You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Cobra paralysis poison and serpentkinship hold poison" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Bug Submissions Topic #21855
Show all folders

Hold Poisoner (Guest)Sat 12-Sep-15 06:12 PM

  
#21855, "Cobra paralysis poison and serpentkinship hold poison"


          

Is it a bug that it sucks so bad? For a skill that has a very low chance of success (and has to be coiled for) and is the least likely to happen, is it by design that it holds for a MAX of 3 rounds of combat? Of which the skill generating it is 2 of those 3 rounds?

It seems completely worthless. Could you look into extending the duration a bit to allow for it to be strategically used?

Thanks.

  

Top

DestuviusTue 03-Nov-15 09:16 PM
Member since 08th Oct 2013
1012 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#21953, "This is something that should be posted on gameplay, no..."
In response to Reply #0


          

nt

  

Top

Top General Discussions Bug Submissions Topic #21855 Previous topic | Next topic