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Subject: "Couple of tweaks with the last reboot" Previous topic | Next topic
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Top General Discussions Announcements Topic #191
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SebeokWed 27-Aug-03 08:38 PM
Member since 04th Mar 2003
940 posts
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#191, "Couple of tweaks with the last reboot"


          

Some of these may have gotten in already.

A couple of bugs with traps which made certain ones a bit too good
were fixed.

Some fairly minor changes to air forms.

Alligator made less absurd and more on par with the rest of the
major forms.

Umm.. I'm sure there's others, but those are the ones that come
to mind right now.

  

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Circuits Edge (inactive user)Wed 27-Aug-03 10:13 PM
Charter member
posts
#192, "RE: Couple of tweaks with the last reboot"
In response to Reply #0


          

>Some of these may have gotten in already.
>
>A couple of bugs with traps which made certain ones a bit too
>good
>were fixed.

No more insane no win situation kills as you wait for a nice 15 hours for your sanc/fly/prot/etc to drop? Thanks if that's the case.

>Some fairly minor changes to air forms.

They no longer reak of cheap kills? If so, thanks.

>Alligator made less absurd and more on par with the rest of
>the
>major forms.

I didn't think it was that absurd, seeing how easy it was to block that one hit a round. But thanks anyway.

  

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incognitoThu 28-Aug-03 06:19 AM
Member since 04th Mar 2003
4495 posts
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#194, "hear hear!"
In response to Reply #1


          

Problem with traps was that not only do protections drop, but they last long enough for someone to get to where you are from anywhere in Thera. At least with necro-sleep you had a chance of waking to just the necro and not a gang.

  

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