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Subject: "Wilderness prompt" Previous topic | Next topic
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Top General Discussions Bug Submissions Topic #4602
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Ranger. (Guest)Tue 27-Apr-04 01:16 AM

  
#4602, "Wilderness prompt"


          

I think the wilderness prompt is buggy.
Areas that I know should be civilized are registering as wilderness.

  

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Ranger. (Guest)Wed 28-Apr-04 09:44 PM

  
#4639, "Self-corrected."
In response to Reply #0


          

>I think the wilderness prompt is buggy.
>Areas that I know should be civilized are registering as
>wilderness.
>

What I meant was, I selected %W as an argument for my prompt. Afterward, my prompt registered as "wilderness" whether or not I was in a wilderness area. I walked through Hamsah: it said wilderness. I walked down Eastern: it said wilderness.

However, after reading your response, I redid my prompt, and for some inexplicable reason, it works fine, now.

Thank you for your time. I assure you, I was not trying to be purposefully cryptic.

  

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ZulghinlourWed 28-Apr-04 05:52 PM
Member since 04th Mar 2003
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#4615, "Thanks for the useless post"
In response to Reply #0


          

Now try giving me a log or an actual example, because what you've posted so far is completely and utterly ####ing useless.

So long, and thanks for all the fish!

  

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Mark B. (Guest)Wed 28-Apr-04 07:30 PM

  
#4636, "Wow man, take a break, you're wound too tight. n/t"
In response to Reply #1


          

n/t

  

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ZulghinlourWed 28-Apr-04 08:14 PM
Member since 04th Mar 2003
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#4637, "Nah, just annoying"
In response to Reply #2


          

If you aren't going to try and help getting the bug fixed, don't bother posting.

This post is the equivalent of "There is a bug in CF (n/t)". Very helpful.

So long, and thanks for all the fish!

  

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ValguarneraSun 02-May-04 10:38 AM
Member since 04th Mar 2003
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#4673, "Scepter. Scepter. Scepter. Scepter. (n/t)"
In response to Reply #2


          


valguarnera@carrionfields.com

  

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