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Subject: "Quick strike too fast?" Previous topic | Next topic
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Top General Discussions Bug Submissions Topic #24719
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Phas (Anonymous)Wed 18-Jan-23 02:18 PM
Charter member
#24719, "Quick strike too fast?"
Edited on Sun 26-Feb-23 02:17 PM

          

I might be counting wrong but it looks like seven quick strike hits in three rounds of combat with lag - is that really how the skill is supposed to work?
**snipping log showing the above**

  

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IshuliSun 26-Feb-23 02:17 PM
Member since 13th Feb 2017
2362 posts
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#24802, "Working as intended."
In response to Reply #0


          

I know it hits hard and a lot, but that is how it is meant to work. If the proposal is that it shouldn't, then the gameplay forum is your target.

  

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Phas (Anonymous)Tue 28-Feb-23 03:33 AM
Charter member
#24813, "RE: Working as intended."
In response to Reply #1


          

I think the concern was around the fact that it seemed to lag pretty darn consistently - if that's just a combo of gear specific behavior then that's no biggie, but it seemed buggy that you can pseudo-permalag a player with that kind of damage output from a quick strike skill.

Maybe it's something else that was lagging me and I didn't realize it, but if that's not a bug that it lags and can hit that fast I'm good with that just being how it works. Paladins are hard enough to seal kills with that I wouldn't begrudge them something that worked sometimes.

  

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