 argh. no revenge for me,
Baendraa (Guest),
03-Apr-04 04:26 PM, #1
 RE: argh. no revenge for me,
Isildur,
04-Apr-04 09:15 PM, #2
  no, it wasn't that,
Baendraa (Guest),
05-Apr-04 04:12 AM, #3
   RE: no, it wasn't that,
Isildur,
05-Apr-04 09:51 AM, #4
  He probably didn't realise what was happening,
Baendraa (Guest),
05-Apr-04 11:38 AM, #5
  You still have that log? Care to post it?,
Asty (Guest),
05-Apr-04 11:52 AM, #6
  RE: argh. no revenge for me,
Izhmash (Guest),
05-Apr-04 05:54 PM, #7
 RE: argh. no revenge for me,
Isildur,
06-Apr-04 08:47 AM, #9
 RE: argh. no revenge for me,
Izhmash (Guest),
05-Apr-04 06:07 PM, #8
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#25991, "argh. no revenge for me"
In response to Reply #0
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Dying to you was probably the worst death I've ever had. I couldn't work out what happened until reading my logs, but for some reason after you left, I was unable to leave the room I was in, and it appeared as if I was in combat with you. Since my plan was to cast the forget spell on you, this wasn't helpful. I might well have died anyway, but going down like that really hurt. Especially when I lost my wands and spirit-breaker in the process.
Fighting you in that place gave me the perfect chance for revenge. You must either have had good saves or were very lucky that I never managed to put you to sleep.
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#26043, "no, it wasn't that"
In response to Reply #2
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It was an out and out bug. I was not being held. Just that he left the area and I was still stuck in combat with him, unable to flee. That meant that when he healed up and came back, I was unable to get first attack.
It was in an area where you wouldn't wait for people to go. It only involved immolating me and then nova'ing me, with him running off in between but me still being stuck in battle with him until he came back afterwards.
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#26049, "He probably didn't realise what was happening"
In response to Reply #4
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I didn't tell him at the time because I didn't know what had happened either. I was just spamming flee and wondering how I managed to fail to flee so many times. It was only afterwards that I realised he wasn't even in the room, despite me being in combat with him the whole time.
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#26050, "You still have that log? Care to post it?"
In response to Reply #5
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#26062, "RE: argh. no revenge for me"
In response to Reply #2
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I sat in that one spot when I had active conflicts going with specific Imperials. The goal was to make them insecure about conflict near their borders. I believe I netted a grand total of 3 kills off of the tactic, plus one lowbie Imperial that I felt bad about OOC. Considering I was uncaballed and generally fighting alone (save for the my waning years where I assisted the Fortress quite a bit), I felt it evened things up for me. I'm sorry if the impression you got is that I camped there - I don't feel that way at all, as 3/4 of my con was lost exploring.
Again, I used that spot to even odds for me and increase Imperial caution.
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#26064, "RE: argh. no revenge for me"
In response to Reply #1
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I found the log. Looking over it , there is definitely an anamoly, specifically how I changed rooms after the ghoul died. It doesn't appear to be from a flee, as that goes through after the room changed. Odd, sorry I didn't notice it at the time.
-------------------------------------------- 772/772hp 1000/1000m 397/721mv indoor> A Warded Gate The stairs above open up into a widened room, utterly overshadowed by the massive gate occupying the south wall. The gate's surface is inscribed with a series of complex ciphers, the characters meandering along an intricate pattern which seems both intricate and beautiful, chaotic and ordered. Tall enough to allow a giant to pass without stooping, they look to each be a single, solid piece of iron. An understated glow of light emanates from the gates themselves, providing only enough light to draw your gaze, but not so much as to reach much beyond their threshold. ] Withered, leathery flesh clings tightly to the corpse of a lead golem. A flesh golem lumbers along, vacant eyes watching for its master's presence. A gibbering ghoul stalks new flesh here, its yellowed fangs bared. (Ghostly) Baendra the human is here.
772/772hp 1000/1000m 396/721mv indoor> Baendra yells 'Die, Izhmash, you sorcerous dog!' Softly chanting, you lightly touch Baendra and will her to burn. You fade into existence. Your immolation MANGLES Baendra! Baendra is covered with bleeding wounds.
772/772hp 900/1000m 396/721mv indoor> Baendra unlocks a massive iron gate. Baendra is covered with bleeding wounds.
772/772hp 900/1000m 396/721mv indoor> You parry Baendra's burst of energy. Baendra's burst of energy wounds you. A flesh golem's smash hits you. A flesh golem's smash injures you. A ghoul's claw wounds you. A ghoul's claw wounds you. Baendra's burst of energy wounds you. You fade into existence. Your burning touch DISMEMBERS Baendra! Baendra is covered with bleeding wounds.
