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Dervish | Mon 08-Oct-07 03:22 AM |
Member since 11th Oct 2003
617 posts
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#1955, "Estate and economics"
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Just curious why IMMs develop new areas and classes and so on but do not bring something new and interesting not in PK/explore system, but in RP/economics?
Put some houses in Galadon (and perhaps ability to buy them?)
Bring something new to economics (ability to create shops for example?)
pretty sure you have all this and even more ideas but do not implement them...why? if this is not a secret
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 No offence but this is a horrible idea.,
NMTW,
08-Oct-07 05:19 PM, #7
 RE: Estate and economics,
Daevryn,
08-Oct-07 01:11 PM, #5
  Wasn't something similar _removed_?,
terinth,
08-Oct-07 03:07 PM, #6
 RE: Wasn't something similar _removed_?,
Daevryn,
08-Oct-07 05:39 PM, #8
 Largely unrelated question (Re:save):,
TheDude,
08-Oct-07 05:55 PM, #9
 RE: Largely unrelated question (Re:save):,
Daevryn,
08-Oct-07 09:03 PM, #10
 I think it's something like a flat text file except wor...,
terinth,
09-Oct-07 03:42 AM, #11
 This kind of thing just doesn't fit the CF spirit IMHO....,
Nightshade,
08-Oct-07 10:57 AM, #3
  I agree. CF isn't about permanency. NT,
nebel,
08-Oct-07 11:03 AM, #4
 There are no safe rooms in CF,
DurNominator,
08-Oct-07 08:51 AM, #1
 I had not sait that houses should be 'safe' :P,
Dervish,
08-Oct-07 10:24 AM, #2
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NMTW | Mon 08-Oct-07 05:19 PM |
Member since 09th May 2007
84 posts
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#1962, "No offence but this is a horrible idea."
In response to Reply #0
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The safe houses thing would just be overpowered. Part of the fun of CF is the inherent danger of it.
With respect to your shop idea - who wants to spend their whole time sorting through weapon inventories and buying and selling them... boring.
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Daevryn | Mon 08-Oct-07 01:11 PM |
Member since 13th Feb 2007
11117 posts
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#1960, "RE: Estate and economics"
In response to Reply #0
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Speaking, as always, for myself and only myself:
I work on things that interest me; these things don't.
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Daevryn | Mon 08-Oct-07 05:39 PM |
Member since 13th Feb 2007
11117 posts
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#1963, "RE: Wasn't something similar _removed_?"
In response to Reply #6
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Yes, there's a rent system in DIKU that was removed from CF; however, rent in DIKU is basically about: You need to pay X amount of money to keep your gear when you quit.
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terinth | Tue 09-Oct-07 03:42 AM |
Member since 24th Dec 2005
83 posts
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#1966, "I think it's something like a flat text file except wor..."
In response to Reply #10
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Nightshade | Mon 08-Oct-07 10:57 AM |
Member since 30th Apr 2005
125 posts
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#1958, "This kind of thing just doesn't fit the CF spirit IMHO...."
In response to Reply #0
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nebel | Mon 08-Oct-07 11:03 AM |
Member since 03rd Oct 2003
148 posts
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#1959, "I agree. CF isn't about permanency. NT"
In response to Reply #3
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DurNominator | Mon 08-Oct-07 08:51 AM |
Member since 08th Nov 2004
2018 posts
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#1956, "There are no safe rooms in CF"
In response to Reply #0
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Let's think of the scenario. Joe the elf buys a house from Galadon. Bob the orc walks in, bashes Joe the elf to the ground, loots the house key from his dead corpse and voilá! Bob has gotten himself a new house. Don't see how this would work.
The shopkeepers could work, although they could take a substancial profit for themselves from the sale and items decay profitless after certain amount of time in sale.
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