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Subject: "trapper fixes for next crash/reboot" Previous topic | Next topic
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Top General Discussions Announcements Topic #1200
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SebeokFri 27-Apr-07 09:32 PM
Member since 04th Mar 2003
940 posts
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#1200, "trapper fixes for next crash/reboot"


          

A handful of damage ingredients weren't working properly - these have been fixed, but there's likely more I've missed. As we find them, they'll be fixed also.

Burst traps have been completely reworked so they'll properly fire on groups entering the room.

  

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Top General Discussions Announcements Topic #1200 Previous topic | Next topic