You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search.
This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).
Some of the special-purpose forums are listed below along with their replacements (as of writing):
The Battlefield: all deaths and deletions are now automatically published to Discord (link on the main website)
Premium Battlefield: PBFs, both old and new, are published on the main website
Bug Submissions: on the main website, click "Bug Board"
Code Changes: code changes (not bug fixes) are documented on Discord
Hi, I'm new to this game but not brand new to MUD's. So far I'm liking this a lot! And I say that after experiencing my first death!
By the way, I love the fact that death doesn't reduce my level. Thank you so much for that! It's much easier to be stoic about death when it doesn't set me backwards all that much.
Two questions:
1) Am I missing a "secret entrance" to the academy - one that doesn't require me to keep going through those preliminary rooms? I liked those rooms a lot - they were educational and helped establish the game's aesthetic - but after going through them a couple times, I'm kinda done with them, or at least would like to be.
#1550, "RE: Having fun and have two questions..." In response to Reply #0
1) Am I missing a "secret entrance" to the academy - one that doesn't require me to keep going through those preliminary rooms? I liked those rooms a lot - they were educational and helped establish the game's aesthetic - but after going through them a couple times, I'm kinda done with them, or at least would like to be.
Yes. From the entrance, there is a door that will take you into the cavern section.
2) Is it OK to quit inside the Academy?
I believe it's fine in any room. If you type "quit" and it works, it's fine! Otherwise, you can 'recall' anywhere in the Academy, so you're always no more than two commands away if you need to depart.