675/772hp 900/1000m 396/721mv indoor> c nova Baendra is seared by the blistering heat of your spell. Your nova <<< ERADICATES >>> Baendra! A flesh golem is seared by the blistering heat of your spell. Your nova *** DEVASTATES *** a flesh golem! A ghoul is seared by the blistering heat of your spell. Your nova >>> ANNIHILATES <<< a ghoul! Baendra is writhing in agony.
675/772hp 870/1000m 396/721mv indoor> A flesh golem's smash injures you. A ghoul's claw wounds you. A ghoul's claw wounds you. A ghoul's claw wounds you. You dodge Baendra's burst of energy. You fade into existence. Your burning touch misses Baendra. Baendra is writhing in agony.
601/772hp 870/1000m 396/721mv indoor> c nova
Baendra leaves north. Baendra has fled!
601/772hp 870/1000m 396/721mv indoor> n c nova baendra
A flesh golem's smash injures you. A ghoul's claw injures you. A ghoul's claw wounds you. A ghoul's claw wounds you. You fade into existence. A flesh golem dodges your burning touch. A flesh golem is covered with bleeding wounds.
534/772hp 870/1000m 396/721mv indoor> flee c nova baendra A flesh golem is seared by the blistering heat of your spell. Your nova <<< ERADICATES >>> a flesh golem! A flesh golem leaves north. A flesh golem has fled! A ghoul is seared by the blistering heat of your spell. Your nova >>> ANNIHILATES <<< a ghoul! A ghoul's claw mauls you. You fade into existence. Your burning touch MASSACRES a ghoul! A ghoul is convulsing on the ground.
511/772hp 840/1000m 396/721mv indoor> Baendra has arrived. A flesh golem has arrived. A ghoul is convulsing on the ground.
511/772hp 840/1000m 396/721mv indoor> A ghoul's claw wounds you. A ghoul's claw mauls you. A flesh golem's smash injures you. A flesh golem's smash hits you. A flesh golem's smash hits you. Baendra's burst of energy wounds you. Baendra's burst of energy injures you. Baendra's burst of energy wounds you. You fade into existence. A ghoul dodges your burning touch. A ghoul is convulsing on the ground.
381/772hp 840/1000m 396/721mv indoor> A flesh golem's smash hits you. A ghoul's claw mauls you. A ghoul's claw mauls you. You parry Baendra's burst of energy. You parry Baendra's burst of energy. You fade into existence. Your burning touch MASSACRES a ghoul! A ghoul is DEAD!! You receive 16 experience points. You hear a ghoul's death cry. The gods give you 13 copper coins for your sacrifice of the burnt corpse of a ghoul.
326/772hp 840/1000m 396/721mv indoor> Spiral Staircase A staircase flagged with smooth granite blocks spirals from the trapdoor above. The webbing that choked the shrine above is not present here, and instead a thick layer of dust softly caresses anything horizontal. Your passing kicks up a humble cloud of white, and every sound conjures forth deep, hollow echoes. The walls are crossed with a silvery thread of runes, glinting softly in your light, which pursues the descending stairs into the darkness.
326/772hp 840/1000m 395/721mv indoor> They aren't here.
326/772hp 840/1000m 395/721mv indoor> You aren't fighting anyone.
326/772hp 840/1000m 395/721mv indoor> d
326/772hp 840/1000m 395/721mv indoor> c nova baendra
326/772hp 840/1000m 395/721mv indoor> They aren't here.
326/772hp 840/1000m 395/721mv indoor> A Warded Gate The stairs above open up into a widened room, utterly overshadowed by the massive gate occupying the south wall. The gate's surface is inscribed with a series of complex ciphers, the characters meandering along an intricate pattern which seems both intricate and beautiful, chaotic and ordered. Tall enough to allow a giant to pass without stooping, they look to each be a single, solid piece of iron. An understated glow of light emanates from the gates themselves, providing only enough light to draw your gaze, but not so much as to reach much beyond their threshold. ] Withered, leathery flesh clings tightly to the corpse of a lead golem. A flesh golem lumbers along, vacant eyes watching for its master's presence. (Ghostly) Baendra the human is here.
333/772hp 845/1000m 402/721mv indoor> Baendra is seared by the blistering heat of your spell. Your nova === OBLITERATES === Baendra! Baendra is DEAD!! Baendra splatters blood on your armor. A flesh golem groans and topples into dust.
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