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Subject: "mob repop locations." Previous topic | Next topic
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Top General Discussions Bug Submissions Topic #25554
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DallevianWed 13-Mar-24 10:36 AM
Member since 04th Mar 2003
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#25554, "mob repop locations."
Edited on Wed 13-Mar-24 07:33 PM

          

I don't know how to easily post a log of this one. Sorry!

It's not a huge deal but it does tilt the balance of the area some. It creates more empty rooms, and it can stack too many in other rooms that become more deathtrap-y

  

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IshuliWed 13-Mar-24 07:33 PM
Member since 13th Feb 2017
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#25555, "This is the whole MUD"
In response to Reply #0


          

The entire MUD works this way. This isn't area specific.

  

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DallevianWed 13-Mar-24 08:40 PM
Member since 04th Mar 2003
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#25556, "Probably. But…"
In response to Reply #1


          

If you had a unique mob for each room wouldn’t it prevent it? It only happens when mobiles are reused? In this scenario and in this area and with the repop timer it seems needful.

  

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IshuliThu 14-Mar-24 09:06 AM
Member since 13th Feb 2017
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#25557, "RE: Probably. But…"
In response to Reply #2


          

That's true MUD-wide too. Nothing here is specific to the area.

  

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KalageadonThu 14-Mar-24 09:19 AM
Member since 23rd Oct 2003
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#25558, "No idea the logged info but."
In response to Reply #3


          

A few years back the IMM team asked that mobs that repop and don't go back to the same room they spawn in, but spawn in another mob's room of the same type, be noted so that they could be fixed or standardized.

As example, dark guards from old arial city were a great example. You have rooms in a row that are 9 wide, and you kill the ones on the east of center and when they repop, they don't go to the east rooms, they pile up in the west rooms. I don't recall which IMM but they wanted to be notified when this stuff happens so it can be fixed/standardized.

This was because of the way they were set was to repop them in specific room order, one after another, until the total number for that area was met rather than the intended rooms they were supposed to be in.

This made learning in certain places difficult or impossible if the process went on too long.

This could lead a person who found a situation like this to think it may be a bug or oversight.

  

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