Subject: "More of a long-term thing I always had wanted to see im..." Previous topic | Next topic
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MekFri 11-Jan-13 06:43 PM
Member since 20th Jun 2011
47 posts
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#294, "More of a long-term thing I always had wanted to see implemented"


          

CF's combat system is magnificent because of its intricacy - the attention to detail and all the little nuances that no other game can come close to. That being said, one big thing I've always thought was lacking is that there isn't really a system in place to help a character fare particularly well against something they already know. Sure, weapon defenses fall into this. Evasion gives anyone with that ability a chance to get away from something they might normally take right in the pants. But, what about the master invoker who knows his craft inside and out? Could he not conceivably have a chance to unravel elemental spells that are directed his way? Would a transmuter spot the tell-tale signs of a slowing spell being woven and move to counter or lessen it? A thief, being so learned in the art of cracking people on the skull would, in theory, be better prepared to spot such an attempt being made on himself. And so on and so forth. Sure, this could be handled somewhat easily (I'd imagine) by making anyone have a greater chance to elude an ability's effect if they happen to know it, and maybe that's a good place to start. But, I'm thinking that this could be so much more interesting and colorful than that, with interesting exceptions crossing class and racial combinations (assassin vs. thief, for instance - the assassin might spot the blackjack, and the thief could predict the trip.)


I imagine this is headed for the ol' circular file. But, just maybe one of you is as interested in seeing where this goes as I've always been.

  

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ZulghinlourSun 20-Jan-13 05:39 PM
Member since 04th Mar 2003
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#297, "Santa Zulg closed awhile ago and brings you coal (n/t)"
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n/t

So long, and thanks for all the fish!

  

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