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Subject: "A handful of bugs with new thief abilities" Previous topic | Next topic
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Top General Discussions Bug Submissions Topic #14751
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Newthief (Guest)Sun 04-Jan-09 03:16 AM

  
#14751, "A handful of bugs with new thief abilities"


          

Didn't make separate posts since these didn't seem that big issues to require it.
- the cutpurse skill is missing a helpfile
- if you try to move towards a room that is climbable but don't have the climb skill, you get a failure echo and hefty lag
- as much as I love poisoning blackjacks, maybe the same weapon type restrictions as for the classic "apply" skill are in order with envenom

  

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ZulghinlourTue 06-Jan-09 04:56 PM
Member since 04th Mar 2003
9792 posts
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#14770, "RE: A handful of bugs with new thief abilities"
In response to Reply #0


          

>Didn't make separate posts since these didn't seem that big
>issues to require it.
>- the cutpurse skill is missing a helpfile

Still on my list.

>- if you try to move towards a room that is climbable but
>don't have the climb skill, you get a failure echo and hefty
>lag

FNCR

>- as much as I love poisoning blackjacks, maybe the same
>weapon type restrictions as for the classic "apply" skill are
>in order with envenom

There doesn't appear to be any restrictions for the classic "apply" skill either. I'm fine with this.

So long, and thanks for all the fish!

  

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Newthief (Guest)Tue 06-Jan-09 06:02 PM

  
#14772, "RE: A handful of bugs with new thief abilities"
In response to Reply #1


          

>>- as much as I love poisoning blackjacks, maybe the same
>>weapon type restrictions as for the classic "apply" skill are
>>in order with envenom

>There doesn't appear to be any restrictions for the classic "apply"
>skill either. I'm fine with this.

Okay, then the apply helpfile is wrong.

Thanks for all the fixes and explanations.

  

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Cal (Guest)Wed 07-Jan-09 10:09 AM

  
#14791, "Just to be clear, am I understanding this correctly?"
In response to Reply #1


          

>>- as much as I love poisoning blackjacks, maybe the same
>>weapon type restrictions as for the classic "apply" skill
>are
>>in order with envenom
>
>There doesn't appear to be any restrictions for the classic
>"apply" skill either. I'm fine with this.

So you can envenom (and apply poison?) on non-bladed weapons?

This is the bit from help APPLY he was referring to:

POISON METHODS:

weapon - Poisons the edge of a weapon. Takes a sword, dagger, axe, spear, or polearm, in the thief's inventory, as a target. Enemies hit by this weapon may be affected by the poison.

  

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ZulghinlourSat 10-Jan-09 02:57 PM
Member since 04th Mar 2003
9792 posts
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#14831, "Apply & Envenom only work on edged weapons now"
In response to Reply #3


          

>>>- as much as I love poisoning blackjacks, maybe the same
>>>weapon type restrictions as for the classic "apply" skill
>>are
>>>in order with envenom
>>
>>There doesn't appear to be any restrictions for the classic
>>"apply" skill either. I'm fine with this.
>
>So you can envenom (and apply poison?) on non-bladed weapons?
>
>This is the bit from help APPLY he was referring to:
>
>POISON METHODS:
>
>weapon - Poisons the edge of a weapon. Takes a sword, dagger,
>axe, spear, or polearm, in the thief's inventory, as a target.
>Enemies hit by this weapon may be affected by the poison.

Apply always did only work on edged weapons, it was just so buried in the apply code I didn't notice it when I was making envenom. I found the code snippet and have added it as well to envenom.

So long, and thanks for all the fish!

  

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