7.02%) 3 AM> Mochodin drinks a gray-colored potion. Mochodin is surrounded by a force shield. Lohakahn has some small but disgusting cuts.
wilderness <1266hp 1116m 1258mv 13947tnl (7.02%) 3 AM> Lohakahn's smash DISMEMBERS you! Lohakahn's wrath EVISCERATES you! Lohakahn delivers a blow of deadly force! Lohakahn's wrath === OBLITERATES === you! Lohakahn parries your digestion. Lohakahn has some small but disgusting cuts.
wilderness <952hp 1116m 1258mv 13947tnl (7.02%) 3 AM> Lohakahn entangles your feet and sends you to the ground! Lohakahn's lash scratches you. Lohakahn has some small but disgusting cuts.
wilderness <949hp 1116m 1258mv 13947tnl (7.02%) 3 AM> A fiendish ice devil gestures at Lohakahn, uttering blasphemies. Lohakahn screams as his flesh is ripped by massive wounds! A fiendish ice devil's divine anger mauls Lohakahn. The gods protect someone from a fiendish ice devil. Lohakahn has some small but disgusting cuts.
wilderness <949hp 1116m 1258mv 13947tnl (7.02%) 3 AM> c word
Mochodin drives a blessed dagger named 'Heartseeker' into your side! Mochodin's knifing EVISCERATES you! You yell 'Help! Mochodin knifed me!' Lohakahn has some small but disgusting cuts.
wilderness <899hp 1116m 1258mv 13947tnl (7.02%) 3 AM> An earth elemental brings down its foot with a tremendous stomp! An earth elemental makes the earth tremble and shiver. An earth elemental's earthquake missesMochodin. An earth elemental's earthquake DISMEMBERS Lohakahn! An earth elemental's earthquake MASSACRES a shaggy snow badger! You parry Mochodin's cut. Mochodin's wrath MUTILATES you! You parry Mochodin's cut. Mochodin's cut MUTILATES you! Lohakahn's smash MASSACRES you! Lohakahn's wrath EVISCERATES you! Lohakahn's wrath MASSACRES you! Lohakahn parries your digestion. Lohakahn has some small but disgusting cuts.
wilderness <626hp 1116m 1258mv 13947tnl (7.02%) 3 AM> A fiendish ice devil gestures at Lohakahn, uttering blasphemies. A fiendish ice devil holds out its hand, palm towards the sky. Before your eyes, a Small pile of ice needles forms there. With a grin, it brings its hand To its mouth and sends them flying with a puff of air! One of a fiendish ice devil's ice needles strikes Lohakahn in the right leg! A fiendish ice devil's icy needle grazes Lohakahn. One of a fiendish ice devil's ice needles strikes Lohakahn in the chest! A fiendish ice devil's icy needle grazes Lohakahn. One of a fiendish ice devil's ice needles strikes Lohakahn in the right arm! A fiendish ice devil's icy needle grazes Lohakahn. One of a fiendish ice devil's ice needles strikes Lohakahn in the chest! A fiendish ice devil's icy needle grazes Lohakahn. One of a fiendish ice devil's ice needles strikes Lohakahn in the head! A fiendish ice devil's icy needle injures Lohakahn. One of a fiendish ice devil's ice needles strikes Lohakahn in the right arm! A fiendish ice devil's icy needle grazes Lohakahn. With a supernatural flash, the power of a fiendish ice devil's iceneedles arcs to Mochodin! A fiendish ice devil holds out its hand, palm towards the sky. Before your eyes, a Small pile of ice needles forms there. With a grin, it brings its hand To its mouth and sends them flying with a puff of air! One of a fiendish ice devil's ice needles strikes Mochodin in the chest! A fiendish ice devil's icy needle grazes Mochodin. One of a fiendish ice devil's ice needles strikes Mochodin in the right arm! A fiendish ice devil's icy needle injures Mochodin. One of a fiendish ice devil's ice needles strikes Mochodin in the right arm! A fiendish ice devil's icy needle wounds Mochodin. One of a fiendish ice devil's ice needles strikes Mochodin in the left leg! A fiendish ice devil's icy needle hits Mochodin. One of a fiendish ice devil's ice needles strikes Mochodin in the left arm! A fiendish ice devil's icy needle wounds Mochodin. One of a fiendish ice devil's ice needles strikes Mochodin in the right arm! Mochodin can no longer find the strength to wield a blessed dagger named 'Heartseeker'. A fiendish ice devil's icy needle wounds Mochodin. One of a fiendish ice devil's ice needles strikes Mochodin in the right leg! A fiendish ice devil's icy needle scratches Mochodin. One of a fiendish ice devil's ice needles strikes Mochodin in the right leg! A fiendish ice devil's icy needle grazes Mochodin. The gods protect someone from a fiendish ice devil. Lohakahn is covered with bleeding wounds.
wilderness <626hp 1116m 1258mv 13947tnl (7.02%) 3 AM> A shaggy snow badger's claw misses an earth elemental. Mochodin's cut maims you! Lohakahn gets in one more shot as you flee. Lohakahn's parting blow DISMEMBERS you! In the Foothills The path climbs up towards a high pass over the mountains. The path has almost disappeared in many places, blocked with fallen stones. The air swirls with a chilly wind. The path continues deeper into the mountains to the east and goes down into the foothills to the south.
[Exits: east south] You flee from combat!
wilderness <533hp 1116m 1251mv 13947tnl (7.02%) 3 AM> The High Altar of the Great Temple Here at the heart of the Great Temple, a wide circular dais mirrors the sweeping curves of the dome of colored glass high above. Large enough to hold a hundred or so of the devoted around its perimeter, five coal pits form a glowing ring around the altar to the desert city's pantheon of deities, separating the blessed from the profane. Large urns of smoked glass and darkened iron serve as receptacles for donations to the Temple and the city's unfortunate. To the north and south a few steps lead down to the lowest floor of the Temple.
[Exits: north south] A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes. An old woman kneels here in prayer. (White Aura) The Enlightened Master of the Temple is here, praying for the weak
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