You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "June 2014" This topic is locked.
Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Announcements Code Changes Topic #101
Show all folders

ValguarneraSun 01-Jun-14 09:35 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#101, "June 2014"
Edited on Sat 28-Jun-14 09:59 PM

          

- Movement regeneration bonuses for resting or sleeping previously (inexplicably) modified by DEX will instead be based off of CON. For PCs, this will incorporate their maximum CON.
- Sleek Aura, Barrier, and Shield wands will vary slightly in their number of charges and/or spell duration based on how challenging their location was deemed (per Twist).
- Characters with the type of customized descriptions that you see upon walking into a room can see their own via 'look self'.
- Empire's sect halls can be looted by enemies, though only after the Codex has been safeguarded at another cabal.
- Many more NPCs have been assigned classes for purposes of class-specific actions and reactions, cosmetic and otherwise. Note that this does not automatically give them the ability list for that class (i.e., just assigning the invoker class does not mean the NPC will now cast Pillar of the Heavens in combat).
- Outlanders will step out of Chameleon instantly if their cabal item is safeguarded at another cabal.
- The Lock and Unlock commands will use the key's name in the echo to the acting character.
- Characters with high Wisdom will occasionally perceive a distracted opponent (e.g., someone taking things out of a container during combat) and sneak in an extra attack on them. See the helpfile on DISTRACTION.
- Good or bad morale will influence mana and movement regeneration while you are awake.

valguarnera@carrionfields.com

  

Top

incognitoSat 07-Jun-14 04:19 PM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#102, "dex move regen"
In response to Reply #0


          

I imagine the dexy races were supposed to be light of foot, and this was one of the aspects of that.

  

Top

    
ValguarneraSat 07-Jun-14 07:10 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#103, "However:"
In response to Reply #1


          

The DEX check in question only came up if the character was resting or sleeping. If it dealt with movement expenditure as you walked or something, we would have kept it.

We wanted CON to govern recovery of fatigue.

valguarnera@carrionfields.com

  

Top

Top General Discussions Announcements Code Changes Topic #101 Previous topic | Next topic