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Subject: "Named door vs. carried item" Previous topic | Next topic
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Top General Discussions Bug Submissions Topic #23377
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NalasulThu 28-May-20 04:23 PM
Member since 07th Nov 2019
281 posts
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#23377, "Named door vs. carried item"


          

Someone brought this to my attention in-game.

When you're carrying an item with keyword "X" it seems to completely obscure a hidden door with that same name in the room. Open "2.X" doesn't work. Or, at least, I couldn't get it to.

  

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IshuliMon 09-Mar-26 02:55 PM
Member since 13th Feb 2017
2362 posts
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#26058, "Somewhat fine but tweaked."
In response to Reply #0


          

So a lot of people reported this bug despite us having, in the helpfile, the note that you can do:

open door
close door


instead of just open and close .

That note in the helpfile would have caused 5 of the bugposts to be fixed if they just did that command.


BUT I also found a funky bug about w/west n/north etc.

So I revamped the logic some and we'll see how it goes.

Exits now get priority keyword over objects.
You can STILL use "door" or "window" as an argument to make sure it targets ONLY those things.

AND you can bypass it with "open 1.keyword" which will ONLY do objects, NOT doors.

So a bit more variety here that hopefully catches all use-cases and is a bit more intuitive.

  

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BemusedMon 09-Mar-26 04:24 PM
Member since 15th Oct 2013
671 posts
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#26064, "RE: Somewhat fine but tweaked."
In response to Reply #1
Edited on Wed 11-Mar-26 09:15 AM

          

Dunno who the original poster was but one example in game of this is SNIPPED.

  

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IshuliWed 11-Mar-26 09:15 AM
Member since 13th Feb 2017
2362 posts
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#26066, "The thing I did should have fixed it."
In response to Reply #2


          

So should be good now, I think.

  

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